Files
Mujoco_WASM/src/experimental/platform/hal/window.cc
T
Saran Tunyasuvunakool 6039d4680a Modify the UI appearance of MuJoCo Studio.
PiperOrigin-RevId: 935247135
Change-Id: I4c35cf2f0cdfa36aa6d3c65c52a752edab266531
2026-06-20 03:34:21 -07:00

281 lines
9.3 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/platform/hal/window.h"
#include <algorithm>
#include <cstddef>
#include <string>
#include <string_view>
#include <SDL.h>
#include <SDL_error.h>
#include <SDL_events.h>
#include <SDL_hints.h>
#include <SDL_render.h>
#include <SDL_surface.h>
#include <SDL_syswm.h>
#include <SDL_version.h>
#include <SDL_video.h>
#include <backends/imgui_impl_sdl2.h>
#include <imgui.h>
#include <mujoco/mujoco.h>
#include "experimental/platform/hal/graphics_mode.h"
#include "user/user_resource.h"
// Because X11/Xlib.h defines Status.
#ifdef Status
#undef Status
#endif
#if defined(__APPLE__)
extern void* GetNativeWindowOsx(void* window);
#endif
namespace mujoco::platform {
static void InitImGui(SDL_Window* window, float content_scale,
bool load_fonts) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.IniFilename = nullptr;
io.ConfigDpiScaleFonts = true;
io.ConfigDpiScaleViewports = true;
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForOther(window);
ImGuiStyle& style = ImGui::GetStyle();
style.ScaleAllSizes(content_scale);
style.FontScaleDpi = content_scale;
if (load_fonts) {
mjResource* font = nullptr;
int size = 0;
void* data = nullptr;
ImFontConfig main_cfg;
main_cfg.FontDataOwnedByAtlas = false;
font =
mju_openResource("", "font:AtkinsonHyperlegibleNext[wght].ttf",
nullptr, nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
io.Fonts->AddFontFromMemoryTTF(data, size, 16.f, &main_cfg);
ImFontConfig icon_cfg;
icon_cfg.FontDataOwnedByAtlas = false;
icon_cfg.MergeMode = true;
font = mju_openResource("", "font:fontawesome-webfont.ttf", nullptr,
nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
constexpr ImWchar icon_ranges[] = {0xf000, 0xf3ff, 0x000};
io.Fonts->AddFontFromMemoryTTF(data, size, 13.f, &icon_cfg, icon_ranges);
// Note: we purposefully do not "close" the font resources as ImGui may
// need them again to resize fonts.
}
}
Window::Window(std::string_view title, int width, int height, Config config)
: width_(width), height_(height), config_(config) {
if (IsHeadless(config_.gfx_mode)) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0");
} else {
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "1");
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16);
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
mju_error("Error initializing SDL: %s", SDL_GetError());
}
int window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
if (IsHeadless(config_.gfx_mode)) {
// No additional window flags needed for headless rendering.
} else if (IsVulkan(config_.gfx_mode)) {
window_flags |= SDL_WINDOW_VULKAN;
} else if (IsWebGl(config_.gfx_mode)) {
window_flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
} else if (IsOpenGl(config_.gfx_mode)) {
window_flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
} else {
mju_error("Unsupported window config: %d", config_.gfx_mode);
}
const float content_scale =
std::max(1.0f, ImGui_ImplSDL2_GetContentScaleForDisplay(0));
width_ = width * content_scale;
height_ = height * content_scale;
sdl_window_ =
SDL_CreateWindow(title.data(), SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, width_, height_, window_flags);
if (!sdl_window_) {
mju_error("Error creating window: %s", SDL_GetError());
}
InitImGui(sdl_window_, content_scale, config.load_fonts);
// Filament (except WebGL) manages its own swap chain including when to swap.
// In all other cases, we'll use SDL to manage the swap chain.
if (config_.gfx_mode == GraphicsMode::FilamentWebGl ||
config_.gfx_mode == GraphicsMode::ClassicOpenGl) {
SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window_);
SDL_GL_MakeCurrent(sdl_window_, gl_context);
}
// In headless mode, we'll render to a texture and then blit the texture onto
// the window surface. In this case, we'll use SDL's software renderer to
// perform the blitting. Since we're in charge of the window, we don't need
// to get the native window handle for the renderer.
if (IsHeadless(config_.gfx_mode)) {
sdl_renderer_ = SDL_CreateRenderer(sdl_window_, -1, SDL_RENDERER_SOFTWARE);
} else {
SDL_SysWMinfo wmi;
SDL_VERSION(&wmi.version);
SDL_GetWindowWMInfo(sdl_window_, &wmi);
#if defined(__linux__)
native_window_ = reinterpret_cast<void*>(wmi.info.x11.window);
#elif defined(__WIN32__)
native_window_ = reinterpret_cast<void*>(wmi.info.win.window);
#elif defined(__APPLE__)
native_window_ =
GetNativeWindowOsx(reinterpret_cast<void*>(wmi.info.cocoa.window));
#endif
}
int drawable_width = width_;
int drawable_height = height_;
SDL_GL_GetDrawableSize(sdl_window_, &drawable_width, &drawable_height);
scale_ = (float)drawable_width / (float)width_;
}
Window::~Window() {
ImGui_ImplSDL2_Shutdown();
SDL_DestroyWindow(sdl_window_);
SDL_Quit();
}
void Window::SetTitle(std::string_view title) {
SDL_SetWindowTitle(sdl_window_, title.data());
}
void Window::Resize(int width, int height) {
SDL_SetWindowSize(sdl_window_, width, height);
SDL_SetWindowPosition(sdl_window_, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED);
SDL_GetWindowSize(sdl_window_, &width_, &height_);
int drawable_width = width_;
int drawable_height = height_;
SDL_GL_GetDrawableSize(sdl_window_, &drawable_width, &drawable_height);
scale_ = (float)drawable_width / (float)width_;
}
void Window::DisableWindowResizing() {
SDL_SetWindowResizable(sdl_window_, SDL_FALSE);
}
void Window::EnableWindowResizing() {
SDL_SetWindowResizable(sdl_window_, SDL_TRUE);
}
std::string Window::GetDropFile() {
std::string tmp;
std::swap(tmp, drop_file_);
return tmp;
}
Window::Status Window::NewFrame() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT) {
should_exit_ = true;
} else if (event.type == SDL_APP_WILLENTERBACKGROUND) {
should_exit_ = true;
} else if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
SDL_GetWindowSize(sdl_window_, &width_, &height_);
int drawable_width = width_;
int drawable_height = height_;
SDL_GL_GetDrawableSize(sdl_window_, &drawable_width, &drawable_height);
scale_ = (float)drawable_width / (float)width_;
}
} else if (event.type == SDL_DROPFILE) {
drop_file_ = event.drop.file;
}
}
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
return should_exit_ ? kQuitting : kRunning;
}
void Window::EndFrame() {
// We use ImGui for input management in addition to GUI rendering so its
// important to call ImGui::EndFrame even if we don't call ImGui::Render.
// Note ImGui::Render internally calls ImGui::EndFrame, but so long as
// ImGui::NewFrame has been called, ImGui::EndFrame may be called multiple
// times; it will be a no-op.
ImGui::EndFrame();
}
void Window::Present(std::span<const std::byte> pixels) {
// In headless mode, we assume the caller has renderered the scene to an RGB
// buffer of size width_ * height_ * 3.
if (IsHeadless(config_.gfx_mode)) {
if (pixels.size() != width_ * height_ * 3) {
mju_error("Offscreen mode expects RGB buffer of size %d",
width_ * height_ * 3);
}
SDL_Surface* surface = SDL_GetWindowSurface(sdl_window_);
const unsigned char* src =
reinterpret_cast<const unsigned char*>(pixels.data());
unsigned char* dst = static_cast<unsigned char*>(surface->pixels);
for (int i = 0; i < height_; ++i) {
for (int j = 0; j < width_; ++j) {
// Swap the RGB channels and add an alpha value of 1.0
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = 0xff;
dst += 4;
src += 3;
}
}
SDL_RenderPresent(sdl_renderer_);
} else if (config_.gfx_mode != GraphicsMode::FilamentVulkan &&
config_.gfx_mode != GraphicsMode::FilamentOpenGl) {
SDL_GL_SwapWindow(sdl_window_);
}
}
GraphicsMode Window::GetGraphicsMode() const { return config_.gfx_mode; }
} // namespace mujoco::platform