Files
Mujoco_WASM/simulate/simulate.h
T
Yuval Tassa 90ac80707d Step the timestep and solver tolerances on a well-tempered log ladder
The timestep, the solver tolerances, and impratio span several orders of
magnitude, where a linear +/- step is useless. Add ImGui_LogStepper, whose
buttons walk a "well-tempered" logarithmic ladder of round numbers that
closes each decade on a power of ten (see WellTemperedStep). It lays out
like ImGui's own InputScalar stepper -- field, then the - / + buttons, then
the label.

Apply it to the timestep, Tolerance, the LS/Noslip/CCD/Sleep tolerances,
and Imp Ratio. Strictly-positive quantities for which zero is meaningful
(the tolerances) take a zero_below floor: the ladder's bottom rung is 0, so
stepping down snaps to zero and stepping up off zero returns to the floor.
The timestep and impratio, which never want zero, leave it unset.

PiperOrigin-RevId: 965888812
Change-Id: I823e60913ecb2be2cade96baa5bf7de9e2334d5a
2026-08-17 04:30:54 -07:00

376 lines
12 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SIMULATE_SIMULATE_H_
#define MUJOCO_SIMULATE_SIMULATE_H_
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <optional>
#include <ratio>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#include <mujoco/mjui.h>
#include <mujoco/mujoco.h>
#include "platform_ui_adapter.h"
namespace mujoco {
// The viewer itself doesn't require a reentrant mutex, however we use it in
// order to provide a Python sync API that doesn't require separate locking
// (since sync is by far the most common operation), but that also won't
// deadlock if called when a lock is already held by the user script on the
// same thread.
class SimulateMutex : public std::recursive_mutex {};
using MutexLock = std::unique_lock<std::recursive_mutex>;
// Simulate states not contained in MuJoCo structures
class Simulate {
public:
using Clock = std::chrono::steady_clock;
static_assert(std::ratio_less_equal_v<Clock::period, std::milli>);
static constexpr int kMaxGeom = 100000;
// create object and initialize the simulate ui
Simulate(
std::unique_ptr<PlatformUIAdapter> platform_ui_adapter,
mjvCamera* cam, mjvOption* opt, mjvPerturb* pert, bool is_passive);
// Synchronize state with UI inputs, and update visualization. If state_only
// is false mjData and mjModel will be updated, otherwise only the subset of
// mjData corresponding to mjSTATE_INTEGRATION will be synced.
void Sync(bool state_only = false);
void UpdateHField(int hfieldid);
void UpdateMesh(int meshid);
void UpdateTexture(int texid);
// Request that the Simulate UI display a "loading" message
// Called prior to Load or LoadMessageClear
void LoadMessage(const char* displayed_filename);
// Request that the Simulate UI thread render a new model
void Load(mjModel* m, mjData* d, const char* displayed_filename);
// Clear the loading message
// Can be called instead of Load to clear the message without
// requesting the UI load a model
void LoadMessageClear(void);
// functions below are used by the renderthread
// load mjb or xml model that has been requested by load()
void LoadOnRenderThread();
// render the ui to the window
void Render();
// loop to render the UI (must be called from main thread because of MacOS)
void RenderLoop();
// add state to history buffer
void AddToHistory();
// inject control noise
void InjectNoise(int key);
// constants
static constexpr int kMaxFilenameLength = 1000;
// whether the viewer is operating in passive mode, where it cannot assume
// that it has exclusive access to mjModel, mjData, and various mjv objects
bool is_passive_ = false;
// model and data to be visualized
mjModel* mnew_ = nullptr;
mjData* dnew_ = nullptr;
mjModel* m_ = nullptr;
mjData* d_ = nullptr;
int ncam_ = 0;
int nkey_ = 0;
int state_size_ = 0; // number of mjtNums in a history buffer state
int nhistory_ = 0; // number of states saved in history buffer
int history_cursor_ = 0; // cursor pointing at last saved state
std::vector<int> body_parentid_;
std::vector<int> jnt_type_;
std::vector<int> jnt_group_;
std::vector<int> jnt_qposadr_;
std::vector<std::optional<std::pair<mjtNum, mjtNum>>> jnt_range_;
std::vector<std::string> jnt_names_;
std::vector<int> actuator_group_;
std::vector<std::optional<std::pair<mjtNum, mjtNum>>> actuator_ctrlrange_;
std::vector<std::string> actuator_names_;
std::vector<std::string> equality_names_;
std::vector<mjtNum> history_; // history buffer (nhistory x state_size)
// mjModel and mjData fields that can be modified by the user through the GUI
std::vector<mjtNum> qpos_;
std::vector<mjtNum> qpos_prev_;
std::vector<mjtNum> ctrl_;
std::vector<mjtNum> ctrl_prev_;
std::vector<mjtByte> eq_active_;
std::vector<mjtByte> eq_active_prev_;
// in passive mode the user owns m_ and d_, these "passive" instances are
// owned by Simulate, updated from the user by the Sync() method
mjModel* m_passive_ = nullptr;
mjData* d_passive_ = nullptr;
std::vector<mjvGeom> user_scn_geoms_;
mjOption mjopt_prev_;
mjVisual mjvis_prev_;
mjStatistic mjstat_prev_;
mjvOption opt_prev_;
mjvCamera cam_prev_;
// pending GUI-driven actions, to be applied at the next call to Sync
struct {
std::optional<std::string> save_xml;
std::optional<std::string> save_mjb;
std::optional<std::string> print_model;
std::optional<std::string> print_data;
bool update_threadpool;
bool reset;
bool align;
bool copy_key;
bool copy_key_full_precision;
bool load_from_history;
bool load_key;
bool save_key;
bool zero_ctrl;
int newperturb;
bool select;
mjuiState select_state;
bool ui_update_simulation;
bool ui_update_physics;
bool ui_update_rendering;
bool ui_update_visualization;
bool ui_update_joint;
bool ui_update_ctrl;
bool ui_update_equality;
bool ui_update_logging;
bool ui_remake_ctrl;
} pending_ = {};
SimulateMutex mtx;
std::condition_variable_any cond_loadrequest;
int frames_ = 0;
std::chrono::time_point<Clock> last_fps_update_;
double fps_ = 0;
// options
int spacing = 0;
int color = 0;
int font = 0;
int ui0_enable = 1;
int ui1_enable = 1;
int help = 0;
int info = 0;
int profiler = 0;
int sensor = 0;
int pause_update = 0;
int fullscreen = 0;
int vsync = 1;
int busywait = 0;
// keyframe index
int key = -1;
// index of history-scrubber slider
int scrub_index = 0;
// simulation
int run = 1;
// number of workers in threadpool
int nthread = 0;
// atomics for cross-thread messages
std::atomic_int exitrequest = 0;
std::atomic_int droploadrequest = 0;
std::atomic_int screenshotrequest = 0;
std::atomic_int uiloadrequest = 0;
std::atomic_int newfigurerequest = 0;
std::atomic_int newtextrequest = 0;
std::atomic_int newimagerequest = 0;
// loadrequest
// 3: display a loading message
// 2: render thread asked to update its model
// 1: showing "loading" label, about to load
// 0: model loaded or no load requested.
int loadrequest = 0;
// strings
char load_error[kMaxFilenameLength] = "";
char dropfilename[kMaxFilenameLength] = "";
char filename[kMaxFilenameLength] = "";
char previous_filename[kMaxFilenameLength] = "";
// time synchronization
int real_time_index = 0;
bool speed_changed = true;
float measured_slowdown = 1.0;
// logarithmically spaced real-time slow-down coefficients (percent)
static constexpr float percentRealTime[] = {
100, 80, 63, 50, 40, 32, 25, 20, 16, 13,
10, 8, 6.3, 5.0, 4, 3.2, 2.5, 2, 1.6, 1.3,
1, .8, .63, .5, .4, .32, .25, .2, .16, .13,
.1
};
// control noise
double ctrl_noise_std = 0.0;
double ctrl_noise_rate = 0.0;
// watch
char field[mjMAXUITEXT] = "qpos";
int index = 0;
// physics: need sync
int disable[mjNDISABLE] = {0};
int enable[mjNENABLE] = {0};
int enableactuator[mjNGROUP] = {0};
// logging: need sync
mjtByte log_console = 0;
mjtByte log_file = 0;
mjtByte log_topics[mjNTOPIC] = {0};
mjTimerStat timer_prev_[mjNTIMER] = {};
// rendering: need sync
int camera = 0;
// abstract visualization
mjvScene scn;
mjvCamera& cam;
mjvOption& opt;
mjvPerturb& pert;
mjvFigure figconstraint = {};
mjvFigure figcost = {};
mjvFigure figtimer = {};
mjvFigure figsize = {};
mjvFigure figsensor = {};
// Image sensor visualization - displays pre-rendered images from mjSENS_USER
int image_sensor_count = 0;
int selected_image_sensor = -1; // -1 = show bar chart
int image_sensor_ui_selection = 0; // UI dropdown index (0=All, 1+=sensor)
std::vector<int> image_sensor_indices;
std::vector<std::string> image_sensor_names;
std::unique_ptr<unsigned char[]> sensor_image;
int sensor_image_width = 0;
int sensor_image_height = 0;
int sensor_image_last_seq = -1; // Last seq read from sensordata
// additional user-defined visualization
mjvScene* user_scn = nullptr;
mjtByte user_scn_flags_prev_[mjNRNDFLAG];
std::vector<std::pair<mjrRect, mjvFigure>> user_figures_;
std::vector<std::pair<mjrRect, mjvFigure>> user_figures_new_;
std::vector<std::tuple<int, int, std::string, std::string>> user_texts_;
std::vector<std::tuple<int, int, std::string, std::string>> user_texts_new_;
std::vector<std::tuple<mjrRect, std::unique_ptr<unsigned char[]>>> user_images_;
std::vector<std::tuple<mjrRect, std::unique_ptr<unsigned char[]>>> user_images_new_;
// OpenGL rendering and UI
int refresh_rate = 60;
int window_pos[2] = {0};
int window_size[2] = {0};
std::unique_ptr<PlatformUIAdapter> platform_ui;
mjuiState& uistate;
mjUI ui0 = {};
mjUI ui1 = {};
// Constant arrays needed for the option section of UI and the UI interface
// TODO setting the size here is not ideal
const mjuiDef def_option[13] = {
{mjITEM_SECTION, "Option", mjPRESERVE, nullptr, "AO"},
{mjITEM_CHECKINT, "Help", 2, &this->help, " #290"},
{mjITEM_CHECKINT, "Info", 2, &this->info, " #291"},
{mjITEM_CHECKINT, "Profiler", 2, &this->profiler, " #292"},
{mjITEM_CHECKINT, "Sensor", 2, &this->sensor, " #293"},
{mjITEM_CHECKINT, "Pause update", 2, &this->pause_update, ""},
#ifdef __APPLE__
{mjITEM_CHECKINT, "Fullscreen", 0, &this->fullscreen, " #294"},
#else
{mjITEM_CHECKINT, "Fullscreen", 1, &this->fullscreen, " #294"},
#endif
{mjITEM_CHECKINT, "Vertical Sync", 1, &this->vsync, ""},
{mjITEM_CHECKINT, "Busy Wait", 1, &this->busywait, ""},
{mjITEM_SELECT, "Spacing", 1, &this->spacing, "Tight\nWide"},
{mjITEM_SELECT, "Color", 1, &this->color, "Default\nOrange\nWhite\nBlack"},
{mjITEM_SELECT, "Font", 1, &this->font, "50 %\n100 %\n150 %\n200 %\n250 %\n300 %"},
{mjITEM_END}
};
// simulation section of UI
const mjuiDef def_simulation[15] = {
{mjITEM_SECTION, "Simulation", mjPRESERVE, nullptr, "AS"},
{mjITEM_RADIO, "", 5, &this->run, "Pause\nRun"},
{mjITEM_SLIDERINT, "Num threads", 5, &this->nthread, "0 10"},
{mjITEM_BUTTON, "Reset", 2, nullptr, " #259"},
{mjITEM_BUTTON, "Reload", 5, nullptr, "CL"},
{mjITEM_BUTTON, "Align", 2, nullptr, "CA"},
{mjITEM_BUTTON, "Copy state", 2, nullptr, "CC"},
{mjITEM_SLIDERINT, "Key", 3, &this->key, "0 0"},
{mjITEM_BUTTON, "Load key", 3},
{mjITEM_BUTTON, "Save key", 3},
{mjITEM_SLIDERNUM, "Noise scale", 5, &this->ctrl_noise_std, "0 1"},
{mjITEM_SLIDERNUM, "Noise rate", 5, &this->ctrl_noise_rate, "0 4"},
{mjITEM_SEPARATOR, "History", 1},
{mjITEM_SLIDERINT, "", 5, &this->scrub_index, "0 0"},
{mjITEM_END}
};
// watch section of UI
const mjuiDef def_watch[5] = {
{mjITEM_SECTION, "Watch", mjPRESERVE, nullptr, "AW"},
{mjITEM_EDITTXT, "Field", 2, this->field, "qpos"},
{mjITEM_EDITINT, "Index", 2, &this->index, "1"},
{mjITEM_STATIC, "Value", 2, nullptr, " "},
{mjITEM_END}
};
// info strings
char info_title[Simulate::kMaxFilenameLength] = {0};
char info_content[Simulate::kMaxFilenameLength] = {0};
// pending uploads
std::condition_variable_any cond_upload_;
int texture_upload_ = -1;
int mesh_upload_ = -1;
int hfield_upload_ = -1;
};
} // namespace mujoco
#endif