Files
Mujoco_WASM/plugin/elasticity/solid.h
T
Alessio Quaglino 66a9cacc90 Move elasticity force computation to the engine.
PiperOrigin-RevId: 676028775
Change-Id: I994e3dda8d6470815763c04df0c276e265aa1f54
2024-09-18 09:55:00 -07:00

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1.8 KiB
C++

// Copyright 2022 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_PLUGIN_ELASTICITY_SOLID_H_
#define MUJOCO_PLUGIN_ELASTICITY_SOLID_H_
#include <optional>
#include <vector>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjtnum.h>
#include "elasticity.h"
namespace mujoco::plugin::elasticity {
class Solid {
public:
// Returns a new Solid instance or nullopt on failure.
static std::optional<Solid> Create(const mjModel* m, mjData* d, int instance);
Solid(Solid&&) = default;
Solid& operator=(Solid&& other) = default;
void Compute(const mjModel* m, mjData* d, int instance);
static void RegisterPlugin();
int f0; // index of corresponding flex
int i0; // index of first body
int nc; // number of cubes in the grid
int nv; // number of vertices (bodies) in the solid
int ne; // number of edges in the solid
// precomputed quantities
std::vector<mjtNum> prev; // previous-step lengths (ne x 1)
std::vector<mjtNum> elongation; // edge elongation (ne x 1)
std::vector<mjtNum> force; // force at all vertices (nv x 3)
mjtNum damping;
private:
Solid(const mjModel* m, mjData* d, int instance, mjtNum damp);
};
} // namespace mujoco::plugin::elasticity
#endif // MUJOCO_PLUGIN_ELASTICITY_SOLID_H_