Files
Mujoco_WASM/model/humanoid100/humanoid100.xml
T
Yuval Tassa 5004a4c8c5 Better memory setting and reporting, updated example models.
- Memory heuristic rounds up to the nearest MB.
- `simulate` reports total memory currently allocated in the info box.
- All example models use `<size memory/>` rather than legacy attributes.
- Regenerated `example_saved.xml` and reformatted original model in [overview chapter](https://mujoco.readthedocs.io/en/latest/overview.html?#examples).
- `<size>` top-level section does not get written if empty.

PiperOrigin-RevId: 486702670
Change-Id: I0306e335f32344c59562ba606664ec9d2101f8a8
2022-11-07 10:36:37 -08:00

514 lines
16 KiB
XML

<!-- Copyright 2021 DeepMind Technologies Limited
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<mujoco model="Humanoid and 100 objects">
<!-- Degree of Freedom: 627
Actuators: 21
Humanoid and 100 free primitive objects.
-->
<include file="humanoid_body.xml"/>
<option timestep="0.005"/>
<size memory="100M"/>
<default>
<geom solimp=".9 .9 .01"/>
<default class="object1">
<geom type="capsule" material="object1" size="0.1 0.05"/>
</default>
<default class="object2">
<geom type="ellipsoid" material="object2" size="0.15 0.1 0.07"/>
</default>
<default class="object3">
<geom type="box" material="object3" size="0.15 0.1 0.05"/>
</default>
<default class="object4">
<geom type="cylinder" material="object4" size="0.1 0.05" condim="4" friction="1 .01 .01"/>
</default>
<default class="object5">
<geom type="sphere" material="object5" size="0.1"/>
</default>
<default class="border">
<geom type="capsule" size="0.4" rgba=".4 .4 .4 1"/>
</default>
<default class="borderpost">
<geom type="box" size="0.41 0.41 0.41" rgba=".55 .55 .55 1"/>
</default>
</default>
<asset>
<texture type="skybox" builtin="gradient" width="512" height="512" rgb1=".4 .6 .8" rgb2="0 0 0"/>
<texture name="texgeom" type="cube" builtin="flat" mark="cross" width="128" height="128"
rgb1="0.6 0.6 0.6" rgb2="0.6 0.6 0.6" markrgb="1 1 1"/>
<texture name="texplane" type="2d" builtin="checker" rgb1=".4 .4 .4" rgb2=".6 .6 .6"
width="512" height="512"/>
<material name='MatPlane' reflectance='0.3' texture="texplane" texrepeat="1 1" texuniform="true"
rgba=".7 .7 .7 1"/>
<material name='object1' texture="texgeom" texuniform="true" rgba=".4 .9 .6 1" />
<material name='object2' texture="texgeom" texuniform="true" rgba=".4 .6 .9 1" />
<material name='object3' texture="texgeom" texuniform="true" rgba=".4 .9 .9 1" />
<material name='object4' texture="texgeom" texuniform="true" rgba=".8 .6 .8 1" />
<material name='object5' texture="texgeom" texuniform="true" rgba=".9 .1 .1 1" />
</asset>
<visual>
<quality shadowsize="4096" offsamples="8"/>
<map znear="0.1" force="0.05"/>
</visual>
<statistic extent="4"/>
<worldbody>
<light directional="true" diffuse=".8 .8 .8" pos="0 0 10" dir="0 0 -10"/>
<geom pos="0 0 0" type="plane" size="3 3 .5" material="MatPlane"/>
<geom class="border" fromto="-3 3 0 3 3 0" />
<geom class="border" fromto="-3 -3 0 3 -3 0" />
<geom class="border" fromto="3 3 0 3 -3 0" />
<geom class="border" fromto="-3 3 0 -3 -3 0" />
<geom class="borderpost" pos="3 3 0"/>
<geom class="borderpost" pos="-3 3 0"/>
<geom class="borderpost" pos="3 -3 0"/>
<geom class="borderpost" pos="-3 -3 0"/>
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