Files
Mujoco_WASM/src/experimental/studio/main.cc
T
Haroon Qureshi 6eea3d8ec0 Initial implementation of toolbox-based "Studio" app.
PiperOrigin-RevId: 809966748
Change-Id: Ic6333259ca1d112a2e42d47ccc44326bfcea3bdd
2025-09-22 05:02:31 -07:00

67 lines
2.2 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Main entry point for the Filament-based MuJoCo renderer.
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <fstream>
#include <string>
#include <string_view>
#include <vector>
#include "third_party/absl/flags/flag.h"
#include "third_party/mujoco/google/runfiles/runfiles.h"
#include "experimental/studio/app.h"
ABSL_FLAG(int, window_width, 1400, "Window width");
ABSL_FLAG(int, window_height, 700, "Window height");
ABSL_FLAG(std::string, model_file, "", "MuJoCo model file.");
constexpr char kDataPath[] = "third_party/mujoco/google/filament/assets/data/";
static std::vector<std::byte> LoadAsset(std::string_view path) {
std::ifstream file(path, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return {};
}
std::streampos file_size = file.tellg();
file.seekg(0, std::ios::beg);
std::vector<std::byte> buffer(file_size);
if (!file.read(reinterpret_cast<char*>(buffer.data()), file_size)) {
return {};
}
return buffer;
}
int main(int argc, char** argv, char** envp) {
const int width = absl::GetFlag(FLAGS_window_width);
const int height = absl::GetFlag(FLAGS_window_height);
const std::string ini_path = file::JoinPath(getenv("HOME"), ".mujoco.ini");
mujoco::studio::App app(width, height, ini_path, LoadAsset);
// If the model file is not specified, try to load it from the first argument
std::string model_file = absl::GetFlag(FLAGS_model_file);
if (model_file.empty() && argc > 1 && argv[1][0] != '-') model_file = argv[1];
app.LoadModel(model_file);
while (app.Update()) {
app.Sync();
app.BuildGui();
app.Render();
}
return 0;
}