Files
Mujoco_WASM/test/user/testdata/fitmesh_aabb.xml
T
Alessio Quaglino dab49d487c Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532516008
Change-Id: Ia9cac060279d030221c1a6b4fad457a857701370
2023-05-16 11:10:38 -07:00

43 lines
1.3 KiB
XML

<mujoco>
<compiler fitaabb="true"/>
<asset>
<mesh file="stanford_bunny.obj"/>
</asset>
<worldbody>
<body euler="90 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".25 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".5 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos=".75 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0" pos="1 0 0">
<geom type="mesh" mesh="stanford_bunny"/>
</body>
<body euler="90 0 0">
<geom name="bunny_sphere" type="sphere" mesh="stanford_bunny" rgba="1 0 1 1"/>
</body>
<body euler="90 0 0" pos=".25 0 0">
<geom name="bunny_capsule" type="capsule" mesh="stanford_bunny" rgba="1 0 1 1"/>
</body>
<body euler="90 0 0" pos=".5 0 0">
<geom name="bunny_ellipsoid" type="ellipsoid" mesh="stanford_bunny" rgba="1 0 1 1"/>
</body>
<body euler="90 0 0" pos=".75 0 0">
<geom name="bunny_cylinder" type="cylinder" mesh="stanford_bunny" rgba="1 0 1 1"/>
</body>
<body euler="90 0 0" pos="1 0 0">
<geom name="bunny_box" type="box" mesh="stanford_bunny" rgba="1 0 1 1"/>
</body>
<light name="left" pos="0 0 1"/>
<light name="right" pos="1 0 1"/>
</worldbody>
</mujoco>