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Mujoco_WASM/python/mujoco/usd/shapes.py
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Copybara-Service 56bb3ca5de Merge pull request #1901 from abhihjoshi:usd-fixes
PiperOrigin-RevId: 671815757
Change-Id: I8a08385b63401c743253545d89389ab8aaac91bc
2024-09-06 10:31:09 -07:00

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Python

# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Built-in shapes for USD exporter."""
from typing import Any, Dict, Optional, Tuple, Union
import mujoco
import numpy as np
def get_triangle_uvs(
vertices: np.ndarray,
triangles: np.ndarray,
texture_type: Optional[mujoco.mjtTexture]
):
"""Returns UV coordinates for a given mesh."""
if texture_type is None:
return None
triangle_uvs = []
if texture_type == mujoco.mjtTexture.mjTEXTURE_2D:
triangle_uvs = [
[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
]
elif texture_type == mujoco.mjtTexture.mjTEXTURE_CUBE:
center = np.mean(vertices, axis=0)
for vertex_id in np.nditer(triangles):
x, y, z = vertices[vertex_id] - center
abs_x, abs_y, abs_z = abs(x), abs(y), abs(z)
u = 0
v = 0
if x > 0 and abs_x >= abs_y and abs_x >= abs_z:
u = -z / abs_x
v = y / abs_x
elif x <= 0 and abs_x >= abs_y and abs_x >= abs_z:
u = z / abs_x
v = y / abs_x
elif y > 0 and abs_y >= abs_x and abs_y >= abs_z:
u = x / abs_y
v = -z / abs_y
elif y <= 0 and abs_y >= abs_x and abs_y >= abs_z:
u = x / abs_y
v = z / abs_y
elif z > 0 and abs_z >= abs_x and abs_z >= abs_y:
u = x / abs_z
v = y / abs_z
elif z <= 0 and abs_z >= abs_x and abs_z >= abs_y:
u = -x / abs_z
v = y / abs_z
u = (u + 1.0) / 2.0
v = (v + 1.0) / 2.0
v /= 6
assert 0 <= u and u <= 1 and 0 <= v and v <= 1
triangle_uvs.append([u, v])
elif texture_type == mujoco.mjtTexture.mjTEXTURE_SKYBOX:
# defaults to 2D mapping temporarily
triangle_uvs = [
[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
]
return np.array(triangle_uvs)
class TriangleMesh:
"""Store UV and geometry information for a primitive mesh.
Attributes:
vertices: A numpy array of vertices.
triangles: A numpy array of triangles.
triangle_uvs: A numpy array of UV coordinates.
"""
def __init__(self,
vertices: np.ndarray,
triangles: np.ndarray,
triangle_uvs: np.ndarray):
"""Creates a TriangleMesh object.
Args:
vertices: A numpy array of vertices.
triangles: A numpy array of triangles.
triangle_uvs: A numpy array of UV coordinates.
"""
self.vertices = vertices
self.triangles = triangles
self.triangle_uvs = triangle_uvs
@classmethod
def create_box(
cls,
width: float,
height: float,
depth: float,
texture_type: Optional[mujoco.mjtTexture]
) -> "TriangleMesh":
"""Creates a box."""
vertices = np.array([[0.0, 0.0, 0.0],
[width, 0.0, 0.0],
[0.0, 0.0, depth],
[width, 0.0, depth],
[0.0, height, 0.0],
[width, height, 0.0],
[0.0, height, depth],
[width, height, depth]])
triangles = np.array([[4, 7, 5],
[4, 6, 7],
[0, 2, 4],
[2, 6, 4],
[0, 1, 2],
[1, 3, 2],
[1, 5, 7],
[1, 7, 3],
[2, 3, 7],
[2, 7, 6],
[0, 4, 1],
[1, 4, 5]])
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
return TriangleMesh(vertices, triangles, triangle_uvs)
@classmethod
def create_sphere(
cls,
radius: float,
texture_type: Optional[mujoco.mjtTexture],
resolution: int
) -> "TriangleMesh":
"""Creates a sphere."""
vertices = []
triangles = []
for i in range(2*resolution + 1):
phi = np.pi * i / (2*resolution)
for j in range(resolution + 1):
theta = 2 * np.pi * j / resolution
x = radius * np.sin(phi) * np.cos(theta)
y = radius * np.sin(phi) * np.sin(theta)
z = radius * np.cos(phi)
vertices.append([x, y, z])
for i in range(2*resolution):
for j in range(resolution):
first = i * (resolution + 1) + j
second = first + resolution + 1
triangles.append([first, second, first + 1])
triangles.append([second, second + 1, first + 1])
vertices = np.array(vertices)
triangles = np.array(triangles)
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
return TriangleMesh(vertices, triangles, triangle_uvs)
@classmethod
def create_hemisphere(
cls,
radius: float,
texture_type: Optional[mujoco.mjtTexture],
resolution: int,
) -> "TriangleMesh":
"""Creates a hemisphere."""
vertices = []
triangles = []
for i in range(resolution + 1):
phi = np.pi / 2 * i / (resolution)
for j in range(resolution + 1):
theta = 2 * np.pi * j / resolution
x = radius * np.sin(phi) * np.cos(theta)
y = radius * np.sin(phi) * np.sin(theta)
z = radius * np.cos(phi)
vertices.append([x, y, z])
vertices.append([0, 0, 0])
for i in range(resolution):
for j in range(resolution):
first = i * (resolution + 1) + j
second = first + resolution + 1
triangles.append([first, second, first + 1])
triangles.append([second, second + 1, first + 1])
for i in range(resolution):
first = resolution * (resolution + 1) + i
triangles.append([first, first + 1, len(vertices) - 1])
vertices = np.array(vertices)
triangles = np.array(triangles)
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
return TriangleMesh(vertices, triangles, triangle_uvs)
@classmethod
def create_cylinder(
cls,
radius: float,
height: float,
texture_type: Optional[mujoco.mjtTexture],
resolution: int
) -> "TriangleMesh":
"""Creates a cylinder."""
vertices = []
triangles = []
# adding all the vertices for the cylinder including
# two center vertices at ends
for i in range(2):
z = 0 if i == 0 else height
for j in range(resolution + 1):
theta = 2 * np.pi * j / resolution
x = radius * np.cos(theta)
y = radius * np.sin(theta)
vertices.append([x, y, z])
vertices.append([0, 0, 0])
vertices.append([0, 0, height])
# constructing the end faces for the cylinder
for i in range(2):
for j in range(resolution):
first = (resolution + 1) * i + j
triangles.append([first, first + 1, len(vertices) - (2 - i)])
# constructing side of cylinder
for i in range(resolution):
second = resolution + 1 + i
triangles.append([i, second, second + 1])
triangles.append([i, i + 1, second + 1])
vertices = np.array(vertices)
triangles = np.array(triangles)
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
return TriangleMesh(vertices, triangles, triangle_uvs)
def translate(self, translation: np.ndarray) -> None:
self.vertices = self.vertices + translation
def rotate(self, rotation: np.ndarray, center: Tuple[float, ...]) -> None:
translated_point = self.vertices - center
self.vertices = np.dot(translated_point, rotation) + center
def scale(self, scale: np.ndarray) -> None:
self.vertices = self.vertices * scale
def get_center(self):
center = np.mean(self.vertices, axis=0)
return center
def __add__(self, other):
if isinstance(other, TriangleMesh):
new_vertices = np.vstack((self.vertices, other.vertices))
other_triangles = other.triangles + len(self.vertices)
new_triangles = np.vstack((self.triangles, other_triangles))
new_triangle_uvs = None
if self.triangle_uvs is not None:
new_triangle_uvs = np.vstack((self.triangle_uvs, other.triangle_uvs))
return TriangleMesh(new_vertices, new_triangles, new_triangle_uvs)
raise TypeError(f"Cannot add TriangleMesh with {type(other)}")
def decouple_config(config: Dict[str, Any]):
"""Breaks a shape config into is subcomponent shapes."""
decoupled_config = []
for key, value in config.items():
if key == "name":
continue
decoupled_config.append({
"parent_name": config["name"],
"name": config["name"] + "_" + key,
key: value.copy(),
})
return decoupled_config
def mesh_config_generator(
name: str,
geom_type: Union[int, mujoco.mjtGeom],
size: np.ndarray,
decouple: bool = False,
):
"""Creates a config for a particular mesh."""
if geom_type == mujoco.mjtGeom.mjGEOM_PLANE:
config = {
"name": name,
"box": {
"width": size[0] * 2 if size[0] > 0 else 100,
"height": size[1] * 2 if size[1] > 0 else 100,
"depth": 0.001,
"map_texture_to_each_face": True,
},
}
elif geom_type == mujoco.mjtGeom.mjGEOM_SPHERE:
config = {"name": name, "sphere": {"radius": float(size[0])}}
elif geom_type == mujoco.mjtGeom.mjGEOM_CAPSULE:
cylinder = mesh_config_generator(name, mujoco.mjtGeom.mjGEOM_CYLINDER, size)
cylinder["cylinder"]["transform"] = {
"transform": {"translate": (0, 0, size[2])}
}
config = {
"name": name,
"cylinder": cylinder["cylinder"],
"left_hemisphere": {
"radius": size[0],
"transform": {
"rotate": (np.pi, 0, 0),
},
},
"right_hemisphere": {
"radius": size[0],
"transform": {"translate": (0, 0, 2*size[2])},
}
}
elif geom_type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
sphere = mesh_config_generator(
name, mujoco.mjtGeom.mjGEOM_SPHERE, np.array([1.0])
)
sphere["sphere"]["transform"] = {"scale": tuple(size)}
config = {
"name": name,
"sphere": sphere["sphere"],
}
elif geom_type == mujoco.mjtGeom.mjGEOM_CYLINDER:
config = {
"name": name,
"cylinder": {
"radius": size[0],
"height": size[2] * 2,
},
}
elif geom_type == mujoco.mjtGeom.mjGEOM_BOX:
config = {
"name": name,
"box": {
"width": size[0] * 2,
"height": size[1] * 2,
"depth": size[2] * 2,
},
}
else:
raise NotImplementedError(
f"{geom_type} primitive geom type not implemented with USD integration"
)
if decouple:
config = decouple_config(config)
return config
def mesh_factory(
mesh_config: Dict[str, Any],
texture_type: Optional[mujoco.mjtTexture],
resolution: int = 100,
):
"""Generates a mesh given a config consisting of shapes."""
assert "name" in mesh_config
mesh = None
for shape, config in mesh_config.items():
if "name" in shape:
continue
if "box" in shape:
prim_mesh = TriangleMesh.create_box(
width=mesh_config[shape]["width"],
height=mesh_config[shape]["height"],
depth=mesh_config[shape]["depth"],
texture_type=texture_type
)
elif "hemisphere" in shape:
prim_mesh = TriangleMesh.create_hemisphere(
radius=mesh_config[shape]["radius"],
texture_type=texture_type,
resolution=resolution
)
elif "sphere" in shape:
prim_mesh = TriangleMesh.create_sphere(
radius=mesh_config[shape]["radius"],
texture_type=texture_type,
resolution=resolution
)
elif "cylinder" in shape:
prim_mesh = TriangleMesh.create_cylinder(
radius=mesh_config[shape]["radius"],
height=mesh_config[shape]["height"],
texture_type=texture_type,
resolution=resolution
)
else:
raise ValueError("Shape not supported")
if "transform" in config:
if "rotate" in config["transform"]:
rotation = np.zeros(9)
quat = np.zeros(4)
euler = config["transform"]["rotate"]
seq = "xyz"
mujoco.mju_euler2Quat(quat, euler, seq)
mujoco.mju_quat2Mat(rotation, quat)
rotation = rotation.reshape((3, 3))
prim_mesh.rotate(rotation, center=(0, 0, 0))
if "scale" in config["transform"]:
prim_mesh.scale(config["transform"]["scale"])
if "translate" in config["transform"]:
prim_mesh.translate(config["transform"]["translate"])
if not mesh:
mesh = prim_mesh
else:
mesh += prim_mesh
if mesh is None:
raise ValueError("Mesh not found.")
return mesh_config["name"], mesh