ca5337161d
PiperOrigin-RevId: 954769526 Change-Id: I4cdee083082f7d55c2babd5e664ec0283a2aaf63
325 lines
11 KiB
C++
325 lines
11 KiB
C++
// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// WASM networking backend for NetImgui.
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//
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// Implements the NetImgui::Internal::Network interface using Emscripten
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// WebSockets. This file is compiled only under the Emscripten toolchain and
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// provides the browser-side transport layer for netimgui draw data.
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#include "NetImgui_Shared.h"
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#ifndef __EMSCRIPTEN__
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#error "This file must be compiled with emscripten."
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#endif
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#include <emscripten/console.h>
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#include <emscripten/websocket.h>
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#include <algorithm>
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#include <atomic>
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#include <cstring>
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#include <mutex>
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#include <vector>
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#include "NetImgui_CmdPackets.h"
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#include "google/logging.h"
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#include "google/network_status.h"
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namespace NetImgui {
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namespace Internal {
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namespace Network {
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struct SocketInfo {
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EMSCRIPTEN_WEBSOCKET_T mSocket = 0;
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std::atomic<bool> mConnected{false};
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std::atomic<bool> mError{false};
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std::atomic<bool> mClosed{false};
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std::atomic<int> mCloseCode{0};
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std::vector<uint8_t> mBuffer;
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std::mutex mBufferMutex;
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int mSendSizeMax =
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1024 * 1024; // Interface compatibility with other backends
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};
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// --- WebSocket event callbacks ---
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static EM_BOOL OnWebSocketOpen(int /*event_type*/,
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const EmscriptenWebSocketOpenEvent* /*event*/,
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void* user_data) {
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auto* socket = static_cast<SocketInfo*>(user_data);
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if (socket) {
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socket->mConnected = true;
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}
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return EM_TRUE;
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}
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static EM_BOOL OnWebSocketMessage(int /*event_type*/,
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const EmscriptenWebSocketMessageEvent* event,
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void* user_data) {
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auto* socket = static_cast<SocketInfo*>(user_data);
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if (socket && !event->isText) {
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std::lock_guard<std::mutex> lock(socket->mBufferMutex);
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size_t old_size = socket->mBuffer.size();
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socket->mBuffer.insert(socket->mBuffer.end(), event->data,
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event->data + event->numBytes);
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static int msg_count = 0;
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++msg_count;
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VLOG(1, "onmessage #%d: %d bytes, buffer: %zu -> %zu", msg_count,
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event->numBytes, old_size, socket->mBuffer.size());
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} else if (socket && event->isText) {
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VLOG(1, "onmessage: TEXT frame (%d bytes), IGNORED", event->numBytes);
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}
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return EM_TRUE;
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}
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static EM_BOOL OnWebSocketClose(int /*event_type*/,
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const EmscriptenWebSocketCloseEvent* event,
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void* user_data) {
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auto* socket = static_cast<SocketInfo*>(user_data);
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if (socket) {
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socket->mClosed = true;
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socket->mCloseCode = event->code;
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}
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return EM_TRUE;
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}
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static EM_BOOL OnWebSocketError(int /*event_type*/,
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const EmscriptenWebSocketErrorEvent* /*event*/,
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void* user_data) {
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auto* socket = static_cast<SocketInfo*>(user_data);
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if (socket) {
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socket->mError = true;
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}
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return EM_TRUE;
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}
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// --- Network interface implementation ---
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bool Startup() { return emscripten_websocket_is_supported(); }
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void Shutdown() {}
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SocketInfo* Connect(const char* server_host, uint32_t /*server_port*/) {
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if (!emscripten_websocket_is_supported()) return nullptr;
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SocketInfo* socket_info = netImguiNew<SocketInfo>();
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EmscriptenWebSocketCreateAttributes attr;
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emscripten_websocket_init_create_attributes(&attr);
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// The web viewer always passes a complete WebSocket URL (e.g.
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// "ws://host:8080/ui", built from the page origin by WsUrl), so it is used
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// verbatim and server_port is ignored — a browser reaches the viewer's
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// paths on the page's own shared port, not a dedicated NetImgui port.
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const std::string url(server_host);
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attr.url = url.c_str();
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attr.createOnMainThread = EM_TRUE;
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LOG(Info, "Connecting WebSocket to: %s", url.c_str());
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socket_info->mSocket = emscripten_websocket_new(&attr);
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if (socket_info->mSocket <= 0) {
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netImguiDelete(socket_info);
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return nullptr;
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}
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emscripten_websocket_set_onopen_callback(socket_info->mSocket, socket_info,
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OnWebSocketOpen);
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emscripten_websocket_set_onmessage_callback(socket_info->mSocket, socket_info,
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OnWebSocketMessage);
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emscripten_websocket_set_onclose_callback(socket_info->mSocket, socket_info,
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OnWebSocketClose);
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emscripten_websocket_set_onerror_callback(socket_info->mSocket, socket_info,
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OnWebSocketError);
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return socket_info;
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}
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// Abandoned sockets are not freed immediately: with -pthread, websocket
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// events are queued across threads, so an already-queued close/error event
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// can still dereference the SocketInfo after emscripten_websocket_delete().
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// When the freed block was recycled for the next socket, such a late event
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// stamped a stale mClosed flag onto a healthy connection, which the
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// reconnect logic then tore down — a self-sustaining reconnect loop. Keep
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// abandoned sockets in a small ring and free them several disconnects
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// later, when any queued events are long gone.
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static SocketInfo* s_socket_graveyard[8] = {};
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static int s_socket_graveyard_idx = 0;
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void Disconnect(SocketInfo* client_socket) {
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if (!client_socket) return;
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client_socket->mClosed = true;
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// Detach this socket from future events; queued events may already hold
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// the pointer (the graveyard above covers those).
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emscripten_websocket_set_onopen_callback(client_socket->mSocket, nullptr,
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OnWebSocketOpen);
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emscripten_websocket_set_onmessage_callback(client_socket->mSocket, nullptr,
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OnWebSocketMessage);
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emscripten_websocket_set_onclose_callback(client_socket->mSocket, nullptr,
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OnWebSocketClose);
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emscripten_websocket_set_onerror_callback(client_socket->mSocket, nullptr,
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OnWebSocketError);
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emscripten_websocket_close(client_socket->mSocket, 1000,
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"Normal Disconnection");
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emscripten_websocket_delete(client_socket->mSocket);
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{
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// Release the receive buffer now; only the flags must stay valid.
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std::lock_guard<std::mutex> lock(client_socket->mBufferMutex);
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client_socket->mBuffer.clear();
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client_socket->mBuffer.shrink_to_fit();
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}
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if (s_socket_graveyard[s_socket_graveyard_idx]) {
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netImguiDelete(s_socket_graveyard[s_socket_graveyard_idx]);
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}
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s_socket_graveyard[s_socket_graveyard_idx] = client_socket;
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s_socket_graveyard_idx = (s_socket_graveyard_idx + 1) % 8;
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}
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bool DataReceivePending(SocketInfo* client_socket) {
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if (!client_socket) return false;
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if (client_socket->mError || client_socket->mClosed) {
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// Connection is dead — flush any buffered data so we stop processing
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// stale commands that arrived before the close.
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std::lock_guard<std::mutex> lock(client_socket->mBufferMutex);
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if (!client_socket->mBuffer.empty()) {
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LOG(Warning, "Connection closed/error. Discarding %zu buffered bytes.",
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client_socket->mBuffer.size());
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client_socket->mBuffer.clear();
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}
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return false;
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}
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std::lock_guard<std::mutex> lock(client_socket->mBufferMutex);
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return !client_socket->mBuffer.empty();
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}
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void DataReceive(SocketInfo* client_socket, PendingCom& pending_rcv) {
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if (!client_socket || !pending_rcv.pCommand) {
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pending_rcv.bError = true;
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return;
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}
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if (!client_socket->mConnected) {
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pending_rcv.bError = false; // Not ready yet, caller will retry.
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return;
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}
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// The size field comes off the wire; a value smaller than what has already
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// been read (e.g. a command header claiming < 8 bytes, from a corrupted or
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// desynced stream) would underflow the subtraction below into a huge
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// size_t and memcpy past the destination command buffer.
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if (pending_rcv.pCommand->mSize < pending_rcv.SizeCurrent) {
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LOG(Error, "DataReceive: wire size %u < %zu bytes already read; stream "
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"is corrupt",
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pending_rcv.pCommand->mSize,
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static_cast<size_t>(pending_rcv.SizeCurrent));
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pending_rcv.bError = true;
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return;
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}
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size_t bytes_to_read = pending_rcv.pCommand->mSize - pending_rcv.SizeCurrent;
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if (bytes_to_read == 0) return;
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std::lock_guard<std::mutex> lock(client_socket->mBufferMutex);
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VLOG(1, "DataReceive: want=%zu, have=%zu, cmd_size=%u, progress=%zu",
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bytes_to_read, client_socket->mBuffer.size(),
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pending_rcv.pCommand->mSize, pending_rcv.SizeCurrent);
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if (client_socket->mBuffer.empty()) {
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if (client_socket->mError || client_socket->mClosed) {
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pending_rcv.bError = true;
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}
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return;
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}
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size_t bytes_to_consume =
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std::min(bytes_to_read, client_socket->mBuffer.size());
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if (bytes_to_consume > 0) {
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memcpy(reinterpret_cast<uint8_t*>(pending_rcv.pCommand) +
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pending_rcv.SizeCurrent,
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client_socket->mBuffer.data(), bytes_to_consume);
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client_socket->mBuffer.erase(
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client_socket->mBuffer.begin(),
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client_socket->mBuffer.begin() + bytes_to_consume);
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pending_rcv.SizeCurrent += bytes_to_consume;
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pending_rcv.bError = false;
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}
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}
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void DataSend(SocketInfo* client_socket, PendingCom& pending_send) {
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if (!client_socket || client_socket->mClosed || client_socket->mError ||
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!pending_send.pCommand) {
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pending_send.bError = true;
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return;
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}
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if (!client_socket->mConnected) {
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pending_send.bError = false; // Not ready yet, caller will retry.
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return;
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}
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size_t bytes_remaining =
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pending_send.pCommand->mSize - pending_send.SizeCurrent;
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if (bytes_remaining == 0) return;
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EMSCRIPTEN_RESULT result = emscripten_websocket_send_binary(
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client_socket->mSocket,
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reinterpret_cast<uint8_t*>(pending_send.pCommand) +
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pending_send.SizeCurrent,
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bytes_remaining);
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if (result == EMSCRIPTEN_RESULT_SUCCESS) {
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pending_send.SizeCurrent += bytes_remaining;
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pending_send.bError = false;
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} else {
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pending_send.bError = true;
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}
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}
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SocketInfo* ListenStart(uint32_t /*listen_port*/) {
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return nullptr; // Browsers cannot open listening ports.
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}
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SocketInfo* ListenConnect(SocketInfo* /*listen_socket*/) { return nullptr; }
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int GetCloseCode(SocketInfo* client_socket) {
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return client_socket ? client_socket->mCloseCode.load() : 0;
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}
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ReadyState GetReadyState(SocketInfo* client_socket) {
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if (!client_socket) return ReadyState::kDisconnected;
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if (client_socket->mError) return ReadyState::kError;
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if (client_socket->mClosed) return ReadyState::kClosed;
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uint16_t ready_state = 0;
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emscripten_websocket_get_ready_state(client_socket->mSocket, &ready_state);
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switch (ready_state) {
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case 0:
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return ReadyState::kConnecting;
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case 1:
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return ReadyState::kOpen;
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case 2:
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return ReadyState::kClosing;
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case 3:
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return ReadyState::kClosed;
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}
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return ReadyState::kError;
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}
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} // namespace Network
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} // namespace Internal
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} // namespace NetImgui
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