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Mujoco_WASM/python/mujoco/usd/exporter.py
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Copybara-Service 67982c4961 Merge pull request #1509 from awesome-aj0123:camera-bug-fixes
PiperOrigin-RevId: 617864822
Change-Id: If8bca106ecf725f9a7103eb3e009af901d6495a4
2024-03-21 09:18:04 -07:00

432 lines
13 KiB
Python

# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
import os
import mujoco
import mujoco.usd.component as component_module
import numpy as np
import scipy
import termcolor
import tqdm
from typing import List, Optional, Tuple, Union
from PIL import Image as im
from PIL import ImageOps
# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
# pytype: disable=module-attr
from pxr import Sdf
from pxr import Usd
from pxr import UsdGeom
class USDExporter:
def __init__(
self,
model: mujoco.MjModel,
height: int = 480,
width: int = 480,
max_geom: int = 10000,
output_directory_name: str = "mujoco_usdpkg",
output_directory_root: str = "./",
light_intensity: int = 10000,
camera_names: Optional[List[str]] = None,
specialized_materials_file: Optional[str] = None,
verbose: bool = True,
):
"""Initializes a new USD Exporter
Args:
model: an MjModel instance.
height: image height in pixels.
width: image width in pixels.
max_geom: Optional integer specifying the maximum number of geoms that
can be rendered in the same scene. If None this will be chosen
automatically based on the estimated maximum number of renderable
geoms in the model.
output_directory_name: name of root directory to store outputted frames
and assets generated by the USD renderer.
output_directory_root: path to root directory storing generated frames
and assets by the USD renderer.
verbose: decides whether to print updates.
"""
buffer_width = model.vis.global_.offwidth
buffer_height = model.vis.global_.offheight
if width > buffer_width:
raise ValueError(f"""
Image width {width} > framebuffer width {buffer_width}. Either reduce the image
width or specify a larger offscreen framebuffer in the model XML using the
clause:
<visual>
<global offwidth="my_width"/>
</visual>""".lstrip())
if height > buffer_height:
raise ValueError(f"""
Image height {height} > framebuffer height {buffer_height}. Either reduce the
image height or specify a larger offscreen framebuffer in the model XML using
the clause:
<visual>
<global offheight="my_height"/>
</visual>""".lstrip())
self.model = model
self.height = height
self.width = width
self.max_geom = max_geom
self.output_directory_name = output_directory_name
self.output_directory_root = output_directory_root
self.light_intensity = light_intensity
self.camera_names = camera_names
self.specialized_materials_file = specialized_materials_file
self.verbose = verbose
self.frame_count = 0 # maintains how many times we have saved the scene
self.updates = 0
self.geom_name2usd = {}
# initializing rendering requirements
self.renderer = mujoco.Renderer(model, height, width, max_geom)
self._initialize_usd_stage()
self._scene_option = mujoco.MjvOption() # using default scene option
# initializing output_directories
self._initialize_output_directories()
# loading required textures for the scene
self._load_textures()
@property
def usd(self):
return self.stage.GetRootLayer().ExportToString()
@property
def scene(self):
return self.renderer.scene
def _initialize_usd_stage(self):
self.stage = Usd.Stage.CreateInMemory()
UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
self.stage.SetStartTimeCode(0)
# add as user input
self.stage.SetTimeCodesPerSecond(24.0)
default_prim = UsdGeom.Xform.Define(
self.stage, Sdf.Path("/World")
).GetPrim()
self.stage.SetDefaultPrim(default_prim)
def _initialize_output_directories(self):
self.output_directory_path = os.path.join(
self.output_directory_root, self.output_directory_name
)
if not os.path.exists(self.output_directory_path):
os.makedirs(self.output_directory_path)
self.frames_directory = os.path.join(self.output_directory_path, "frames")
if not os.path.exists(self.frames_directory):
os.makedirs(self.frames_directory)
self.assets_directory = os.path.join(self.output_directory_path, "assets")
if not os.path.exists(self.assets_directory):
os.makedirs(self.assets_directory)
if self.verbose:
print(
termcolor.colored(
"Writing output frames and assets to"
f" {self.output_directory_path}",
"green",
)
)
def update_scene(
self,
data: mujoco.MjData,
scene_option: Optional[mujoco.MjvOption] = None,
):
"""Updates the scene with latest sim data
Args:
data: structure storing current simulation state
scene_option: we use this to determine which geom groups to activate
"""
self.frame_count += 1
scene_option = scene_option or self._scene_option
# update the mujoco renderer
self.renderer.update_scene(data, scene_option=scene_option)
# TODO: update scene options
if self.updates == 0:
self._initialize_usd_stage()
self._load_lights()
self._load_cameras()
self._update_geoms()
self._update_lights()
self._update_cameras(data, scene_option=scene_option)
self.updates += 1
def _load_textures(self):
# TODO: remove code once added internally to mujoco
data_adr = 0
self.texture_files = []
for texture_id in tqdm.tqdm(range(self.model.ntex)):
texture_height = self.model.tex_height[texture_id]
texture_width = self.model.tex_width[texture_id]
pixels = 3 * texture_height * texture_width
img = im.fromarray(
self.model.tex_rgb[data_adr : data_adr + pixels].reshape(
texture_height, texture_width, 3
)
)
img = ImageOps.flip(img)
texture_file_name = f"texture_{texture_id}.png"
img.save(os.path.join(self.assets_directory, texture_file_name))
relative_path = os.path.relpath(
self.assets_directory, self.frames_directory
)
img_path = os.path.join(
relative_path, texture_file_name
) # relative path, TODO: switch back to this
self.texture_files.append(img_path)
data_adr += pixels
if self.verbose:
print(
termcolor.colored(
f"Completed writing {self.model.ntex} textures to"
f" {self.assets_directory}",
"green",
)
)
def _load_geom(self, geom: mujoco.MjvGeom):
geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
assert geom_name not in self.geom_name2usd
texture_file = self.texture_files[geom.texid] if geom.texid != -1 else None
# handles meshes in scene
if geom.type == mujoco.mjtGeom.mjGEOM_MESH:
usd_geom = component_module.USDMesh(
stage=self.stage,
model=self.model,
geom=geom,
obj_name=geom_name,
dataid=self.model.geom_dataid[geom.objid],
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_PLANE:
usd_geom = component_module.USDPlaneMesh(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_SPHERE:
usd_geom = component_module.USDSphereMesh(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_CAPSULE:
usd_geom = component_module.USDCapsule(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
usd_geom = component_module.USDEllipsoid(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_CYLINDER:
usd_geom = component_module.USDCylinderMesh(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
elif geom.type == mujoco.mjtGeom.mjGEOM_BOX:
usd_geom = component_module.USDCubeMesh(
stage=self.stage,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
texture_file=texture_file,
)
else:
usd_geom = None
self.geom_name2usd[geom_name] = usd_geom
def _update_geoms(self):
geom_names = set(self.geom_name2usd.keys())
# iterate through all geoms in the scene and makes update
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
if geom_name not in self.geom_name2usd:
self._load_geom(geom)
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update_visibility(False, 0)
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update(
pos=geom.pos,
mat=geom.mat,
visible=geom.rgba[3] > 0,
frame=self.updates,
)
if geom_name in geom_names:
geom_names.remove(geom_name)
for geom_name in geom_names:
if self.geom_name2usd[geom_name]:
self.geom_name2usd[geom_name].update_visibility(False, self.updates)
def _load_lights(self):
# initializes an usd light object for every light in the scene
self.usd_lights = []
for i in range(self.scene.nlight):
light = self.scene.lights[i]
if not np.allclose(light.pos, [0, 0, 0]):
self.usd_lights.append
(component_module.USDSphereLight(stage=self.stage, obj_name=str(i)))
else:
self.usd_lights.append(None)
def _update_lights(self):
for i in range(self.scene.nlight):
light = self.scene.lights[i]
if np.allclose(light.pos, [0, 0, 0]):
continue
if i >= len(self.usd_lights) or self.usd_lights[i] is None:
continue
self.usd_lights[i].update(
pos=light.pos,
intensity=self.light_intensity,
color=light.diffuse,
frame=self.updates,
)
def _load_cameras(self):
self.usd_cameras = []
if self.camera_names is not None:
for name in self.camera_names:
self.usd_cameras.append(
component_module.USDCamera(stage=self.stage, obj_name=name))
def _update_cameras(
self,
data: mujoco.MjData,
scene_option: Optional[mujoco.MjvOption] = None,
):
for i in range(len(self.usd_cameras)):
camera = self.usd_cameras[i]
camera_name = self.camera_names[i]
self.renderer.update_scene(
data, scene_option=scene_option, camera=camera_name
)
avg_camera = mujoco.mjv_averageCamera(
self.scene.camera[0], self.scene.camera[1])
forward = avg_camera.forward
up = avg_camera.up
right = np.cross(forward, up)
R = np.eye(3)
R[:, 0] = right
R[:, 1] = up
R[:, 2] = -forward
camera.update(cam_pos=avg_camera.pos, cam_mat=R, frame=self.updates)
def add_light(
self,
pos: List[float],
intensity: int,
radius: Optional[float] = 1.0,
color: Optional[np.ndarray] = np.array([0.3, 0.3, 0.3]),
objid: Optional[int] = 1,
light_type: Optional[str] = "sphere",
):
if light_type == "sphere":
new_light = component_module.USDSphereLight(stage=self.stage, obj_name=str(objid), radius=radius)
new_light.update(pos=np.array(pos), intensity=intensity, color=color, frame=0)
elif light_type == "dome":
new_light = component_module.USDDomeLight(
stage=self.stage, obj_name=str(objid))
new_light.update(intensity=intensity, color=color, frame=0)
def add_camera(
self,
pos: List[float],
rotation_xyz: List[float],
objid: Optional[int] = 1,
):
new_camera = component_module.USDCamera(
stage=self.stage, obj_name=str(objid))
r = scipy.spatial.transform.Rotation.from_euler(
"xyz", rotation_xyz, degrees=True)
new_camera.update(cam_pos=np.array(pos), cam_mat=r.as_matrix(), frame=0)
def save_scene(self, filetype: str = "usd"):
self.stage.SetEndTimeCode(self.frame_count)
self.stage.Export(
f"{self.output_directory_root}/{self.output_directory_name}/frames/frame_{self.frame_count}_.{filetype}"
)
if self.verbose:
print(termcolor.colored(f"Writing frame_{self.frame_count}", "green"))