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Mujoco_WASM/python/mujoco/usd/exporter.py
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2024-09-23 14:10:48 -04:00

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Python

# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""USD exporter."""
import os
from typing import List, Optional, Union
import mujoco
import mujoco.usd.camera as camera_module
import mujoco.usd.lights as light_module
import mujoco.usd.objects as object_module
import mujoco.usd.shapes as shapes_module
import numpy as np
from PIL import Image as im
from PIL import ImageOps
# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
# pytype: disable=module-attr
from pxr import Sdf
from pxr import Usd
from pxr import UsdGeom
class USDExporter:
"""MuJoCo to USD exporter for porting scenes to external renderers."""
def __init__(
self,
model: mujoco.MjModel,
height: int = 480,
width: int = 480,
max_geom: int = 10000,
output_directory: str = "mujoco_usdpkg",
output_directory_root: str = "./",
light_intensity: int = 10000,
camera_names: Optional[List[str]] = None,
specialized_materials_file: Optional[str] = None,
verbose: bool = True,
):
"""Initializes a new USD Exporter.
Args:
model: an MjModel instance.
height: image height in pixels.
width: image width in pixels.
max_geom: optional integer specifying the maximum number of geoms that
can be rendered in the same scene. If None this will be chosen
automatically based on the estimated maximum number of renderable
geoms in the model.
output_directory: name of root directory to store outputted frames
and assets generated by the USD renderer.
output_directory_root: path to root directory storing generated frames
and assets by the USD renderer.
light_intensity: intensity of the light in the scene.
camera_names: list of camera names to be used in the scene.
specialized_materials_file: path to a file containing a list of
materials to be used in the scene.
verbose: decides whether to print updates.
"""
buffer_width = model.vis.global_.offwidth
buffer_height = model.vis.global_.offheight
if width > buffer_width:
raise ValueError(f"""
Image width {width} > framebuffer width {buffer_width}. Either reduce the image
width or specify a larger offscreen framebuffer in the model XML using the
clause:
<visual>
<global offwidth="my_width"/>
</visual>""".lstrip())
if height > buffer_height:
raise ValueError(f"""
Image height {height} > framebuffer height {buffer_height}. Either reduce the
image height or specify a larger offscreen framebuffer in the model XML using
the clause:
<visual>
<global offheight="my_height"/>
</visual>""".lstrip())
self.model = model
self.height = height
self.width = width
self.max_geom = max_geom
self.output_directory = output_directory
self.output_directory_root = output_directory_root
self.light_intensity = light_intensity
self.camera_names = camera_names
self.specialized_materials_file = specialized_materials_file
self.verbose = verbose
self.frame_count = 0 # maintains how many times we have saved the scene
self.updates = 0
self.geom_names = set()
self.geom_refs = {}
# initializing list of lights and cameras
self.usd_lights = []
self.usd_cameras = []
# initializing rendering requirements
self._scene = mujoco.MjvScene(model=model, maxgeom=max_geom)
self._initialize_usd_stage()
self._scene_option = mujoco.MjvOption() # using default scene option
# initializing output_directories
self._initialize_output_directories()
# loading required textures for the scene
self._load_textures()
@property
def usd(self):
"""Returns the USD file as a string."""
return self.stage.GetRootLayer().ExportToString()
@property
def scene(self):
"""Returns the scene."""
return self._scene
def _initialize_usd_stage(self):
"""Initializes a USD stage to represent the mujoco scene."""
self.stage = Usd.Stage.CreateInMemory()
UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
self.stage.SetStartTimeCode(0)
# add as user input
self.stage.SetTimeCodesPerSecond(60.0)
default_prim = UsdGeom.Xform.Define(
self.stage, Sdf.Path("/World")
).GetPrim()
self.stage.SetDefaultPrim(default_prim)
def _initialize_output_directories(self):
"""Initializes output directories to store frames and assets."""
self.output_directory_path = os.path.join(
self.output_directory_root, self.output_directory
)
if not os.path.exists(self.output_directory_path):
os.makedirs(self.output_directory_path)
self.frames_directory = os.path.join(self.output_directory_path, "frames")
if not os.path.exists(self.frames_directory):
os.makedirs(self.frames_directory)
self.assets_directory = os.path.join(self.output_directory_path, "assets")
if not os.path.exists(self.assets_directory):
os.makedirs(self.assets_directory)
if self.verbose:
print(f"Writing output frames and assets to {self.output_directory_path}")
def _update_scene(
self,
data: mujoco.MjData,
camera: Union[int, str] = -1,
scene_option: Optional[mujoco.MjvOption] = None,
):
"""Updates the scene."""
camera_id = camera
if isinstance(camera_id, str):
camera_id = mujoco.mj_name2id(
self.model, mujoco.mjtObj.mjOBJ_CAMERA.value, camera_id
)
if camera_id == -1:
raise ValueError(f"The camera '{camera}' does not exist.")
if camera_id < -1 or camera_id >= self.model.ncam:
raise ValueError(
f"The camera id {camera_id} is out of range [-1, {self.model.ncam})."
)
# Render camera.
camera = mujoco.MjvCamera()
camera.fixedcamid = camera_id
# Defaults to mjCAMERA_FREE, otherwise mjCAMERA_FIXED refers to a
# camera explicitly defined in the model.
if camera_id == -1:
camera.type = mujoco.mjtCamera.mjCAMERA_FREE
mujoco.mjv_defaultFreeCamera(self.model, camera)
else:
camera.type = mujoco.mjtCamera.mjCAMERA_FIXED
scene_option = scene_option or self._scene_option
mujoco.mjv_updateScene(
self.model,
data,
scene_option,
None,
camera,
mujoco.mjtCatBit.mjCAT_ALL.value,
self._scene,
)
def update_scene(
self,
data: mujoco.MjData,
scene_option: Optional[mujoco.MjvOption] = None,
):
"""Updates the scene with latest sim data.
Args:
data: structure storing current simulation state
scene_option: we use this to determine which geom groups to activate
"""
self.frame_count += 1
scene_option = scene_option or self._scene_option
# update the mujoco renderer
self._update_scene(data, scene_option=scene_option)
if self.updates == 0:
self._initialize_usd_stage()
self._load_lights()
self._load_cameras()
self._update_geoms()
self._update_lights()
self._update_cameras(data, scene_option=scene_option)
self.updates += 1
def _load_textures(self):
"""Load textures."""
data_adr = 0
self.texture_files = []
for texture_id in range(self.model.ntex):
texture_height = self.model.tex_height[texture_id]
texture_width = self.model.tex_width[texture_id]
texture_nchannel = self.model.tex_nchannel[texture_id]
pixels = texture_nchannel * texture_height * texture_width
img = im.fromarray(
self.model.tex_data[data_adr : data_adr + pixels].reshape(
texture_height, texture_width, 3
)
)
img = ImageOps.flip(img)
texture_file_name = f"texture_{texture_id}.png"
img.save(os.path.join(self.assets_directory, texture_file_name))
relative_path = os.path.relpath(
self.assets_directory, self.frames_directory
)
img_path = os.path.join(
relative_path, texture_file_name
)
self.texture_files.append(img_path)
data_adr += pixels
if self.verbose:
print(
f"Completed writing {self.model.ntex} textures to"
f" {self.assets_directory}",
)
def _load_geom(self, geom: mujoco.MjvGeom):
"""Loads a geom into the USD scene."""
geom_name = self._get_geom_name(geom)
assert geom_name not in self.geom_names
if geom.matid == -1:
geom_textures = []
else:
geom_textures = [
(self.texture_files[i], self.model.tex_type[i]) if i != -1 else None
for i in self.model.mat_texid[geom.matid]
]
# handling meshes in our scene
if geom.type == mujoco.mjtGeom.mjGEOM_MESH:
usd_geom = object_module.USDMesh(
stage=self.stage,
model=self.model,
geom=geom,
obj_name=geom_name,
dataid=self.model.geom_dataid[geom.objid],
rgba=geom.rgba,
geom_textures=geom_textures,
)
else:
# handling tendons in our scene
if geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
mesh_config = shapes_module.mesh_config_generator(
name=geom_name,
geom_type=geom.type,
size=np.array([1.0, 1.0, 1.0]),
decouple=True
)
usd_geom = object_module.USDTendon(
mesh_config=mesh_config,
stage=self.stage,
model=self.model,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
geom_textures=geom_textures,
)
# handling primitives in our scene
else:
mesh_config = shapes_module.mesh_config_generator(
name=geom_name,
geom_type=geom.type,
size=geom.size
)
usd_geom = object_module.USDPrimitiveMesh(
mesh_config=mesh_config,
stage=self.stage,
model=self.model,
geom=geom,
obj_name=geom_name,
rgba=geom.rgba,
geom_textures=geom_textures,
)
self.geom_names.add(geom_name)
self.geom_refs[geom_name] = usd_geom
def _update_geoms(self):
"""Iterate through all geoms in the scene and makes update."""
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = self._get_geom_name(geom)
if geom_name not in self.geom_names:
# load a new object into USD
self._load_geom(geom)
if geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
tendon_scale = geom.size
self.geom_refs[geom_name].update(
pos=geom.pos,
mat=geom.mat,
scale=tendon_scale,
visible=geom.rgba[3] > 0,
frame=self.updates,
)
else:
self.geom_refs[geom_name].update(
pos=geom.pos,
mat=geom.mat,
visible=geom.rgba[3] > 0,
frame=self.updates,
)
def _load_lights(self):
# initializes an usd light object for every light in the scene
for i in range(self.scene.nlight):
light = self.scene.lights[i]
if not np.allclose(light.pos, [0, 0, 0]):
self.usd_lights.append(
light_module.USDSphereLight(stage=self.stage, obj_name=str(i))
)
else:
self.usd_lights.append(None)
def _update_lights(self):
for i in range(self.scene.nlight):
light = self.scene.lights[i]
if np.allclose(light.pos, [0, 0, 0]):
continue
if i >= len(self.usd_lights) or self.usd_lights[i] is None:
continue
self.usd_lights[i].update(
pos=light.pos,
intensity=self.light_intensity,
color=light.diffuse,
frame=self.updates,
)
def _load_cameras(self):
if self.camera_names is not None:
for name in self.camera_names:
self.usd_cameras.append(
camera_module.USDCamera(stage=self.stage, obj_name=name))
def _update_cameras(
self,
data: mujoco.MjData,
scene_option: Optional[mujoco.MjvOption] = None,
):
"""Updates cameras.
Args:
data: An MjData instance.
scene_option: An optional MjvOption instance.
"""
for i in range(len(self.usd_cameras)):
camera = self.usd_cameras[i]
camera_name = self.camera_names[i]
self._update_scene(
data,
camera=camera_name,
scene_option=scene_option,
)
avg_camera = mujoco.mjv_averageCamera(
self.scene.camera[0], self.scene.camera[1])
forward = avg_camera.forward
up = avg_camera.up
right = np.cross(forward, up)
rotation = np.eye(3)
rotation[:, 0] = right
rotation[:, 1] = up
rotation[:, 2] = -forward
camera.update(
cam_pos=avg_camera.pos, cam_mat=rotation, frame=self.updates
)
def add_light(
self,
pos: List[float],
intensity: int,
radius: Optional[float] = 1.0,
color: Optional[np.ndarray] = np.array([0.3, 0.3, 0.3]),
obj_name: Optional[str] = "light_1",
light_type: Optional[str] = "sphere",
):
"""Adds a user defined, fixed light.
Args:
pos: position of the light in 3D space.
intensity: intensity of the light.
radius: radius of the light to be used by renderer.
color: color of the light.
obj_name: name associated with the light.
light_type: type of light (sphere or dome).
"""
if light_type == "sphere":
new_light = light_module.USDSphereLight(
stage=self.stage, obj_name=obj_name, radius=radius
)
new_light.update(
pos=np.array(pos), intensity=intensity, color=color, frame=0
)
elif light_type == "dome":
new_light = light_module.USDDomeLight(stage=self.stage, obj_name=obj_name)
new_light.update(intensity=intensity, color=color)
def add_camera(
self,
pos: List[float],
rotation_xyz: List[float],
obj_name: Optional[str] = "camera_1",
):
"""Adds a user defined, fixed camera.
Args:
pos: position of the camera in 3D space.
rotation_xyz: euler rotation of the camera.
obj_name: name associated with the camera.
"""
new_camera = camera_module.USDCamera(
stage=self.stage, obj_name=obj_name)
rotation = np.zeros(9)
quat = np.zeros(4)
mujoco.mju_euler2Quat(quat, rotation_xyz, "xyz")
mujoco.mju_quat2Mat(rotation, quat)
new_camera.update(cam_pos=np.array(pos), cam_mat=rotation, frame=0)
def save_scene(self, filetype: str = "usd"):
"""Saves the scene to a USD file."""
assert filetype in ["usd", "usda", "usdc"]
self.stage.SetEndTimeCode(self.frame_count)
# post-processing for visibility of geoms in scene
for _, geom_ref in self.geom_refs.items():
geom_ref.update_visibility(False, geom_ref.last_visible_frame+1)
self.stage.Export(
f"{self.output_directory_root}/{self.output_directory}/" +
f"frames/frame_{self.frame_count}.{filetype}"
)
if self.verbose:
print(f"Completed writing frame_{self.frame_count}.{filetype}")
def _get_geom_name(self, geom):
"""Adding id as part of name for USD file."""
geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
if not geom_name:
geom_name = "None"
geom_name += f"_id{geom.objid}"
# adding additional naming information to differentiate
# between geoms and tendons
if geom.objtype == mujoco.mjtObj.mjOBJ_GEOM:
geom_name += "_geom"
elif geom.objtype == mujoco.mjtObj.mjOBJ_TENDON:
geom_name += f"_tendon_segid{geom.segid}"
return geom_name
# for debugging purposes, prints all geoms in scene
# including those part of tendons
def _print_scene_geom_info(self):
for i in range(self.scene.ngeom):
geom = self.scene.geoms[i]
geom_name = self._get_geom_name(geom)
print(i, geom_name)