df7ea3ed33
PiperOrigin-RevId: 648732764 Change-Id: I29b60dd62a069789a32017ff0d55e36b57e0052b
436 lines
13 KiB
Python
436 lines
13 KiB
Python
# Copyright 2024 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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import os
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import mujoco
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import mujoco.usd.component as component_module
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import numpy as np
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import scipy
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import termcolor
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import tqdm
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from typing import List, Optional, Tuple, Union
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from PIL import Image as im
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from PIL import ImageOps
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# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
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# pytype: disable=module-attr
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from pxr import Sdf
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from pxr import Usd
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from pxr import UsdGeom
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class USDExporter:
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def __init__(
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self,
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model: mujoco.MjModel,
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height: int = 480,
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width: int = 480,
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max_geom: int = 10000,
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output_directory_name: str = "mujoco_usdpkg",
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output_directory_root: str = "./",
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light_intensity: int = 10000,
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camera_names: Optional[List[str]] = None,
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specialized_materials_file: Optional[str] = None,
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verbose: bool = True,
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):
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"""Initializes a new USD Exporter
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Args:
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model: an MjModel instance.
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height: image height in pixels.
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width: image width in pixels.
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max_geom: Optional integer specifying the maximum number of geoms that
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can be rendered in the same scene. If None this will be chosen
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automatically based on the estimated maximum number of renderable
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geoms in the model.
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output_directory_name: name of root directory to store outputted frames
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and assets generated by the USD renderer.
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output_directory_root: path to root directory storing generated frames
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and assets by the USD renderer.
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verbose: decides whether to print updates.
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"""
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buffer_width = model.vis.global_.offwidth
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buffer_height = model.vis.global_.offheight
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if width > buffer_width:
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raise ValueError(f"""
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Image width {width} > framebuffer width {buffer_width}. Either reduce the image
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width or specify a larger offscreen framebuffer in the model XML using the
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clause:
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<visual>
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<global offwidth="my_width"/>
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</visual>""".lstrip())
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if height > buffer_height:
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raise ValueError(f"""
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Image height {height} > framebuffer height {buffer_height}. Either reduce the
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image height or specify a larger offscreen framebuffer in the model XML using
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the clause:
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<visual>
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<global offheight="my_height"/>
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</visual>""".lstrip())
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self.model = model
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self.height = height
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self.width = width
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self.max_geom = max_geom
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self.output_directory_name = output_directory_name
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self.output_directory_root = output_directory_root
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self.light_intensity = light_intensity
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self.camera_names = camera_names
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self.specialized_materials_file = specialized_materials_file
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self.verbose = verbose
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self.frame_count = 0 # maintains how many times we have saved the scene
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self.updates = 0
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self.geom_name2usd = {}
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# initializing rendering requirements
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self.renderer = mujoco.Renderer(model, height, width, max_geom)
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self._initialize_usd_stage()
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self._scene_option = mujoco.MjvOption() # using default scene option
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# initializing output_directories
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self._initialize_output_directories()
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# loading required textures for the scene
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self._load_textures()
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@property
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def usd(self):
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return self.stage.GetRootLayer().ExportToString()
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@property
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def scene(self):
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return self.renderer.scene
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def _initialize_usd_stage(self):
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self.stage = Usd.Stage.CreateInMemory()
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UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
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self.stage.SetStartTimeCode(0)
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# add as user input
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self.stage.SetTimeCodesPerSecond(24.0)
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default_prim = UsdGeom.Xform.Define(
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self.stage, Sdf.Path("/World")
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).GetPrim()
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self.stage.SetDefaultPrim(default_prim)
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def _initialize_output_directories(self):
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self.output_directory_path = os.path.join(
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self.output_directory_root, self.output_directory_name
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)
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if not os.path.exists(self.output_directory_path):
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os.makedirs(self.output_directory_path)
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self.frames_directory = os.path.join(self.output_directory_path, "frames")
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if not os.path.exists(self.frames_directory):
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os.makedirs(self.frames_directory)
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self.assets_directory = os.path.join(self.output_directory_path, "assets")
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if not os.path.exists(self.assets_directory):
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os.makedirs(self.assets_directory)
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if self.verbose:
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print(
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termcolor.colored(
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"Writing output frames and assets to"
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f" {self.output_directory_path}",
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"green",
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)
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)
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def update_scene(
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self,
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data: mujoco.MjData,
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scene_option: Optional[mujoco.MjvOption] = None,
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):
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"""Updates the scene with latest sim data
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Args:
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data: structure storing current simulation state
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scene_option: we use this to determine which geom groups to activate
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"""
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self.frame_count += 1
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scene_option = scene_option or self._scene_option
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# update the mujoco renderer
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self.renderer.update_scene(data, scene_option=scene_option)
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# TODO: update scene options
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if self.updates == 0:
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self._initialize_usd_stage()
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self._load_lights()
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self._load_cameras()
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self._update_geoms()
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self._update_lights()
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self._update_cameras(data, scene_option=scene_option)
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self.updates += 1
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def _load_textures(self):
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# TODO: remove code once added internally to mujoco
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data_adr = 0
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self.texture_files = []
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for texture_id in tqdm.tqdm(range(self.model.ntex)):
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texture_height = self.model.tex_height[texture_id]
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texture_width = self.model.tex_width[texture_id]
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pixels = 3 * texture_height * texture_width
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img = im.fromarray(
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self.model.tex_rgb[data_adr : data_adr + pixels].reshape(
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texture_height, texture_width, 3
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)
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)
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img = ImageOps.flip(img)
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texture_file_name = f"texture_{texture_id}.png"
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img.save(os.path.join(self.assets_directory, texture_file_name))
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relative_path = os.path.relpath(
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self.assets_directory, self.frames_directory
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)
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img_path = os.path.join(
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relative_path, texture_file_name
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) # relative path, TODO: switch back to this
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self.texture_files.append(img_path)
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data_adr += pixels
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if self.verbose:
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print(
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termcolor.colored(
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f"Completed writing {self.model.ntex} textures to"
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f" {self.assets_directory}",
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"green",
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)
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)
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def _load_geom(self, geom: mujoco.MjvGeom):
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geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
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assert geom_name not in self.geom_name2usd
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texture_file = (
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self.texture_files[self.model.mat_texid[mujoco.mjNTEXMAT*geom.matid]]
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if geom.matid != -1
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else None
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)
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# handles meshes in scene
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if geom.type == mujoco.mjtGeom.mjGEOM_MESH:
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usd_geom = component_module.USDMesh(
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stage=self.stage,
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model=self.model,
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geom=geom,
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obj_name=geom_name,
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dataid=self.model.geom_dataid[geom.objid],
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_PLANE:
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usd_geom = component_module.USDPlaneMesh(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_SPHERE:
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usd_geom = component_module.USDSphereMesh(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_CAPSULE:
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usd_geom = component_module.USDCapsule(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
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usd_geom = component_module.USDEllipsoid(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_CYLINDER:
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usd_geom = component_module.USDCylinderMesh(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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elif geom.type == mujoco.mjtGeom.mjGEOM_BOX:
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usd_geom = component_module.USDCubeMesh(
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stage=self.stage,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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)
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else:
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usd_geom = None
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self.geom_name2usd[geom_name] = usd_geom
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def _update_geoms(self):
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geom_names = set(self.geom_name2usd.keys())
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# iterate through all geoms in the scene and makes update
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for i in range(self.scene.ngeom):
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geom = self.scene.geoms[i]
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geom_name = mujoco.mj_id2name(self.model, geom.objtype, geom.objid)
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if geom_name not in self.geom_name2usd:
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self._load_geom(geom)
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if self.geom_name2usd[geom_name]:
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self.geom_name2usd[geom_name].update_visibility(False, 0)
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if self.geom_name2usd[geom_name]:
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self.geom_name2usd[geom_name].update(
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pos=geom.pos,
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mat=geom.mat,
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visible=geom.rgba[3] > 0,
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frame=self.updates,
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)
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if geom_name in geom_names:
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geom_names.remove(geom_name)
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for geom_name in geom_names:
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if self.geom_name2usd[geom_name]:
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self.geom_name2usd[geom_name].update_visibility(False, self.updates)
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def _load_lights(self):
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# initializes an usd light object for every light in the scene
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self.usd_lights = []
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for i in range(self.scene.nlight):
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light = self.scene.lights[i]
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if not np.allclose(light.pos, [0, 0, 0]):
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self.usd_lights.append
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(component_module.USDSphereLight(stage=self.stage, obj_name=str(i)))
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else:
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self.usd_lights.append(None)
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def _update_lights(self):
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for i in range(self.scene.nlight):
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light = self.scene.lights[i]
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if np.allclose(light.pos, [0, 0, 0]):
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continue
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if i >= len(self.usd_lights) or self.usd_lights[i] is None:
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continue
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self.usd_lights[i].update(
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pos=light.pos,
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intensity=self.light_intensity,
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color=light.diffuse,
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frame=self.updates,
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)
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def _load_cameras(self):
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self.usd_cameras = []
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if self.camera_names is not None:
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for name in self.camera_names:
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self.usd_cameras.append(
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component_module.USDCamera(stage=self.stage, obj_name=name))
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def _update_cameras(
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self,
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data: mujoco.MjData,
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scene_option: Optional[mujoco.MjvOption] = None,
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):
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for i in range(len(self.usd_cameras)):
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camera = self.usd_cameras[i]
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camera_name = self.camera_names[i]
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self.renderer.update_scene(
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data, scene_option=scene_option, camera=camera_name
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)
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avg_camera = mujoco.mjv_averageCamera(
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self.scene.camera[0], self.scene.camera[1])
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forward = avg_camera.forward
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up = avg_camera.up
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right = np.cross(forward, up)
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R = np.eye(3)
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R[:, 0] = right
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R[:, 1] = up
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R[:, 2] = -forward
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camera.update(cam_pos=avg_camera.pos, cam_mat=R, frame=self.updates)
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def add_light(
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self,
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pos: List[float],
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intensity: int,
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radius: Optional[float] = 1.0,
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color: Optional[np.ndarray] = np.array([0.3, 0.3, 0.3]),
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objid: Optional[int] = 1,
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light_type: Optional[str] = "sphere",
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):
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if light_type == "sphere":
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new_light = component_module.USDSphereLight(stage=self.stage, obj_name=str(objid), radius=radius)
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new_light.update(pos=np.array(pos), intensity=intensity, color=color, frame=0)
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elif light_type == "dome":
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new_light = component_module.USDDomeLight(
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stage=self.stage, obj_name=str(objid))
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new_light.update(intensity=intensity, color=color, frame=0)
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def add_camera(
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self,
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pos: List[float],
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rotation_xyz: List[float],
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objid: Optional[int] = 1,
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):
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new_camera = component_module.USDCamera(
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stage=self.stage, obj_name=str(objid))
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r = scipy.spatial.transform.Rotation.from_euler(
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"xyz", rotation_xyz, degrees=True)
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new_camera.update(cam_pos=np.array(pos), cam_mat=r.as_matrix(), frame=0)
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def save_scene(self, filetype: str = "usd"):
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self.stage.SetEndTimeCode(self.frame_count)
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self.stage.Export(
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f"{self.output_directory_root}/{self.output_directory_name}/frames/frame_{self.frame_count}_.{filetype}"
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)
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if self.verbose:
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print(termcolor.colored(f"Writing frame_{self.frame_count}", "green"))
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