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Mujoco_WASM/doc/mjx.rst
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Erik Frey 0a7be1732c Adds support for explicit dense/sparse mass matrices to MJX.
This increases performance, particularly for the Newton solver on TPU.

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Change-Id: If69bb9a2e21ba8dad6ca23f093ce7b7ceae644ff
2024-01-23 00:32:07 -08:00

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.. _Mjx:
================
MuJoCo XLA (MJX)
================
Starting with version 3.0.0, MuJoCo includes MuJoCo XLA (MJX) under the
`mjx <https://github.com/google-deepmind/mujoco/tree/main/mjx>`__ directory. MJX allows MuJoCo to run on compute
hardware supported by the `XLA <https://www.tensorflow.org/xla>`__ compiler via the
`JAX <https://github.com/google/jax#readme>`__ framework. MJX runs on a
`all platforms supported by JAX <https://jax.readthedocs.io/en/latest/installation.html#supported-platforms>`__: Nvidia
and AMD GPUs, Apple Silicon, and `Google Cloud TPUs <https://cloud.google.com/tpu>`__.
The MJX API is consistent with the main simulation functions in the MuJoCo API, although it is currently missing some
features. While the :ref:`API documentation <Mainsimulation>` is applicable to both libraries, we indicate features
unsupported by MJX in the :ref:`notes <MjxFeatureParity>` below.
MJX is distributed as a separate package called ``mujoco-mjx`` on `PyPI <https://pypi.org/project/mujoco-mjx>`__.
Although it depends on the main ``mujoco`` package for model compilation and visualization, it is a re-implementation of
MuJoCo that uses the same algorithms as the MuJoCo implementation. However, in order to properly leverage JAX, MJX
deliberately diverges from the MuJoCo API in a few places, see below.
MJX is a successor to the `generalized physics pipeline <https://github.com/google/brax/tree/main/brax/generalized>`__
in Google's `Brax <https://github.com/google/brax>`__ physics and reinforcement learning library. MJX was built
by core contributors to both MuJoCo and Brax, who will together continue to support both Brax (for its reinforcement
learning algorithms and included environments) and MJX (for its physics algorithms). A future version of Brax will
depend on the ``mujoco-mjx`` package, and Brax's existing
`generalized pipeline <https://github.com/google/brax/tree/main/brax/generalized>`__ will be deprecated. This change
will be largely transparent to users of Brax.
.. _MjxNotebook:
Tutorial notebook
=================
The following IPython notebook demonstrates the use of MJX along with reinforcement learning to train humanoid and
quadruped robots to locomote: |colab|.
.. |colab| image:: https://colab.research.google.com/assets/colab-badge.svg
:target: https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/mjx/tutorial.ipynb
.. _MjxInstallation:
Installation
============
The recommended way to install this package is via `PyPI <https://pypi.org/project/mujoco-mjx/>`__:
.. code-block:: shell
pip install mujoco-mjx
A copy of the MuJoCo library is provided as part of this package's depdendencies and does **not** need to be downloaded
or installed separately.
.. _MjxUsage:
Basic usage
===========
Once installed, the package can be imported via ``from mujoco import mjx``. Structs, functions, and enums are available
directly from the top-level ``mjx`` module.
.. _MjxStructs:
Structs
-------
Before running MJX functions on an accelerator device, structs must be copied onto the device via the ``mjx.device_put``
function. Placing an :ref:`mjModel` on device yields an ``mjx.Model``. Placing an :ref:`mjData` on device yields
an ``mjx.Data``:
.. code-block:: python
model = mujoco.MjModel.from_xml_string("...")
data = mujoco.MjData(model)
mjx_model = mjx.device_put(model)
mjx_data = mjx.device_put(data)
These MJX variants mirror their MuJoCo counterparts but have three key differences:
#. Fields in ``mjx.Model`` and ``mjx.Data`` are JAX arrays copied onto device, instead of numpy arrays.
#. Some fields are missing from ``mjx.Model`` and ``mjx.Data`` for features that are
:ref:`unsupported <mjxFeatureParity>` in MJX.
#. Arrays in ``mjx.Model`` and ``mjx.Data`` support adding batch dimensions. Batch dimensions are a natural way to
express domain randomization (in the case of ``mjx.Model``) or high-throughput simulation for reinforcement learning
(in the case of ``mjx.Data``).
Neither ``mjx.Model`` nor ``mjx.Data`` are meant to be constructed manually. An ``mjx.Data`` may be created by calling
``mjx.make_data``, which mirrors the :ref:`mj_makeData` function in MuJoCo:
.. code-block:: python
model = mujoco.MjModel.from_xml_string("...")
mjx_model = mjx.device_put(model)
mjx_data = mjx.make_data(model)
Using ``mjx.make_data`` may be preferable when constructing batched ``mjx.Data`` structures inside of a ``vmap``.
.. _MjxFunctions:
Functions
---------
MuJoCo functions are exposed as MJX functions of the same name, but following
`PEP 8 <https://peps.python.org/pep-0008/>`__-compliant names. Most of the :ref:`main simulation <Mainsimulation>` and
some of the :ref:`sub-components <Subcomponents>` for forward simulation are available from the top-level ``mjx`` module.
MJX functions are not `JIT compiled <https://jax.readthedocs.io/en/latest/jax-101/02-jitting.html>`__ by default -- we
leave it to the user to JIT MJX functions, or JIT their own functions that reference MJX functions. See the
:ref:`minimal example <MjxExample>` below.
.. _MjxEnums:
Enums and constants
-------------------
MJX enums are available as ``mjx.EnumType.ENUM_VALUE``, for example ``mjx.JointType.FREE``. Enums for unsupported MJX
features are omitted from the MJX enum declaration. MJX declares no constants but references MuJoCo constants directly.
.. _MjxExample:
Minimal example
---------------
.. code-block:: python
# Throw a ball at 100 different velocities.
import jax
import mujoco
from mujoco import mjx
XML=r"""
<mujoco>
<worldbody>
<body>
<freejoint/>
<geom size=".15" mass="1" type="sphere"/>
</body>
</worldbody>
</mujoco>
"""
model = mujoco.MjModel.from_xml_string(XML)
mjx_model = mjx.device_put(model)
@jax.vmap
def batched_step(vel):
mjx_data = mjx.make_data(mjx_model)
qvel = mjx_data.qvel.at[0].set(vel)
mjx_data = mjx_data.replace(qvel=qvel)
pos = mjx.step(mjx_model, mjx_data).qpos[0]
return pos
vel = jax.numpy.arange(0.0, 1.0, 0.01)
pos = jax.jit(batched_step)(vel)
print(pos)
.. _MjxFeatureParity:
Feature Parity
==============
MJX supports most of the main simulation features of MuJoCo, with a few exceptions. MJX will raise an exception if
asked to copy to device an :ref:`mjModel` with field values referencing unsupported features.
The following features are **fully supported** in MJX:
.. list-table::
:width: 90%
:align: left
:widths: 2 5
:header-rows: 1
* - Category
- Feature
* - Dynamics
- :ref:`Forward <mj_forward>`
* - :ref:`Joint <mjtJoint>`
- ``FREE``, ``BALL``, ``SLIDE``, ``HINGE``
* - :ref:`Transmission <mjtTrn>`
- ``TRN_JOINT``, ``TRN_SITE``
* - :ref:`Actuator Dynamics <mjtDyn>`
- ``NONE``, ``INTEGRATOR``, ``FILTER``, ``FILTEREXACT``
* - :ref:`Actuator Gain <mjtGain>`
- ``FIXED``, ``AFFINE``
* - :ref:`Actuator Bias <mjtBias>`
- ``NONE``, ``AFFINE``
* - :ref:`Geom <mjtGeom>`
- ``PLANE``, ``SPHERE``, ``CAPSULE``, ``BOX``, ``MESH``
* - :ref:`Constraint <mjtConstraint>`
- ``EQUALITY``, ``LIMIT_JOINT``, ``CONTACT_PYRAMIDAL``
* - :ref:`Equality <mjtEq>`
- ``CONNECT``, ``WELD``, ``JOINT``
* - :ref:`Integrator <mjtIntegrator>`
- ``EULER``, ``RK4``
* - :ref:`Cone <mjtCone>`
- ``PYRAMIDAL``
* - :ref:`Condim <coContact>`
- 3
* - :ref:`Solver <mjtSolver>`
- ``CG``, ``NEWTON``
* - Fluid Model
- :ref:`flInertia`
The following features are **in development** and coming soon:
.. list-table::
:width: 90%
:align: left
:widths: 2 5
:header-rows: 1
* - Category
- Feature
* - Dynamics
- :ref:`Inverse <mj_inverse>`
* - :ref:`Transmission <mjtTrn>`
- ``TRN_TENDON``
* - :ref:`Actuator Dynamics <mjtDyn>`
- ``MUSCLE``
* - :ref:`Actuator Gain <mjtGain>`
- ``MUSCLE``
* - :ref:`Actuator Bias <mjtBias>`
- ``MUSCLE``
* - :ref:`Tendon Wrapping <mjtWrap>`
- ``NONE``, ``JOINT``, ``PULLEY``, ``SITE``, ``SPHERE``, ``CYLINDER``
* - :ref:`Geom <mjtGeom>`
- ``HFIELD``, ``ELLIPSOID``, ``CYLINDER``
* - :ref:`Constraint <mjtConstraint>`
- :ref:`Frictionloss <coFriction>`, ``CONTACT_FRICTIONLESS``, ``CONTACT_ELLIPTIC``, ``FRICTION_DOF``
* - :ref:`Integrator <mjtIntegrator>`
- ``IMPLICIT``, ``IMPLICITFAST``
* - :ref:`Cone <mjtCone>`
- ``ELLIPTIC``
* - :ref:`Condim <coContact>`
- 1, 4, 6
* - Fluid Model
- :ref:`flEllipsoid`
* - :ref:`Tendons <tendon>`
- :ref:`Spatial <tendon-spatial>`, :ref:`Fixed <tendon-fixed>`
* - :ref:`Equality <mjtEq>`
- ``TENDON``
* - :ref:`Sensors <mjtSensor>`
- All except ``PLUGIN``, ``USER``
The following features are **unsupported**:
.. list-table::
:width: 90%
:align: left
:widths: 2 5
:header-rows: 1
* - Category
- Feature
* - :ref:`Transmission <mjtTrn>`
- ``TRN_JOINTINPARENT``, ``TRN_SLIDERCRANK``, ``TRN_BODY``
* - :ref:`Actuator Dynamics <mjtDyn>`
- ``USER``
* - :ref:`Actuator Gain <mjtGain>`
- ``USER``
* - :ref:`Actuator Bias <mjtBias>`
- ``USER``
* - :ref:`Solver <mjtSolver>`
- ``PGS``
* - :ref:`Sensors <mjtSensor>`
- ``PLUGIN``, ``USER``
* - :ref:`Geom <mjtGeom>`
- ``SDF``
.. _MjxSharpBits:
🔪 MJX - The Sharp Bits 🔪
==========================
GPUs and TPUs have unique performance tradeoffs that MJX is subject to. MJX specializes in simulating big batches of
parallel identical physics scenes using algorithms that can be efficiently vectorized on
`SIMD hardware <https://en.wikipedia.org/wiki/Single_instruction,_multiple_data>`__. This specialization is useful
for machine learning workloads such as `reinforcement learning <https://en.wikipedia.org/wiki/Reinforcement_learning>`__
that require massive data throughput.
There are certain workflows that MJX is ill-suited for:
Single scene simulation
Simulating a single scene (1 instance of :ref:`mjData`), MJX can be **10x** slower than MuJoCo, which has been
carefully optimized for CPU. MJX works best when simulating thousands or tens of thousands of scenes in parallel.
Collisions between large meshes
MJX supports collisions between convex mesh geometries. However the convex collision algorithms
in MJX are implemented differently than in MuJoCo. MJX uses a branchless version of the
`Separating Axis Test <https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf>`__
(SAT) to determine if geometries are colliding with convex meshes, while MuJoCo uses the Minkowski Portal Refinement (MPR)
algorithm as implemented in `libccd <https://github.com/danfis/libccd>`__.
SAT works well for smaller meshes but suffers in both runtime and memory for larger meshes.
For
collisions between convex meshes and primitives (spheres, capsules, planes), use **3000 vertices or less** for your convex meshes.
For collisions between convex meshes and other convex meshes, use **30 vertices or less**.
With careful
tuning, MJX can simulate scenes with mesh collisions -- see the MJX
`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__
config for an example. Speeding up mesh collision detection is an active area of development for MJX.
Large, complex scenes with many contacts
Accelerators exhibit poor performance for
`branching code <https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html#tldr>`__.
Branching is used in broad-phase collision detection, when identifying potential collisions between large numbers of
bodies in a scene. MJX ships with a simple branchless broad-phase algorithm (see performance tuning) but it is not as
powerful as the one in MuJoCo.
To see how this affects simulation, let us consider a physics scene with increasing numbers of humanoid bodies,
varied from 1 to 10. We simulate this scene using CPU MuJoCo on an Apple M3 Max and a 64-core AMD 3995WX and time
it using :ref:`testspeed<saTestspeed>`, using ``2 x numcore`` threads. We time the MJX simulation on an Nvidia
A100 GPU using a batch size of 8192 and an 8-chip
`v5 TPU <https://cloud.google.com/blog/products/compute/announcing-cloud-tpu-v5e-and-a3-gpus-in-ga>`__
machine using a batch size of 16384. Note the vertical scale is logarithmic.
.. figure:: images/mjx/SPS.svg
:width: 95%
:align: center
The values for a single humanoid (leftmost datapoints) for the four timed architectures are **650K**, **1.8M**,
**950K** and **2.7M** steps per second, respectively. Note that as we increase the number of humanoids (which
increases the number of potential contacts in a scene), MJX throughput decreases more rapidly than MuJoCo.
.. _MjxPerformance:
Performance tuning
==================
For MJX to perform well, some configuration parameters should be adjusted from their default MuJoCo values:
:ref:`option` element
The ``iterations`` and ``ls_iterations`` attributes---which control solver and linesearch iterations, respectively---
should be brought down to just low enough that the simulation remains stable. Accurate solver forces are not so
important in reinforcement learning in which domain randomization is often used to add noise to physics for sim-to-real.
The ``NEWTON`` :ref:`Solver <mjtSolver>` often delivers reasonable convergence with one solver iteration, and performs
well on GPU. ``CG`` is currently a better choice for TPU.
:ref:`contact-pair` element
Consider explicitly marking geoms for collision detection to reduce the number of contacts that MJX must consider
during each step. Enabling only an explicit list of valid contacts can have a dramatic effect on simulation
performance in MJX. Doing this well often requires an understanding of the task -- for example, the
`OpenAI Gym Humanoid <https://github.com/openai/gym/blob/master/gym/envs/mujoco/humanoid_v4.py>`__ task resets when
the humanoid starts to fall, so full contact with the floor is not needed.
:ref:`option-flag` element
Disabling ``eulerdamp`` can help performance and is often not needed for stability.
:ref:`option-jacobian` element
Explicitly setting "dense" or "sparse" may speed up simulation depending on your device. Modern TPUs have specialized
hardware for rapidly operating over sparse matrices, whereas GPUs tend to be faster with dense matrices as long as
they fit onto the device. As such, the behavior in MJX for the default "auto" setting is sparse if ``nv`` is 60 or
greater, or if MJX detects a TPU as the default backend, otherwise "dense". For TPU, using "sparse" with the
Newton solver can speed up simulation by 2x to 3x. For GPU, choosing "dense" may impart a more modest speedup of 10%
to 20%, as long as the dense matrices can fit on the device.