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Mujoco_WASM/src/experimental/filament/compat/scene_geom_util.cc
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Haroon Qureshi 99b01b9f87 Make wireframe rendering a draw mode.
PiperOrigin-RevId: 916042943
Change-Id: Ifbf0033bfc0607c7808d90423648deb0296056a3
2026-05-15 09:30:55 -07:00

327 lines
12 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/filament/compat/scene_geom_util.h"
#include <cmath>
#include <cstdint>
#include <cstring>
#include <memory>
#include <mujoco/mjvisualize.h>
#include <mujoco/mujoco.h>
#include "experimental/filament/compat/model_objects.h"
#include "experimental/filament/render_context_filament.h"
#include "experimental/filament/render_context_filament_cpp.h"
namespace mujoco {
// Returns the tile size for infinite plane texture alignment.
// This is duplicated from engine_vis_visualize.c (re-center infinite plane)
// to ensure UV scaling matches the re-centering increments.
static float GetPlaneTileSize(const mjModel* model, int matid,
float texrepeat) {
if (matid >= 0 && texrepeat > 0) {
return 2.0f / texrepeat;
} else {
const float zfar = model->vis.map.zfar * model->stat.extent;
return 2.1f * zfar / (mjMAXPLANEGRID - 2);
}
}
static bool IsBehind(const float* headpos, const float* pos, const float* mat) {
return ((headpos[0] - pos[0]) * mat[2] + (headpos[1] - pos[1]) * mat[5] +
(headpos[2] - pos[2]) * mat[8] <
0.0f);
}
static void PrepareGeomMeshes(mjrRenderable* renderable, const mjvGeom& geom,
ModelObjects* model_objs) {
const mjModel* model = model_objs->GetModel();
const int nstack = model->vis.quality.numstacks;
const int nslice = model->vis.quality.numslices;
const int nquad = model->vis.quality.numquads;
float position[3];
std::memcpy(position, &geom.pos, 3 * sizeof(float));
float rotation[9];
std::memcpy(rotation, &geom.mat, 9 * sizeof(float));
float size[3];
std::memcpy(size, &geom.size, 3 * sizeof(float));
const mjtGeom geom_type = (mjtGeom)geom.type;
switch (geom_type) {
case mjGEOM_MESH:
case mjGEOM_SDF:
mjrf_setRenderableMesh(renderable, model_objs->GetMesh(geom.dataid), 0, 0);
// Ignore size for meshes.
size[0] = 1.f;
size[1] = 1.f;
size[2] = 1.f;
break;
case mjGEOM_HFIELD:
mjrf_setRenderableMesh(renderable, model_objs->GetHeightField(geom.dataid), 0, 0);
// Ignore size for meshes.
size[0] = 1.f;
size[1] = 1.f;
size[2] = 1.f;
break;
case mjGEOM_PLANE: {
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
const bool is_infinite = !(size[0] > 0 && size[1] > 0);
if (is_infinite) {
// Infinite planes are scaled to match the tile size used by
// re-centering in engine_vis_visualize.c.
const float plane_scale = static_cast<float>(mjMAXPLANEGRID) / 2.0f;
size[0] = plane_scale;
size[1] = plane_scale;
}
// Planes only define an xy size, so set the z-dimension to 1.0f.
size[2] = 1.0f;
break;
}
case mjGEOM_SPHERE:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_ELLIPSOID:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_BOX:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_CAPSULE:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_CYLINDER:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_ARROW:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_ARROW1:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_ARROW2:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_LINE:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_LINEBOX:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_TRIANGLE:
mjrf_setRenderableGeomMesh(renderable, geom_type, nstack, nslice, nquad);
break;
case mjGEOM_FLEX:
mjrf_setRenderableMesh(renderable, model_objs->GetFlexSkinMesh(geom.objid), 0, 0);
// Flexes are defined in global space.
std::memset(position, 0, sizeof(position));
std::memset(rotation, 0, sizeof(rotation));
rotation[0] = 1.f;
rotation[4] = 1.f;
rotation[8] = 1.f;
size[0] = 1.f;
size[1] = 1.f;
size[2] = 1.f;
break;
case mjGEOM_SKIN:
mjrf_setRenderableMesh(renderable, model_objs->GetFlexSkinMesh(geom.objid), 0, 0);
// Skins are defined in global space.
std::memset(position, 0, sizeof(position));
std::memset(rotation, 0, sizeof(rotation));
rotation[0] = 1.f;
rotation[4] = 1.f;
rotation[8] = 1.f;
size[0] = 1.f;
size[1] = 1.f;
size[2] = 1.f;
break;
case mjGEOM_NONE:
case mjGEOM_LABEL:
// Do nothing.
break;
case mjNGEOMTYPES:
mju_warning("Unsupported geom type: %d", geom.type);
break;
}
mjrf_setRenderableTransform(renderable, position, rotation, size);
}
static void UpdateGeomMaterial(mjrRenderable* renderable, const mjvGeom& geom,
ModelObjects* model_objs, const float headpos[3],
const mjtByte render_flags[mjNRNDFLAG]) {
const mjModel* model = model_objs->GetModel();
mjrMaterial material;
mjr_defaultMaterial(&material);
if (geom.category == mjCAT_DECOR) {
material.decor_ux = true;
}
material.color[0] = geom.rgba[0];
material.color[1] = geom.rgba[1];
material.color[2] = geom.rgba[2];
material.color[3] = geom.rgba[3];
if (geom.type == mjGEOM_PLANE) {
if (IsBehind(headpos, geom.pos, geom.mat)) {
material.color[3] *= 0.3;
mjrf_setRenderableReceiveShadows(renderable, false);
material.reflective = false;
} else {
mjrf_setRenderableReceiveShadows(renderable, true);
material.reflective = geom.reflectance > 0 && material.color[3] == 1.0f;
}
}
mjrf_setRenderableLayerMask(renderable, geom.category);
if (geom.category == mjCAT_DECOR) {
mjrf_setRenderableCastShadows(renderable, false);
mjrf_setRenderableReceiveShadows(renderable, false);
}
if (geom.matid >= 0 && geom.matid < model->nmat) {
auto get_texture = [&](int role) -> const mjrTexture* {
const int tex_id = model->mat_texid[geom.matid * mjNTEXROLE + role];
return tex_id >= 0 ? model_objs->GetTexture(tex_id) : nullptr;
};
material.color_texture = get_texture(mjTEXROLE_RGB);
material.normal_texture = get_texture(mjTEXROLE_NORMAL);
material.emissive_texture = get_texture(mjTEXROLE_EMISSIVE);
material.orm_texture = get_texture(mjTEXROLE_ORM);
material.metallic_texture = get_texture(mjTEXROLE_METALLIC);
material.roughness_texture = get_texture(mjTEXROLE_ROUGHNESS);
material.occlusion_texture = get_texture(mjTEXROLE_OCCLUSION);
}
material.reflectance = geom.reflectance;
material.emissive = geom.emission;
material.specular = geom.specular;
material.glossiness = geom.shininess;
if (geom.matid >= 0) {
material.metallic = model->mat_metallic[geom.matid];
material.roughness = model->mat_roughness[geom.matid];
}
if (geom.segid >= 0) {
uint32_t segmentation_color = geom.segid + 1;
const bool use_segid_color = render_flags[mjRND_IDCOLOR];
if (!use_segid_color) {
constexpr double phi1 = 1.61803398874989484820; // Cached Phi(1).
constexpr double coef1 = 1.0 / phi1;
const double index = static_cast<double>(geom.segid);
const double sample = std::fmod(0.5 + coef1 * index, 1.0);
segmentation_color = 0x01000000 * sample;
}
const uint8_t red = (segmentation_color >> 0) & 0xff;
const uint8_t green = (segmentation_color >> 8) & 0xff;
const uint8_t blue = (segmentation_color >> 16) & 0xff;
material.segmentation_color[0] = static_cast<float>(red) / 255.0f;
material.segmentation_color[1] = static_cast<float>(green) / 255.0f;
material.segmentation_color[2] = static_cast<float>(blue) / 255.0f;
}
// UvScale only applies to objects that don't have explicit UV coordinates
// in their vertex buffer. Instead, we set the UV coordinate to be the same
// as the vertex position.
//
// The material's `texuniform` and `texrepeat` parameters allow us to scale
// the programmatic UVs.
if (material.color_texture) {
const bool tex_uniform = model->mat_texuniform[geom.matid];
if (mjrf_getSamplerType(material.color_texture) == mjTEXTURE_2D) {
// For 2D textures, `tex_repeat` specifies how many times the texture
// image is repeated. The `tex_uniform` flag determines if the repetition
// is applied at in object space (false) or in world space (true).
float tex_repeat[2];
tex_repeat[0] = model->mat_texrepeat[(geom.matid * 2) + 0];
tex_repeat[1] = model->mat_texrepeat[(geom.matid * 2) + 1];
material.uv_scale[0] = tex_repeat[0];
material.uv_scale[1] = tex_repeat[1];
if (geom.dataid >= 0 && geom.type != mjGEOM_PLANE) {
if (geom.size[0] > mjMINVAL) {
material.uv_scale[0] /= geom.size[0];
}
if (geom.size[1] > mjMINVAL) {
material.uv_scale[1] /= geom.size[1];
}
}
if (tex_uniform) {
if (geom.size[0] > 0) {
material.uv_scale[0] *= geom.size[0];
}
if (geom.size[1] > 0) {
material.uv_scale[1] *= geom.size[1];
}
}
const bool is_infinite_plane =
geom.type == mjGEOM_PLANE && (geom.size[0] <= 0 || geom.size[1] <= 0);
if (is_infinite_plane) {
// Infinite planes are scaled to match the tile size used by
// re-centering in engine_vis_visualize.c.
const float plane_scale = static_cast<float>(mjMAXPLANEGRID) / 2.0f;
const float tile_size_x =
GetPlaneTileSize(model, geom.matid, tex_repeat[0]);
const float tile_size_y =
GetPlaneTileSize(model, geom.matid, tex_repeat[1]);
material.uv_scale[0] = 2.0f * plane_scale / tile_size_x;
material.uv_scale[1] = 2.0f * plane_scale / tile_size_y;
}
// We want to do the equivalent of:
// mjr_setf4(splane, 0.5 * scl.x, 0, 0, -0.5);
// mjr_setf4(tplane, 0, -0.5 * scl.y, 0, -0.5);
// glTexGenfv(GL_S, GL_OBJECT_PLANE, splane);
// glTexGenfv(GL_T, GL_OBJECT_PLANE, tplane);
material.uv_scale[0] = 0.5f * material.uv_scale[0];
material.uv_scale[1] = -0.5f * material.uv_scale[1];
material.uv_offset[0] = -0.5f;
material.uv_offset[1] = -0.5f;
} else {
// For cube maps, if `tex_uniform` is true, then scale the texture so that
// it covers a 1x1 area of world space rather than the area of the object.
if (tex_uniform) {
material.uv_scale[0] = 1.0f / (geom.size[0] ? geom.size[0] : 1.0f);
material.uv_scale[1] = 1.0f / (geom.size[1] ? geom.size[1] : 1.0f);
material.uv_scale[2] = 1.0f / (geom.size[2] ? geom.size[2] : 1.0f);
}
}
}
// Apply material multipliers from the model.
material.emissive *= model_objs->GetEmissiveMultiplier();
material.specular *= model_objs->GetSpecularMultiplier();
material.glossiness *= model_objs->GetShininessMultiplier();
mjrf_setRenderableMaterial(renderable, &material);
}
UniquePtr<mjrRenderable> CreateGeomRenderable(
const mjvGeom& geom, mjrfContext* ctx, ModelObjects* model_objs,
const float headpos[3], const mjtByte render_flags[mjNRNDFLAG]) {
mjrRenderableParams params;
mjr_defaultRenderableParams(&params);
auto renderable = CreateRenderable(ctx, params);
PrepareGeomMeshes(renderable.get(), geom, model_objs);
UpdateGeomMaterial(renderable.get(), geom, model_objs, headpos, render_flags);
return renderable;
}
} // namespace mujoco