7d7648f7ed
This enables two workflows: 1) Users that parsed some other format into MjSpec, or built it programmatically can export animated USD easily with as minimal as possible interaction with USD. 2) Creating a spec from USD, then modifying the spec, should not cause a duplication of data when writing to USD. PiperOrigin-RevId: 827627520 Change-Id: I02c8c14a18569547710e54f3704d52ac0bf70ce6
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
// Copyright 2025 DeepMind Technologies Limited
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include <mujoco/experimental/usd/writer.h>
|
|
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include <mujoco/experimental/usd/utils.h>
|
|
#include "experimental/usd/plugins/mjcf/mujoco_to_usd.h"
|
|
#include <mujoco/mujoco.h>
|
|
#include <pxr/usd/sdf/path.h>
|
|
#include <pxr/usd/usd/common.h>
|
|
#include <pxr/usd/usd/stage.h>
|
|
|
|
namespace mujoco {
|
|
namespace usd {
|
|
|
|
// Writer is the main entry point for mj_usd. It is responsible
|
|
// for converting the USD scene into a Mujoco model and exposing stepping
|
|
// API.
|
|
Writer::Writer(pxr::UsdStageRefPtr stage, mjSpec* spec, mjModel_* model)
|
|
: stage_(stage), spec_(spec), model_(model) {
|
|
WriteSpecsWithoutUSDOriginToLayer();
|
|
BuildMjUsdMapping();
|
|
}
|
|
|
|
Writer::~Writer() = default;
|
|
|
|
void Writer::WriteSpecsWithoutUSDOriginToLayer() {
|
|
// The user may have constructed the spec from sources other than USD.
|
|
// In this case, we will write write all those spec elements to a new layer in
|
|
// the stage. This allows us to keep the same writing API for a simulation regardless
|
|
// of how a spec was produced.
|
|
mujoco::usd::WriteSpecToData(spec_, stage_->GetEditTarget().GetLayer(), true);
|
|
}
|
|
|
|
void Writer::BuildMjUsdMapping() {
|
|
body_id_to_path_.assign(model_->nbody, pxr::SdfPath());
|
|
|
|
// World body (ID 0) maps to an empty SdfPath.
|
|
if (model_->nbody > 0) {
|
|
body_id_to_path_[0] = pxr::SdfPath();
|
|
}
|
|
|
|
// Iterate over MuJoCo body IDs from the mjModel.
|
|
for (int body_idx = 1; body_idx < model_->nbody; ++body_idx) {
|
|
const char* body_name = mj_id2name(model_, mjOBJ_BODY, body_idx);
|
|
if (body_name) {
|
|
mjsBody* spec_body = mjs_findBody(spec_, body_name);
|
|
body_id_to_path_[body_idx] =
|
|
mujoco::usd::GetUsdPrimPathUserValue(spec_body->element);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Writer::Update(const mjData* const data) {
|
|
for (const auto& sink_fn : pose_sinks_) {
|
|
sink_fn(data, body_id_to_path_);
|
|
}
|
|
}
|
|
|
|
void Writer::AddSink(PoseSinkFn sink_fn) {
|
|
pose_sinks_.push_back(std::move(sink_fn));
|
|
}
|
|
|
|
} // namespace usd
|
|
} // namespace mujoco
|