Files
Mujoco_WASM/model/flex/bunny_with_uv.xml
T
Alessio Quaglino a891782553 Clean-up flex assumptions.
Do not allow a mix of `elastic2d != none` with `dof = trilinear` since the latter assumes 3d elasticity.

Also, do not assume that `flex_interp > 0` in the engine. This will enable to use, e.g., `flex_interp = -1` to mean a linear surface finite element instead of a 3d finite element which is currently identified with `flex_interp = 1`.

PiperOrigin-RevId: 903852035
Change-Id: Ia6290b4a05e9e510ffb7f36d141cd525b40d3110
2026-04-22 08:01:34 -07:00

49 lines
1.6 KiB
XML

<!-- Copyright 2024 DeepMind Technologies Limited
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<mujoco model="Trilinear">
<include file="scene.xml"/>
<option solver="CG" tolerance="1e-6" timestep=".001" integrator="implicitfast"/>
<size memory="100M"/>
<visual>
<map stiffness="100"/>
</visual>
<asset>
<texture name="texsponge" type="2d" file="sponge.png"/>
<material name="matsponge" texture="texsponge" specular="0.3"/>
</asset>
<worldbody>
<body>
<joint name="press" type="slide" axis="0 0 1" damping="500"/>
<geom type="box" size=".02 .2 .2" pos="0 0 .5"/>
</body>
<flexcomp type="mesh" file="bunny_with_uv.obj" pos="0 0 .1" dim="2" euler="90 0 0"
radius=".001" material="matsponge" mass=".05" name="softbody" dof="trilinear">
<elasticity young="1e3" poisson="0.1" damping="0.001" elastic2d="none"/>
<contact selfcollide="none" internal="false"/>
</flexcomp>
</worldbody>
<actuator>
<position name="press" joint="press" gear="-1 0 0 0 0 0" ctrlrange="-1 1" kp="1000"/>
</actuator>
</mujoco>