ac2730ab80
This change improves trilinear flex elements by using reduced integration for volumetric quantities (strain trace and volume ratio) at the element center, while adding full integration for shear components at 8 Gauss points and removing the second strain invariant from the constraints, which is negligible for small strains. This reduced integration "B-bar" technique is standard in finite element analysis and prevents artificial stiffness that can occur when low-order elements are nearly incompressible. The constraint count per trilinear element changes from 24 to 26 compared to using invariants. For quadratic elements, the full 27 quadrature point are used resulting in 162 constraints. PiperOrigin-RevId: 884570752 Change-Id: Ib74ece8f4712c2c81fbfd784524fcac52a2c80e5
1314 lines
80 KiB
C
1314 lines
80 KiB
C
// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_MJMODEL_H_
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#define MUJOCO_MJMODEL_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <mujoco/mjtnum.h>
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// global constants
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#define mjPI 3.14159265358979323846
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#define mjMAXVAL 1E+10 // maximum value in qpos, qvel, qacc
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#define mjMINMU 1E-5 // minimum friction coefficient
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#define mjMINIMP 0.0001 // minimum constraint impedance
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#define mjMAXIMP 0.9999 // maximum constraint impedance
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#define mjMAXCONPAIR 50 // maximum number of contacts per geom pair
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#define mjMAXTREEDEPTH 50 // maximum bounding volume hierarchy depth
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#define mjMAXFLEXNODES 27 // maximum number of flex nodes
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#define mjMINAWAKE 10 // minimum number of timesteps before sleeping
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//---------------------------------- sizes ---------------------------------------------------------
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#define mjNEQDATA 11 // number of eq_data fields
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#define mjNDYN 10 // number of actuator dynamics parameters
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#define mjNGAIN 10 // number of actuator gain parameters
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#define mjNBIAS 10 // number of actuator bias parameters
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#define mjNFLUID 12 // number of fluid interaction parameters
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#define mjNREF 2 // number of solver reference parameters
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#define mjNIMP 5 // number of solver impedance parameters
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#define mjNSENS 3 // number of sensor parameters
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#define mjNSOLVER 200 // size of one mjData.solver array
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#define mjNISLAND 20 // number of mjData.solver arrays
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//---------------------------------- enum types (mjt) ----------------------------------------------
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typedef enum mjtDisableBit_ { // disable default feature bitflags
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mjDSBL_CONSTRAINT = 1<<0, // entire constraint solver
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mjDSBL_EQUALITY = 1<<1, // equality constraints
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mjDSBL_FRICTIONLOSS = 1<<2, // joint and tendon frictionloss constraints
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mjDSBL_LIMIT = 1<<3, // joint and tendon limit constraints
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mjDSBL_CONTACT = 1<<4, // contact constraints
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mjDSBL_SPRING = 1<<5, // passive spring forces
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mjDSBL_DAMPER = 1<<6, // passive damping forces
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mjDSBL_GRAVITY = 1<<7, // gravitational forces
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mjDSBL_CLAMPCTRL = 1<<8, // clamp control to specified range
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mjDSBL_WARMSTART = 1<<9, // warmstart constraint solver
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mjDSBL_FILTERPARENT = 1<<10, // remove collisions with parent body
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mjDSBL_ACTUATION = 1<<11, // apply actuation forces
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mjDSBL_REFSAFE = 1<<12, // integrator safety: make ref[0]>=2*timestep
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mjDSBL_SENSOR = 1<<13, // sensors
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mjDSBL_MIDPHASE = 1<<14, // mid-phase collision filtering
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mjDSBL_EULERDAMP = 1<<15, // implicit integration of joint damping in Euler integrator
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mjDSBL_AUTORESET = 1<<16, // automatic reset when numerical issues are detected
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mjDSBL_NATIVECCD = 1<<17, // native convex collision detection
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mjDSBL_ISLAND = 1<<18, // constraint island discovery
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mjNDISABLE = 19 // number of disable flags
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} mjtDisableBit;
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typedef enum mjtEnableBit_ { // enable optional feature bitflags
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mjENBL_OVERRIDE = 1<<0, // override contact parameters
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mjENBL_ENERGY = 1<<1, // energy computation
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mjENBL_FWDINV = 1<<2, // record solver statistics
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mjENBL_INVDISCRETE = 1<<3, // discrete-time inverse dynamics
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// experimental features:
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mjENBL_MULTICCD = 1<<4, // multi-point convex collision detection
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mjENBL_SLEEP = 1<<5, // sleeping
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mjNENABLE = 6 // number of enable flags
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} mjtEnableBit;
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typedef enum mjtJoint_ { // type of degree of freedom
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mjJNT_FREE = 0, // global position and orientation (quat) (7)
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mjJNT_BALL, // orientation (quat) relative to parent (4)
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mjJNT_SLIDE, // sliding distance along body-fixed axis (1)
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mjJNT_HINGE // rotation angle (rad) around body-fixed axis (1)
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} mjtJoint;
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typedef enum mjtGeom_ { // type of geometric shape
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// regular geom types
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mjGEOM_PLANE = 0, // plane
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mjGEOM_HFIELD, // height field
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mjGEOM_SPHERE, // sphere
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mjGEOM_CAPSULE, // capsule
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mjGEOM_ELLIPSOID, // ellipsoid
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mjGEOM_CYLINDER, // cylinder
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mjGEOM_BOX, // box
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mjGEOM_MESH, // mesh
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mjGEOM_SDF, // signed distance field
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mjNGEOMTYPES, // number of regular geom types
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// rendering-only geom types: not used in mjModel, not counted in mjNGEOMTYPES
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mjGEOM_ARROW = 100, // arrow
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mjGEOM_ARROW1, // arrow without wedges
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mjGEOM_ARROW2, // arrow in both directions
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mjGEOM_LINE, // line
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mjGEOM_LINEBOX, // box with line edges
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mjGEOM_FLEX, // flex
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mjGEOM_SKIN, // skin
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mjGEOM_LABEL, // text label
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mjGEOM_TRIANGLE, // triangle
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mjGEOM_NONE = 1001 // missing geom type
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} mjtGeom;
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typedef enum mjtProjection_ { // type of camera projection
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mjPROJ_PERSPECTIVE = 0, // perspective
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mjPROJ_ORTHOGRAPHIC // orthographic
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} mjtProjection;
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typedef enum mjtCamLight_ { // tracking mode for camera and light
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mjCAMLIGHT_FIXED = 0, // pos and rot fixed in body
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mjCAMLIGHT_TRACK, // pos tracks body, rot fixed in global
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mjCAMLIGHT_TRACKCOM, // pos tracks subtree com, rot fixed in body
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mjCAMLIGHT_TARGETBODY, // pos fixed in body, rot tracks target body
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mjCAMLIGHT_TARGETBODYCOM // pos fixed in body, rot tracks target subtree com
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} mjtCamLight;
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typedef enum mjtLightType_ { // type of light
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mjLIGHT_SPOT = 0, // spot
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mjLIGHT_DIRECTIONAL, // directional
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mjLIGHT_POINT, // point
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mjLIGHT_IMAGE, // image-based
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} mjtLightType;
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typedef enum mjtTexture_ { // type of texture
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mjTEXTURE_2D = 0, // 2d texture, suitable for planes and hfields
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mjTEXTURE_CUBE, // cube texture, suitable for all other geom types
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mjTEXTURE_SKYBOX // cube texture used as skybox
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} mjtTexture;
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typedef enum mjtTextureRole_ { // role of texture map in rendering
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mjTEXROLE_USER = 0, // unspecified
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mjTEXROLE_RGB, // base color (albedo)
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mjTEXROLE_OCCLUSION, // ambient occlusion
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mjTEXROLE_ROUGHNESS, // roughness
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mjTEXROLE_METALLIC, // metallic
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mjTEXROLE_NORMAL, // normal (bump) map
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mjTEXROLE_OPACITY, // opacity
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mjTEXROLE_EMISSIVE, // light emission
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mjTEXROLE_RGBA, // base color, opacity
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mjTEXROLE_ORM, // occlusion, roughness, metallic
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mjNTEXROLE
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} mjtTextureRole;
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typedef enum mjtColorSpace_ { // type of color space encoding
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mjCOLORSPACE_AUTO = 0, // attempts to autodetect color space, defaults to linear
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mjCOLORSPACE_LINEAR, // linear color space
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mjCOLORSPACE_SRGB // standard RGB color space
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} mjtColorSpace;
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typedef enum mjtIntegrator_ { // integrator mode
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mjINT_EULER = 0, // semi-implicit Euler
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mjINT_RK4, // 4th-order Runge Kutta
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mjINT_IMPLICIT, // implicit in velocity
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mjINT_IMPLICITFAST // implicit in velocity, no rne derivative
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} mjtIntegrator;
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typedef enum mjtCone_ { // type of friction cone
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mjCONE_PYRAMIDAL = 0, // pyramidal
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mjCONE_ELLIPTIC // elliptic
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} mjtCone;
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typedef enum mjtJacobian_ { // type of constraint Jacobian
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mjJAC_DENSE = 0, // dense
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mjJAC_SPARSE, // sparse
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mjJAC_AUTO // dense if nv<60, sparse otherwise
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} mjtJacobian;
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typedef enum mjtSolver_ { // constraint solver algorithm
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mjSOL_PGS = 0, // PGS (dual)
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mjSOL_CG, // CG (primal)
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mjSOL_NEWTON // Newton (primal)
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} mjtSolver;
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typedef enum mjtEq_ { // type of equality constraint
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mjEQ_CONNECT = 0, // connect two bodies at a point (ball joint)
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mjEQ_WELD, // fix relative position and orientation of two bodies
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mjEQ_JOINT, // couple the values of two scalar joints with cubic
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mjEQ_TENDON, // couple the lengths of two tendons with cubic
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mjEQ_FLEX, // fix all edge lengths of a flex
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mjEQ_FLEXVERT, // fix all vertex lengths of a flex
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mjEQ_FLEXSTRAIN, // constrain strain of a trilinear/quadratic flex (B-bar)
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mjEQ_DISTANCE // unsupported, will cause an error if used
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} mjtEq;
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typedef enum mjtWrap_ { // type of tendon wrap object
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mjWRAP_NONE = 0, // null object
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mjWRAP_JOINT, // constant moment arm
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mjWRAP_PULLEY, // pulley used to split tendon
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mjWRAP_SITE, // pass through site
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mjWRAP_SPHERE, // wrap around sphere
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mjWRAP_CYLINDER // wrap around (infinite) cylinder
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} mjtWrap;
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typedef enum mjtTrn_ { // type of actuator transmission
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mjTRN_JOINT = 0, // force on joint
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mjTRN_JOINTINPARENT, // force on joint, expressed in parent frame
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mjTRN_SLIDERCRANK, // force via slider-crank linkage
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mjTRN_TENDON, // force on tendon
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mjTRN_SITE, // force on site
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mjTRN_BODY, // adhesion force on a body's geoms
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mjTRN_UNDEFINED = 1000 // undefined transmission type
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} mjtTrn;
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typedef enum mjtDyn_ { // type of actuator dynamics
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mjDYN_NONE = 0, // no internal dynamics; ctrl specifies force
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mjDYN_INTEGRATOR, // integrator: da/dt = u
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mjDYN_FILTER, // linear filter: da/dt = (u-a) / tau
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mjDYN_FILTEREXACT, // linear filter: da/dt = (u-a) / tau, with exact integration
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mjDYN_MUSCLE, // piece-wise linear filter with two time constants
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mjDYN_USER // user-defined dynamics type
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} mjtDyn;
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typedef enum mjtGain_ { // type of actuator gain
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mjGAIN_FIXED = 0, // fixed gain
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mjGAIN_AFFINE, // const + kp*length + kv*velocity
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mjGAIN_MUSCLE, // muscle FLV curve computed by mju_muscleGain()
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mjGAIN_USER // user-defined gain type
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} mjtGain;
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typedef enum mjtBias_ { // type of actuator bias
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mjBIAS_NONE = 0, // no bias
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mjBIAS_AFFINE, // const + kp*length + kv*velocity
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mjBIAS_MUSCLE, // muscle passive force computed by mju_muscleBias()
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mjBIAS_USER // user-defined bias type
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} mjtBias;
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typedef enum mjtObj_ { // type of MujoCo object
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mjOBJ_UNKNOWN = 0, // unknown object type
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mjOBJ_BODY, // body
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mjOBJ_XBODY, // body, used to access regular frame instead of i-frame
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mjOBJ_JOINT, // joint
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mjOBJ_DOF, // dof
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mjOBJ_GEOM, // geom
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mjOBJ_SITE, // site
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mjOBJ_CAMERA, // camera
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mjOBJ_LIGHT, // light
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mjOBJ_FLEX, // flex
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mjOBJ_MESH, // mesh
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mjOBJ_SKIN, // skin
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mjOBJ_HFIELD, // heightfield
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mjOBJ_TEXTURE, // texture
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mjOBJ_MATERIAL, // material for rendering
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mjOBJ_PAIR, // geom pair to include
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mjOBJ_EXCLUDE, // body pair to exclude
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mjOBJ_EQUALITY, // equality constraint
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mjOBJ_TENDON, // tendon
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mjOBJ_ACTUATOR, // actuator
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mjOBJ_SENSOR, // sensor
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mjOBJ_NUMERIC, // numeric
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mjOBJ_TEXT, // text
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mjOBJ_TUPLE, // tuple
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mjOBJ_KEY, // keyframe
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mjOBJ_PLUGIN, // plugin instance
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mjNOBJECT, // number of object types
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// meta elements, do not appear in mjModel
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mjOBJ_FRAME = 100, // frame
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mjOBJ_DEFAULT, // default
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mjOBJ_MODEL // entire model
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} mjtObj;
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typedef enum mjtSensor_ { // type of sensor
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// common robotic sensors, attached to a site
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mjSENS_TOUCH = 0, // scalar contact normal forces summed over sensor zone
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mjSENS_ACCELEROMETER, // 3D linear acceleration, in local frame
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mjSENS_VELOCIMETER, // 3D linear velocity, in local frame
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mjSENS_GYRO, // 3D angular velocity, in local frame
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mjSENS_FORCE, // 3D force between site's body and its parent body
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mjSENS_TORQUE, // 3D torque between site's body and its parent body
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mjSENS_MAGNETOMETER, // 3D magnetometer
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mjSENS_RANGEFINDER, // scalar distance to nearest geom along z-axis
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mjSENS_CAMPROJECTION, // pixel coordinates of a site in the camera image
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// sensors related to scalar joints, tendons, actuators
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mjSENS_JOINTPOS, // scalar joint position (hinge and slide only)
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mjSENS_JOINTVEL, // scalar joint velocity (hinge and slide only)
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mjSENS_TENDONPOS, // scalar tendon position
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mjSENS_TENDONVEL, // scalar tendon velocity
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mjSENS_ACTUATORPOS, // scalar actuator position
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mjSENS_ACTUATORVEL, // scalar actuator velocity
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mjSENS_ACTUATORFRC, // scalar actuator force
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mjSENS_JOINTACTFRC, // scalar actuator force, measured at the joint
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mjSENS_TENDONACTFRC, // scalar actuator force, measured at the tendon
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// sensors related to ball joints
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mjSENS_BALLQUAT, // 4D ball joint quaternion
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mjSENS_BALLANGVEL, // 3D ball joint angular velocity
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// joint and tendon limit sensors, in constraint space
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mjSENS_JOINTLIMITPOS, // joint limit distance-margin
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mjSENS_JOINTLIMITVEL, // joint limit velocity
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mjSENS_JOINTLIMITFRC, // joint limit force
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mjSENS_TENDONLIMITPOS, // tendon limit distance-margin
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mjSENS_TENDONLIMITVEL, // tendon limit velocity
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mjSENS_TENDONLIMITFRC, // tendon limit force
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// sensors attached to an object with spatial frame: (x)body, geom, site, camera
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mjSENS_FRAMEPOS, // 3D position
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mjSENS_FRAMEQUAT, // 4D unit quaternion orientation
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mjSENS_FRAMEXAXIS, // 3D unit vector: x-axis of object's frame
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mjSENS_FRAMEYAXIS, // 3D unit vector: y-axis of object's frame
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mjSENS_FRAMEZAXIS, // 3D unit vector: z-axis of object's frame
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mjSENS_FRAMELINVEL, // 3D linear velocity
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mjSENS_FRAMEANGVEL, // 3D angular velocity
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mjSENS_FRAMELINACC, // 3D linear acceleration
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mjSENS_FRAMEANGACC, // 3D angular acceleration
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// sensors related to kinematic subtrees; attached to a body (which is the subtree root)
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mjSENS_SUBTREECOM, // 3D center of mass of subtree
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mjSENS_SUBTREELINVEL, // 3D linear velocity of subtree
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mjSENS_SUBTREEANGMOM, // 3D angular momentum of subtree
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// sensors of geometric relationships
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mjSENS_INSIDESITE, // 1 if object is inside a site, 0 otherwise
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mjSENS_GEOMDIST, // signed distance between two geoms
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mjSENS_GEOMNORMAL, // normal direction between two geoms
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mjSENS_GEOMFROMTO, // segment between two geoms
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// sensors for reporting contacts which occurred during the simulation
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mjSENS_CONTACT, // contacts which occurred during the simulation
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// global sensors
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mjSENS_E_POTENTIAL, // potential energy
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mjSENS_E_KINETIC, // kinetic energy
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mjSENS_CLOCK, // simulation time
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// sensors related to SDFs
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mjSENS_TACTILE, // tactile sensor
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// plugin-controlled sensors
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mjSENS_PLUGIN, // plugin-controlled
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// user-defined sensor
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mjSENS_USER // sensor data provided by mjcb_sensor callback
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} mjtSensor;
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typedef enum mjtStage_ { // computation stage
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mjSTAGE_NONE = 0, // no computations
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mjSTAGE_POS, // position-dependent computations
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mjSTAGE_VEL, // velocity-dependent computations
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mjSTAGE_ACC // acceleration/force-dependent computations
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} mjtStage;
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typedef enum mjtDataType_ { // data type for sensors
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mjDATATYPE_REAL = 0, // real values, no constraints
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mjDATATYPE_POSITIVE, // positive values; 0 or negative: inactive
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mjDATATYPE_AXIS, // 3D unit vector
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mjDATATYPE_QUATERNION // unit quaternion
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} mjtDataType;
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typedef enum mjtConDataField_ { // data fields returned by contact sensors
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mjCONDATA_FOUND = 0, // whether a contact was found
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mjCONDATA_FORCE, // contact force
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mjCONDATA_TORQUE, // contact torque
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mjCONDATA_DIST, // contact penetration distance
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mjCONDATA_POS, // contact position
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mjCONDATA_NORMAL, // contact frame normal
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mjCONDATA_TANGENT, // contact frame first tangent
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mjNCONDATA // number of contact sensor data fields
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} mjtConDataField;
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typedef enum mjtRayDataField_ { // data fields returned by rangefinder sensors
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mjRAYDATA_DIST = 0, // distance from ray origin to nearest surface
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mjRAYDATA_DIR, // normalized ray direction
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mjRAYDATA_ORIGIN, // ray origin
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mjRAYDATA_POINT, // point at which ray intersects nearest surface
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mjRAYDATA_NORMAL, // surface normal at intersection point
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mjRAYDATA_DEPTH, // depth along z-axis
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mjNRAYDATA // number of rangefinder sensor data fields
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} mjtRayDataField;
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typedef enum mjtCamOutBit_ { // camera output type bitflags
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mjCAMOUT_RGB = 1<<0, // RGB image
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mjCAMOUT_DEPTH = 1<<1, // depth image (distance from camera plane)
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mjCAMOUT_DIST = 1<<2, // distance image (distance from camera origin)
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mjCAMOUT_NORMAL = 1<<3, // normal image
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mjCAMOUT_SEG = 1<<4, // segmentation image
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mjNCAMOUT = 5 // number of camera output types
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} mjtCamOutBit;
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typedef enum mjtSameFrame_ { // frame alignment of bodies with their children
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mjSAMEFRAME_NONE = 0, // no alignment
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mjSAMEFRAME_BODY, // frame is same as body frame
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mjSAMEFRAME_INERTIA, // frame is same as inertial frame
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mjSAMEFRAME_BODYROT, // frame orientation is same as body orientation
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mjSAMEFRAME_INERTIAROT // frame orientation is same as inertia orientation
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} mjtSameFrame;
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typedef enum mjtSleepPolicy_ { // per-tree sleep policy
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mjSLEEP_AUTO = 0, // compiler chooses sleep policy
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mjSLEEP_AUTO_NEVER, // compiler sleep policy: never
|
|
mjSLEEP_AUTO_ALLOWED, // compiler sleep policy: allowed
|
|
mjSLEEP_NEVER, // user sleep policy: never
|
|
mjSLEEP_ALLOWED, // user sleep policy: allowed
|
|
mjSLEEP_INIT, // user sleep policy: initialized asleep
|
|
} mjtSleepPolicy;
|
|
|
|
|
|
typedef enum mjtLRMode_ { // mode for actuator length range computation
|
|
mjLRMODE_NONE = 0, // do not process any actuators
|
|
mjLRMODE_MUSCLE, // process muscle actuators
|
|
mjLRMODE_MUSCLEUSER, // process muscle and user actuators
|
|
mjLRMODE_ALL // process all actuators
|
|
} mjtLRMode;
|
|
|
|
|
|
typedef enum mjtFlexSelf_ { // mode for flex selfcollide
|
|
mjFLEXSELF_NONE = 0, // no self-collisions
|
|
mjFLEXSELF_NARROW, // skip midphase, go directly to narrowphase
|
|
mjFLEXSELF_BVH, // use BVH in midphase (if midphase enabled)
|
|
mjFLEXSELF_SAP, // use SAP in midphase
|
|
mjFLEXSELF_AUTO // choose between BVH and SAP automatically
|
|
} mjtFlexSelf;
|
|
|
|
|
|
typedef enum mjtSDFType_ { // signed distance function (SDF) type
|
|
mjSDFTYPE_SINGLE = 0, // single SDF
|
|
mjSDFTYPE_INTERSECTION, // max(A, B)
|
|
mjSDFTYPE_MIDSURFACE, // A - B
|
|
mjSDFTYPE_COLLISION, // A + B + abs(max(A, B))
|
|
} mjtSDFType;
|
|
|
|
|
|
//---------------------------------- mjLROpt -------------------------------------------------------
|
|
|
|
struct mjLROpt_ { // options for mj_setLengthRange()
|
|
// flags
|
|
int mode; // which actuators to process (mjtLRMode)
|
|
int useexisting; // use existing length range if available
|
|
int uselimit; // use joint and tendon limits if available
|
|
|
|
// algorithm parameters
|
|
mjtNum accel; // target acceleration used to compute force
|
|
mjtNum maxforce; // maximum force; 0: no limit
|
|
mjtNum timeconst; // time constant for velocity reduction; min 0.01
|
|
mjtNum timestep; // simulation timestep; 0: use mjOption.timestep
|
|
mjtNum inttotal; // total simulation time interval
|
|
mjtNum interval; // evaluation time interval (at the end)
|
|
mjtNum tolrange; // convergence tolerance (relative to range)
|
|
};
|
|
typedef struct mjLROpt_ mjLROpt;
|
|
|
|
//---------------------------------- mjCache -------------------------------------------------------
|
|
|
|
struct mjCache_ { // asset cache used by the compiler
|
|
void* impl_; // internal pointer to cache
|
|
};
|
|
typedef struct mjCache_ mjCache;
|
|
|
|
//---------------------------------- mjVFS ---------------------------------------------------------
|
|
|
|
struct mjVFS_ { // virtual file system for loading from memory
|
|
void* impl_; // internal pointer to VFS memory
|
|
};
|
|
typedef struct mjVFS_ mjVFS;
|
|
|
|
//---------------------------------- mjOption ------------------------------------------------------
|
|
|
|
struct mjOption_ { // physics options
|
|
// timing parameters
|
|
mjtNum timestep; // timestep
|
|
|
|
// solver parameters
|
|
mjtNum impratio; // ratio of friction-to-normal contact impedance
|
|
mjtNum tolerance; // main solver tolerance
|
|
mjtNum ls_tolerance; // CG/Newton linesearch tolerance
|
|
mjtNum noslip_tolerance; // noslip solver tolerance
|
|
mjtNum ccd_tolerance; // convex collision solver tolerance
|
|
|
|
// sleep settings
|
|
mjtNum sleep_tolerance; // sleep velocity tolerance
|
|
|
|
// physical constants
|
|
mjtNum gravity[3]; // gravitational acceleration
|
|
mjtNum wind[3]; // wind (for lift, drag and viscosity)
|
|
mjtNum magnetic[3]; // global magnetic flux
|
|
mjtNum density; // density of medium
|
|
mjtNum viscosity; // viscosity of medium
|
|
|
|
// override contact solver parameters (if enabled)
|
|
mjtNum o_margin; // margin
|
|
mjtNum o_solref[mjNREF]; // solref
|
|
mjtNum o_solimp[mjNIMP]; // solimp
|
|
mjtNum o_friction[5]; // friction
|
|
|
|
// discrete settings
|
|
int integrator; // integration mode (mjtIntegrator)
|
|
int cone; // type of friction cone (mjtCone)
|
|
int jacobian; // type of Jacobian (mjtJacobian)
|
|
int solver; // solver algorithm (mjtSolver)
|
|
int iterations; // maximum number of main solver iterations
|
|
int ls_iterations; // maximum number of CG/Newton linesearch iterations
|
|
int noslip_iterations; // maximum number of noslip solver iterations
|
|
int ccd_iterations; // maximum number of convex collision solver iterations
|
|
int disableflags; // bit flags for disabling standard features
|
|
int enableflags; // bit flags for enabling optional features
|
|
int disableactuator; // bit flags for disabling actuators by group id
|
|
|
|
// sdf collision settings
|
|
int sdf_initpoints; // number of starting points for gradient descent
|
|
int sdf_iterations; // max number of iterations for gradient descent
|
|
};
|
|
typedef struct mjOption_ mjOption;
|
|
|
|
|
|
//---------------------------------- mjVisual ------------------------------------------------------
|
|
|
|
struct mjVisual_ { // visualization options
|
|
struct { // global parameters
|
|
int cameraid; // initial camera id (-1: free)
|
|
int orthographic; // is the free camera orthographic (0: no, 1: yes)
|
|
float fovy; // y field-of-view of free camera (orthographic ? length : degree)
|
|
float ipd; // inter-pupilary distance for free camera
|
|
float azimuth; // initial azimuth of free camera (degrees)
|
|
float elevation; // initial elevation of free camera (degrees)
|
|
float linewidth; // line width for wireframe and ray rendering
|
|
float glow; // glow coefficient for selected body
|
|
float realtime; // initial real-time factor (1: real time)
|
|
int offwidth; // width of offscreen buffer
|
|
int offheight; // height of offscreen buffer
|
|
int ellipsoidinertia; // geom for inertia visualization (0: box, 1: ellipsoid)
|
|
int bvactive; // visualize active bounding volumes (0: no, 1: yes)
|
|
} global;
|
|
|
|
struct { // rendering quality
|
|
int shadowsize; // size of shadowmap texture
|
|
int offsamples; // number of multisamples for offscreen rendering
|
|
int numslices; // number of slices for builtin geom drawing
|
|
int numstacks; // number of stacks for builtin geom drawing
|
|
int numquads; // number of quads for box rendering
|
|
} quality;
|
|
|
|
struct { // head light
|
|
float ambient[3]; // ambient rgb (alpha=1)
|
|
float diffuse[3]; // diffuse rgb (alpha=1)
|
|
float specular[3]; // specular rgb (alpha=1)
|
|
int active; // is headlight active
|
|
} headlight;
|
|
|
|
struct { // mapping
|
|
float stiffness; // mouse perturbation stiffness (space->force)
|
|
float stiffnessrot; // mouse perturbation stiffness (space->torque)
|
|
float force; // from force units to space units
|
|
float torque; // from torque units to space units
|
|
float alpha; // scale geom alphas when transparency is enabled
|
|
float fogstart; // OpenGL fog starts at fogstart * mjModel.stat.extent
|
|
float fogend; // OpenGL fog ends at fogend * mjModel.stat.extent
|
|
float znear; // near clipping plane = znear * mjModel.stat.extent
|
|
float zfar; // far clipping plane = zfar * mjModel.stat.extent
|
|
float haze; // haze ratio
|
|
float shadowclip; // directional light: shadowclip * mjModel.stat.extent
|
|
float shadowscale; // spot light: shadowscale * light.cutoff
|
|
float actuatortendon; // scale tendon width
|
|
} map;
|
|
|
|
struct { // scale of decor elements relative to mean body size
|
|
float forcewidth; // width of force arrow
|
|
float contactwidth; // contact width
|
|
float contactheight; // contact height
|
|
float connect; // autoconnect capsule width
|
|
float com; // com radius
|
|
float camera; // camera object
|
|
float light; // light object
|
|
float selectpoint; // selection point
|
|
float jointlength; // joint length
|
|
float jointwidth; // joint width
|
|
float actuatorlength; // actuator length
|
|
float actuatorwidth; // actuator width
|
|
float framelength; // bodyframe axis length
|
|
float framewidth; // bodyframe axis width
|
|
float constraint; // constraint width
|
|
float slidercrank; // slidercrank width
|
|
float frustum; // frustum zfar plane
|
|
} scale;
|
|
|
|
struct { // color of decor elements
|
|
float fog[4]; // fog
|
|
float haze[4]; // haze
|
|
float force[4]; // external force
|
|
float inertia[4]; // inertia box
|
|
float joint[4]; // joint
|
|
float actuator[4]; // actuator, neutral
|
|
float actuatornegative[4]; // actuator, negative limit
|
|
float actuatorpositive[4]; // actuator, positive limit
|
|
float com[4]; // center of mass
|
|
float camera[4]; // camera object
|
|
float light[4]; // light object
|
|
float selectpoint[4]; // selection point
|
|
float connect[4]; // auto connect
|
|
float contactpoint[4]; // contact point
|
|
float contactforce[4]; // contact force
|
|
float contactfriction[4]; // contact friction force
|
|
float contacttorque[4]; // contact torque
|
|
float contactgap[4]; // contact point in gap
|
|
float rangefinder[4]; // rangefinder ray
|
|
float constraint[4]; // constraint
|
|
float slidercrank[4]; // slidercrank
|
|
float crankbroken[4]; // used when crank must be stretched/broken
|
|
float frustum[4]; // camera frustum
|
|
float bv[4]; // bounding volume
|
|
float bvactive[4]; // active bounding volume
|
|
} rgba;
|
|
};
|
|
typedef struct mjVisual_ mjVisual;
|
|
|
|
|
|
//---------------------------------- mjStatistic ---------------------------------------------------
|
|
|
|
struct mjStatistic_ { // model statistics (in qpos0)
|
|
mjtNum meaninertia; // mean diagonal inertia
|
|
mjtNum meanmass; // mean body mass
|
|
mjtNum meansize; // mean body size
|
|
mjtNum extent; // spatial extent
|
|
mjtNum center[3]; // center of model
|
|
};
|
|
typedef struct mjStatistic_ mjStatistic;
|
|
|
|
|
|
//---------------------------------- mjModel -------------------------------------------------------
|
|
|
|
struct mjModel_ {
|
|
// ------------------------------- sizes
|
|
|
|
// sizes needed at mjModel construction
|
|
mjtSize nq; // number of generalized coordinates = dim(qpos)
|
|
mjtSize nv; // number of degrees of freedom = dim(qvel)
|
|
mjtSize nu; // number of actuators/controls = dim(ctrl)
|
|
mjtSize na; // number of activation states = dim(act)
|
|
mjtSize nbody; // number of bodies
|
|
mjtSize nbvh; // number of total bounding volumes in all bodies
|
|
mjtSize nbvhstatic; // number of static bounding volumes (aabb stored in mjModel)
|
|
mjtSize nbvhdynamic; // number of dynamic bounding volumes (aabb stored in mjData)
|
|
mjtSize noct; // number of total octree cells in all meshes
|
|
mjtSize njnt; // number of joints
|
|
mjtSize ntree; // number of kinematic trees under world body
|
|
mjtSize nM; // number of non-zeros in sparse inertia matrix
|
|
mjtSize nB; // number of non-zeros in sparse body-dof matrix
|
|
mjtSize nC; // number of non-zeros in sparse reduced dof-dof matrix
|
|
mjtSize nD; // number of non-zeros in sparse dof-dof matrix
|
|
mjtSize ngeom; // number of geoms
|
|
mjtSize nsite; // number of sites
|
|
mjtSize ncam; // number of cameras
|
|
mjtSize nlight; // number of lights
|
|
mjtSize nflex; // number of flexes
|
|
mjtSize nflexnode; // number of dofs in all flexes
|
|
mjtSize nflexvert; // number of vertices in all flexes
|
|
mjtSize nflexedge; // number of edges in all flexes
|
|
mjtSize nflexelem; // number of elements in all flexes
|
|
mjtSize nflexelemdata; // number of element vertex ids in all flexes
|
|
mjtSize nflexelemedge; // number of element edge ids in all flexes
|
|
mjtSize nflexshelldata; // number of shell fragment vertex ids in all flexes
|
|
mjtSize nflexevpair; // number of element-vertex pairs in all flexes
|
|
mjtSize nflextexcoord; // number of vertices with texture coordinates
|
|
mjtSize nJfe; // number of non-zeros in sparse flexedge Jacobian matrix
|
|
mjtSize nJfv; // number of non-zeros in sparse flexvert Jacobian matrix
|
|
mjtSize nmesh; // number of meshes
|
|
mjtSize nmeshvert; // number of vertices in all meshes
|
|
mjtSize nmeshnormal; // number of normals in all meshes
|
|
mjtSize nmeshtexcoord; // number of texcoords in all meshes
|
|
mjtSize nmeshface; // number of triangular faces in all meshes
|
|
mjtSize nmeshgraph; // number of ints in mesh auxiliary data
|
|
mjtSize nmeshpoly; // number of polygons in all meshes
|
|
mjtSize nmeshpolyvert; // number of vertices in all polygons
|
|
mjtSize nmeshpolymap; // number of polygons in vertex map
|
|
mjtSize nskin; // number of skins
|
|
mjtSize nskinvert; // number of vertices in all skins
|
|
mjtSize nskintexvert; // number of vertices with texcoords in all skins
|
|
mjtSize nskinface; // number of triangular faces in all skins
|
|
mjtSize nskinbone; // number of bones in all skins
|
|
mjtSize nskinbonevert; // number of vertices in all skin bones
|
|
mjtSize nhfield; // number of heightfields
|
|
mjtSize nhfielddata; // number of data points in all heightfields
|
|
mjtSize ntex; // number of textures
|
|
mjtSize ntexdata; // number of bytes in texture rgb data
|
|
mjtSize nmat; // number of materials
|
|
mjtSize npair; // number of predefined geom pairs
|
|
mjtSize nexclude; // number of excluded geom pairs
|
|
mjtSize neq; // number of equality constraints
|
|
mjtSize ntendon; // number of tendons
|
|
mjtSize nJten; // number of non-zeros in sparse ten_J matrix
|
|
mjtSize nwrap; // number of wrap objects in all tendon paths
|
|
mjtSize nsensor; // number of sensors
|
|
mjtSize nnumeric; // number of numeric custom fields
|
|
mjtSize nnumericdata; // number of mjtNums in all numeric fields
|
|
mjtSize ntext; // number of text custom fields
|
|
mjtSize ntextdata; // number of mjtBytes in all text fields
|
|
mjtSize ntuple; // number of tuple custom fields
|
|
mjtSize ntupledata; // number of objects in all tuple fields
|
|
mjtSize nkey; // number of keyframes
|
|
mjtSize nmocap; // number of mocap bodies
|
|
mjtSize nplugin; // number of plugin instances
|
|
mjtSize npluginattr; // number of chars in all plugin config attributes
|
|
mjtSize nuser_body; // number of mjtNums in body_user
|
|
mjtSize nuser_jnt; // number of mjtNums in jnt_user
|
|
mjtSize nuser_geom; // number of mjtNums in geom_user
|
|
mjtSize nuser_site; // number of mjtNums in site_user
|
|
mjtSize nuser_cam; // number of mjtNums in cam_user
|
|
mjtSize nuser_tendon; // number of mjtNums in tendon_user
|
|
mjtSize nuser_actuator; // number of mjtNums in actuator_user
|
|
mjtSize nuser_sensor; // number of mjtNums in sensor_user
|
|
mjtSize nnames; // number of chars in all names
|
|
mjtSize npaths; // number of chars in all paths
|
|
|
|
// sizes set after mjModel construction
|
|
mjtSize nnames_map; // number of slots in the names hash map
|
|
mjtSize nJmom; // number of non-zeros in sparse actuator_moment matrix
|
|
mjtSize ngravcomp; // number of bodies with nonzero gravcomp
|
|
mjtSize nemax; // number of potential equality-constraint rows
|
|
mjtSize njmax; // number of available rows in constraint Jacobian (legacy)
|
|
mjtSize nconmax; // number of potential contacts in contact list (legacy)
|
|
mjtSize nuserdata; // number of mjtNums reserved for the user
|
|
mjtSize nsensordata; // number of mjtNums in sensor data vector
|
|
mjtSize npluginstate; // number of mjtNums in plugin state vector
|
|
mjtSize nhistory; // number of mjtNums in history buffer
|
|
|
|
// buffer sizes
|
|
mjtSize narena; // number of bytes in the mjData arena (inclusive of stack)
|
|
mjtSize nbuffer; // number of bytes in buffer
|
|
|
|
// ------------------------------- options and statistics
|
|
|
|
mjOption opt; // physics options
|
|
mjVisual vis; // visualization options
|
|
mjStatistic stat; // model statistics
|
|
|
|
// ------------------------------- buffers
|
|
|
|
// main buffer
|
|
void* buffer; // main buffer; all pointers point in it (nbuffer)
|
|
|
|
// default generalized coordinates
|
|
mjtNum* qpos0; // qpos values at default pose (nq x 1)
|
|
mjtNum* qpos_spring; // reference pose for springs (nq x 1)
|
|
|
|
// bodies
|
|
int* body_parentid; // id of body's parent (nbody x 1)
|
|
int* body_rootid; // ancestor that is direct child of world (nbody x 1)
|
|
int* body_weldid; // top ancestor with no dofs to this body (nbody x 1)
|
|
int* body_mocapid; // id of mocap data; -1: none (nbody x 1)
|
|
int* body_jntnum; // number of joints for this body (nbody x 1)
|
|
int* body_jntadr; // start addr of joints; -1: no joints (nbody x 1)
|
|
int* body_dofnum; // number of motion degrees of freedom (nbody x 1)
|
|
int* body_dofadr; // start addr of dofs; -1: no dofs (nbody x 1)
|
|
int* body_treeid; // id of body's kinematic tree; -1: static (nbody x 1)
|
|
int* body_geomnum; // number of geoms (nbody x 1)
|
|
int* body_geomadr; // start addr of geoms; -1: no geoms (nbody x 1)
|
|
mjtByte* body_simple; // 1: diag M; 2: diag M, sliders only (nbody x 1)
|
|
mjtByte* body_sameframe; // same frame as inertia (mjtSameframe) (nbody x 1)
|
|
mjtNum* body_pos; // position offset rel. to parent body (nbody x 3)
|
|
mjtNum* body_quat; // orientation offset rel. to parent body (nbody x 4)
|
|
mjtNum* body_ipos; // local position of center of mass (nbody x 3)
|
|
mjtNum* body_iquat; // local orientation of inertia ellipsoid (nbody x 4)
|
|
mjtNum* body_mass; // mass (nbody x 1)
|
|
mjtNum* body_subtreemass; // mass of subtree starting at this body (nbody x 1)
|
|
mjtNum* body_inertia; // diagonal inertia in ipos/iquat frame (nbody x 3)
|
|
mjtNum* body_invweight0; // mean inv inert in qpos0 (trn, rot) (nbody x 2)
|
|
mjtNum* body_gravcomp; // antigravity force, units of body weight (nbody x 1)
|
|
mjtNum* body_margin; // MAX over all geom margins (nbody x 1)
|
|
mjtNum* body_user; // user data (nbody x nuser_body)
|
|
int* body_plugin; // plugin instance id; -1: not in use (nbody x 1)
|
|
int* body_contype; // OR over all geom contypes (nbody x 1)
|
|
int* body_conaffinity; // OR over all geom conaffinities (nbody x 1)
|
|
int* body_bvhadr; // address of bvh root (nbody x 1)
|
|
int* body_bvhnum; // number of bounding volumes (nbody x 1)
|
|
|
|
// bounding volume hierarchy
|
|
int* bvh_depth; // depth in the bounding volume hierarchy (nbvh x 1)
|
|
int* bvh_child; // left and right children in tree (nbvh x 2)
|
|
int* bvh_nodeid; // geom or elem id of node; -1: non-leaf (nbvh x 1)
|
|
mjtNum* bvh_aabb; // local bounding box (center, size) (nbvhstatic x 6)
|
|
|
|
// octree spatial partitioning
|
|
int* oct_depth; // depth in the octree (noct x 1)
|
|
int* oct_child; // children of octree node (noct x 8)
|
|
mjtNum* oct_aabb; // octree node bounding box (center, size) (noct x 6)
|
|
mjtNum* oct_coeff; // octree interpolation coefficients (noct x 8)
|
|
|
|
// joints
|
|
int* jnt_type; // type of joint (mjtJoint) (njnt x 1)
|
|
int* jnt_qposadr; // start addr in 'qpos' for joint's data (njnt x 1)
|
|
int* jnt_dofadr; // start addr in 'qvel' for joint's data (njnt x 1)
|
|
int* jnt_bodyid; // id of joint's body (njnt x 1)
|
|
int* jnt_group; // group for visibility (njnt x 1)
|
|
mjtByte* jnt_limited; // does joint have limits (njnt x 1)
|
|
mjtByte* jnt_actfrclimited; // does joint have actuator force limits (njnt x 1)
|
|
mjtByte* jnt_actgravcomp; // is gravcomp force applied via actuators (njnt x 1)
|
|
mjtNum* jnt_solref; // constraint solver reference: limit (njnt x mjNREF)
|
|
mjtNum* jnt_solimp; // constraint solver impedance: limit (njnt x mjNIMP)
|
|
mjtNum* jnt_pos; // local anchor position (njnt x 3)
|
|
mjtNum* jnt_axis; // local joint axis (njnt x 3)
|
|
mjtNum* jnt_stiffness; // stiffness coefficient (njnt x 1)
|
|
mjtNum* jnt_range; // joint limits (njnt x 2)
|
|
mjtNum* jnt_actfrcrange; // range of total actuator force (njnt x 2)
|
|
mjtNum* jnt_margin; // min distance for limit detection (njnt x 1)
|
|
mjtNum* jnt_user; // user data (njnt x nuser_jnt)
|
|
|
|
// dofs
|
|
int* dof_bodyid; // id of dof's body (nv x 1)
|
|
int* dof_jntid; // id of dof's joint (nv x 1)
|
|
int* dof_parentid; // id of dof's parent; -1: none (nv x 1)
|
|
int* dof_treeid; // id of dof's kinematic tree (nv x 1)
|
|
int* dof_Madr; // dof address in M-diagonal (nv x 1)
|
|
int* dof_simplenum; // number of consecutive simple dofs (nv x 1)
|
|
mjtNum* dof_solref; // constraint solver reference:frictionloss (nv x mjNREF)
|
|
mjtNum* dof_solimp; // constraint solver impedance:frictionloss (nv x mjNIMP)
|
|
mjtNum* dof_frictionloss; // dof friction loss (nv x 1)
|
|
mjtNum* dof_armature; // dof armature inertia/mass (nv x 1)
|
|
mjtNum* dof_damping; // damping coefficient (nv x 1)
|
|
mjtNum* dof_invweight0; // diag. inverse inertia in qpos0 (nv x 1)
|
|
mjtNum* dof_M0; // diag. inertia in qpos0 (nv x 1)
|
|
mjtNum* dof_length; // linear: 1; angular: approx. length scale (nv x 1)
|
|
|
|
// trees
|
|
int* tree_bodyadr; // start addr of bodies (ntree x 1)
|
|
int* tree_bodynum; // number of bodies in tree (ntree x 1)
|
|
int* tree_dofadr; // start addr of dofs (ntree x 1)
|
|
int* tree_dofnum; // number of dofs in tree (ntree x 1)
|
|
int* tree_sleep_policy; // sleep policy (mjtSleepPolicy) (ntree x 1)
|
|
|
|
// geoms
|
|
int* geom_type; // geometric type (mjtGeom) (ngeom x 1)
|
|
int* geom_contype; // geom contact type (ngeom x 1)
|
|
int* geom_conaffinity; // geom contact affinity (ngeom x 1)
|
|
int* geom_condim; // contact dimensionality (1, 3, 4, 6) (ngeom x 1)
|
|
int* geom_bodyid; // id of geom's body (ngeom x 1)
|
|
int* geom_dataid; // id of geom's mesh/hfield; -1: none (ngeom x 1)
|
|
int* geom_matid; // material id for rendering; -1: none (ngeom x 1)
|
|
int* geom_group; // group for visibility (ngeom x 1)
|
|
int* geom_priority; // geom contact priority (ngeom x 1)
|
|
int* geom_plugin; // plugin instance id; -1: not in use (ngeom x 1)
|
|
mjtByte* geom_sameframe; // same frame as body (mjtSameframe) (ngeom x 1)
|
|
mjtNum* geom_solmix; // mixing coef for solref/imp in geom pair (ngeom x 1)
|
|
mjtNum* geom_solref; // constraint solver reference: contact (ngeom x mjNREF)
|
|
mjtNum* geom_solimp; // constraint solver impedance: contact (ngeom x mjNIMP)
|
|
mjtNum* geom_size; // geom-specific size parameters (ngeom x 3)
|
|
mjtNum* geom_aabb; // bounding box, (center, size) (ngeom x 6)
|
|
mjtNum* geom_rbound; // radius of bounding sphere (ngeom x 1)
|
|
mjtNum* geom_pos; // local position offset rel. to body (ngeom x 3)
|
|
mjtNum* geom_quat; // local orientation offset rel. to body (ngeom x 4)
|
|
mjtNum* geom_friction; // friction for (slide, spin, roll) (ngeom x 3)
|
|
mjtNum* geom_margin; // detect contact if dist<margin (ngeom x 1)
|
|
mjtNum* geom_gap; // include in solver if dist<margin-gap (ngeom x 1)
|
|
mjtNum* geom_fluid; // fluid interaction parameters (ngeom x mjNFLUID)
|
|
mjtNum* geom_user; // user data (ngeom x nuser_geom)
|
|
float* geom_rgba; // rgba when material is omitted (ngeom x 4)
|
|
|
|
// sites
|
|
int* site_type; // geom type for rendering (mjtGeom) (nsite x 1)
|
|
int* site_bodyid; // id of site's body (nsite x 1)
|
|
int* site_matid; // material id for rendering; -1: none (nsite x 1)
|
|
int* site_group; // group for visibility (nsite x 1)
|
|
mjtByte* site_sameframe; // same frame as body (mjtSameframe) (nsite x 1)
|
|
mjtNum* site_size; // geom size for rendering (nsite x 3)
|
|
mjtNum* site_pos; // local position offset rel. to body (nsite x 3)
|
|
mjtNum* site_quat; // local orientation offset rel. to body (nsite x 4)
|
|
mjtNum* site_user; // user data (nsite x nuser_site)
|
|
float* site_rgba; // rgba when material is omitted (nsite x 4)
|
|
|
|
// cameras
|
|
int* cam_mode; // camera tracking mode (mjtCamLight) (ncam x 1)
|
|
int* cam_bodyid; // id of camera's body (ncam x 1)
|
|
int* cam_targetbodyid; // id of targeted body; -1: none (ncam x 1)
|
|
mjtNum* cam_pos; // position rel. to body frame (ncam x 3)
|
|
mjtNum* cam_quat; // orientation rel. to body frame (ncam x 4)
|
|
mjtNum* cam_poscom0; // global position rel. to sub-com in qpos0 (ncam x 3)
|
|
mjtNum* cam_pos0; // global position rel. to body in qpos0 (ncam x 3)
|
|
mjtNum* cam_mat0; // global orientation in qpos0 (ncam x 9)
|
|
int* cam_projection; // projection type (mjtProjection) (ncam x 1)
|
|
mjtNum* cam_fovy; // y field-of-view (ortho ? len : deg) (ncam x 1)
|
|
mjtNum* cam_ipd; // inter-pupilary distance (ncam x 1)
|
|
int* cam_resolution; // resolution: pixels [width, height] (ncam x 2)
|
|
int* cam_output; // output types (mjtCamOut bit flags) (ncam x 1)
|
|
float* cam_sensorsize; // sensor size: length [width, height] (ncam x 2)
|
|
float* cam_intrinsic; // [focal length; principal point] (ncam x 4)
|
|
mjtNum* cam_user; // user data (ncam x nuser_cam)
|
|
|
|
// lights
|
|
int* light_mode; // light tracking mode (mjtCamLight) (nlight x 1)
|
|
int* light_bodyid; // id of light's body (nlight x 1)
|
|
int* light_targetbodyid; // id of targeted body; -1: none (nlight x 1)
|
|
int* light_type; // spot, directional, etc. (mjtLightType) (nlight x 1)
|
|
int* light_texid; // texture id for image lights (nlight x 1)
|
|
mjtByte* light_castshadow; // does light cast shadows (nlight x 1)
|
|
float* light_bulbradius; // light radius for soft shadows (nlight x 1)
|
|
float* light_intensity; // intensity, in candela (nlight x 1)
|
|
float* light_range; // range of effectiveness (nlight x 1)
|
|
mjtByte* light_active; // is light on (nlight x 1)
|
|
mjtNum* light_pos; // position rel. to body frame (nlight x 3)
|
|
mjtNum* light_dir; // direction rel. to body frame (nlight x 3)
|
|
mjtNum* light_poscom0; // global position rel. to sub-com in qpos0 (nlight x 3)
|
|
mjtNum* light_pos0; // global position rel. to body in qpos0 (nlight x 3)
|
|
mjtNum* light_dir0; // global direction in qpos0 (nlight x 3)
|
|
float* light_attenuation; // OpenGL attenuation (quadratic model) (nlight x 3)
|
|
float* light_cutoff; // OpenGL cutoff (nlight x 1)
|
|
float* light_exponent; // OpenGL exponent (nlight x 1)
|
|
float* light_ambient; // ambient rgb (alpha=1) (nlight x 3)
|
|
float* light_diffuse; // diffuse rgb (alpha=1) (nlight x 3)
|
|
float* light_specular; // specular rgb (alpha=1) (nlight x 3)
|
|
|
|
// flexes: contact properties
|
|
int* flex_contype; // flex contact type (nflex x 1)
|
|
int* flex_conaffinity; // flex contact affinity (nflex x 1)
|
|
int* flex_condim; // contact dimensionality (1, 3, 4, 6) (nflex x 1)
|
|
int* flex_priority; // flex contact priority (nflex x 1)
|
|
mjtNum* flex_solmix; // mix coef for solref/imp in contact pair (nflex x 1)
|
|
mjtNum* flex_solref; // constraint solver reference: contact (nflex x mjNREF)
|
|
mjtNum* flex_solimp; // constraint solver impedance: contact (nflex x mjNIMP)
|
|
mjtNum* flex_friction; // friction for (slide, spin, roll) (nflex x 3)
|
|
mjtNum* flex_margin; // detect contact if dist<margin (nflex x 1)
|
|
mjtNum* flex_gap; // include in solver if dist<margin-gap (nflex x 1)
|
|
mjtByte* flex_internal; // internal flex collision enabled (nflex x 1)
|
|
int* flex_selfcollide; // self collision mode (mjtFlexSelf) (nflex x 1)
|
|
int* flex_activelayers; // number of active element layers, 3D only (nflex x 1)
|
|
int* flex_passive; // passive collisions enabled (nflex x 1)
|
|
|
|
// flexes: other properties
|
|
int* flex_dim; // 1: lines, 2: triangles, 3: tetrahedra (nflex x 1)
|
|
int* flex_matid; // material id for rendering (nflex x 1)
|
|
int* flex_group; // group for visibility (nflex x 1)
|
|
int* flex_interp; // interpolation (0: vertex, 1: nodes) (nflex x 1)
|
|
int* flex_nodeadr; // first node address (nflex x 1)
|
|
int* flex_nodenum; // number of nodes (nflex x 1)
|
|
int* flex_vertadr; // first vertex address (nflex x 1)
|
|
int* flex_vertnum; // number of vertices (nflex x 1)
|
|
int* flex_edgeadr; // first edge address (nflex x 1)
|
|
int* flex_edgenum; // number of edges (nflex x 1)
|
|
int* flex_elemadr; // first element address (nflex x 1)
|
|
int* flex_elemnum; // number of elements (nflex x 1)
|
|
int* flex_elemdataadr; // first element vertex id address (nflex x 1)
|
|
int* flex_elemedgeadr; // first element edge id address (nflex x 1)
|
|
int* flex_shellnum; // number of shells (nflex x 1)
|
|
int* flex_shelldataadr; // first shell data address (nflex x 1)
|
|
int* flex_evpairadr; // first evpair address (nflex x 1)
|
|
int* flex_evpairnum; // number of evpairs (nflex x 1)
|
|
int* flex_texcoordadr; // address in flex_texcoord; -1: none (nflex x 1)
|
|
int* flex_nodebodyid; // node body ids (nflexnode x 1)
|
|
int* flex_vertbodyid; // vertex body ids (nflexvert x 1)
|
|
int* flex_vertedgeadr; // first edge address (nflexvert x 1)
|
|
int* flex_vertedgenum; // number of edges (nflexvert x 1)
|
|
int* flex_vertedge; // edge indices (nflexedge x 2)
|
|
int* flex_edge; // edge vertex ids (2 per edge) (nflexedge x 2)
|
|
int* flex_edgeflap; // adjacent vertex ids (dim=2 only) (nflexedge x 2)
|
|
int* flex_elem; // element vertex ids (dim+1 per elem) (nflexelemdata x 1)
|
|
int* flex_elemtexcoord; // element texture coordinates (dim+1) (nflexelemdata x 1)
|
|
int* flex_elemedge; // element edge ids (nflexelemedge x 1)
|
|
int* flex_elemlayer; // element distance from surface, 3D only (nflexelem x 1)
|
|
int* flex_shell; // shell fragment vertex ids (dim per frag) (nflexshelldata x 1)
|
|
int* flex_evpair; // (element, vertex) collision pairs (nflexevpair x 2)
|
|
mjtNum* flex_vert; // vertex positions in local body frames (nflexvert x 3)
|
|
mjtNum* flex_vert0; // vertex positions in qpos0 on [0, 1]^d (nflexvert x 3)
|
|
mjtNum* flex_vertmetric; // inverse of reference shape matrix (nflexvert x 4)
|
|
mjtNum* flex_node; // node positions in local body frames (nflexnode x 3)
|
|
mjtNum* flex_node0; // Cartesian node positions in qpos0 (nflexnode x 3)
|
|
mjtNum* flexedge_length0; // edge lengths in qpos0 (nflexedge x 1)
|
|
mjtNum* flexedge_invweight0; // edge inv. weight in qpos0 (nflexedge x 1)
|
|
mjtNum* flex_radius; // radius around primitive element (nflex x 1)
|
|
mjtNum* flex_size; // vertex bounding box half sizes in qpos0 (nflex x 3)
|
|
mjtNum* flex_stiffness; // finite element stiffness matrix (nflexelem x 21)
|
|
mjtNum* flex_bending; // bending stiffness (nflexedge x 17)
|
|
mjtNum* flex_damping; // Rayleigh's damping coefficient (nflex x 1)
|
|
mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
|
|
mjtNum* flex_edgedamping; // edge damping (nflex x 1)
|
|
int* flex_edgeequality; // 0:none, 1:edges, 2:vertices, 3:strain (nflex x 1)
|
|
mjtByte* flex_rigid; // are all vertices in the same body (nflex x 1)
|
|
mjtByte* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
|
|
mjtByte* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
|
|
mjtByte* flex_flatskin; // render flex skin with flat shading (nflex x 1)
|
|
int* flex_bvhadr; // address of bvh root; -1: no bvh (nflex x 1)
|
|
int* flex_bvhnum; // number of bounding volumes (nflex x 1)
|
|
int* flexedge_J_rownnz; // number of non-zeros in Jacobian row (nflexedge x 1)
|
|
int* flexedge_J_rowadr; // row start address in colind array (nflexedge x 1)
|
|
int* flexedge_J_colind; // column indices in sparse Jacobian (nJfe x 1)
|
|
int* flexvert_J_rownnz; // number of non-zeros in Jacobian row (nflexvert x 2)
|
|
int* flexvert_J_rowadr; // row start address in colind array (nflexvert x 2)
|
|
int* flexvert_J_colind; // column indices in sparse Jacobian (nJfv x 2)
|
|
float* flex_rgba; // rgba when material is omitted (nflex x 4)
|
|
float* flex_texcoord; // vertex texture coordinates (nflextexcoord x 2)
|
|
|
|
// meshes
|
|
int* mesh_vertadr; // first vertex address (nmesh x 1)
|
|
int* mesh_vertnum; // number of vertices (nmesh x 1)
|
|
int* mesh_faceadr; // first face address (nmesh x 1)
|
|
int* mesh_facenum; // number of faces (nmesh x 1)
|
|
int* mesh_bvhadr; // address of bvh root (nmesh x 1)
|
|
int* mesh_bvhnum; // number of bvh (nmesh x 1)
|
|
int* mesh_octadr; // address of octree root (nmesh x 1)
|
|
int* mesh_octnum; // number of octree nodes (nmesh x 1)
|
|
int* mesh_normaladr; // first normal address (nmesh x 1)
|
|
int* mesh_normalnum; // number of normals (nmesh x 1)
|
|
int* mesh_texcoordadr; // texcoord data address; -1: no texcoord (nmesh x 1)
|
|
int* mesh_texcoordnum; // number of texcoord (nmesh x 1)
|
|
int* mesh_graphadr; // graph data address; -1: no graph (nmesh x 1)
|
|
float* mesh_vert; // vertex positions for all meshes (nmeshvert x 3)
|
|
float* mesh_normal; // normals for all meshes (nmeshnormal x 3)
|
|
float* mesh_texcoord; // vertex texcoords for all meshes (nmeshtexcoord x 2)
|
|
int* mesh_face; // vertex face data (nmeshface x 3)
|
|
int* mesh_facenormal; // normal face data (nmeshface x 3)
|
|
int* mesh_facetexcoord; // texture face data (nmeshface x 3)
|
|
int* mesh_graph; // convex graph data (nmeshgraph x 1)
|
|
mjtNum* mesh_scale; // scaling applied to asset vertices (nmesh x 3)
|
|
mjtNum* mesh_pos; // translation applied to asset vertices (nmesh x 3)
|
|
mjtNum* mesh_quat; // rotation applied to asset vertices (nmesh x 4)
|
|
int* mesh_pathadr; // address of asset path for mesh; -1: none (nmesh x 1)
|
|
int* mesh_polynum; // number of polygons per mesh (nmesh x 1)
|
|
int* mesh_polyadr; // first polygon address per mesh (nmesh x 1)
|
|
mjtNum* mesh_polynormal; // all polygon normals (nmeshpoly x 3)
|
|
int* mesh_polyvertadr; // polygon vertex start address (nmeshpoly x 1)
|
|
int* mesh_polyvertnum; // number of vertices per polygon (nmeshpoly x 1)
|
|
int* mesh_polyvert; // all polygon vertices (nmeshpolyvert x 1)
|
|
int* mesh_polymapadr; // first polygon address per vertex (nmeshvert x 1)
|
|
int* mesh_polymapnum; // number of polygons per vertex (nmeshvert x 1)
|
|
int* mesh_polymap; // vertex to polygon map (nmeshpolymap x 1)
|
|
|
|
// skins
|
|
int* skin_matid; // skin material id; -1: none (nskin x 1)
|
|
int* skin_group; // group for visibility (nskin x 1)
|
|
float* skin_rgba; // skin rgba (nskin x 4)
|
|
float* skin_inflate; // inflate skin in normal direction (nskin x 1)
|
|
int* skin_vertadr; // first vertex address (nskin x 1)
|
|
int* skin_vertnum; // number of vertices (nskin x 1)
|
|
int* skin_texcoordadr; // texcoord data address; -1: no texcoord (nskin x 1)
|
|
int* skin_faceadr; // first face address (nskin x 1)
|
|
int* skin_facenum; // number of faces (nskin x 1)
|
|
int* skin_boneadr; // first bone in skin (nskin x 1)
|
|
int* skin_bonenum; // number of bones in skin (nskin x 1)
|
|
float* skin_vert; // vertex positions for all skin meshes (nskinvert x 3)
|
|
float* skin_texcoord; // vertex texcoords for all skin meshes (nskintexvert x 2)
|
|
int* skin_face; // triangle faces for all skin meshes (nskinface x 3)
|
|
int* skin_bonevertadr; // first vertex in each bone (nskinbone x 1)
|
|
int* skin_bonevertnum; // number of vertices in each bone (nskinbone x 1)
|
|
float* skin_bonebindpos; // bind pos of each bone (nskinbone x 3)
|
|
float* skin_bonebindquat; // bind quat of each bone (nskinbone x 4)
|
|
int* skin_bonebodyid; // body id of each bone (nskinbone x 1)
|
|
int* skin_bonevertid; // mesh ids of vertices in each bone (nskinbonevert x 1)
|
|
float* skin_bonevertweight; // weights of vertices in each bone (nskinbonevert x 1)
|
|
int* skin_pathadr; // address of asset path for skin; -1: none (nskin x 1)
|
|
|
|
// height fields
|
|
mjtNum* hfield_size; // (x, y, z_top, z_bottom) (nhfield x 4)
|
|
int* hfield_nrow; // number of rows in grid (nhfield x 1)
|
|
int* hfield_ncol; // number of columns in grid (nhfield x 1)
|
|
int* hfield_adr; // address in hfield_data (nhfield x 1)
|
|
float* hfield_data; // elevation data (nhfielddata x 1)
|
|
int* hfield_pathadr; // address of hfield asset path; -1: none (nhfield x 1)
|
|
|
|
// textures
|
|
int* tex_type; // texture type (mjtTexture) (ntex x 1)
|
|
int* tex_colorspace; // texture colorspace (mjtColorSpace) (ntex x 1)
|
|
int* tex_height; // number of rows in texture image (ntex x 1)
|
|
int* tex_width; // number of columns in texture image (ntex x 1)
|
|
int* tex_nchannel; // number of channels in texture image (ntex x 1)
|
|
mjtSize* tex_adr; // start address in tex_data (ntex x 1)
|
|
mjtByte* tex_data; // pixel values (ntexdata x 1)
|
|
int* tex_pathadr; // address of texture asset path; -1: none (ntex x 1)
|
|
|
|
// materials
|
|
int* mat_texid; // indices of textures; -1: none (nmat x mjNTEXROLE)
|
|
mjtByte* mat_texuniform; // make texture cube uniform (nmat x 1)
|
|
float* mat_texrepeat; // texture repetition for 2d mapping (nmat x 2)
|
|
float* mat_emission; // emission (x rgb) (nmat x 1)
|
|
float* mat_specular; // specular (x white) (nmat x 1)
|
|
float* mat_shininess; // shininess coef (nmat x 1)
|
|
float* mat_reflectance; // reflectance (0: disable) (nmat x 1)
|
|
float* mat_metallic; // metallic coef (nmat x 1)
|
|
float* mat_roughness; // roughness coef (nmat x 1)
|
|
float* mat_rgba; // rgba (nmat x 4)
|
|
|
|
// predefined geom pairs for collision detection; has precedence over exclude
|
|
int* pair_dim; // contact dimensionality (npair x 1)
|
|
int* pair_geom1; // id of geom1 (npair x 1)
|
|
int* pair_geom2; // id of geom2 (npair x 1)
|
|
int* pair_signature; // body1 << 16 + body2 (npair x 1)
|
|
mjtNum* pair_solref; // solver reference: contact normal (npair x mjNREF)
|
|
mjtNum* pair_solreffriction; // solver reference: contact friction (npair x mjNREF)
|
|
mjtNum* pair_solimp; // solver impedance: contact (npair x mjNIMP)
|
|
mjtNum* pair_margin; // detect contact if dist<margin (npair x 1)
|
|
mjtNum* pair_gap; // include in solver if dist<margin-gap (npair x 1)
|
|
mjtNum* pair_friction; // tangent1, 2, spin, roll1, 2 (npair x 5)
|
|
|
|
// excluded body pairs for collision detection
|
|
int* exclude_signature; // body1 << 16 + body2 (nexclude x 1)
|
|
|
|
// equality constraints
|
|
int* eq_type; // constraint type (mjtEq) (neq x 1)
|
|
int* eq_obj1id; // id of object 1 (neq x 1)
|
|
int* eq_obj2id; // id of object 2 (neq x 1)
|
|
int* eq_objtype; // type of both objects (mjtObj) (neq x 1)
|
|
mjtByte* eq_active0; // initial enable/disable constraint state (neq x 1)
|
|
mjtNum* eq_solref; // constraint solver reference (neq x mjNREF)
|
|
mjtNum* eq_solimp; // constraint solver impedance (neq x mjNIMP)
|
|
mjtNum* eq_data; // numeric data for constraint (neq x mjNEQDATA)
|
|
|
|
// tendons
|
|
int* tendon_adr; // address of first object in tendon's path (ntendon x 1)
|
|
int* tendon_num; // number of objects in tendon's path (ntendon x 1)
|
|
int* tendon_matid; // material id for rendering (ntendon x 1)
|
|
int* tendon_group; // group for visibility (ntendon x 1)
|
|
int* tendon_treenum; // number of trees along tendon's path (ntendon x 1)
|
|
int* tendon_treeid; // first two trees along tendon's path (ntendon x 2)
|
|
int* ten_J_rownnz; // number of non-zeros in Jacobian row (ntendon x 1)
|
|
int* ten_J_rowadr; // row start address in colind array (ntendon x 1)
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int* ten_J_colind; // column indices in sparse Jacobian (nJten x 1)
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mjtByte* tendon_limited; // does tendon have length limits (ntendon x 1)
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mjtByte* tendon_actfrclimited; // does tendon have actuator force limits (ntendon x 1)
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mjtNum* tendon_width; // width for rendering (ntendon x 1)
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mjtNum* tendon_solref_lim; // constraint solver reference: limit (ntendon x mjNREF)
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mjtNum* tendon_solimp_lim; // constraint solver impedance: limit (ntendon x mjNIMP)
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mjtNum* tendon_solref_fri; // constraint solver reference: friction (ntendon x mjNREF)
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mjtNum* tendon_solimp_fri; // constraint solver impedance: friction (ntendon x mjNIMP)
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mjtNum* tendon_range; // tendon length limits (ntendon x 2)
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mjtNum* tendon_actfrcrange; // range of total actuator force (ntendon x 2)
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mjtNum* tendon_margin; // min distance for limit detection (ntendon x 1)
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mjtNum* tendon_stiffness; // stiffness coefficient (ntendon x 1)
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mjtNum* tendon_damping; // damping coefficient (ntendon x 1)
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mjtNum* tendon_armature; // inertia associated with tendon velocity (ntendon x 1)
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mjtNum* tendon_frictionloss; // loss due to friction (ntendon x 1)
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mjtNum* tendon_lengthspring; // spring resting length range (ntendon x 2)
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mjtNum* tendon_length0; // tendon length in qpos0 (ntendon x 1)
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mjtNum* tendon_invweight0; // inv. weight in qpos0 (ntendon x 1)
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mjtNum* tendon_user; // user data (ntendon x nuser_tendon)
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float* tendon_rgba; // rgba when material is omitted (ntendon x 4)
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// list of all wrap objects in tendon paths
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int* wrap_type; // wrap object type (mjtWrap) (nwrap x 1)
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int* wrap_objid; // object id: geom, site, joint (nwrap x 1)
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mjtNum* wrap_prm; // divisor, joint coef, or site id (nwrap x 1)
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// actuators
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int* actuator_trntype; // transmission type (mjtTrn) (nu x 1)
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int* actuator_dyntype; // dynamics type (mjtDyn) (nu x 1)
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int* actuator_gaintype; // gain type (mjtGain) (nu x 1)
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int* actuator_biastype; // bias type (mjtBias) (nu x 1)
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int* actuator_trnid; // transmission id: joint, tendon, site (nu x 2)
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int* actuator_actadr; // first activation address; -1: stateless (nu x 1)
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int* actuator_actnum; // number of activation variables (nu x 1)
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int* actuator_group; // group for visibility (nu x 1)
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int* actuator_history; // history buffer: [nsample, interp] (nu x 2)
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int* actuator_historyadr; // address in history buffer; -1: none (nu x 1)
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mjtNum* actuator_delay; // delay time in seconds; 0: no delay (nu x 1)
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mjtByte* actuator_ctrllimited; // is control limited (nu x 1)
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mjtByte* actuator_forcelimited;// is force limited (nu x 1)
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mjtByte* actuator_actlimited; // is activation limited (nu x 1)
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mjtNum* actuator_dynprm; // dynamics parameters (nu x mjNDYN)
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mjtNum* actuator_gainprm; // gain parameters (nu x mjNGAIN)
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mjtNum* actuator_biasprm; // bias parameters (nu x mjNBIAS)
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mjtByte* actuator_actearly; // step activation before force (nu x 1)
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mjtNum* actuator_ctrlrange; // range of controls (nu x 2)
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mjtNum* actuator_forcerange; // range of forces (nu x 2)
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mjtNum* actuator_actrange; // range of activations (nu x 2)
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mjtNum* actuator_gear; // scale length and transmitted force (nu x 6)
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mjtNum* actuator_cranklength; // crank length for slider-crank (nu x 1)
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mjtNum* actuator_acc0; // acceleration from unit force in qpos0 (nu x 1)
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mjtNum* actuator_length0; // actuator length in qpos0 (nu x 1)
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mjtNum* actuator_lengthrange; // feasible actuator length range (nu x 2)
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mjtNum* actuator_user; // user data (nu x nuser_actuator)
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int* actuator_plugin; // plugin instance id; -1: not a plugin (nu x 1)
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// sensors
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int* sensor_type; // sensor type (mjtSensor) (nsensor x 1)
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int* sensor_datatype; // numeric data type (mjtDataType) (nsensor x 1)
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int* sensor_needstage; // required compute stage (mjtStage) (nsensor x 1)
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int* sensor_objtype; // type of sensorized object (mjtObj) (nsensor x 1)
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int* sensor_objid; // id of sensorized object (nsensor x 1)
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int* sensor_reftype; // type of reference frame (mjtObj) (nsensor x 1)
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int* sensor_refid; // id of reference frame; -1: global frame (nsensor x 1)
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int* sensor_intprm; // sensor parameters (nsensor x mjNSENS)
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int* sensor_dim; // number of scalar outputs (nsensor x 1)
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int* sensor_adr; // address in sensor array (nsensor x 1)
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mjtNum* sensor_cutoff; // cutoff for real and positive; 0: ignore (nsensor x 1)
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mjtNum* sensor_noise; // noise standard deviation (nsensor x 1)
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int* sensor_history; // history buffer: [nsample, interp] (nsensor x 2)
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int* sensor_historyadr; // address in history buffer; -1: none (nsensor x 1)
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mjtNum* sensor_delay; // delay time in seconds; 0: no delay (nsensor x 1)
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mjtNum* sensor_interval; // interval: [period, phase] in seconds (nsensor x 2)
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mjtNum* sensor_user; // user data (nsensor x nuser_sensor)
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int* sensor_plugin; // plugin instance id; -1: not a plugin (nsensor x 1)
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// plugin instances
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int* plugin; // globally registered plugin slot number (nplugin x 1)
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int* plugin_stateadr; // address in the plugin state array (nplugin x 1)
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int* plugin_statenum; // number of states in the plugin instance (nplugin x 1)
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char* plugin_attr; // config attributes of plugin instances (npluginattr x 1)
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int* plugin_attradr; // address to each instance's config attrib (nplugin x 1)
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// custom numeric fields
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int* numeric_adr; // address of field in numeric_data (nnumeric x 1)
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int* numeric_size; // size of numeric field (nnumeric x 1)
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mjtNum* numeric_data; // array of all numeric fields (nnumericdata x 1)
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// custom text fields
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int* text_adr; // address of text in text_data (ntext x 1)
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int* text_size; // size of text field (strlen+1) (ntext x 1)
|
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char* text_data; // array of all text fields (0-terminated) (ntextdata x 1)
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// custom tuple fields
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int* tuple_adr; // address of text in text_data (ntuple x 1)
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int* tuple_size; // number of objects in tuple (ntuple x 1)
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int* tuple_objtype; // array of object types in all tuples (ntupledata x 1)
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int* tuple_objid; // array of object ids in all tuples (ntupledata x 1)
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mjtNum* tuple_objprm; // array of object params in all tuples (ntupledata x 1)
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// keyframes
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mjtNum* key_time; // key time (nkey x 1)
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mjtNum* key_qpos; // key position (nkey x nq)
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mjtNum* key_qvel; // key velocity (nkey x nv)
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mjtNum* key_act; // key activation (nkey x na)
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mjtNum* key_mpos; // key mocap position (nkey x nmocap*3)
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mjtNum* key_mquat; // key mocap quaternion (nkey x nmocap*4)
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mjtNum* key_ctrl; // key control (nkey x nu)
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// names
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int* name_bodyadr; // body name pointers (nbody x 1)
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int* name_jntadr; // joint name pointers (njnt x 1)
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int* name_geomadr; // geom name pointers (ngeom x 1)
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|
int* name_siteadr; // site name pointers (nsite x 1)
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|
int* name_camadr; // camera name pointers (ncam x 1)
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|
int* name_lightadr; // light name pointers (nlight x 1)
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int* name_flexadr; // flex name pointers (nflex x 1)
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int* name_meshadr; // mesh name pointers (nmesh x 1)
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|
int* name_skinadr; // skin name pointers (nskin x 1)
|
|
int* name_hfieldadr; // hfield name pointers (nhfield x 1)
|
|
int* name_texadr; // texture name pointers (ntex x 1)
|
|
int* name_matadr; // material name pointers (nmat x 1)
|
|
int* name_pairadr; // geom pair name pointers (npair x 1)
|
|
int* name_excludeadr; // exclude name pointers (nexclude x 1)
|
|
int* name_eqadr; // equality constraint name pointers (neq x 1)
|
|
int* name_tendonadr; // tendon name pointers (ntendon x 1)
|
|
int* name_actuatoradr; // actuator name pointers (nu x 1)
|
|
int* name_sensoradr; // sensor name pointers (nsensor x 1)
|
|
int* name_numericadr; // numeric name pointers (nnumeric x 1)
|
|
int* name_textadr; // text name pointers (ntext x 1)
|
|
int* name_tupleadr; // tuple name pointers (ntuple x 1)
|
|
int* name_keyadr; // keyframe name pointers (nkey x 1)
|
|
int* name_pluginadr; // plugin instance name pointers (nplugin x 1)
|
|
char* names; // names of all objects, 0-terminated (nnames x 1)
|
|
int* names_map; // internal hash map of names (nnames_map x 1)
|
|
|
|
// paths
|
|
char* paths; // paths to assets, 0-terminated (npaths x 1)
|
|
|
|
// sparse structures
|
|
int* B_rownnz; // body-dof: non-zeros in each row (nbody x 1)
|
|
int* B_rowadr; // body-dof: row addresses (nbody x 1)
|
|
int* B_colind; // body-dof: column indices (nB x 1)
|
|
int* M_rownnz; // reduced inertia: non-zeros in each row (nv x 1)
|
|
int* M_rowadr; // reduced inertia: row addresses (nv x 1)
|
|
int* M_colind; // reduced inertia: column indices (nC x 1)
|
|
int* mapM2M; // index mapping from qM to M (nC x 1)
|
|
int* D_rownnz; // full inertia: non-zeros in each row (nv x 1)
|
|
int* D_rowadr; // full inertia: row addresses (nv x 1)
|
|
int* D_diag; // full inertia: index of diagonal element (nv x 1)
|
|
int* D_colind; // full inertia: column indices (nD x 1)
|
|
int* mapM2D; // index mapping from M to D (nD x 1)
|
|
int* mapD2M; // index mapping from D to M (nC x 1)
|
|
|
|
// compilation signature
|
|
uint64_t signature; // also held by the mjSpec that compiled this model
|
|
};
|
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typedef struct mjModel_ mjModel;
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#endif // MUJOCO_MJMODEL_H_
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