Files
Mujoco_WASM/src/render/filament/mjrfilament.cc
T
Haroon Qureshi ba9a65031b Allow mesh data to be reuploaded without having to recreate the mesh.
Splits mjrfMeshData into config+data parts.

PiperOrigin-RevId: 952042545
Change-Id: I19a572a0f591fa0d33bbc2c32b974efc075310f4
2026-07-22 04:56:30 -07:00

346 lines
11 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <mujoco/mjrfilament.h>
#include <array>
#include <cstring>
#include <filament/Engine.h>
#include <math/mat3.h>
#include <math/vec3.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mujoco.h>
#include "render/filament/core/filament_context.h"
#include "render/filament/core/light.h"
#include "render/filament/core/mesh.h"
#include "render/filament/core/render_target.h"
#include "render/filament/core/renderable.h"
#include "render/filament/core/scene_view.h"
#include "render/filament/core/texture.h"
template <int N>
static void setf(float (&arr)[N], const std::array<float, N>& values) {
for (int i = 0; i < N; ++i) {
arr[i] = values[i];
}
}
static const char* BackendName(filament::Engine::Backend backend) {
switch (backend) {
case filament::Engine::Backend::OPENGL:
return "opengl";
case filament::Engine::Backend::VULKAN:
return "vulkan";
default:
return "unknown";
}
}
extern "C" {
void mjrf_defaultContextConfig(mjrfContextConfig* config) {
memset(config, 0, sizeof(mjrfContextConfig));
}
void mjrf_defaultTextureData(mjrfTextureData* data) {
memset(data, 0, sizeof(mjrfTextureData));
}
void mjrf_defaultTextureConfig(mjrfTextureConfig* config) {
memset(config, 0, sizeof(mjrfTextureConfig));
}
void mjrf_defaultMeshConfig(mjrfMeshConfig* config) {
memset(config, 0, sizeof(mjrfMeshConfig));
}
void mjrf_defaultMeshData(mjrfMeshData* data) {
memset(data, 0, sizeof(mjrfMeshData));
}
void mjrf_defaultSceneParams(mjrfSceneParams* params) {
memset(params, 0, sizeof(mjrfSceneParams));
}
void mjrf_defaultLightParams(mjrfLightParams* params) {
memset(params, 0, sizeof(mjrfLightParams));
params->type = mjLIGHT_POINT;
params->texture = nullptr;
params->color[0] = 0;
params->color[1] = 0;
params->color[2] = 0;
params->intensity = 0.0f;
params->cast_shadows = true;
params->range = 10.0f;
params->spot_cone_angle = 180.f;
params->bulb_radius = 0.0f;
params->shadow_map_size = 2048;
params->vsm_blur_width = 0.0f;
}
void mjrf_defaultMaterial(mjrfMaterial* material) {
memset(material, 0, sizeof(mjrfMaterial));
setf(material->color, {1.f, 1.f, 1.f, 1.f});
setf(material->uv_scale, {1, 1, 1});
material->sleep_state = mjS_STATIC;
material->island_id = -1;
material->emissive = -1.0f;
material->specular = -1.0f;
material->glossiness = -1.0f;
material->metallic = -1.0f;
material->roughness = -1.0f;
}
void mjrf_defaultRenderableParams(mjrfRenderableParams* params) {
memset(params, 0, sizeof(mjrfRenderableParams));
params->cast_shadows = true;
params->receive_shadows = true;
params->blend_order = 0;
}
void mjrf_defaultRenderTargetConfig(mjrfRenderTargetConfig* config) {
memset(config, 0, sizeof(mjrfRenderTargetConfig));
config->color_format = mjPIXEL_FORMAT_RGBA8;
config->depth_format = mjPIXEL_FORMAT_DEPTH32F;
}
void mjrf_defaultRenderRequest(mjrfRenderRequest* request) {
memset(request, 0, sizeof(mjrfRenderRequest));
request->enable_post_processing = true;
request->enable_reflections = true;
request->enable_shadows = true;
}
void mjrf_defaultReadPixelsRequest(mjrfReadPixelsRequest* request) {
memset(request, 0, sizeof(mjrfReadPixelsRequest));
}
void mjrf_defaultFrameStats(mjrfFrameStats* stats) {
memset(stats, 0, sizeof(mjrfFrameStats));
}
mjrfContext* mjrf_createContext(const mjrfContextConfig* config) {
return new mujoco::FilamentContext(config);
}
void mjrf_destroyContext(mjrfContext* ctx) {
delete mujoco::FilamentContext::downcast(ctx);
}
void mjrf_getRendererInfo(mjrfContext* ctx, mjrRendererInfo* info) {
memset(info, 0, sizeof(mjrRendererInfo));
info->renderer = "filament";
info->backend = ctx ? BackendName(mujoco::FilamentContext::downcast(ctx)->GetBackend()) : "";
}
mjrfTexture* mjrf_createTexture(mjrfContext* ctx,
const mjrfTextureConfig* config) {
return new mujoco::Texture(
mujoco::FilamentContext::downcast(ctx)->GetEngine(), *config);
}
void mjrf_destroyTexture(mjrfTexture* texture) {
delete mujoco::Texture::downcast(texture);
}
mjrfMesh* mjrf_createMesh(mjrfContext* ctx, const mjrfMeshConfig* config) {
return new mujoco::Mesh(mujoco::FilamentContext::downcast(ctx)->GetEngine(),
*config);
}
void mjrf_destroyMesh(mjrfMesh* mesh) { delete mujoco::Mesh::downcast(mesh); }
mjrfScene* mjrf_createScene(mjrfContext* ctx, const mjrfSceneParams* params) {
return new mujoco::SceneView(
mujoco::FilamentContext::downcast(ctx)->GetObjectManager(),
mujoco::FilamentContext::downcast(ctx)->GetMaterialManager(), *params);
}
void mjrf_destroyScene(mjrfScene* scene) {
delete mujoco::SceneView::downcast(scene);
}
mjrfLight* mjrf_createLight(mjrfContext* ctx, const mjrfLightParams* params) {
return new mujoco::Light(mujoco::FilamentContext::downcast(ctx)->GetEngine(),
*params);
}
void mjrf_destroyLight(mjrfLight* light) {
delete mujoco::Light::downcast(light);
}
mjrfRenderable* mjrf_createRenderable(mjrfContext* ctx,
const mjrfRenderableParams* params) {
return new mujoco::Renderable(
mujoco::FilamentContext::downcast(ctx)->GetEngine(), *params,
mujoco::FilamentContext::downcast(ctx)->GetMaterialManager());
}
void mjrf_destroyRenderable(mjrfRenderable* renderable) {
delete mujoco::Renderable::downcast(renderable);
}
mjrfRenderTarget* mjrf_createRenderTarget(
mjrfContext* ctx, const mjrfRenderTargetConfig* config) {
return new mujoco::RenderTarget(
mujoco::FilamentContext::downcast(ctx)->GetEngine(), *config);
}
void mjrf_destroyRenderTarget(mjrfRenderTarget* render_target) {
delete mujoco::RenderTarget::downcast(render_target);
}
void mjrf_setTextureData(mjrfTexture* texture, const mjrfTextureData* data) {
mujoco::Texture::downcast(texture)->Upload(*data);
}
void mjrf_setMeshData(mjrfMesh* mesh, const mjrfMeshData* data) {
mujoco::Mesh::downcast(mesh)->Upload(*data);
}
int mjrf_getTextureWidth(const mjrfTexture* texture) {
return mujoco::Texture::downcast(texture)->GetWidth();
}
int mjrf_getTextureHeight(const mjrfTexture* texture) {
return mujoco::Texture::downcast(texture)->GetHeight();
}
int mjrf_getTextureSamplerType(const mjrfTexture* texture) {
return mujoco::Texture::downcast(texture)->GetSamplerType();
}
void mjrf_setLightEnabled(mjrfLight* light, mjtBool enabled) {
if (enabled) {
mujoco::Light::downcast(light)->Enable();
} else {
mujoco::Light::downcast(light)->Disable();
}
}
void mjrf_setLightIntensity(mjrfLight* light, float intensity) {
mujoco::Light::downcast(light)->SetIntensity(intensity);
}
void mjrf_setLightColor(mjrfLight* light, const float color[3]) {
mujoco::Light::downcast(light)->SetColor({color[0], color[1], color[2]});
}
void mjrf_setLightTransform(mjrfLight* light, const float position[3],
const float direction[3]) {
mujoco::Light::downcast(light)->SetTransform(
{position[0], position[1], position[2]},
{direction[0], direction[1], direction[2]});
}
int mjrf_getLightType(const mjrfLight* light) {
return mujoco::Light::downcast(light)->GetType();
}
void mjrf_setRenderableMesh(mjrfRenderable* renderable, const mjrfMesh* mesh,
int elem_offset, int elem_count) {
mujoco::Renderable::downcast(renderable)
->SetMesh(mujoco::Mesh::downcast(mesh), elem_offset, elem_count);
}
void mjrf_setRenderableGeomMesh(mjrfRenderable* renderable, int type,
int nstack, int nslice, int nquad) {
mujoco::Renderable::downcast(renderable)
->SetGeomMesh(static_cast<mjtGeom>(type), nstack, nslice, nquad);
}
void mjrf_setRenderableMaterial(mjrfRenderable* renderable,
const mjrfMaterial* material) {
mujoco::Renderable::downcast(renderable)->UpdateMaterial(*material);
}
void mjrf_getRenderableMaterial(mjrfRenderable* renderable,
mjrfMaterial* material) {
*material = mujoco::Renderable::downcast(renderable)->GetMaterial();
}
void mjrf_setRenderableTransform(mjrfRenderable* renderable,
const float position[3],
const float rotation[9]) {
const filament::math::float3 fposition{position[0], position[1], position[2]};
const filament::math::mat3f frotation{rotation[0], rotation[3], rotation[6],
rotation[1], rotation[4], rotation[7],
rotation[2], rotation[5], rotation[8]};
mujoco::Renderable::downcast(renderable)->SetTransform(fposition, frotation);
}
void mjrf_setRenderableSize(mjrfRenderable* renderable, const float size[3]) {
const filament::math::float3 fsize{size[0], size[1], size[2]};
mujoco::Renderable::downcast(renderable)->SetSize(fsize);
}
void mjrf_addLightToScene(mjrfScene* scene, mjrfLight* light) {
mujoco::SceneView::downcast(scene)->AddToScene(
mujoco::Light::downcast(light));
}
void mjrf_removeLightFromScene(mjrfScene* scene, mjrfLight* light) {
mujoco::SceneView::downcast(scene)->RemoveFromScene(
mujoco::Light::downcast(light));
}
void mjrf_addRenderableToScene(mjrfScene* scene, mjrfRenderable* renderable) {
mujoco::SceneView::downcast(scene)->AddToScene(
mujoco::Renderable::downcast(renderable));
}
void mjrf_removeRenderableFromScene(mjrfScene* scene,
mjrfRenderable* renderable) {
mujoco::SceneView::downcast(scene)->RemoveFromScene(
mujoco::Renderable::downcast(renderable));
}
void mjrf_setSceneSkybox(mjrfScene* scene, const mjrfTexture* texture) {
mujoco::SceneView::downcast(scene)->SetSkybox(
mujoco::Texture::downcast(texture));
}
void mjrf_configureSceneFromModel(mjrfScene* scene, const mjModel* model) {
mujoco::SceneView::downcast(scene)->Configure(model);
}
void mjrf_resizeRenderTarget(mjrfRenderTarget* render_target, int width,
int height) {
mujoco::RenderTarget::downcast(render_target)->Prepare(width, height);
}
mjrfFrameHandle mjrf_render(mjrfContext* ctx, const mjrfRenderRequest* req,
int nreq, const mjrfReadPixelsRequest* read_req,
int nread_req) {
return mujoco::FilamentContext::downcast(ctx)->Render(
{req, static_cast<size_t>(nreq)},
{read_req, static_cast<size_t>(nread_req)});
}
void mjrf_waitForFrame(mjrfContext* ctx, mjrfFrameHandle frame) {
mujoco::FilamentContext::downcast(ctx)->WaitForFrame(frame);
}
void mjrf_setClearColor(mjrfContext* ctx, const float color[3]) {
mujoco::FilamentContext::downcast(ctx)->SetClearColor(
{color[0], color[1], color[2], 1.0f});
}
void mjrf_getFrameStats(mjrfContext* ctx, mjrfFrameHandle frame,
mjrfFrameStats* stats_out) {
mujoco::FilamentContext::downcast(ctx)->GetFrameStats(frame, stats_out);
}
} // extern "C"