Files
Mujoco_WASM/src/user/user_model.h
T
Alessio Quaglino 96f923282c Add SetNuser function.
PiperOrigin-RevId: 619892712
Change-Id: Id528620d6af19976d965f34a3be95a48a1f9c0b2
2024-03-28 05:26:41 -07:00

312 lines
13 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_USER_USER_MODEL_H_
#define MUJOCO_SRC_USER_USER_MODEL_H_
#include <array>
#include <functional>
#include <map>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjtnum.h>
#include "user/user_api.h"
#include "user/user_objects.h"
typedef std::map<std::string, int, std::less<> > mjKeyMap;
typedef std::array<mjKeyMap, mjNOBJECT> mjListKeyMap;
class mjCModel_ : public mjElement {
public:
// attach namespaces
std::string prefix;
std::string suffix;
protected:
bool compiled; // already compiled flag
// sizes set from object list lengths
int nbody; // number of bodies
int njnt; // number of joints
int ngeom; // number of geoms
int nsite; // number of sites
int ncam; // number of cameras
int nlight; // number of lights
int nflex; // number of flexes
int nmesh; // number of meshes
int nskin; // number of skins
int nhfield; // number of height fields
int ntex; // number of textures
int nmat; // number of materials
int npair; // number of geom pairs in pair array
int nexclude; // number of excluded body pairs
int neq; // number of equality constraints
int ntendon; // number of tendons
int nsensor; // number of sensors
int nnumeric; // number of numeric fields
int ntext; // number of text fields
int ntuple; // number of tuple fields
int nmocap; // number of mocap bodies
int nplugin; // number of plugin instances
// sizes computed by Compile
int nq; // number of generalized coordinates = dim(qpos)
int nv; // number of degrees of freedom = dim(qvel)
int nu; // number of actuators/controls
int na; // number of activation variables
int nbvh; // number of total boundary volume hierarchies
int nbvhstatic; // number of static boundary volume hierarchies
int nbvhdynamic; // number of dynamic boundary volume hierarchies
int nflexvert; // number of vertices in all flexes
int nflexedge; // number of edges in all flexes
int nflexelem; // number of elements in all flexes
int nflexelemdata; // number of element vertex ids in all flexes
int nflexshelldata; // number of shell fragment vertex ids in all flexes
int nflexevpair; // number of element-vertex pairs in all flexes
int nflextexcoord; // number of vertex texture coordinates in all flexes
int nmeshvert; // number of vertices in all meshes
int nmeshnormal; // number of normals in all meshes
int nmeshtexcoord; // number of texture coordinates in all meshes
int nmeshface; // number of triangular faces in all meshes
int nmeshgraph; // number of shorts in mesh auxiliary data
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertices with texcoord in all skins
int nskinface; // number of faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skins
int nhfielddata; // number of data points in all hfields
int ntexdata; // number of texture bytes
int nwrap; // number of wrap objects in all tendon paths
int nsensordata; // number of mjtNums in sensor data vector
int nnumericdata; // number of mjtNums in all custom fields
int ntextdata; // number of chars in all text fields, including 0
int ntupledata; // number of objects in all tuple fields
int npluginattr; // number of chars in all plugin config attributes
int nnames; // number of chars in all names
int npaths; // number of chars in all paths
int nM; // number of non-zeros in sparse inertia matrix
int nD; // number of non-zeros in sparse dof-dof matrix
int nB; // number of non-zeros in sparse body-dof matrix
// statistics, as computed by mj_setConst
double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst
double meanmass_auto; // mean body mass, as computed by mj_setConst
double meansize_auto; // mean body size, as computed by mj_setConst
double extent_auto; // spatial extent, as computed by mj_setConst
double center_auto[3]; // center of model, as computed by mj_setConst
// save qpos0, to recognize changed key_qpos in write
std::vector<mjtNum> qpos0;
// variable-size attributes
std::string comment_; // comment at top of XML
std::string modelfiledir_; // path to model file
std::string modelname_;
std::string meshdir_;
std::string texturedir_;
std::string spec_comment_;
std::string spec_modelfiledir_;
std::string spec_modelname_;
std::string spec_meshdir_;
std::string spec_texturedir_;
};
// mjCModel contains everything needed to generate the low-level model.
// It can be constructed manually by calling 'Add' functions and setting
// the public fields of the various objects. Alternatively it can constructed
// by loading an XML file via mjCXML. Once an mjCModel object is
// constructed, 'Compile' can be called to generate the corresponding mjModel object
// (which is the low-level model). The mjCModel object can then be deleted.
class mjCModel : public mjCModel_, private mjSpec {
friend class mjCBase;
friend class mjCBody;
friend class mjCCamera;
friend class mjCGeom;
friend class mjCFlex;
friend class mjCHField;
friend class mjCFrame;
friend class mjCJoint;
friend class mjCEquality;
friend class mjCMesh;
friend class mjCSkin;
friend class mjCSite;
friend class mjCTendon;
friend class mjCTexture;
friend class mjCActuator;
friend class mjCSensor;
friend class mjCDef;
friend class mjXReader;
friend class mjXWriter;
public:
mjCModel();
mjCModel(const mjCModel& other);
mjCModel& operator=(const mjCModel& other);
mjCModel& operator+=(const mjCModel& other);
~mjCModel();
void CopyFromSpec(); // copy spec to private attributes
void PointToLocal();
mjSpec spec;
mjModel* Compile(const mjVFS* vfs = nullptr); // construct mjModel
bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
void FuseStatic(); // fuse static bodies with parent
void FuseReindex(mjCBody* body); // reindex elements during fuse
// API for adding model elements
mjCFlex* AddFlex();
mjCMesh* AddMesh(mjCDef* def = nullptr);
mjCSkin* AddSkin();
mjCHField* AddHField();
mjCTexture* AddTexture();
mjCMaterial* AddMaterial(mjCDef* def = nullptr);
mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion
mjCBodyPair* AddExclude(); // body pair for exclusion
mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint
mjCTendon* AddTendon(mjCDef* def = nullptr);
mjCActuator* AddActuator(mjCDef* def = nullptr);
mjCSensor* AddSensor();
mjCNumeric* AddNumeric();
mjCText* AddText();
mjCTuple* AddTuple();
mjCKey* AddKey();
mjCPlugin* AddPlugin();
// copy vector of elements to this model
template <class T> void CopyList(std::vector<T*>& dest,
const std::vector<T*>& source,
std::map<mjCDef*, int>& def_map,
const std::vector<mjCDef*>& defaults);
// delete elements marked as discard=true
template <class T> void Delete(std::vector<T*>& elements,
const std::vector<bool>& discard);
// delete all elements
template <class T> void DeleteAll(std::vector<T*>& elements);
// API for access to model elements (outside tree)
int NumObjects(mjtObj type); // number of objects in specified list
mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
// API for access to other variables
bool IsCompiled() const; // is model already compiled
const mjCError& GetError(void) const; // get reference of error object
mjCBody* GetWorld() const; // pointer to world body
mjCDef* FindDef(std::string name) const; // find default class name
mjCDef* AddDef(std::string name, int parentid); // add default class to array
mjCBase* FindObject(mjtObj type, std::string name) const; // find object given type and name
mjCBody* FindBody(mjCBody* body, std::string name) const; // find body given name
mjCFrame* FindFrame(mjCBody* body, std::string name) const; // find frame given name
bool IsNullPose(const mjtNum* pos, const mjtNum* quat) const; // detect null pose
// accessors
std::string get_meshdir(void) const { return meshdir_; }
std::string get_texturedir(void) const { return texturedir_; }
// resolve plugin instance, create a new one if needed
void ResolvePlugin(mjCBase* obj, const std::string& plugin_name,
const std::string& plugin_instance_name,
mjCPlugin** plugin_instance);
// settings for each defaults class
std::vector<mjCDef*> defaults;
// list of active plugins
std::vector<std::pair<const mjpPlugin*, int>> active_plugins;
private:
void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
mjModel* _Compile(const mjVFS* vfs);
// clear objects allocated by Compile
void Clear(void);
// add object of any type
template <class T> T* AddObject(std::vector<T*>& list, std::string type);
// add object of any type, with def parameter
template <class T> T* AddObjectDef(std::vector<T*>& list, std::string type,
mjCDef* def);
// if asset name is missing, set to filename
template<class T> void SetDefaultNames(std::vector<T*>& assets);
// delete material from object
template <class T> void DeleteMaterial(std::vector<T*>& list,
std::string_view name = "");
// compile phases
void MakeLists(mjCBody* body); // make lists of bodies, geoms, joints, sites
void SetNuser(); // set nuser fields
void IndexAssets(bool discard); // convert asset names into indices
void CheckEmptyNames(); // check empty names
void SetSizes(); // compute sizes
void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation
void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
void CopyNames(mjModel*); // copy names, compute name addresses
void CopyPaths(mjModel*); // copy paths, compute path addresses
void CopyObjects(mjModel*); // copy objects outside kinematic tree
void CopyTree(mjModel*); // copy objects inside kinematic tree
// objects created here
std::vector<mjCFlex*> flexes; // list of flexes
std::vector<mjCMesh*> meshes; // list of meshes
std::vector<mjCSkin*> skins; // list of skins
std::vector<mjCHField*> hfields; // list of height fields
std::vector<mjCTexture*> textures; // list of textures
std::vector<mjCMaterial*> materials; // list of materials
std::vector<mjCPair*> pairs; // list of geom pairs to include
std::vector<mjCBodyPair*> excludes; // list of body pairs to exclude
std::vector<mjCEquality*> equalities; // list of equality constraints
std::vector<mjCTendon*> tendons; // list of tendons
std::vector<mjCActuator*> actuators; // list of actuators
std::vector<mjCSensor*> sensors; // list of sensors
std::vector<mjCNumeric*> numerics; // list of numeric fields
std::vector<mjCText*> texts; // list of text fields
std::vector<mjCTuple*> tuples; // list of tuple fields
std::vector<mjCKey*> keys; // list of keyframe fields
std::vector<mjCPlugin*> plugins; // list of plugin instances
// pointers to objects created inside kinematic tree
std::vector<mjCBody*> bodies; // list of bodies
std::vector<mjCJoint*> joints; // list of joints allowing motion relative to parent
std::vector<mjCGeom*> geoms; // list of geoms attached to this body
std::vector<mjCSite*> sites; // list of sites attached to this body
std::vector<mjCCamera*> cameras; // list of cameras
std::vector<mjCLight*> lights; // list of lights
std::vector<mjCFrame*> frames; // list of frames
// array of pointers to each object list (enumerated by type)
std::array<std::vector<mjCBase*>*, mjNOBJECT> object_lists;
// create mjCBase lists from children lists
void CreateObjectLists();
// populate objects ids
void ProcessLists();
mjListKeyMap ids; // map from object names to ids
mjCError errInfo; // last error info
bool plugin_owner; // this class allocated the plugins
};
#endif // MUJOCO_SRC_USER_USER_MODEL_H_