f70403d00a
PiperOrigin-RevId: 495865065 Change-Id: I59ed65e84a0bcaa90220b938ed34fdc26165aa09
133 lines
4.6 KiB
C#
133 lines
4.6 KiB
C#
// Copyright 2019 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using NUnit.Framework;
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using UnityEngine;
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namespace Mujoco {
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[TestFixture]
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public class MjcfGenerationContextTests {
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[Test]
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public void ComponentAssignedMujocoName() {
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain(
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@"name=""component_0"""));
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}
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[Test]
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public void TwoComponentsWithSameNameReceiveDistinctMujocoNames() {
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain(
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@"name=""component_0"""));
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Assert.That(mjcf.OuterXml, Does.Contain(
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@"name=""component_1"""));
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}
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[Test]
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public void GravityVectorIsConvertedToMjWorldReferenceFrame() {
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Physics.gravity = new Vector3(1, 2, 3);
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain("gravity=\"1 3 2\""));
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}
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[Test]
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public void ConfigurationMjcfSpecifiesTimeout() {
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain($"timestep=\"{Time.fixedDeltaTime}\""));
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}
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[Test]
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public void ConfigurationMjcfSpecifiesCoordinateSystemAsLocal() {
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain("coordinate=\"local\""));
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}
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[Test]
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public void ConfigurationMjcIncludesOptions() {
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var mjcf = _scene.CreateScene(skipCompile:true);
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Assert.That(mjcf.OuterXml, Does.Contain("impratio"));
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Assert.That(mjcf.OuterXml, Does.Contain("magnetic"));
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Assert.That(mjcf.OuterXml, Does.Contain("wind"));
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Assert.That(mjcf.OuterXml, Does.Contain("density"));
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Assert.That(mjcf.OuterXml, Does.Contain("viscosity"));
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Assert.That(mjcf.OuterXml, Does.Contain("o_margin"));
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Assert.That(mjcf.OuterXml, Does.Contain("o_solref"));
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Assert.That(mjcf.OuterXml, Does.Contain("o_solimp"));
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Assert.That(mjcf.OuterXml, Does.Contain("iterations"));
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Assert.That(mjcf.OuterXml, Does.Contain("tolerance"));
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Assert.That(mjcf.OuterXml, Does.Contain("noslip_iterations"));
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Assert.That(mjcf.OuterXml, Does.Contain("noslip_tolerance"));
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Assert.That(mjcf.OuterXml, Does.Contain("mpr_iterations"));
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Assert.That(mjcf.OuterXml, Does.Contain("mpr_tolerance"));
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}
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[Test]
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public void AssigningGeneratedMeshAssetsUniqueNames() {
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var context = new MjcfGenerationContext();
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var uniqueAssetName = context.AddMeshAsset(mesh: new Mesh());
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var element = new XmlDocument().CreateElement("test");
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context.GenerateMjcf(element);
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var assetNodes = element.SelectNodes($"asset/mesh[@name='{uniqueAssetName}']");
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Assert.That(assetNodes, Has.Count.EqualTo(1));
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}
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[Test]
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public void MeshMjcfIgnoresTriangleConnectivityAndStoredOnlyTheVertexCloud() {
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var mesh = new Mesh();
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mesh.vertices = new Vector3[] {
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new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1) };
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mesh.triangles = new int[] { 0, 1, 2, 2, 1, 0, 1, 0, 2 };
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var context = new MjcfGenerationContext();
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context.AddMeshAsset(mesh);
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var element = new XmlDocument().CreateElement("test");
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context.GenerateMjcf(element);
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Assert.That(element.OuterXml, Does.Contain("vertex=\"1 0 0 0 0 1 0 1 0 \""));
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}
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#region Test setup.
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private MjBody _componentA;
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private MjBody _componentB;
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private Vector3 _originalGravity;
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private MjScene _scene;
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private MjGlobalSettings _settings;
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[SetUp]
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public void SetUp() {
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_componentA = new GameObject("component").AddComponent<MjBody>();
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_componentB = new GameObject("component").AddComponent<MjBody>();
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_scene = MjScene.Instance;
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_originalGravity = Physics.gravity;
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_settings = new GameObject("settings").AddComponent<MjGlobalSettings>();
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}
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[TearDown]
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public void TearDown() {
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Physics.gravity = _originalGravity;
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UnityEngine.Object.DestroyImmediate(_componentA.gameObject);
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UnityEngine.Object.DestroyImmediate(_componentB.gameObject);
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UnityEngine.Object.DestroyImmediate(_settings.gameObject);
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UnityEngine.Object.DestroyImmediate(_scene.gameObject);
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}
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#endregion
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}
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}
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