Files
Mujoco_WASM/mjx/mujoco/mjx/_src/collision_sdf.py
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Baruch Tabanpour 6cfea71985 Allow for different MJX backend implementations.
PiperOrigin-RevId: 755935704
Change-Id: Ic135cd00137c2857c73c683ed9fdc5ac4418715d
2025-05-07 11:28:39 -07:00

276 lines
8.7 KiB
Python

# Copyright 2023 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Collision functions for shapes represented as signed distance functions (SDF).
A signed distance function at a given point in space is the shortest distance to
a surface. This enables to define a geometry implicitly and exactly.
See https://iquilezles.org/articles/distfunctions/ for a list of analytic SDFs.
"""
import functools
from typing import Callable
from typing import Tuple
import jax
from jax import numpy as jp
from mujoco.mjx._src import math
# pylint: disable=g-importing-member
from mujoco.mjx._src.collision_types import Collision
from mujoco.mjx._src.collision_types import GeomInfo
from mujoco.mjx._src.dataclasses import PyTreeNode
from mujoco.mjx._src.types import Data
from mujoco.mjx._src.types import DataJAX
from mujoco.mjx._src.types import Model
from mujoco.mjx._src.types import ModelJAX
# pylint: enable=g-importing-member
# the SDF function takes position in, and returns a distance or objective
SDFFn = Callable[[jax.Array], jax.Array]
def collider(ncon: int):
"""Wraps collision functions for use by collision_driver."""
def wrapper(func):
def collide(m: Model, d: Data, _, geom: jax.Array) -> Collision:
g1, g2 = geom.T
info1 = GeomInfo(d.geom_xpos[g1], d.geom_xmat[g1], m.geom_size[g1])
info2 = GeomInfo(d.geom_xpos[g2], d.geom_xmat[g2], m.geom_size[g2])
dist, pos, frame = jax.vmap(func)(info1, info2)
if ncon > 1:
return jax.tree_util.tree_map(jp.concatenate, (dist, pos, frame))
return dist, pos, frame
collide.ncon = ncon
return collide
return wrapper
def _plane(pos: jax.Array, size: jax.Array) -> jax.Array:
del size
return pos[2]
def _sphere(pos: jax.Array, size: jax.Array):
return math.norm(pos) - size[0]
def _capsule(pos: jax.Array, size: jax.Array):
pa = -size[1] * jp.array([0, 0, 1])
pb = size[1] * jp.array([0, 0, 1])
ab = pb - pa
ap = pos - pa
denom = ab.dot(ab)
denom = jp.where(jp.abs(denom) < 1e-12, 1e-12 * math.sign(denom), denom)
t = ab.dot(ap) / denom
t = jp.clip(t, 0, 1)
c = pa + t * ab
return math.norm(pos - c) - size[0]
def _ellipsoid(pos: jax.Array, size: jax.Array) -> jax.Array:
k0 = math.norm(pos / size)
k1 = math.norm(pos / (size * size))
return k0 * (k0 - 1.0) / (k1 + (k1 == 0.0) * 1e-12)
@jax.custom_jvp
def _cylinder(pos: jax.Array, size: jax.Array) -> jax.Array:
a0 = jp.sqrt(pos[0] * pos[0] + pos[1] * pos[1]) - size[0]
a1 = jp.abs(pos[2]) - size[1]
b0 = jp.maximum(a0, 0)
b1 = jp.maximum(a1, 0)
return jp.minimum(jp.maximum(a0, a1), 0) + jp.sqrt(b0 * b0 + b1 * b1)
def _cylinder_grad(x: jax.Array, size: jax.Array) -> jax.Array:
"""Gradient of the cylinder SDF wrt query point and singularities removed."""
c = jp.sqrt(x[0] * x[0] + x[1] * x[1])
e = jp.abs(x[2])
a = jp.array([c - size[0], e - size[1]])
b = jp.array([jp.maximum(a[0], 0), jp.maximum(a[1], 0)])
j = jp.argmax(a)
bnorm = jp.sqrt(b[0] * b[0] + b[1] * b[1])
bnorm += jp.allclose(bnorm, 0) * 1e-12
grada = jp.array([
x[0] / (c + jp.allclose(c, 0) * 1e-12),
x[1] / (c + jp.allclose(c, 0) * 1e-12),
x[2] / (e + jp.allclose(e, 0) * 1e-12),
])
gradm = jp.array([[grada[0], grada[1], 0], [0, 0, grada[2]]])
gradb = grada * b[jp.array([0, 0, 1])] / bnorm
return jp.where(a[j] < 0, gradm[j], gradb)
@_cylinder.defjvp
def cylinder_jvp(primals, tangents):
x, y = primals
x_dot, _ = tangents
primal_out = _cylinder(x, y)
tangent_out = jp.dot(_cylinder_grad(x, y), x_dot)
return primal_out, tangent_out
def _from_to(
f: SDFFn,
from_pos: jax.Array,
from_mat: jax.Array,
to_pos: jax.Array,
to_mat: jax.Array,
) -> SDFFn:
relmat = math.matmul_unroll(to_mat.T, from_mat)
relpos = to_mat.T @ (from_pos - to_pos)
return lambda p: f(relmat @ p + relpos)
def _intersect(d1: SDFFn, d2: SDFFn) -> SDFFn:
return lambda p: jp.maximum(d1(p), d2(p))
def _clearance(d1: SDFFn, d2: SDFFn) -> SDFFn:
return lambda p: (d1(p) + d2(p) + jp.abs(_intersect(d1, d2)(p))).squeeze()
class GradientState(PyTreeNode):
dist: jax.Array
x: jax.Array
def _gradient_step(objective: SDFFn, state: GradientState) -> GradientState:
"""Performs a step of gradient descent."""
# TODO: find better parameters
amin = 1e-4 # minimum value for line search factor scaling the gradient
amax = 2.0 # maximum value for line search factor scaling the gradient
nlinesearch = 10 # line search points
grad = jax.grad(objective)(state.x)
alpha = jp.geomspace(amin, amax, nlinesearch).reshape(nlinesearch, -1)
candidates = state.x - alpha * grad.reshape(-1, 3)
values = jax.vmap(objective)(candidates)
idx = jp.argmin(values)
return state.replace(x=candidates[idx], dist=values[idx])
def _gradient_descent(
objective: SDFFn,
x: jax.Array,
niter: int,
) -> Tuple[jax.Array, jax.Array]:
"""Performs gradient descent with backtracking line search."""
state = GradientState(
dist=1e10,
x=x,
)
state, _ = jax.lax.scan(
lambda s, _: (_gradient_step(objective, s), None), state, (), length=niter
)
return state.dist, state.x
def _optim(
d1,
d2,
info1: GeomInfo,
info2: GeomInfo,
x0: jax.Array,
) -> Collision:
"""Optimizes the clearance function."""
d1 = functools.partial(d1, size=info1.size)
# evaluate d1 in d2 frame
d1 = _from_to(d1, info2.pos, info2.mat, info1.pos, info1.mat)
d2 = functools.partial(d2, size=info2.size)
x0 = info2.mat.T @ (x0 - info2.pos)
fn = _clearance(d1, d2)
_, pos = _gradient_descent(fn, x0, 10)
dist = d1(pos) + d2(pos)
n = jax.grad(d1)(pos) - jax.grad(d2)(pos)
pos = info2.mat @ pos + info2.pos # d2 to global frame
n = info2.mat @ n
return dist, pos, math.make_frame(n)
@collider(ncon=1)
def sphere_ellipsoid(s: GeomInfo, e: GeomInfo) -> Collision:
"""Calculates contact between a sphere and an ellipsoid."""
x0 = 0.5 * (s.pos + e.pos)
return _optim(_sphere, _ellipsoid, s, e, x0)
@collider(ncon=1)
def sphere_cylinder(s: GeomInfo, c: GeomInfo) -> Collision:
"""Calculates contact between a sphere and a cylinder."""
# TODO: implement analytical version.
x0 = 0.5 * (s.pos + c.pos)
return _optim(_sphere, _cylinder, s, c, x0)
@collider(ncon=1)
def capsule_ellipsoid(c: GeomInfo, e: GeomInfo) -> Collision:
""" "Calculates contact between a capsule and an ellipsoid."""
x0 = 0.5 * (c.pos + e.pos)
return _optim(_capsule, _ellipsoid, c, e, x0)
@collider(ncon=2)
def capsule_cylinder(ca: GeomInfo, cy: GeomInfo) -> Collision:
"""Calculates contact between a capsule and a cylinder."""
# TODO: improve robustness
# Near sharp corners, the SDF might give the penetration depth with respect
# to a surface that is not in collision. Possible solutions is to find the
# contact points analytically or to change the SDF depending on the relative
# pose of the bodies.
mid = 0.5 * (ca.pos + cy.pos)
vec = ca.mat[:, 2] * ca.size[1]
x0 = jp.array([mid - vec, mid + vec])
optim_ = functools.partial(_optim, _capsule, _cylinder, ca, cy)
return jax.vmap(optim_)(x0)
@collider(ncon=1)
def ellipsoid_ellipsoid(e1: GeomInfo, e2: GeomInfo) -> Collision:
"""Calculates contact between two ellipsoids."""
x0 = 0.5 * (e1.pos + e2.pos)
return _optim(_ellipsoid, _ellipsoid, e1, e2, x0)
@collider(ncon=1)
def ellipsoid_cylinder(e: GeomInfo, c: GeomInfo) -> Collision:
"""Calculates contact between and ellipsoid and a cylinder."""
x0 = 0.5 * (e.pos + c.pos)
return _optim(_ellipsoid, _cylinder, e, c, x0)
@collider(ncon=4)
def cylinder_cylinder(c1: GeomInfo, c2: GeomInfo) -> Collision:
"""Calculates contact between a cylinder and a cylinder."""
# TODO: improve robustness
# Near sharp corners, the SDF might give the penetration depth with respect
# to a surface that is not in collision. Possible solutions is to find the
# contact points analytically or to change the SDF depending on the relative
# pose of the bodies.
basis = math.make_frame(c2.pos - c1.pos)
mid = 0.5 * (c1.pos + c2.pos)
r = jp.maximum(c1.size[0], c2.size[0])
x0 = jp.array([
mid + r * basis[1],
mid + r * basis[2],
mid - r * basis[1],
mid - r * basis[2],
])
optim_ = functools.partial(_optim, _cylinder, _cylinder, c1, c2)
return jax.vmap(optim_)(x0)