287 lines
9.9 KiB
Python
287 lines
9.9 KiB
Python
# Copyright 2022 DeepMind Technologies Limited
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
# ==============================================================================
|
|
"""Defines a renderer class for the MuJoCo Python native bindings."""
|
|
|
|
from typing import Optional, Union
|
|
|
|
from mujoco import _enums
|
|
from mujoco import _functions
|
|
from mujoco import _render
|
|
from mujoco import _structs
|
|
from mujoco import gl_context
|
|
import numpy as np
|
|
|
|
|
|
class Renderer:
|
|
"""Renders MuJoCo scenes."""
|
|
|
|
def __init__(
|
|
self,
|
|
model: _structs.MjModel,
|
|
height: int = 240,
|
|
width: int = 320,
|
|
max_geom: int = 10000
|
|
) -> None:
|
|
"""Initializes a new `Renderer`.
|
|
|
|
Args:
|
|
model: an MjModel instance.
|
|
height: image height in pixels.
|
|
width: image width in pixels.
|
|
max_geom: Optional integer specifying the maximum number of geoms that can
|
|
be rendered in the same scene. If None this will be chosen automatically
|
|
based on the estimated maximum number of renderable geoms in the model.
|
|
Raises:
|
|
ValueError: If `camera_id` is outside the valid range, or if `width` or
|
|
`height` exceed the dimensions of MuJoCo's offscreen framebuffer.
|
|
"""
|
|
buffer_width = model.vis.global_.offwidth
|
|
buffer_height = model.vis.global_.offheight
|
|
if width > buffer_width:
|
|
raise ValueError(f"""
|
|
Image width {width} > framebuffer width {buffer_width}. Either reduce the image
|
|
width or specify a larger offscreen framebuffer in the model XML using the
|
|
clause:
|
|
<visual>
|
|
<global offwidth="my_width"/>
|
|
</visual>""".lstrip())
|
|
|
|
if height > buffer_height:
|
|
raise ValueError(f"""
|
|
Image height {height} > framebuffer height {buffer_height}. Either reduce the
|
|
image height or specify a larger offscreen framebuffer in the model XML using
|
|
the clause:
|
|
<visual>
|
|
<global offheight="my_height"/>
|
|
</visual>""".lstrip())
|
|
|
|
self._width = width
|
|
self._height = height
|
|
self._model = model
|
|
|
|
self._scene = _structs.MjvScene(model=model, maxgeom=max_geom)
|
|
self._scene_option = _structs.MjvOption()
|
|
|
|
self._rect = _render.MjrRect(0, 0, self._width, self._height)
|
|
|
|
# Create render contexts.
|
|
# TODO(nimrod): Figure out why pytype doesn't like gl_context.GLContext
|
|
self._gl_context = gl_context.GLContext(width, height) # type: ignore
|
|
self._gl_context.make_current()
|
|
self._mjr_context = _render.MjrContext(
|
|
model, _enums.mjtFontScale.mjFONTSCALE_150.value
|
|
)
|
|
_render.mjr_setBuffer(
|
|
_enums.mjtFramebuffer.mjFB_OFFSCREEN.value, self._mjr_context
|
|
)
|
|
|
|
# Default render flags.
|
|
self._depth_rendering = False
|
|
self._segmentation_rendering = False
|
|
|
|
@property
|
|
def model(self):
|
|
return self._model
|
|
|
|
@property
|
|
def scene(self) -> _structs.MjvScene:
|
|
return self._scene
|
|
|
|
@property
|
|
def height(self):
|
|
return self._height
|
|
|
|
@property
|
|
def width(self):
|
|
return self._width
|
|
|
|
def enable_depth_rendering(self):
|
|
self._segmentation_rendering = False
|
|
self._depth_rendering = True
|
|
|
|
def disable_depth_rendering(self):
|
|
self._depth_rendering = False
|
|
|
|
def enable_segmentation_rendering(self):
|
|
self._segmentation_rendering = True
|
|
self._depth_rendering = False
|
|
|
|
def disable_segmentation_rendering(self):
|
|
self._segmentation_rendering = False
|
|
|
|
def render(self, *, out: Optional[np.ndarray] = None) -> np.ndarray:
|
|
"""Renders the scene as a numpy array of pixel values.
|
|
|
|
Args:
|
|
out: Alternative output array in which to place the resulting pixels. It
|
|
must have the same shape as the expected output but the type will be
|
|
cast if necessary. The expted shape depends on the value of
|
|
`self._depth_rendering`: when `True`, we expect `out.shape == (width,
|
|
height)`, and `out.shape == (width, height, 3)` when `False`.
|
|
|
|
Returns:
|
|
A new numpy array holding the pixels with shape `(H, W)` or `(H, W, 3)`,
|
|
depending on the value of `self._depth_rendering` unless
|
|
`out is None`, in which case a reference to `out` is returned.
|
|
"""
|
|
original_flags = self._scene.flags.copy()
|
|
|
|
# Using segmented rendering for depth makes the calculated depth more accurate at far distances
|
|
if self._depth_rendering or self._segmentation_rendering:
|
|
self._scene.flags[_enums.mjtRndFlag.mjRND_SEGMENT] = True
|
|
self._scene.flags[_enums.mjtRndFlag.mjRND_IDCOLOR] = True
|
|
|
|
self._gl_context.make_current()
|
|
|
|
if self._depth_rendering:
|
|
out_shape = (self._height, self._width)
|
|
out_dtype = np.float32
|
|
else:
|
|
out_shape = (self._height, self._width, 3)
|
|
out_dtype = np.uint8
|
|
|
|
if out is None:
|
|
out = np.empty(out_shape, dtype=out_dtype)
|
|
else:
|
|
if out.shape != out_shape:
|
|
raise ValueError(
|
|
f'Expected `out.shape == {out_shape}`. Got `out.shape={out.shape}`'
|
|
' instead. When using depth rendering, the out array should be of'
|
|
' shape `(width, height)` and otherwise (width, height, 3).'
|
|
f' Got `(self.height, self.width)={(self.height, self.width)}` and'
|
|
f' `self._depth_rendering={self._depth_rendering}`.'
|
|
)
|
|
|
|
# Render scene and read contents of RGB and depth buffers.
|
|
_render.mjr_render(self._rect, self._scene, self._mjr_context)
|
|
if self._depth_rendering:
|
|
_render.mjr_readPixels(None, out, self._rect, self._mjr_context)
|
|
|
|
# Get the distances to the near and far clipping planes.
|
|
extent = self._model.stat.extent
|
|
near = self._model.vis.map.znear * extent
|
|
far = self._model.vis.map.zfar * extent
|
|
|
|
# Calculate OpenGL perspective matrix values in float32 precision
|
|
# so they are close to what glFrustum returns
|
|
# https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml
|
|
zfar = np.float32(far)
|
|
znear = np.float32(near)
|
|
C = -(zfar + znear)/(zfar - znear)
|
|
D = -(np.float32(2)*zfar*znear)/(zfar - znear)
|
|
|
|
# In reverse Z mode the perspective matrix is transformed by the following
|
|
C = np.float32(-0.5)*C - np.float32(0.5)
|
|
D = np.float32(-0.5)*D
|
|
|
|
# We need 64 bits to convert Z from ndc to metric depth without noticeable losses in precision
|
|
out_64 = out.astype(np.float64)
|
|
|
|
# Undo OpenGL projection
|
|
# Note: We do not need to take action to convert from window coordinates to
|
|
# normalized device coordinates because in reversed Z mode the mapping
|
|
# is identity
|
|
out_64 = D / (out_64 + C)
|
|
|
|
# Cast result back to float32 for backwards compatibility
|
|
out[:] = out_64.astype(np.float32)
|
|
|
|
# Reset scene flags.
|
|
np.copyto(self._scene.flags, original_flags)
|
|
elif self._segmentation_rendering:
|
|
_render.mjr_readPixels(out, None, self._rect, self._mjr_context)
|
|
|
|
# Convert 3-channel uint8 to 1-channel uint32.
|
|
image3 = out.astype(np.uint32)
|
|
segimage = (
|
|
image3[:, :, 0]
|
|
+ image3[:, :, 1] * (2**8)
|
|
+ image3[:, :, 2] * (2**16)
|
|
)
|
|
# Remap segid to 2-channel (object ID, object type) pair.
|
|
# Seg ID 0 is background -- will be remapped to (-1, -1).
|
|
ngeoms = self._scene.ngeom
|
|
segid2output = np.full(
|
|
(ngeoms + 1, 2), fill_value=-1, dtype=np.int32
|
|
) # Seg id cannot be > ngeom + 1.
|
|
visible_geoms = [g for g in self._scene.geoms[:ngeoms] if g.segid != -1]
|
|
visible_segids = np.array([g.segid + 1 for g in visible_geoms], np.int32)
|
|
visible_objid = np.array([g.objid for g in visible_geoms], np.int32)
|
|
visible_objtype = np.array([g.objtype for g in visible_geoms], np.int32)
|
|
segid2output[visible_segids, 0] = visible_objid
|
|
segid2output[visible_segids, 1] = visible_objtype
|
|
out = segid2output[segimage]
|
|
|
|
# Reset scene flags.
|
|
np.copyto(self._scene.flags, original_flags)
|
|
else:
|
|
_render.mjr_readPixels(out, None, self._rect, self._mjr_context)
|
|
|
|
out[:] = np.flipud(out)
|
|
|
|
return out
|
|
|
|
def update_scene(
|
|
self,
|
|
data: _structs.MjData,
|
|
camera: Union[int, str, _structs.MjvCamera] = -1,
|
|
scene_option: Optional[_structs.MjvOption] = None
|
|
):
|
|
"""Updates geometry used for rendering.
|
|
|
|
Args:
|
|
data: An instance of `MjData`.
|
|
camera: An instance of `MjvCamera`, a string or an integer
|
|
scene_option: A custom `MjvOption` instance to use to render
|
|
the scene instead of the default.
|
|
|
|
Raises:
|
|
ValueError: If `camera_id` is outside the valid range, or if camera does
|
|
not exist.
|
|
"""
|
|
if not isinstance(camera, _structs.MjvCamera):
|
|
camera_id = camera
|
|
if isinstance(camera_id, str):
|
|
camera_id = _functions.mj_name2id(
|
|
self._model, _enums.mjtObj.mjOBJ_CAMERA.value, camera_id
|
|
)
|
|
if camera_id == -1:
|
|
raise ValueError(f'The camera "{camera}" does not exist.')
|
|
if camera_id < -1 or camera_id >= self._model.ncam:
|
|
raise ValueError(f'The camera id {camera_id} is out of'
|
|
f' range [-1, {self._model.ncam}).')
|
|
|
|
# Render camera.
|
|
camera = _structs.MjvCamera()
|
|
camera.fixedcamid = camera_id
|
|
|
|
# Defaults to mjCAMERA_FREE, otherwise mjCAMERA_FIXED refers to a
|
|
# camera explicitly defined in the model.
|
|
if camera_id == -1:
|
|
camera.type = _enums.mjtCamera.mjCAMERA_FREE
|
|
_functions.mjv_defaultFreeCamera(self._model, camera)
|
|
else:
|
|
camera.type = _enums.mjtCamera.mjCAMERA_FIXED
|
|
|
|
scene_option = scene_option or self._scene_option
|
|
_functions.mjv_updateScene(
|
|
self._model,
|
|
data,
|
|
scene_option,
|
|
None,
|
|
camera, _enums.mjtCatBit.mjCAT_ALL.value,
|
|
self._scene,
|
|
)
|