Files
Mujoco_WASM/simulate/CMakeLists.txt
T
Michael Moss 955d6c0b02 Update MuJoCo version from 3.5.1 to 3.6.0 prior to next release.
The next release will include breaking changes, so this bumps the major
version to reflect that.

PiperOrigin-RevId: 881351265
Change-Id: I970c68a0211651c07fcb8109ebd0b138196cf50a
2026-03-10 04:30:07 -07:00

292 lines
10 KiB
CMake

# Copyright 2021 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.16)
# INTERPROCEDURAL_OPTIMIZATION is enforced when enabled.
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
# Default to GLVND if available.
set(CMAKE_POLICY_DEFAULT_CMP0072 NEW)
# This line has to appear before 'PROJECT' in order to be able to disable incremental linking
set(MSVC_INCREMENTAL_DEFAULT ON)
set(MUJOCO_DEP_VERSION_lodepng
b4ed2cd7ecf61d29076169b49199371456d4f90b
CACHE STRING "Version of `lodepng` to be fetched."
)
project(
mujoco_simulate
VERSION 3.6.0
DESCRIPTION "MuJoCo simulate binaries"
HOMEPAGE_URL "https://mujoco.org"
)
enable_language(C)
enable_language(CXX)
if(APPLE)
enable_language(OBJC)
enable_language(OBJCXX)
endif()
option(SIMULATE_BUILD_EXECUTABLE "Build the simulate executable binary." ON)
option(SIMULATE_GLFW_DYNAMIC_SYMBOLS "Whether to resolve GLFW symbols dynamically." OFF)
# Check if we are building as standalone project.
set(SIMULATE_STANDALONE OFF)
set(_INSTALL_SIMULATE ON)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(SIMULATE_STANDALONE ON)
# If standalone, do not install the samples.
set(_INSTALL_SIMULATE OFF)
endif()
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/../cmake")
if(SIMULATE_STANDALONE)
include(SimulateOptions)
else()
enforce_mujoco_macosx_min_version()
endif()
include(SimulateDependencies)
set(MUJOCO_SIMULATE_COMPILE_OPTIONS "${AVX_COMPILE_OPTIONS}" "${EXTRA_COMPILE_OPTIONS}")
set(MUJOCO_SIMULATE_LINK_OPTIONS "${EXTRA_LINK_OPTIONS}")
if(MUJOCO_HARDEN)
if(WIN32)
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -Wl,/DYNAMICBASE)
else()
set(MUJOCO_SIMULATE_COMPILE_OPTIONS "${MUJOCO_SIMULATE_COMPILE_OPTIONS}" -fPIE -fPIC)
if(APPLE)
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -Wl,-pie)
else()
set(MUJOCO_SIMULATE_LINK_OPTIONS "${MUJOCO_SIMULATE_LINK_OPTIONS}" -pie)
endif()
endif()
endif()
# Fetch lodepng dependency.
if(NOT TARGET lodepng)
FetchContent_Declare(
lodepng
GIT_REPOSITORY https://github.com/lvandeve/lodepng.git
GIT_TAG ${MUJOCO_DEP_VERSION_lodepng}
)
FetchContent_GetProperties(lodepng)
if(NOT lodepng_POPULATED)
FetchContent_Populate(lodepng)
# This is not a CMake project.
set(LODEPNG_SRCS ${lodepng_SOURCE_DIR}/lodepng.cpp)
set(LODEPNG_HEADERS ${lodepng_SOURCE_DIR}/lodepng.h)
add_library(lodepng OBJECT ${LODEPNG_HEADERS} ${LODEPNG_SRCS})
target_compile_options(lodepng PRIVATE ${MUJOCO_MACOS_COMPILE_OPTIONS})
target_link_options(lodepng PRIVATE ${MUJOCO_MACOS_LINK_OPTIONS})
target_include_directories(lodepng PUBLIC ${lodepng_SOURCE_DIR})
endif()
endif()
# Simulate library
add_library(platform_ui_adapter OBJECT)
target_sources(
platform_ui_adapter
PUBLIC glfw_adapter.h glfw_dispatch.h platform_ui_adapter.h
PRIVATE glfw_adapter.cc glfw_dispatch.cc platform_ui_adapter.cc
)
target_compile_options(platform_ui_adapter PRIVATE ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
if(APPLE)
target_sources(platform_ui_adapter PUBLIC glfw_corevideo.h PRIVATE glfw_corevideo.mm)
set_source_files_properties(glfw_corevideo.mm PROPERTIES COMPILE_FLAGS -Wno-deprecated-declarations)
target_link_libraries(platform_ui_adapter PUBLIC "-framework CoreVideo")
endif()
target_include_directories(
platform_ui_adapter PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<TARGET_PROPERTY:glfw,INTERFACE_INCLUDE_DIRECTORIES>
)
target_link_libraries(platform_ui_adapter PUBLIC mujoco::mujoco)
if(SIMULATE_GLFW_DYNAMIC_SYMBOLS)
target_compile_definitions(platform_ui_adapter PUBLIC mjGLFW_DYNAMIC_SYMBOLS)
endif()
add_library(mujoco::platform_ui_adapter ALIAS platform_ui_adapter)
add_library(libmujoco_simulate STATIC $<TARGET_OBJECTS:platform_ui_adapter> $<TARGET_OBJECTS:lodepng>)
set_target_properties(libmujoco_simulate PROPERTIES OUTPUT_NAME simulate)
add_library(mujoco::libmujoco_simulate ALIAS libmujoco_simulate)
set_target_properties(libmujoco_simulate PROPERTIES PUBLIC_HEADER "simulate.h;platform_ui_adapter.h;glfw_adapter.h;glfw_dispatch.h;glfw_corevideo.h;array_safety.h")
target_sources(
libmujoco_simulate
PRIVATE simulate.cc
)
target_include_directories(libmujoco_simulate
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/simulate>
PRIVATE
${lodepng_SOURCE_DIR}
)
target_compile_options(libmujoco_simulate PRIVATE ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
target_link_libraries(libmujoco_simulate PUBLIC mujoco::mujoco)
target_link_options(libmujoco_simulate PRIVATE ${MUJOCO_SIMULATE_LINK_OPTIONS})
if(APPLE)
target_sources(libmujoco_simulate PRIVATE macos_gui.mm)
target_link_libraries(libmujoco_simulate PUBLIC "-framework Cocoa")
endif()
# Build simulate executable
if(SIMULATE_BUILD_EXECUTABLE)
if(APPLE)
set(SIMULATE_RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../dist/mujoco.icns)
elseif(WIN32)
set(SIMULATE_RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../dist/simulate.rc)
else()
set(SIMULATE_RESOURCE_FILES "")
endif()
add_executable(simulate main.cc array_safety.h ${SIMULATE_RESOURCE_FILES})
target_compile_options(simulate PUBLIC ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
if(WIN32)
add_custom_command(
TARGET simulate
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../dist/mujoco.ico
${CMAKE_CURRENT_SOURCE_DIR}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rm ${CMAKE_CURRENT_SOURCE_DIR}/mujoco.ico
)
endif()
target_link_libraries(
simulate
libmujoco_simulate
mujoco::mujoco
glfw
Threads::Threads
)
if(APPLE)
target_link_libraries(simulate "-framework CoreVideo")
endif()
target_link_options(simulate PRIVATE ${MUJOCO_SIMULATE_LINK_OPTIONS})
if(APPLE AND MUJOCO_BUILD_MACOS_FRAMEWORKS)
set_target_properties(
simulate
PROPERTIES INSTALL_RPATH @executable_path/../Frameworks
BUILD_WITH_INSTALL_RPATH TRUE
RESOURCE ${SIMULATE_RESOURCE_FILES}
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/../dist/Info.plist.simulate.in
MACOSX_BUNDLE_BUNDLE_NAME "MuJoCo"
MACOSX_BUNDLE_GUI_IDENTIFIER "org.mujoco.mujoco"
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_BUNDLE_ICON_FILE "mujoco.icns"
MACOSX_BUNDLE_COPYRIGHT "Copyright 2021 DeepMind Technologies Limited."
)
macro(embed_in_bundle target)
add_dependencies(${target} simulate)
set_target_properties(
${target}
PROPERTIES INSTALL_RPATH @executable_path/../Frameworks
BUILD_WITH_INSTALL_RPATH TRUE
RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:simulate>
)
endmacro()
# Embed mujoco.framework inside the App bundle ane move the icon file over too.
add_custom_command(
TARGET simulate
POST_BUILD
COMMAND mkdir -p $<TARGET_FILE_DIR:simulate>/../Frameworks
COMMAND rm -rf $<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework
COMMAND cp -a $<TARGET_FILE_DIR:mujoco::mujoco>/../../../mujoco.framework
$<TARGET_FILE_DIR:simulate>/../Frameworks/
# Delete the symlink and the TBD, otherwise we can't sign and notarize.
COMMAND rm -rf $<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework/mujoco.tbd
COMMAND rm -rf
$<TARGET_FILE_DIR:simulate>/../Frameworks/mujoco.framework/Versions/A/libmujoco.dylib
)
endif()
# Do not install if macOS Bundles are created as RPATH is managed manually there.
if(APPLE AND MUJOCO_BUILD_MACOS_FRAMEWORKS)
set(_INSTALL_SIMULATE OFF)
endif()
if(_INSTALL_SIMULATE)
include(TargetAddRpath)
# Add support to RPATH for the samples.
target_add_rpath(
TARGETS
simulate
INSTALL_DIRECTORY
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}"
LIB_DIRS
"${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}"
DEPENDS
MUJOCO_ENABLE_RPATH
)
if(NOT MUJOCO_SIMULATE_USE_SYSTEM_GLFW)
# We downloaded GLFW. Depending if it is a static or shared LIBRARY we might
# need to install it.
get_target_property(MJ_GLFW_LIBRARY_TYPE glfw TYPE)
if(MJ_GLFW_LIBRARY_TYPE STREQUAL SHARED_LIBRARY)
install(
TARGETS glfw
EXPORT ${PROJECT_NAME}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} COMPONENT simulate
)
endif()
endif()
install(
TARGETS simulate
EXPORT ${PROJECT_NAME}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
BUNDLE DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" COMPONENT simulate
)
# Specify public headers for libmujoco_simulate
install(
TARGETS libmujoco_simulate
EXPORT mujoco
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT simulate
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT simulate
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/simulate" COMPONENT simulate
)
endif()
endif()