f86e8b449f
PiperOrigin-RevId: 561302536 Change-Id: I952f9e76e85a7e3a111e0338f307378a6ff58197
279 lines
15 KiB
C++
279 lines
15 KiB
C++
// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_USER_USER_MODEL_H_
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#define MUJOCO_SRC_USER_USER_MODEL_H_
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#include <string>
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#include <utility>
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#include <vector>
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#include <mujoco/mjdata.h>
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjplugin.h>
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#include "user/user_objects.h"
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typedef enum _mjtInertiaFromGeom {
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mjINERTIAFROMGEOM_FALSE = 0, // do not use; inertial element required
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mjINERTIAFROMGEOM_TRUE, // always use; overwrite inertial element
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mjINERTIAFROMGEOM_AUTO // use only if inertial element is missing
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} mjtInertiaFromGeom;
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//---------------------------------- class mjCModel ------------------------------------------------
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// mjCModel contains everything needed to generate the low-level model.
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// It can be constructed manually by calling 'Add' functions and setting
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// the public fields of the various objects. Alternatively it can constructed
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// by loading an XML file via mjCXML. Once an mjCModel object is
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// constructed, 'Compile' can be called to generate the corresponding mjModel object
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// (which is the low-level model). The mjCModel object can then be deleted.
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class mjCModel {
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friend class mjCBody;
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friend class mjCJoint;
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friend class mjCGeom;
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friend class mjCMesh;
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friend class mjCSkin;
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friend class mjCHField;
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friend class mjCPair;
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friend class mjCBodyPair;
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friend class mjCSite;
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friend class mjCEquality;
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friend class mjCTendon;
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friend class mjCWrap;
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friend class mjCActuator;
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friend class mjCSensor;
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friend class mjCNumeric;
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friend class mjCTuple;
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friend class mjCKey;
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friend class mjXReader;
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friend class mjXWriter;
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public:
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mjCModel(); // constructor
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~mjCModel(); // destructor
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mjModel* Compile(const mjVFS* vfs = 0); // COMPILER: construct mjModel
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bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
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void FuseStatic(void); // fuse static bodies with parent
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void FuseReindex(mjCBody* body); // reindex elements during fuse
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//------------------------ API for adding model elements
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mjCMesh* AddMesh(mjCDef* def = 0); // mesh
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mjCSkin* AddSkin(void); // skin
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mjCHField* AddHField(void); // heightfield
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mjCTexture* AddTexture(void); // texture
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mjCMaterial* AddMaterial(mjCDef* def = 0); // material
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mjCPair* AddPair(mjCDef* def = 0); // geom pair for inclusion
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mjCBodyPair* AddExclude(void); // body pair for exclusion
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mjCEquality* AddEquality(mjCDef* def = 0); // equality constraint
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mjCTendon* AddTendon(mjCDef* def = 0); // tendon
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mjCActuator* AddActuator(mjCDef* def = 0); // actuator
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mjCSensor* AddSensor(void); // sensor
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mjCNumeric* AddNumeric(void); // custom numeric
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mjCText* AddText(void); // custom text
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mjCTuple* AddTuple(void); // custom tuple
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mjCKey* AddKey(void); // keyframe
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mjCPlugin* AddPlugin(void); // plugin instance
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//------------------------ API for access to model elements (outside tree)
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int NumObjects(mjtObj type); // number of objects in specified list
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mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
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//------------------------ API for access to other variables
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bool IsCompiled(void); // is model already compiled
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int GetFixed(void); // number of fixed massless bodies
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mjCError GetError(void); // copy of error object
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mjCBody* GetWorld(void); // pointer to world body
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mjCDef* FindDef(std::string name); // find default class name
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mjCDef* AddDef(std::string name, int parentid); // add default class to array
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mjCBase* FindObject(mjtObj type, std::string name); // find object given type and name
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bool IsNullPose(const mjtNum* pos, const mjtNum* quat); // detect null pose
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//------------------------ API for plugins
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void ResolvePlugin(mjCBase* obj, // resolve plugin instance, create a new one if needed
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const std::string& plugin_name,
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const std::string& plugin_instance_name,
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mjCPlugin** plugin_instance);
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//------------------------ global data
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std::string comment; // comment at top of XML
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std::string modelfiledir; // path to model file
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std::vector<mjCDef*> defaults; // settings for each defaults class
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//------------------------ compiler settings
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bool autolimits; // infer "limited" attribute based on range
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double boundmass; // enforce minimum body mass
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double boundinertia; // enforce minimum body diagonal inertia
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double settotalmass; // rescale masses and inertias; <=0: ignore
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bool balanceinertia; // automatically impose A + B >= C rule
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bool strippath; // automatically strip paths from mesh files
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bool fitaabb; // meshfit to aabb instead of inertia box
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bool degree; // angles in radians or degrees
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char euler[3]; // sequence for euler rotations
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std::string meshdir; // mesh and hfield directory
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std::string texturedir; // texture directory
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bool discardvisual; // discard visual geoms in parser
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bool convexhull; // compute mesh convex hulls
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bool usethread; // use multiple threads to speed up compiler
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bool fusestatic; // fuse static bodies with parent
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int inertiafromgeom; // use geom inertias (mjtInertiaFromGeom)
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int inertiagrouprange[2]; // range of geom groups used to compute inertia
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bool exactmeshinertia; // if false, use old formula
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mjLROpt LRopt; // options for lengthrange computation
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//------------------------ statistics override (if defined)
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double meaninertia; // mean diagonal inertia
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double meanmass; // mean body mass
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double meansize; // mean body size
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double extent; // spatial extent
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double center[3]; // center of model
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//------------------------ engine data
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std::string modelname; // model name
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mjOption option; // options
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mjVisual visual; // visual options
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std::size_t memory; // size of arena+stack memory in bytes
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int nemax; // max number of equality constraints
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int njmax; // max number of constraints (Jacobian rows)
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int nconmax; // max number of detected contacts (mjContact array size)
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size_t nstack; // (deprecated) number of fields in mjData stack
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int nuserdata; // number extra fields in mjData
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int nuser_body; // number of mjtNums in body_user
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int nuser_jnt; // number of mjtNums in jnt_user
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int nuser_geom; // number of mjtNums in geom_user
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int nuser_site; // number of mjtNums in site_user
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int nuser_cam; // number of mjtNums in cam_user
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int nuser_tendon; // number of mjtNums in tendon_user
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int nuser_actuator; // number of mjtNums in actuator_user
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int nuser_sensor; // number of mjtNums in sensor_user
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private:
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void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
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mjModel* _Compile(const mjVFS* vfs);
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void Clear(void); // clear objects allocated by Compile
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template <class T> // add object of any type
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T* AddObject(std::vector<T*>& list, std::string type);
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template <class T> // add object of any type, with def parameter
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T* AddObjectDef(std::vector<T*>& list, std::string type, mjCDef* def);
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//------------------------ compile phases
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void MakeLists(mjCBody* body); // make lists of bodies, geoms, joints, sites
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void IndexAssets(void); // convert asset names into indices
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void SetDefaultNames(void); // if mesh or hfield name is missing, set to filename
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void SetSizes(void); // compute sizes
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void AutoSpringDamper(mjModel*);// automatic stiffness and damping computation
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void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
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void CopyNames(mjModel*); // copy names, compute name addresses
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void CopyObjects(mjModel*); // copy objects outside kinematic tree
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void CopyTree(mjModel*); // copy objects inside kinematic tree
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//------------------------ sizes
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// sizes set from object list lengths
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int nbody; // number of bodies
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int njnt; // number of joints
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int ngeom; // number of geoms
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int nsite; // number of sites
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int ncam; // number of cameras
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int nlight; // number of lights
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int nmesh; // number of meshes
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int nskin; // number of skins
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int nhfield; // number of height fields
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int ntex; // number of textures
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int nmat; // number of materials
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int npair; // number of geom pairs in pair array
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int nexclude; // number of excluded body pairs
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int neq; // number of equality constraints
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int ntendon; // number of tendons
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int nsensor; // number of sensors
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int nnumeric; // number of numeric fields
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int ntext; // number of text fields
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int ntuple; // number of tuple fields
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int nkey; // number of keyframes
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int nmocap; // number of mocap bodies
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int nplugin; // number of plugin instances
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// sizes computed by Compile
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int nq; // number of generalized coordinates = dim(qpos)
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int nv; // number of degrees of freedom = dim(qvel)
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int nu; // number of actuators/controls
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int na; // number of activation variables
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int nbvh; // number of boundary volume hierarchies
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int nmeshvert; // number of vertices in all meshes
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int nmeshnormal; // number of normals in all meshes
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int nmeshtexcoord; // number of texture coordinates in all meshes
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int nmeshface; // number of triangular faces in all meshes
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int nmeshgraph; // number of shorts in mesh auxiliary data
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int nskinvert; // number of vertices in all skins
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int nskintexvert; // number of vertices with texcoord in all skins
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int nskinface; // number of faces in all skins
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int nskinbone; // number of bones in all skins
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int nskinbonevert; // number of vertices in all skins
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int nhfielddata; // number of data points in all hfields
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int ntexdata; // number of texture bytes
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int nwrap; // number of wrap objects in all tendon paths
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int nsensordata; // number of mjtNums in sensor data vector
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int nnumericdata; // number of mjtNums in all custom fields
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int ntextdata; // number of chars in all text fields, including 0
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int ntupledata; // number of objects in all tuple fields
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int npluginattr; // number of chars in all plugin config attributes
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int nnames; // number of chars in all names
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int nM; // number of non-zeros in sparse inertia matrix
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int nD; // number of non-zeros in sparse dof-dof matrix
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int nB; // number of non-zeros in sparse body-dof matrix
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//------------------------ object lists
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// objects created here
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std::vector<mjCMesh*> meshes; // list of meshes
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std::vector<mjCSkin*> skins; // list of skins
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std::vector<mjCHField*> hfields; // list of height fields
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std::vector<mjCTexture*> textures; // list of textures
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std::vector<mjCMaterial*> materials; // list of materials
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std::vector<mjCPair*> pairs; // list of geom pairs to include
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std::vector<mjCBodyPair*> excludes; // list of body pairs to exclude
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std::vector<mjCEquality*> equalities; // list of equality constraints
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std::vector<mjCTendon*> tendons; // list of tendons
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std::vector<mjCActuator*> actuators; // list of actuators
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std::vector<mjCSensor*> sensors; // list of sensors
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std::vector<mjCNumeric*> numerics; // list of numeric fields
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std::vector<mjCText*> texts; // list of text fields
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std::vector<mjCTuple*> tuples; // list of tuple fields
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std::vector<mjCKey*> keys; // list of keyframe fields
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std::vector<std::pair<const mjpPlugin*, int>> active_plugins; // list of active plugins
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std::vector<mjCPlugin*> plugins; // list of plugin instances
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// pointers to objects created inside kinematic tree
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std::vector<mjCBody*> bodies; // list of bodies
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std::vector<mjCJoint*> joints; // list of joints allowing motion relative to parent
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std::vector<mjCGeom*> geoms; // list of geoms attached to this body
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std::vector<mjCSite*> sites; // list of sites attached to this body
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std::vector<mjCCamera*> cameras; // list of cameras
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std::vector<mjCLight*> lights; // list of lights
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//------------------------ internal variables
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bool hasImplicitPluginElem; // already encountered an implicit plugin sensor/actuator
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bool compiled; // already compiled flag (cannot be compiled again)
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mjCError errInfo; // last error info
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int fixCount; // how many bodies have been fixed
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std::vector<mjtNum> qpos0; // save qpos0, to recognize changed key_qpos in write
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};
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#endif // MUJOCO_SRC_USER_USER_MODEL_H_
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