Files
Mujoco_WASM/src/user/user_model.h
T
Kyle Bayes f86e8b449f Refactor VFS logic out of ResourceProvider plugin code.
PiperOrigin-RevId: 561302536
Change-Id: I952f9e76e85a7e3a111e0338f307378a6ff58197
2023-08-30 04:47:24 -07:00

279 lines
15 KiB
C++

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_USER_USER_MODEL_H_
#define MUJOCO_SRC_USER_USER_MODEL_H_
#include <string>
#include <utility>
#include <vector>
#include <mujoco/mjdata.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include "user/user_objects.h"
typedef enum _mjtInertiaFromGeom {
mjINERTIAFROMGEOM_FALSE = 0, // do not use; inertial element required
mjINERTIAFROMGEOM_TRUE, // always use; overwrite inertial element
mjINERTIAFROMGEOM_AUTO // use only if inertial element is missing
} mjtInertiaFromGeom;
//---------------------------------- class mjCModel ------------------------------------------------
// mjCModel contains everything needed to generate the low-level model.
// It can be constructed manually by calling 'Add' functions and setting
// the public fields of the various objects. Alternatively it can constructed
// by loading an XML file via mjCXML. Once an mjCModel object is
// constructed, 'Compile' can be called to generate the corresponding mjModel object
// (which is the low-level model). The mjCModel object can then be deleted.
class mjCModel {
friend class mjCBody;
friend class mjCJoint;
friend class mjCGeom;
friend class mjCMesh;
friend class mjCSkin;
friend class mjCHField;
friend class mjCPair;
friend class mjCBodyPair;
friend class mjCSite;
friend class mjCEquality;
friend class mjCTendon;
friend class mjCWrap;
friend class mjCActuator;
friend class mjCSensor;
friend class mjCNumeric;
friend class mjCTuple;
friend class mjCKey;
friend class mjXReader;
friend class mjXWriter;
public:
mjCModel(); // constructor
~mjCModel(); // destructor
mjModel* Compile(const mjVFS* vfs = 0); // COMPILER: construct mjModel
bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
void FuseStatic(void); // fuse static bodies with parent
void FuseReindex(mjCBody* body); // reindex elements during fuse
//------------------------ API for adding model elements
mjCMesh* AddMesh(mjCDef* def = 0); // mesh
mjCSkin* AddSkin(void); // skin
mjCHField* AddHField(void); // heightfield
mjCTexture* AddTexture(void); // texture
mjCMaterial* AddMaterial(mjCDef* def = 0); // material
mjCPair* AddPair(mjCDef* def = 0); // geom pair for inclusion
mjCBodyPair* AddExclude(void); // body pair for exclusion
mjCEquality* AddEquality(mjCDef* def = 0); // equality constraint
mjCTendon* AddTendon(mjCDef* def = 0); // tendon
mjCActuator* AddActuator(mjCDef* def = 0); // actuator
mjCSensor* AddSensor(void); // sensor
mjCNumeric* AddNumeric(void); // custom numeric
mjCText* AddText(void); // custom text
mjCTuple* AddTuple(void); // custom tuple
mjCKey* AddKey(void); // keyframe
mjCPlugin* AddPlugin(void); // plugin instance
//------------------------ API for access to model elements (outside tree)
int NumObjects(mjtObj type); // number of objects in specified list
mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
//------------------------ API for access to other variables
bool IsCompiled(void); // is model already compiled
int GetFixed(void); // number of fixed massless bodies
mjCError GetError(void); // copy of error object
mjCBody* GetWorld(void); // pointer to world body
mjCDef* FindDef(std::string name); // find default class name
mjCDef* AddDef(std::string name, int parentid); // add default class to array
mjCBase* FindObject(mjtObj type, std::string name); // find object given type and name
bool IsNullPose(const mjtNum* pos, const mjtNum* quat); // detect null pose
//------------------------ API for plugins
void ResolvePlugin(mjCBase* obj, // resolve plugin instance, create a new one if needed
const std::string& plugin_name,
const std::string& plugin_instance_name,
mjCPlugin** plugin_instance);
//------------------------ global data
std::string comment; // comment at top of XML
std::string modelfiledir; // path to model file
std::vector<mjCDef*> defaults; // settings for each defaults class
//------------------------ compiler settings
bool autolimits; // infer "limited" attribute based on range
double boundmass; // enforce minimum body mass
double boundinertia; // enforce minimum body diagonal inertia
double settotalmass; // rescale masses and inertias; <=0: ignore
bool balanceinertia; // automatically impose A + B >= C rule
bool strippath; // automatically strip paths from mesh files
bool fitaabb; // meshfit to aabb instead of inertia box
bool degree; // angles in radians or degrees
char euler[3]; // sequence for euler rotations
std::string meshdir; // mesh and hfield directory
std::string texturedir; // texture directory
bool discardvisual; // discard visual geoms in parser
bool convexhull; // compute mesh convex hulls
bool usethread; // use multiple threads to speed up compiler
bool fusestatic; // fuse static bodies with parent
int inertiafromgeom; // use geom inertias (mjtInertiaFromGeom)
int inertiagrouprange[2]; // range of geom groups used to compute inertia
bool exactmeshinertia; // if false, use old formula
mjLROpt LRopt; // options for lengthrange computation
//------------------------ statistics override (if defined)
double meaninertia; // mean diagonal inertia
double meanmass; // mean body mass
double meansize; // mean body size
double extent; // spatial extent
double center[3]; // center of model
//------------------------ engine data
std::string modelname; // model name
mjOption option; // options
mjVisual visual; // visual options
std::size_t memory; // size of arena+stack memory in bytes
int nemax; // max number of equality constraints
int njmax; // max number of constraints (Jacobian rows)
int nconmax; // max number of detected contacts (mjContact array size)
size_t nstack; // (deprecated) number of fields in mjData stack
int nuserdata; // number extra fields in mjData
int nuser_body; // number of mjtNums in body_user
int nuser_jnt; // number of mjtNums in jnt_user
int nuser_geom; // number of mjtNums in geom_user
int nuser_site; // number of mjtNums in site_user
int nuser_cam; // number of mjtNums in cam_user
int nuser_tendon; // number of mjtNums in tendon_user
int nuser_actuator; // number of mjtNums in actuator_user
int nuser_sensor; // number of mjtNums in sensor_user
private:
void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
mjModel* _Compile(const mjVFS* vfs);
void Clear(void); // clear objects allocated by Compile
template <class T> // add object of any type
T* AddObject(std::vector<T*>& list, std::string type);
template <class T> // add object of any type, with def parameter
T* AddObjectDef(std::vector<T*>& list, std::string type, mjCDef* def);
//------------------------ compile phases
void MakeLists(mjCBody* body); // make lists of bodies, geoms, joints, sites
void IndexAssets(void); // convert asset names into indices
void SetDefaultNames(void); // if mesh or hfield name is missing, set to filename
void SetSizes(void); // compute sizes
void AutoSpringDamper(mjModel*);// automatic stiffness and damping computation
void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
void CopyNames(mjModel*); // copy names, compute name addresses
void CopyObjects(mjModel*); // copy objects outside kinematic tree
void CopyTree(mjModel*); // copy objects inside kinematic tree
//------------------------ sizes
// sizes set from object list lengths
int nbody; // number of bodies
int njnt; // number of joints
int ngeom; // number of geoms
int nsite; // number of sites
int ncam; // number of cameras
int nlight; // number of lights
int nmesh; // number of meshes
int nskin; // number of skins
int nhfield; // number of height fields
int ntex; // number of textures
int nmat; // number of materials
int npair; // number of geom pairs in pair array
int nexclude; // number of excluded body pairs
int neq; // number of equality constraints
int ntendon; // number of tendons
int nsensor; // number of sensors
int nnumeric; // number of numeric fields
int ntext; // number of text fields
int ntuple; // number of tuple fields
int nkey; // number of keyframes
int nmocap; // number of mocap bodies
int nplugin; // number of plugin instances
// sizes computed by Compile
int nq; // number of generalized coordinates = dim(qpos)
int nv; // number of degrees of freedom = dim(qvel)
int nu; // number of actuators/controls
int na; // number of activation variables
int nbvh; // number of boundary volume hierarchies
int nmeshvert; // number of vertices in all meshes
int nmeshnormal; // number of normals in all meshes
int nmeshtexcoord; // number of texture coordinates in all meshes
int nmeshface; // number of triangular faces in all meshes
int nmeshgraph; // number of shorts in mesh auxiliary data
int nskinvert; // number of vertices in all skins
int nskintexvert; // number of vertices with texcoord in all skins
int nskinface; // number of faces in all skins
int nskinbone; // number of bones in all skins
int nskinbonevert; // number of vertices in all skins
int nhfielddata; // number of data points in all hfields
int ntexdata; // number of texture bytes
int nwrap; // number of wrap objects in all tendon paths
int nsensordata; // number of mjtNums in sensor data vector
int nnumericdata; // number of mjtNums in all custom fields
int ntextdata; // number of chars in all text fields, including 0
int ntupledata; // number of objects in all tuple fields
int npluginattr; // number of chars in all plugin config attributes
int nnames; // number of chars in all names
int nM; // number of non-zeros in sparse inertia matrix
int nD; // number of non-zeros in sparse dof-dof matrix
int nB; // number of non-zeros in sparse body-dof matrix
//------------------------ object lists
// objects created here
std::vector<mjCMesh*> meshes; // list of meshes
std::vector<mjCSkin*> skins; // list of skins
std::vector<mjCHField*> hfields; // list of height fields
std::vector<mjCTexture*> textures; // list of textures
std::vector<mjCMaterial*> materials; // list of materials
std::vector<mjCPair*> pairs; // list of geom pairs to include
std::vector<mjCBodyPair*> excludes; // list of body pairs to exclude
std::vector<mjCEquality*> equalities; // list of equality constraints
std::vector<mjCTendon*> tendons; // list of tendons
std::vector<mjCActuator*> actuators; // list of actuators
std::vector<mjCSensor*> sensors; // list of sensors
std::vector<mjCNumeric*> numerics; // list of numeric fields
std::vector<mjCText*> texts; // list of text fields
std::vector<mjCTuple*> tuples; // list of tuple fields
std::vector<mjCKey*> keys; // list of keyframe fields
std::vector<std::pair<const mjpPlugin*, int>> active_plugins; // list of active plugins
std::vector<mjCPlugin*> plugins; // list of plugin instances
// pointers to objects created inside kinematic tree
std::vector<mjCBody*> bodies; // list of bodies
std::vector<mjCJoint*> joints; // list of joints allowing motion relative to parent
std::vector<mjCGeom*> geoms; // list of geoms attached to this body
std::vector<mjCSite*> sites; // list of sites attached to this body
std::vector<mjCCamera*> cameras; // list of cameras
std::vector<mjCLight*> lights; // list of lights
//------------------------ internal variables
bool hasImplicitPluginElem; // already encountered an implicit plugin sensor/actuator
bool compiled; // already compiled flag (cannot be compiled again)
mjCError errInfo; // last error info
int fixCount; // how many bodies have been fixed
std::vector<mjtNum> qpos0; // save qpos0, to recognize changed key_qpos in write
};
#endif // MUJOCO_SRC_USER_USER_MODEL_H_