Files
Mujoco_WASM/python/mujoco/usd/objects.py
T
2024-08-02 15:13:25 -05:00

524 lines
18 KiB
Python

# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Objects module for USD exporter."""
import abc
import collections
from typing import Any, Dict, List, Optional, Tuple
import mujoco
import mujoco.usd.shapes as shapes_module
import mujoco.usd.utils as utils_module
import numpy as np
# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
# pytype: disable=module-attr
from pxr import Gf
from pxr import Sdf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdShade
from pxr import Vt
class USDObject(abc.ABC):
"""Abstract interface for all USD objects including meshes and primitives.
Subclasses must implement:
* `_get_uv_geometry(self)`: gets the nessecary UV information to
wrap a texture around an object in USD. Each subclass implements
their own method to getting UV information as different objects
are contructed in different ways.
* `_get_mesh_geometry(self)`: gets the mesh geometry of an object
in the scene.
"""
def __init__(
self,
stage: Usd.Stage,
model: mujoco.MjModel,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
):
self.stage = stage
self.model = model
self.geom = geom
self.obj_name = obj_name
self.rgba = rgba
self.geom_textures = geom_textures
self.xform_path = f"/World/Mesh_Xform_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, self.xform_path)
# defining ops required by update function
self.transform_op = self.usd_xform.AddTransformOp()
self.scale_op = self.usd_xform.AddScaleOp()
self.last_visible_frame = -2
@abc.abstractmethod
def _get_uv_geometry(self):
"""Gets UV information for an object in the scene."""
raise NotImplementedError
@abc.abstractmethod
def _get_mesh_geometry(self):
"""Gets structure of an object in the scene."""
raise NotImplementedError
def attach_image_material(self, usd_mesh):
"""Attaches an image texture to a material for a USD object."""
mtl_path = Sdf.Path(f"/World/_materials/Material_{self.obj_name}")
mtl = UsdShade.Material.Define(self.stage, mtl_path)
bsdf_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Principled_BSDF")
)
image_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Image_Texture")
)
uvmap_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("uvmap")
)
# setting the bsdf shader attributes
bsdf_shader.CreateIdAttr("UsdPreviewSurface")
bsdf_shader.CreateInput(
"diffuseColor", Sdf.ValueTypeNames.Color3f
).ConnectToSource(image_shader.ConnectableAPI(), "rgb")
bsdf_shader.CreateInput("opacity", Sdf.ValueTypeNames.Float).Set(
float(self.rgba[-1])
)
bsdf_shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(
self.geom.shininess
)
bsdf_shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(
1.0 - self.geom.shininess
)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
# setting the image texture attributes
image_shader.CreateIdAttr("UsdUVTexture")
image_shader.CreateInput("file", Sdf.ValueTypeNames.Asset).Set(
self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB][0]
)
image_shader.CreateInput("sourceColorSpace", Sdf.ValueTypeNames.Token).Set(
"sRGB"
)
image_shader.CreateInput("wrapS", Sdf.ValueTypeNames.Token).Set("repeat")
image_shader.CreateInput("wrapT", Sdf.ValueTypeNames.Token).Set("repeat")
image_shader.CreateInput("st", Sdf.ValueTypeNames.Float2).ConnectToSource(
uvmap_shader.ConnectableAPI(), "result"
)
image_shader.CreateOutput("rgb", Sdf.ValueTypeNames.Float3)
# setting uvmap shader attributes
uvmap_shader.CreateIdAttr("UsdPrimvarReader_float2")
uvmap_shader.CreateInput("varname", Sdf.ValueTypeNames.Token).Set("UVMap")
uvmap_shader.CreateOutput("results", Sdf.ValueTypeNames.Float2)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
usd_mesh.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
UsdShade.MaterialBindingAPI(usd_mesh).Bind(mtl)
def attach_solid_material(self, usd_mesh):
"""Attaches an solid texture to a material for a USD object."""
mtl_path = Sdf.Path(f"/World/_materials/Material_{self.obj_name}")
mtl = UsdShade.Material.Define(self.stage, mtl_path)
bsdf_shader = UsdShade.Shader.Define(
self.stage, mtl_path.AppendPath("Principled_BSDF")
)
# settings the bsdf shader attributes
bsdf_shader.CreateIdAttr("UsdPreviewSurface")
bsdf_shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set(
tuple(self.rgba[0:3])
)
bsdf_shader.CreateInput("opacity", Sdf.ValueTypeNames.Float).Set(
float(self.rgba[-1])
)
bsdf_shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(
self.geom.shininess
)
bsdf_shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(
1.0 - self.geom.shininess
)
mtl.CreateSurfaceOutput().ConnectToSource(
bsdf_shader.ConnectableAPI(), "surface"
)
usd_mesh.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
UsdShade.MaterialBindingAPI(usd_mesh).Bind(mtl)
def _set_refinement_properties(self, usd_prim, scheme="none"):
usd_prim.GetAttribute("subdivisionScheme").Set(scheme)
def update(
self,
pos: np.ndarray,
mat: np.ndarray,
visible: bool,
frame: int,
scale: Optional[np.ndarray] = None,
):
"""Updates the position and orientation of an object."""
transformation_mat = utils_module.create_transform_matrix(
rotation_matrix=mat, translation_vector=pos
).T
self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
if visible and frame - self.last_visible_frame > 1:
# non consecutive visible frames
self.update_visibility(False, max(0, self.last_visible_frame))
self.update_visibility(True, frame)
if visible:
self.last_visible_frame = frame
if scale is not None:
self.update_scale(scale, frame)
def update_visibility(self, visible: bool, frame: int):
"""Updates the visibility of an object in a scene for a given frame."""
visibility_setting = "inherited" if visible else "invisible"
self.usd_xform.GetVisibilityAttr().Set(visibility_setting, frame)
def update_scale(self, scale: np.ndarray, frame: int):
"""Updates the scale of an object in the scene for a given frame."""
self.scale_op.Set(Gf.Vec3f(scale.tolist()), frame)
class USDMesh(USDObject):
"""Class that handles predefined meshes in the USD scene."""
def __init__(
self,
stage: Usd.Stage,
model: mujoco.MjModel,
geom: mujoco.MjvGeom,
obj_name: str,
dataid: int,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
):
super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
self.dataid = dataid
mesh_path = f"{self.xform_path}/Mesh_{obj_name}"
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
# setting mesh structure properties
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
if geom.matid != -1 and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
# setting mesh uv properties
mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
self.attach_image_material(self.usd_mesh)
else:
self.attach_solid_material(self.usd_mesh)
def _get_facetexcoord_ranges(self, nmesh, arr):
facetexcoords_ranges = [0]
running_sum = 0
for i in range(nmesh):
running_sum += arr[i] * 3
facetexcoords_ranges.append(running_sum)
return facetexcoords_ranges
def _get_uv_geometry(self):
mesh_texcoord_adr_from = self.model.mesh_texcoordadr[self.dataid]
mesh_texcoord_adr_to = (
self.model.mesh_texcoordadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_texcoord)
)
mesh_texcoord = self.model.mesh_texcoord[
mesh_texcoord_adr_from:mesh_texcoord_adr_to
]
mesh_facetexcoord_ranges = self._get_facetexcoord_ranges(
self.model.nmesh, self.model.mesh_facenum
)
mesh_facetexcoord = self.model.mesh_facetexcoord.flatten()
mesh_facetexcoord = mesh_facetexcoord[
mesh_facetexcoord_ranges[self.dataid] : mesh_facetexcoord_ranges[
self.dataid + 1
]
]
mesh_facetexcoord[mesh_facetexcoord == len(mesh_texcoord)] = 0
return mesh_texcoord, mesh_facetexcoord
def _get_mesh_geometry(self):
mesh_vert_adr_from = self.model.mesh_vertadr[self.dataid]
mesh_vert_adr_to = (
self.model.mesh_vertadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_vert)
)
mesh_vert = self.model.mesh_vert[mesh_vert_adr_from:mesh_vert_adr_to]
mesh_face_adr_from = self.model.mesh_faceadr[self.dataid]
mesh_face_adr_to = (
self.model.mesh_faceadr[self.dataid + 1]
if self.dataid < self.model.nmesh - 1
else len(self.model.mesh_face)
)
mesh_face = self.model.mesh_face[mesh_face_adr_from:mesh_face_adr_to]
mesh_facenum = self.model.mesh_facenum[self.dataid]
return mesh_vert, mesh_face, mesh_facenum
class USDPrimitiveMesh(USDObject):
"""Class to handle primitive shapes in the USD scene."""
def __init__(
self,
mesh_config: Dict[Any, Any],
stage: Usd.Stage,
model: mujoco.MjModel,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
):
super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
self.mesh_config = mesh_config
self.prim_mesh = self.generate_primitive_mesh()
mesh_path = f"{self.xform_path}/Mesh_{obj_name}"
self.usd_mesh = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_prim = stage.GetPrimAtPath(mesh_path)
mesh_vert, mesh_face, mesh_facenum = self._get_mesh_geometry()
self.usd_mesh.GetPointsAttr().Set(mesh_vert)
self.usd_mesh.GetFaceVertexCountsAttr().Set(
[3 for _ in range(mesh_facenum)]
)
self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
self._set_refinement_properties(self.usd_prim)
if geom.matid != -1 and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
# setting mesh uv properties
mesh_texcoord, _ = self._get_uv_geometry()
self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
)
self.texcoords.Set(mesh_texcoord)
self.texcoords.SetIndices(Vt.IntArray(list(range(mesh_facenum * 3))))
self.attach_image_material(self.usd_mesh)
else:
self.attach_solid_material(self.usd_mesh)
def generate_primitive_mesh(self):
"""Generates the mesh for the primitive USD object."""
geom_rgb_texture = self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB] if self.geom_textures else None
texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
_, prim_mesh = shapes_module.mesh_factory(self.mesh_config, texture_type)
prim_mesh.translate(-prim_mesh.get_center())
return prim_mesh
def _get_uv_geometry(self):
assert self.prim_mesh and self.prim_mesh.triangle_uvs is not None
mesh_texcoord = np.array(self.prim_mesh.triangle_uvs)
mesh_facetexcoord = np.asarray(self.prim_mesh.triangles)
geom_rgb_texture = self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB][1]
if geom_rgb_texture == mujoco.mjtTexture.mjTEXTURE_2D:
s_scale, t_scale = self.model.mat_texrepeat[self.geom.matid]
if self.model.mat_texuniform[self.geom.matid]:
if self.geom.size[0] > 0:
s_scale *= self.geom.size[0]
if self.geom.size[1] > 0:
t_scale *= self.geom.size[1]
mesh_texcoord[:, 0] *= s_scale / (self.geom.size[0] * 2)
mesh_texcoord[:, 1] *= t_scale / (self.geom.size[1] * 2)
return mesh_texcoord, mesh_facetexcoord.flatten()
def _get_mesh_geometry(self):
assert self.prim_mesh
# get mesh geometry
mesh_vert = np.asarray(self.prim_mesh.vertices)
mesh_face = np.asarray(self.prim_mesh.triangles)
return mesh_vert, mesh_face, len(mesh_face)
class USDTendon(USDObject):
"""Class to handle tendons in the USD scene."""
def __init__(
self,
mesh_config: Dict[Any, Any],
stage: Usd.Stage,
model: mujoco.MjModel,
geom: mujoco.MjvGeom,
obj_name: str,
rgba: np.ndarray = np.array([1, 1, 1, 1]),
geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
):
super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
self.mesh_config = mesh_config
self.tendon_parts = self.generate_primitive_mesh()
self.usd_refs = collections.defaultdict(dict)
for name, _ in self.tendon_parts.items():
part_xform_path = f"{self.xform_path}/Mesh_Xform_{name}"
mesh_path = f"{part_xform_path}/Mesh_{obj_name}"
usd_xform = UsdGeom.Xform.Define(stage, part_xform_path)
self.usd_refs[name]["usd_xform"] = usd_xform
self.usd_refs[name]["usd_mesh"] = UsdGeom.Mesh.Define(stage, mesh_path)
self.usd_refs[name]["usd_prim"] = stage.GetPrimAtPath(mesh_path)
# adding ops for each of the part xforms
self.usd_refs[name]["translate_op"] = usd_xform.AddTranslateOp()
self.usd_refs[name]["scale_op"] = usd_xform.AddScaleOp()
# setting mesh geometry properties for each of the parts in the tendon
part_geometries = self._get_mesh_geometry()
for name, part_geometry in part_geometries.items():
self.usd_refs[name]["usd_mesh"].GetPointsAttr().Set(
part_geometry["mesh_vert"]
)
self.usd_refs[name]["usd_mesh"].GetFaceVertexCountsAttr().Set(
[3 for _ in range(part_geometry["mesh_facenum"])]
)
self.usd_refs[name]["usd_mesh"].GetFaceVertexIndicesAttr().Set(
part_geometry["mesh_face"]
)
if geom.matid != -1 and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]:
# setting uv properties for each of the parts in the tendon
part_uv_geometries = self._get_uv_geometry()
for name, part_uv_geometry in part_uv_geometries.items():
self.texcoords = UsdGeom.PrimvarsAPI(
self.usd_refs[name]["usd_mesh"]
).CreatePrimvar(
"UVMap",
Sdf.ValueTypeNames.TexCoord2fArray,
UsdGeom.Tokens.faceVarying,
)
self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
self.texcoords.SetIndices(
Vt.IntArray(list(range(part_geometry["mesh_facenum"] * 3)))
)
for _, ref in self.usd_refs.items():
self._set_refinement_properties(ref["usd_prim"])
self.attach_image_material(ref["usd_mesh"])
else:
for _, ref in self.usd_refs.items():
self._set_refinement_properties(ref["usd_prim"])
self.attach_solid_material(ref["usd_mesh"])
def generate_primitive_mesh(self):
"""Generates the tendon mesh using primitives."""
mesh_parts = {}
geom_rgb_texture = self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB] if self.geom_textures else None
texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
for part_config in self.mesh_config:
mesh_name, prim_mesh = shapes_module.mesh_factory(part_config, texture_type)
prim_mesh.translate(-prim_mesh.get_center())
mesh_parts[mesh_name] = prim_mesh
return mesh_parts
def _get_uv_geometry(self):
part_uv_geometries = collections.defaultdict(dict)
for name, mesh in self.tendon_parts.items():
assert mesh.triangle_uvs is not None
mesh_texcoord = np.array(mesh.triangle_uvs)
mesh_facetexcoord = np.asarray(mesh.triangles)
part_uv_geometries[name] = {
"mesh_texcoord": mesh_texcoord,
"mesh_facetexcoord": mesh_facetexcoord,
}
return part_uv_geometries
def _get_mesh_geometry(self):
part_geometries = collections.defaultdict(dict)
for name, mesh in self.tendon_parts.items():
# get mesh geometry
mesh_vert = np.asarray(mesh.vertices)
mesh_face = np.asarray(mesh.triangles)
part_geometries[name] = {
"mesh_vert": mesh_vert,
"mesh_face": mesh_face,
"mesh_facenum": len(mesh_face),
}
return part_geometries
def update(
self,
pos: np.ndarray,
mat: np.ndarray,
visible: bool,
frame: int,
scale: Optional[np.ndarray] = None,
):
"""Updates the position and orientation of an object in the scene."""
super().update(pos, mat, visible, frame, scale)
for name in self.tendon_parts:
if "left" in name:
translate = [0, 0, -scale[2] - (scale[0] / 2)]
self.usd_refs[name]["translate_op"].Set(Gf.Vec3f(translate), frame)
elif "right" in name:
translate = [0, 0, scale[2] + (scale[0] / 2)]
self.usd_refs[name]["translate_op"].Set(Gf.Vec3f(translate), frame)
def update_scale(self, scale: np.ndarray, frame: int):
"""Updates the scale of the tendon."""
for name in self.tendon_parts:
if "cylinder" in name:
self.usd_refs[name]["scale_op"].Set(Gf.Vec3f(scale.tolist()), frame)
else:
hemisphere_scale = scale.tolist()
hemisphere_scale[2] = hemisphere_scale[0]
self.usd_refs[name]["scale_op"].Set(Gf.Vec3f(hemisphere_scale), frame)