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Mujoco_WASM/python/mujoco/usd/lights.py
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Copybara-Service 60afda949c Merge pull request #1714 from abhihjoshi:tendons
PiperOrigin-RevId: 651048034
Change-Id: If5b7cb55ff0007c3c6f932e62f068d1168778a33
2024-07-10 09:26:54 -07:00

82 lines
2.8 KiB
Python

# Copyright 2024 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
"""Light handling for USD exporter."""
from typing import Optional
import numpy as np
from pxr import Gf
from pxr import Usd
from pxr import UsdGeom
from pxr import UsdLux
class USDSphereLight:
"""Class that handles the sphere lights in the USD scene."""
def __init__(
self, stage: Usd.Stage, obj_name: str, radius: Optional[float] = 0.3
):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.SphereLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetRadiusAttr().Set(radius)
self.usd_light.GetTreatAsPointAttr().Set(False)
self.usd_light.GetNormalizeAttr().Set(True)
# defining ops required by update function
self.translate_op = self.usd_xform.AddTranslateOp()
def update(
self, pos: np.ndarray, intensity: int, color: np.ndarray, frame: int
):
"""Updates the attributes of a sphere light."""
self.translate_op.Set(Gf.Vec3d(pos.tolist()), frame)
if not np.any(pos):
intensity = 0
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))
class USDDomeLight:
"""Class that handles the dome lights in the USD scene."""
def __init__(self, stage: Usd.Stage, obj_name: str):
self.stage = stage
xform_path = f"/World/Light_Xform_{obj_name}"
light_path = f"{xform_path}/Light_{obj_name}"
self.usd_xform = UsdGeom.Xform.Define(stage, xform_path)
self.usd_light = UsdLux.DomeLight.Define(stage, light_path)
self.usd_prim = stage.GetPrimAtPath(light_path)
# we assume in mujoco that all lights are point lights
self.usd_light.GetNormalizeAttr().Set(True)
def update(self, intensity: int, color: np.ndarray):
"""Updates the attributes of a dome light."""
self.usd_light.GetIntensityAttr().Set(intensity)
self.usd_light.GetExposureAttr().Set(0.0)
self.usd_light.GetColorAttr().Set(Gf.Vec3d(color.tolist()))