Files
Mujoco_WASM/include/mujoco/mjmodel.h
T
Alessio Quaglino ea230a950c Implicit flex elasticity in the CG constraint solver via an effective metric
This CL replaces the post-hoc implicit flex correction (`flexInterp_cgsolve`) with a **linearly-implicit effective metric** `M̃ = M + (h² + h·damping)·K` carried by the CG constraint solver itself. Contact/friction forces and implicit flex elasticity are now computed against one consistent metric, instead of the solver seeing `M` and a post-solve correction changing `qacc` behind its back.

Gate (unchanged semantics): `solver="CG"` + implicit/implicitfast integrator + pyramidal cones + flex stiffness present. Newton and PGS are untouched. `solver="CG"` remains the user-facing contract — the factorization is an implementation detail of the preconditioner.

### What's in the metric

- **mjData `efm_*`** (arena, efc-like lifetime/skip semantics; built in `mj_fwdPosition`, value-refreshed in `mj_fwdVelocity`): the per-step stiffness CSR `efm_B_*`, its reverse-Cholesky factor `efm_dofid` + `efm_L_*` (nested-dissection ordered, separators-first for the reverse factorization), and the smooth-force shift `efm_c = h·K·qvel`.
- **`mjd_flexStiff_assemble`** now assembles stretch (Gauss–Newton), standard dim-2 bending, and — via the cached corotated stiffness `d->flexelem_krot` — interp stiffness (all node bodies on simple sliders: point Jacobian is I₃, `flex_centered` not required; fixed nodes drop like pins) into one dof-level CSR. `mjd_effMulAdd`/`mjd_effSolve` apply the metric, with matrix-free operator fallbacks where assembly does not apply.
- **mjModel `efm0_*`** (`nefm0dof`/`nefm0L`): the constant part of the metric factor — currently the dim-2 bending factor, computed once in `mj_setConst` — so bending-only models pay zero per-step factorization cost. Naming mirrors mjData's `efm_*` with the standard `0`-suffix (reference/constant) idiom, and is deliberately not bending-specific: future constant contributors extend it without renames.
- The solver consumes the metric through pre-shifted `qfrc_smooth` and the metric products `Ma`/`Mv`/`Mgrad`; `qacc_smooth` becomes the unconstrained minimizer of the implicit dynamics, which makes the no-constraint shortcut and the warmstart choice consistent by construction.
- **`mj_inverse` adds `B·qacc − c`**, making inverse dynamics discrete-consistent with the gated forward dynamics — exact, since the gated path has no qDeriv term (new test `ForwardTest.GatedFlexInverseConsistency`).

### Performance

All numbers: ms/step over the same 2000-step window, models as shipped on each side (old code with the old model settings vs this CL with the new ones).

The new solver path activates on exactly two shipped models — the ponchos, the only flex models that need an implicit integrator (poncho on Euler degenerates to >200 ms/step). For them, this CL trades speed for consistency: the implicit bending solve now runs inside every solver iteration, where the contact solve can see the stiffness, instead of once after the solve. Solver iterations drop because the curvature is visible, but each iteration pays for the implicit solve:

| model | before | after | solver iters/step |
|---|---|---|---|
| poncho | 2.47 | 3.30 (1.33×) | 16.8 → 11.8 |
| poncho_edgeequality | 1.96 | 2.72 (1.39×) | 13.2 → 10.0 |

What that price buys: contact forces consistent with the implicit elasticity (previously the post-hoc correction changed `qacc` after the constraint solve), discrete-consistent inverse dynamics, and the removal of the post-hoc special case from the integration path. Raising poncho's timestep from 2 to 5 ms leaves its per-step cost nearly flat, so the consistency price can be recovered by taking fewer steps where accuracy allows.

Every other flex model was measured stable on Euler at its shipped timestep and switches to it (these models predate the post-hoc integrator; implicit was never load-bearing for them). They end up equal or faster than before: bunny_multicell 0.47 → 0.40, trampoline 0.28 → 0.25, plate 1.02 → 0.99, pancake 0.34 → 0.33.

Finally, the per-step factorization makes configurations practical that the old code could only integrate explicitly: implicit stretch elasticity (`elastic2d="stretch"`/`"both"`, dim-3 solids) and factorized interp stiffness. No before/after exists for these — stock has no implicit treatment of stretch at all.

### Behavior changes

- With the post-hoc correction deleted, interp/bending models running `solver="Newton"` (or elliptic cones, or islands) now integrate flex elasticity **explicitly** (previously: post-hoc implicit). Affects e.g. `gripper_trilinear` (stable, and faster, but different semantics). Follow-up options: Newton-side metric support, or a documented fallback.
- With the gate on, `mj_forward` outputs are timestep-dependent for gated models (they answer the linearly-implicit discrete problem); `qacc_smooth` and `mj_inverse` change accordingly. Non-gated models are bit-identical (full suite green throughout).

### Validation

- 1737/1737 tests, including new: `FlexStretchDerivatives` (FD-validated GN operator), `FlexStiffAssemble`/`FlexStiffAssembleInterp` (CSR ≡ operators), `GatedFlexInverseConsistency` (fails pre-change), equivalence tests vs the old post-hoc treatment (bending matches to 2e-11).
- Fingerprint discipline throughout: bending-only models bit-exact across every refactor; permutation/kernel changes verified iteration-identical.

### Known follow-ups (not in this CL)

3×3-block sparse Cholesky kernel (the numeric factorization is index-bound; projected ~3× on the factor); mjModel persistence of the factor's symbolic pattern (rest-pose ND makes sizes compile-time); the general effective-metric mode (all solvers, all PSD-safe force classes, behind an enable flag).

PiperOrigin-RevId: 948561856
Change-Id: I8b8e32ebd0428042af71647d0470d10773bf6daf
2026-07-15 14:57:42 -07:00

911 lines
63 KiB
C

// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_MJMODEL_H_
#define MUJOCO_MJMODEL_H_
#include <stddef.h>
#include <stdint.h>
#include <mujoco/mjtype.h>
// global constants
#define mjPI 3.14159265358979323846
#define mjMAXVAL 1E+10 // maximum value in qpos, qvel, qacc
#define mjMINMU 1E-5 // minimum friction coefficient
#define mjMINIMP 0.0001 // minimum constraint impedance
#define mjMAXIMP 0.9999 // maximum constraint impedance
#define mjMAXCONPAIR 50 // maximum number of contacts per geom pair
#define mjMAXTREEDEPTH 50 // maximum bounding volume hierarchy depth
#define mjMAXFLEXNODES 27 // maximum number of flex nodes
#define mjMINAWAKE 10 // minimum number of timesteps before sleeping
//---------------------------------- sizes ---------------------------------------------------------
#define mjNEQDATA 11 // number of eq_data fields
#define mjNDYN 10 // number of actuator dynamics parameters
#define mjNGAIN 10 // number of actuator gain parameters
#define mjNBIAS 10 // number of actuator bias parameters
#define mjNFLUID 12 // number of fluid interaction parameters
#define mjNREF 2 // number of solver reference parameters
#define mjNIMP 5 // number of solver impedance parameters
#define mjNPOLY 2 // number of high-order polynomial coefficients
#define mjNSENS 3 // number of sensor parameters
#define mjNSOLVER 200 // size of one mjData.solver array
#define mjNISLAND 20 // number of mjData.solver arrays
//---------------------------------- mjLROpt -------------------------------------------------------
typedef struct mjLROpt_ { // options for mj_setLengthRange()
// flags
int mode; // which actuators to process (mjtLRMode)
int useexisting; // use existing length range if available
int uselimit; // use joint and tendon limits if available
// algorithm parameters
mjtNum accel; // target acceleration used to compute force
mjtNum maxforce; // maximum force; 0: no limit
mjtNum timeconst; // time constant for velocity reduction; min 0.01
mjtNum timestep; // simulation timestep; 0: use mjOption.timestep
mjtNum inttotal; // total simulation time interval
mjtNum interval; // evaluation time interval (at the end)
mjtNum tolrange; // convergence tolerance (relative to range)
} mjLROpt;
//---------------------------------- mjCache -------------------------------------------------------
typedef struct mjCache_ { // asset cache used by the compiler
void* impl_; // internal pointer to cache
} mjCache;
//---------------------------------- mjVFS ---------------------------------------------------------
typedef struct mjVFS_ { // virtual file system for loading from memory
void* impl_; // internal pointer to VFS memory
} mjVFS;
//---------------------------------- mjOption ------------------------------------------------------
typedef struct mjOption_ { // physics options
// timing parameters
mjtNum timestep; // timestep
// solver parameters
mjtNum impratio; // ratio of friction-to-normal contact impedance
mjtNum tolerance; // main solver tolerance
mjtNum ls_tolerance; // CG/Newton linesearch tolerance
mjtNum noslip_tolerance; // noslip solver tolerance
mjtNum ccd_tolerance; // convex collision solver tolerance
// sleep settings
mjtNum sleep_tolerance; // sleep velocity tolerance
// physical constants
mjtNum gravity[3]; // gravitational acceleration
mjtNum wind[3]; // wind (for lift, drag and viscosity)
mjtNum magnetic[3]; // global magnetic flux
mjtNum density; // density of medium
mjtNum viscosity; // viscosity of medium
// override contact solver parameters (if enabled)
mjtNum o_margin; // margin
mjtNum o_solref[mjNREF]; // solref
mjtNum o_solimp[mjNIMP]; // solimp
mjtNum o_friction[5]; // friction
// discrete settings
int integrator; // integration mode (mjtIntegrator)
int cone; // type of friction cone (mjtCone)
int jacobian; // type of Jacobian (mjtJacobian)
int solver; // solver algorithm (mjtSolver)
int iterations; // maximum number of main solver iterations
int ls_iterations; // maximum number of CG/Newton linesearch iterations
int noslip_iterations; // maximum number of noslip solver iterations
int ccd_iterations; // maximum number of convex collision solver iterations
int disableflags; // bit flags for disabling standard features
int enableflags; // bit flags for enabling optional features
int disableactuator; // bit flags for disabling actuators by group id
// sdf collision settings
int sdf_initpoints; // number of starting points for gradient descent
int sdf_iterations; // max number of iterations for gradient descent
} mjOption;
//---------------------------------- mjVisual ------------------------------------------------------
typedef struct mjVisual_ { // visualization options
struct { // global parameters
int cameraid; // initial camera id (-1: free)
int orthographic; // is the free camera orthographic (0: no, 1: yes)
float fovy; // y field-of-view of free camera (orthographic ? length : degree)
float ipd; // inter-pupilary distance for free camera
float azimuth; // initial azimuth of free camera (degrees)
float elevation; // initial elevation of free camera (degrees)
float linewidth; // line width for wireframe and ray rendering
float glow; // glow coefficient for selected body
float realtime; // initial real-time factor (1: real time)
int offwidth; // width of offscreen buffer
int offheight; // height of offscreen buffer
int ellipsoidinertia; // geom for inertia visualization (0: box, 1: ellipsoid)
int bvactive; // visualize active bounding volumes (0: no, 1: yes)
} global;
struct { // rendering quality
int shadowsize; // size of shadowmap texture
int offsamples; // number of multisamples for offscreen rendering
int numslices; // number of slices for builtin geom drawing
int numstacks; // number of stacks for builtin geom drawing
int numquads; // number of quads for box rendering
} quality;
struct { // head light
float ambient[3]; // ambient rgb (alpha=1)
float diffuse[3]; // diffuse rgb (alpha=1)
float specular[3]; // specular rgb (alpha=1)
int active; // is headlight active
} headlight;
struct { // mapping
float stiffness; // mouse perturbation stiffness (space->force)
float stiffnessrot; // mouse perturbation stiffness (space->torque)
float force; // from force units to space units
float torque; // from torque units to space units
float alpha; // scale geom alphas when transparency is enabled
float fogstart; // OpenGL fog starts at fogstart * mjModel.stat.extent
float fogend; // OpenGL fog ends at fogend * mjModel.stat.extent
float znear; // near clipping plane = znear * mjModel.stat.extent
float zfar; // far clipping plane = zfar * mjModel.stat.extent
float haze; // haze ratio
float shadowclip; // directional light: shadowclip * mjModel.stat.extent
float shadowscale; // spot light: shadowscale * light.cutoff
float actuatortendon; // scale tendon width
} map;
struct { // scale of decor elements relative to mean body size
float forcewidth; // width of force arrow
float contactwidth; // contact width
float contactheight; // contact height
float connect; // autoconnect capsule width
float com; // com radius
float camera; // camera object
float light; // light object
float selectpoint; // selection point
float jointlength; // joint length
float jointwidth; // joint width
float actuatorlength; // actuator length
float actuatorwidth; // actuator width
float framelength; // bodyframe axis length
float framewidth; // bodyframe axis width
float constraint; // constraint width
float slidercrank; // slidercrank width
float frustum; // frustum zfar plane
} scale;
struct { // color of decor elements
float fog[4]; // fog
float haze[4]; // haze
float force[4]; // external force
float inertia[4]; // inertia box
float joint[4]; // joint
float actuator[4]; // actuator, neutral
float actuatornegative[4]; // actuator, negative limit
float actuatorpositive[4]; // actuator, positive limit
float com[4]; // center of mass
float camera[4]; // camera object
float light[4]; // light object
float selectpoint[4]; // selection point
float connect[4]; // auto connect
float contactpoint[4]; // contact point
float contactforce[4]; // contact force
float contactfriction[4]; // contact friction force
float contacttorque[4]; // contact torque
float contactgap[4]; // contact point in gap
float rangefinder[4]; // rangefinder ray
float constraint[4]; // constraint
float slidercrank[4]; // slidercrank
float crankbroken[4]; // used when crank must be stretched/broken
float frustum[4]; // camera frustum
float bv[4]; // bounding volume
float bvactive[4]; // active bounding volume
} rgba;
} mjVisual;
//---------------------------------- mjStatistic ---------------------------------------------------
typedef struct mjStatistic_ { // model statistics (in qpos0)
mjtNum meaninertia; // mean diagonal inertia
mjtNum meanmass; // mean body mass
mjtNum meansize; // mean body size
mjtNum extent; // spatial extent
mjtNum center[3]; // center of model
} mjStatistic;
//---------------------------------- mjModel -------------------------------------------------------
typedef struct mjModel_ {
// ------------------------------- sizes
// sizes needed at mjModel construction
mjtSize nq; // number of generalized coordinates = dim(qpos)
mjtSize nv; // number of degrees of freedom = dim(qvel)
mjtSize nu; // number of scalar controls = dim(ctrl)
mjtSize nactuator; // number of actuators
mjtSize nout; // number of force outputs, derived from transmission type
mjtSize na; // number of activation states = dim(act)
mjtSize nbody; // number of bodies
mjtSize nbvh; // number of total bounding volumes in all bodies
mjtSize nbvhstatic; // number of static bounding volumes (aabb stored in mjModel)
mjtSize nbvhdynamic; // number of dynamic bounding volumes (aabb stored in mjData)
mjtSize noct; // number of total octree cells in all meshes
mjtSize njnt; // number of joints
mjtSize ntree; // number of kinematic trees under world body
mjtSize nM; // number of non-zeros in sparse inertia matrix
mjtSize nB; // number of non-zeros in sparse body-dof matrix
mjtSize nC; // number of non-zeros in sparse reduced dof-dof matrix
mjtSize nD; // number of non-zeros in sparse dof-dof matrix
mjtSize ngeom; // number of geoms
mjtSize nsite; // number of sites
mjtSize ncam; // number of cameras
mjtSize nlight; // number of lights
mjtSize nflex; // number of flexes
mjtSize nflexnode; // number of dofs in all flexes
mjtSize nflexvert; // number of vertices in all flexes
mjtSize nflexedge; // number of edges in all flexes
mjtSize nflexelem; // number of elements in all flexes
mjtSize nflexelemdata; // number of element vertex ids in all flexes
mjtSize nflexstiffness; // number of stiffness parameters in all flexes
mjtSize nflexbending; // number of bending parameters in all flexes
mjtSize nefm0dof; // number of dofs covered by the constant metric factor
mjtSize nefm0L; // number of non-zeros in the constant metric factor
mjtSize nflexelemedge; // number of element edge ids in all flexes
mjtSize nflexshelldata; // number of shell fragment vertex ids in all flexes
mjtSize nflexevpair; // number of element-vertex pairs in all flexes
mjtSize nflextexcoord; // number of vertices with texture coordinates
mjtSize nJfe; // number of non-zeros in sparse flexedge Jacobian matrix
mjtSize nJfv; // number of non-zeros in sparse flexvert Jacobian matrix
mjtSize nmesh; // number of meshes
mjtSize nmeshvert; // number of vertices in all meshes
mjtSize nmeshnormal; // number of normals in all meshes
mjtSize nmeshtexcoord; // number of texcoords in all meshes
mjtSize nmeshface; // number of triangular faces in all meshes
mjtSize nmeshgraph; // number of ints in mesh auxiliary data
mjtSize nmeshpoly; // number of polygons in all meshes
mjtSize nmeshpolyvert; // number of vertices in all polygons
mjtSize nmeshpolymap; // number of polygons in vertex map
mjtSize nskin; // number of skins
mjtSize nskinvert; // number of vertices in all skins
mjtSize nskintexvert; // number of vertices with texcoords in all skins
mjtSize nskinface; // number of triangular faces in all skins
mjtSize nskinbone; // number of bones in all skins
mjtSize nskinbonevert; // number of vertices in all skin bones
mjtSize nhfield; // number of heightfields
mjtSize nhfielddata; // number of data points in all heightfields
mjtSize ntex; // number of textures
mjtSize ntexdata; // number of bytes in texture rgb data
mjtSize nmat; // number of materials
mjtSize npair; // number of predefined geom pairs
mjtSize nexclude; // number of excluded geom pairs
mjtSize neq; // number of equality constraints
mjtSize ntendon; // number of tendons
mjtSize nJten; // number of non-zeros in sparse ten_J matrix
mjtSize nwrap; // number of wrap objects in all tendon paths
mjtSize nsensor; // number of sensors
mjtSize nnumeric; // number of numeric custom fields
mjtSize nnumericdata; // number of mjtNums in all numeric fields
mjtSize ntext; // number of text custom fields
mjtSize ntextdata; // number of mjtBytes in all text fields
mjtSize ntuple; // number of tuple custom fields
mjtSize ntupledata; // number of objects in all tuple fields
mjtSize nkey; // number of keyframes
mjtSize nmocap; // number of mocap bodies
mjtSize nplugin; // number of plugin instances
mjtSize npluginattr; // number of chars in all plugin config attributes
mjtSize nuser_body; // number of mjtNums in body_user
mjtSize nuser_jnt; // number of mjtNums in jnt_user
mjtSize nuser_geom; // number of mjtNums in geom_user
mjtSize nuser_site; // number of mjtNums in site_user
mjtSize nuser_cam; // number of mjtNums in cam_user
mjtSize nuser_tendon; // number of mjtNums in tendon_user
mjtSize nuser_actuator; // number of mjtNums in actuator_user
mjtSize nuser_sensor; // number of mjtNums in sensor_user
mjtSize nnames; // number of chars in all names
mjtSize npaths; // number of chars in all paths
// sizes set after mjModel construction
mjtSize nnames_map; // number of slots in the names hash map
mjtSize nJmom; // number of non-zeros in sparse actuator_moment matrix
mjtSize ngravcomp; // number of bodies with nonzero gravcomp
mjtSize nemax; // number of potential equality-constraint rows
mjtSize njmax; // number of available rows in constraint Jacobian (legacy)
mjtSize nconmax; // number of potential contacts in contact list (legacy)
mjtSize npolygonmax; // maximum number of vertices in a mesh polygon
mjtSize nmeshdegmax; // maximum number of edges adjacent to a mesh vertex
mjtSize nuserdata; // number of mjtNums reserved for the user
mjtSize nsensordata; // number of mjtNums in sensor data vector
mjtSize npluginstate; // number of mjtNums in plugin state vector
mjtSize nhistory; // number of mjtNums in history buffer
// buffer sizes
mjtSize narena; // number of bytes in the mjData arena (inclusive of stack)
mjtSize nbuffer; // number of bytes in buffer
// ------------------------------- options and statistics
mjOption opt; // physics options
mjVisual vis; // visualization options
mjStatistic stat; // model statistics
// ------------------------------- buffers
// main buffer
void* buffer; // main buffer; all pointers point in it (nbuffer)
// default generalized coordinates
mjtNum* qpos0; // qpos values at default pose (nq x 1)
mjtNum* qpos_spring; // reference pose for springs (nq x 1)
// bodies
int* body_parentid; // id of body's parent (nbody x 1)
int* body_rootid; // ancestor that is direct child of world (nbody x 1)
int* body_weldid; // top ancestor with no dofs to this body (nbody x 1)
int* body_mocapid; // id of mocap data; -1: none (nbody x 1)
int* body_jntnum; // number of joints for this body (nbody x 1)
int* body_jntadr; // start addr of joints; -1: no joints (nbody x 1)
int* body_dofnum; // number of motion degrees of freedom (nbody x 1)
int* body_dofadr; // start addr of dofs; -1: no dofs (nbody x 1)
int* body_treeid; // id of body's kinematic tree; -1: static (nbody x 1)
int* body_geomnum; // number of geoms (nbody x 1)
int* body_geomadr; // start addr of geoms; -1: no geoms (nbody x 1)
mjtByte* body_simple; // 1: diag M; 2: diag M, sliders only (nbody x 1)
mjtByte* body_sameframe; // same frame as inertia (mjtSameframe) (nbody x 1)
mjtNum* body_pos; // position offset rel. to parent body (nbody x 3)
mjtNum* body_quat; // orientation offset rel. to parent body (nbody x 4)
mjtNum* body_ipos; // local position of center of mass (nbody x 3)
mjtNum* body_iquat; // local orientation of inertia ellipsoid (nbody x 4)
mjtNum* body_mass; // mass (nbody x 1)
mjtNum* body_subtreemass; // mass of subtree starting at this body (nbody x 1)
mjtNum* body_inertia; // diagonal inertia in ipos/iquat frame (nbody x 3)
mjtNum* body_invweight0; // mean inv inert in qpos0 (trn, rot) (nbody x 2)
mjtNum* body_gravcomp; // antigravity force, units of body weight (nbody x 1)
mjtNum* body_margin; // MAX over all geom margins+gaps (nbody x 1)
mjtNum* body_user; // user data (nbody x nuser_body)
int* body_plugin; // plugin instance id; -1: not in use (nbody x 1)
int* body_contype; // OR over all geom contypes (nbody x 1)
int* body_conaffinity; // OR over all geom conaffinities (nbody x 1)
int* body_bvhadr; // address of bvh root (nbody x 1)
int* body_bvhnum; // number of bounding volumes (nbody x 1)
// bounding volume hierarchy
int* bvh_depth; // depth in the bounding volume hierarchy (nbvh x 1)
int* bvh_child; // left and right children in tree (nbvh x 2)
int* bvh_nodeid; // geom or elem id of node; -1: non-leaf (nbvh x 1)
mjtNum* bvh_aabb; // local bounding box (center, size) (nbvhstatic x 6)
// octree spatial partitioning
int* oct_depth; // depth in the octree (noct x 1)
int* oct_child; // children of octree node (noct x 8)
mjtNum* oct_aabb; // octree node bounding box (center, size) (noct x 6)
mjtNum* oct_coeff; // octree interpolation coefficients (noct x 8)
// joints
int* jnt_type; // type of joint (mjtJoint) (njnt x 1)
int* jnt_qposadr; // start addr in 'qpos' for joint's data (njnt x 1)
int* jnt_dofadr; // start addr in 'qvel' for joint's data (njnt x 1)
int* jnt_bodyid; // id of joint's body (njnt x 1)
int* jnt_actuatorid; // actuator contributing damping / armature (njnt x 1)
int* jnt_group; // group for visibility (njnt x 1)
mjtBool* jnt_limited; // does joint have limits (njnt x 1)
mjtBool* jnt_actfrclimited; // does joint have actuator force limits (njnt x 1)
mjtBool* jnt_actgravcomp; // is gravcomp force applied via actuators (njnt x 1)
mjtNum* jnt_solref; // constraint solver reference: limit (njnt x mjNREF)
mjtNum* jnt_solimp; // constraint solver impedance: limit (njnt x mjNIMP)
mjtNum* jnt_pos; // local anchor position (njnt x 3)
mjtNum* jnt_axis; // local joint axis (njnt x 3)
mjtNum* jnt_stiffness; // linear stiffness coefficient (njnt x 1)
mjtNum* jnt_stiffnesspoly; // high-order stiffness coefficients (njnt x mjNPOLY)
mjtNum* jnt_range; // joint limits (njnt x 2)
mjtNum* jnt_actfrcrange; // range of total actuator force (njnt x 2)
mjtNum* jnt_margin; // min distance for limit detection (njnt x 1)
mjtNum* jnt_user; // user data (njnt x nuser_jnt)
// dofs
int* dof_bodyid; // id of dof's body (nv x 1)
int* dof_jntid; // id of dof's joint (nv x 1)
int* dof_parentid; // id of dof's parent; -1: none (nv x 1)
int* dof_treeid; // id of dof's kinematic tree (nv x 1)
int* dof_Madr; // dof address in M-diagonal (nv x 1)
int* dof_simplenum; // number of consecutive simple dofs (nv x 1)
mjtNum* dof_solref; // constraint solver reference:frictionloss (nv x mjNREF)
mjtNum* dof_solimp; // constraint solver impedance:frictionloss (nv x mjNIMP)
mjtNum* dof_frictionloss; // dof friction loss (nv x 1)
mjtNum* dof_armature; // dof armature inertia/mass (nv x 1)
mjtNum* dof_damping; // linear damping coefficient (nv x 1)
mjtNum* dof_dampingpoly; // high-order damping coefficients (nv x mjNPOLY)
mjtNum* dof_invweight0; // diag. inverse inertia in qpos0 (nv x 1)
mjtNum* dof_M0; // diag. inertia in qpos0 (nv x 1)
mjtNum* dof_length; // linear: 1; angular: approx. length scale (nv x 1)
// trees
int* tree_bodyadr; // start addr of bodies (ntree x 1)
int* tree_bodynum; // number of bodies in tree (ntree x 1)
int* tree_dofadr; // start addr of dofs (ntree x 1)
int* tree_dofnum; // number of dofs in tree (ntree x 1)
int* tree_sleep_policy; // sleep policy (mjtSleepPolicy) (ntree x 1)
// geoms
int* geom_type; // geometric type (mjtGeom) (ngeom x 1)
int* geom_contype; // geom contact type (ngeom x 1)
int* geom_conaffinity; // geom contact affinity (ngeom x 1)
int* geom_condim; // contact dimensionality (1, 3, 4, 6) (ngeom x 1)
int* geom_bodyid; // id of geom's body (ngeom x 1)
int* geom_dataid; // id of geom's mesh/hfield; -1: none (ngeom x 1)
int* geom_matid; // material id for rendering; -1: none (ngeom x 1)
int* geom_group; // group for visibility (ngeom x 1)
int* geom_priority; // geom contact priority (ngeom x 1)
int* geom_plugin; // plugin instance id; -1: not in use (ngeom x 1)
mjtByte* geom_sameframe; // same frame as body (mjtSameframe) (ngeom x 1)
mjtNum* geom_solmix; // mixing coef for solref/imp in geom pair (ngeom x 1)
mjtNum* geom_solref; // constraint solver reference: contact (ngeom x mjNREF)
mjtNum* geom_solimp; // constraint solver impedance: contact (ngeom x mjNIMP)
mjtNum* geom_size; // geom-specific size parameters (ngeom x 3)
mjtNum* geom_aabb; // bounding box, (center, size) (ngeom x 6)
mjtNum* geom_rbound; // radius of bounding sphere (ngeom x 1)
mjtNum* geom_pos; // local position offset rel. to body (ngeom x 3)
mjtNum* geom_quat; // local orientation offset rel. to body (ngeom x 4)
mjtNum* geom_friction; // friction for (slide, spin, roll) (ngeom x 3)
mjtNum* geom_margin; // geometric inflation for contact (ngeom x 1)
mjtNum* geom_gap; // additional contact detection buffer (ngeom x 1)
mjtNum* geom_fluid; // fluid interaction parameters (ngeom x mjNFLUID)
mjtNum* geom_user; // user data (ngeom x nuser_geom)
float* geom_rgba; // rgba when material is omitted (ngeom x 4)
// sites
int* site_type; // geom type for rendering (mjtGeom) (nsite x 1)
int* site_bodyid; // id of site's body (nsite x 1)
int* site_matid; // material id for rendering; -1: none (nsite x 1)
int* site_group; // group for visibility (nsite x 1)
mjtByte* site_sameframe; // same frame as body (mjtSameframe) (nsite x 1)
mjtNum* site_size; // geom size for rendering (nsite x 3)
mjtNum* site_pos; // local position offset rel. to body (nsite x 3)
mjtNum* site_quat; // local orientation offset rel. to body (nsite x 4)
mjtNum* site_user; // user data (nsite x nuser_site)
float* site_rgba; // rgba when material is omitted (nsite x 4)
// cameras
int* cam_mode; // camera tracking mode (mjtCamLight) (ncam x 1)
int* cam_bodyid; // id of camera's body (ncam x 1)
int* cam_targetbodyid; // id of targeted body; -1: none (ncam x 1)
mjtNum* cam_pos; // position rel. to body frame (ncam x 3)
mjtNum* cam_quat; // orientation rel. to body frame (ncam x 4)
mjtNum* cam_poscom0; // global position rel. to sub-com in qpos0 (ncam x 3)
mjtNum* cam_pos0; // global position rel. to body in qpos0 (ncam x 3)
mjtNum* cam_mat0; // global orientation in qpos0 (ncam x 9)
int* cam_projection; // projection type (mjtProjection) (ncam x 1)
mjtNum* cam_fovy; // y field-of-view (ortho ? len : deg) (ncam x 1)
mjtNum* cam_ipd; // inter-pupilary distance (ncam x 1)
int* cam_resolution; // resolution: pixels [width, height] (ncam x 2)
int* cam_output; // output types (mjtCamOut bit flags) (ncam x 1)
float* cam_sensorsize; // sensor size: length [width, height] (ncam x 2)
float* cam_intrinsic; // [focal length; principal point] (ncam x 4)
mjtNum* cam_user; // user data (ncam x nuser_cam)
// lights
int* light_mode; // light tracking mode (mjtCamLight) (nlight x 1)
int* light_bodyid; // id of light's body (nlight x 1)
int* light_targetbodyid; // id of targeted body; -1: none (nlight x 1)
int* light_type; // spot, directional, etc. (mjtLightType) (nlight x 1)
int* light_texid; // texture id for image lights (nlight x 1)
mjtBool* light_castshadow; // does light cast shadows (nlight x 1)
float* light_bulbradius; // light radius for soft shadows (nlight x 1)
float* light_intensity; // intensity, in candela (nlight x 1)
float* light_range; // range of effectiveness (nlight x 1)
mjtBool* light_active; // is light on (nlight x 1)
mjtNum* light_pos; // position rel. to body frame (nlight x 3)
mjtNum* light_dir; // direction rel. to body frame (nlight x 3)
mjtNum* light_poscom0; // global position rel. to sub-com in qpos0 (nlight x 3)
mjtNum* light_pos0; // global position rel. to body in qpos0 (nlight x 3)
mjtNum* light_dir0; // global direction in qpos0 (nlight x 3)
float* light_attenuation; // OpenGL attenuation (quadratic model) (nlight x 3)
float* light_cutoff; // OpenGL cutoff (nlight x 1)
float* light_exponent; // OpenGL exponent (nlight x 1)
float* light_ambient; // ambient rgb (alpha=1) (nlight x 3)
float* light_diffuse; // diffuse rgb (alpha=1) (nlight x 3)
float* light_specular; // specular rgb (alpha=1) (nlight x 3)
// flexes: contact properties
int* flex_contype; // flex contact type (nflex x 1)
int* flex_conaffinity; // flex contact affinity (nflex x 1)
int* flex_condim; // contact dimensionality (1, 3, 4, 6) (nflex x 1)
int* flex_priority; // flex contact priority (nflex x 1)
mjtNum* flex_solmix; // mix coef for solref/imp in contact pair (nflex x 1)
mjtNum* flex_solref; // constraint solver reference: contact (nflex x mjNREF)
mjtNum* flex_solimp; // constraint solver impedance: contact (nflex x mjNIMP)
mjtNum* flex_friction; // friction for (slide, spin, roll) (nflex x 3)
mjtNum* flex_margin; // geometric inflation for contact (nflex x 1)
mjtNum* flex_gap; // additional contact detection buffer (nflex x 1)
mjtBool* flex_internal; // internal flex collision enabled (nflex x 1)
int* flex_selfcollide; // self collision mode (mjtFlexSelf) (nflex x 1)
int* flex_activelayers; // number of active element layers, 3D only (nflex x 1)
int* flex_passive; // passive collisions enabled (nflex x 1)
// flexes: other properties
int* flex_dim; // 1: lines, 2: triangles, 3: tetrahedra (nflex x 1)
int* flex_matid; // material id for rendering (nflex x 1)
int* flex_group; // group for visibility (nflex x 1)
int* flex_interp; // interpolation (0: vertex, 1: nodes) (nflex x 1)
int* flex_cellnum; // finite cell num per dimension (nflex x 3)
int* flex_nodeadr; // first node address (nflex x 1)
int* flex_nodenum; // number of nodes (nflex x 1)
int* flex_vertadr; // first vertex address (nflex x 1)
int* flex_vertnum; // number of vertices (nflex x 1)
int* flex_edgeadr; // first edge address (nflex x 1)
int* flex_edgenum; // number of edges (nflex x 1)
int* flex_elemadr; // first element address (nflex x 1)
int* flex_elemnum; // number of elements (nflex x 1)
int* flex_elemdataadr; // first element vertex id address (nflex x 1)
int* flex_stiffnessadr; // stiffness matrix address (nflex x 1)
int* flex_elemedgeadr; // first element edge id address (nflex x 1)
int* flex_bendingadr; // first bending data address (nflex x 1)
int* flex_shellnum; // number of shells (nflex x 1)
int* flex_shelldataadr; // first shell data address (nflex x 1)
int* flex_evpairadr; // first evpair address (nflex x 1)
int* flex_evpairnum; // number of evpairs (nflex x 1)
int* flex_texcoordadr; // address in flex_texcoord; -1: none (nflex x 1)
int* flex_nodebodyid; // node body ids (nflexnode x 1)
int* flex_vertbodyid; // vertex body ids (nflexvert x 1)
int* flex_vertedgeadr; // first edge address (nflexvert x 1)
int* flex_vertedgenum; // number of edges (nflexvert x 1)
int* flex_vertedge; // edge indices (nflexedge x 2)
int* flex_edge; // edge vertex ids (2 per edge) (nflexedge x 2)
int* flex_edgeflap; // adjacent vertex ids (dim=2 only) (nflexedge x 2)
int* flex_elem; // element vertex ids (dim+1 per elem) (nflexelemdata x 1)
int* flex_elemtexcoord; // element texture coordinates (dim+1) (nflexelemdata x 1)
int* flex_elemedge; // element edge ids (nflexelemedge x 1)
int* flex_elemlayer; // element distance from surface, 3D only (nflexelem x 1)
int* flex_shell; // shell fragment vertex ids (dim per frag) (nflexshelldata x 1)
int* flex_evpair; // (element, vertex) collision pairs (nflexevpair x 2)
mjtNum* flex_vert; // vertex positions in local body frames (nflexvert x 3)
mjtNum* flex_vert0; // vertex positions in qpos0 on [0, 1]^d (nflexvert x 3)
mjtNum* flex_vertmetric; // inverse of reference shape matrix (nflexvert x 4)
mjtNum* flex_node; // node positions in local body frames (nflexnode x 3)
mjtNum* flex_node0; // Cartesian node positions in qpos0 (nflexnode x 3)
mjtNum* flexedge_length0; // edge lengths in qpos0 (nflexedge x 1)
mjtNum* flexedge_invweight0; // edge inv. weight in qpos0 (nflexedge x 1)
mjtNum* flex_radius; // radius around primitive element (nflex x 1)
mjtNum* flex_size; // vertex bounding box half sizes in qpos0 (nflex x 3)
mjtNum* flex_stiffness; // finite element stiffness matrix (nflexstiffness x 1)
mjtNum* flex_bending; // bending stiffness (nflexbending x 1)
int* efm0_dofid; // constant metric factor row->dof address (nefm0dof x 1)
int* efm0_L_rownnz; // constant metric factor row nonzeros (nefm0dof x 1)
int* efm0_L_rowadr; // constant metric factor row addresses (nefm0dof x 1)
int* efm0_L_colind; // constant metric factor column indices (nefm0L x 1)
mjtNum* efm0_L; // factor of M + (dt^2+dt*d)*K_bend (nefm0L x 1)
mjtNum* flex_damping; // Rayleigh's damping coefficient (nflex x 1)
mjtNum* flex_edgestiffness; // edge stiffness (nflex x 1)
mjtNum* flex_edgedamping; // edge damping (nflex x 1)
int* flex_edgeequality; // 0:none, 1:edges, 2:vertices, 3:strain (nflex x 1)
mjtBool* flex_rigid; // are all vertices in the same body (nflex x 1)
mjtBool* flexedge_rigid; // are both edge vertices in same body (nflexedge x 1)
mjtBool* flex_centered; // are all vertex coordinates (0,0,0) (nflex x 1)
mjtBool* flex_flatskin; // render flex skin with flat shading (nflex x 1)
int* flex_bvhadr; // address of bvh root; -1: no bvh (nflex x 1)
int* flex_bvhnum; // number of bounding volumes (nflex x 1)
int* flexedge_J_rownnz; // number of non-zeros in Jacobian row (nflexedge x 1)
int* flexedge_J_rowadr; // row start address in colind array (nflexedge x 1)
int* flexedge_J_colind; // column indices in sparse Jacobian (nJfe x 1)
int* flexvert_J_rownnz; // number of non-zeros in Jacobian row (nflexvert x 2)
int* flexvert_J_rowadr; // row start address in colind array (nflexvert x 2)
int* flexvert_J_colind; // column indices in sparse Jacobian (nJfv x 2)
float* flex_rgba; // rgba when material is omitted (nflex x 4)
float* flex_texcoord; // vertex texture coordinates (nflextexcoord x 2)
// meshes
int* mesh_vertadr; // first vertex address (nmesh x 1)
int* mesh_vertnum; // number of vertices (nmesh x 1)
int* mesh_faceadr; // first face address (nmesh x 1)
int* mesh_facenum; // number of faces (nmesh x 1)
int* mesh_bvhadr; // address of bvh root (nmesh x 1)
int* mesh_bvhnum; // number of bvh (nmesh x 1)
int* mesh_octadr; // address of octree root (nmesh x 1)
int* mesh_octnum; // number of octree nodes (nmesh x 1)
int* mesh_normaladr; // first normal address (nmesh x 1)
int* mesh_normalnum; // number of normals (nmesh x 1)
int* mesh_texcoordadr; // texcoord data address; -1: no texcoord (nmesh x 1)
int* mesh_texcoordnum; // number of texcoord (nmesh x 1)
int* mesh_graphadr; // graph data address; -1: no graph (nmesh x 1)
float* mesh_vert; // vertex positions for all meshes (nmeshvert x 3)
float* mesh_normal; // normals for all meshes (nmeshnormal x 3)
float* mesh_texcoord; // vertex texcoords for all meshes (nmeshtexcoord x 2)
int* mesh_face; // vertex face data (nmeshface x 3)
int* mesh_facenormal; // normal face data (nmeshface x 3)
int* mesh_facetexcoord; // texture face data (nmeshface x 3)
int* mesh_graph; // convex graph data (nmeshgraph x 1)
mjtNum* mesh_scale; // scaling applied to asset vertices (nmesh x 3)
mjtNum* mesh_pos; // translation applied to asset vertices (nmesh x 3)
mjtNum* mesh_quat; // rotation applied to asset vertices (nmesh x 4)
int* mesh_pathadr; // address of asset path for mesh; -1: none (nmesh x 1)
int* mesh_polynum; // number of polygons per mesh (nmesh x 1)
int* mesh_polyadr; // first polygon address per mesh (nmesh x 1)
mjtNum* mesh_polynormal; // all polygon normals (nmeshpoly x 3)
int* mesh_polyvertadr; // polygon vertex start address (nmeshpoly x 1)
int* mesh_polyvertnum; // number of vertices per polygon (nmeshpoly x 1)
int* mesh_polyvert; // all polygon vertices (nmeshpolyvert x 1)
int* mesh_polymapadr; // first polygon address per vertex (nmeshvert x 1)
int* mesh_polymapnum; // number of polygons per vertex (nmeshvert x 1)
int* mesh_polymap; // vertex to polygon map (nmeshpolymap x 1)
// skins
int* skin_matid; // skin material id; -1: none (nskin x 1)
int* skin_group; // group for visibility (nskin x 1)
float* skin_rgba; // skin rgba (nskin x 4)
float* skin_inflate; // inflate skin in normal direction (nskin x 1)
int* skin_vertadr; // first vertex address (nskin x 1)
int* skin_vertnum; // number of vertices (nskin x 1)
int* skin_texcoordadr; // texcoord data address; -1: no texcoord (nskin x 1)
int* skin_faceadr; // first face address (nskin x 1)
int* skin_facenum; // number of faces (nskin x 1)
int* skin_boneadr; // first bone in skin (nskin x 1)
int* skin_bonenum; // number of bones in skin (nskin x 1)
float* skin_vert; // vertex positions for all skin meshes (nskinvert x 3)
float* skin_texcoord; // vertex texcoords for all skin meshes (nskintexvert x 2)
int* skin_face; // triangle faces for all skin meshes (nskinface x 3)
int* skin_bonevertadr; // first vertex in each bone (nskinbone x 1)
int* skin_bonevertnum; // number of vertices in each bone (nskinbone x 1)
float* skin_bonebindpos; // bind pos of each bone (nskinbone x 3)
float* skin_bonebindquat; // bind quat of each bone (nskinbone x 4)
int* skin_bonebodyid; // body id of each bone (nskinbone x 1)
int* skin_bonevertid; // mesh ids of vertices in each bone (nskinbonevert x 1)
float* skin_bonevertweight; // weights of vertices in each bone (nskinbonevert x 1)
int* skin_pathadr; // address of asset path for skin; -1: none (nskin x 1)
// height fields
mjtNum* hfield_size; // (x, y, z_top, z_bottom) (nhfield x 4)
int* hfield_nrow; // number of rows in grid (nhfield x 1)
int* hfield_ncol; // number of columns in grid (nhfield x 1)
int* hfield_adr; // address in hfield_data (nhfield x 1)
float* hfield_data; // elevation data (nhfielddata x 1)
int* hfield_pathadr; // address of hfield asset path; -1: none (nhfield x 1)
// textures
int* tex_type; // texture type (mjtTexture) (ntex x 1)
int* tex_colorspace; // texture colorspace (mjtColorSpace) (ntex x 1)
int* tex_height; // number of rows in texture image (ntex x 1)
int* tex_width; // number of columns in texture image (ntex x 1)
int* tex_nchannel; // number of channels in texture image (ntex x 1)
mjtSize* tex_adr; // start address in tex_data (ntex x 1)
mjtByte* tex_data; // pixel values (ntexdata x 1)
int* tex_pathadr; // address of texture asset path; -1: none (ntex x 1)
// materials
int* mat_texid; // indices of textures; -1: none (nmat x mjNTEXROLE)
mjtBool* mat_texuniform; // make texture cube uniform (nmat x 1)
float* mat_texrepeat; // texture repetition for 2d mapping (nmat x 2)
float* mat_emission; // emission (x rgb) (nmat x 1)
float* mat_specular; // specular (x white) (nmat x 1)
float* mat_shininess; // shininess coef (nmat x 1)
float* mat_reflectance; // reflectance (0: disable) (nmat x 1)
float* mat_metallic; // metallic coef (nmat x 1)
float* mat_roughness; // roughness coef (nmat x 1)
float* mat_rgba; // rgba (nmat x 4)
// predefined geom pairs for collision detection; has precedence over exclude
int* pair_dim; // contact dimensionality (npair x 1)
int* pair_geom1; // id of geom1 (npair x 1)
int* pair_geom2; // id of geom2 (npair x 1)
int* pair_signature; // body1 << 16 + body2 (npair x 1)
mjtNum* pair_solref; // solver reference: contact normal (npair x mjNREF)
mjtNum* pair_solreffriction; // solver reference: contact friction (npair x mjNREF)
mjtNum* pair_solimp; // solver impedance: contact (npair x mjNIMP)
mjtNum* pair_margin; // geometric inflation for contact (npair x 1)
mjtNum* pair_gap; // additional contact detection buffer (npair x 1)
mjtNum* pair_friction; // tangent1, 2, spin, roll1, 2 (npair x 5)
// excluded body pairs for collision detection
int* exclude_signature; // body1 << 16 + body2 (nexclude x 1)
// equality constraints
int* eq_type; // constraint type (mjtEq) (neq x 1)
int* eq_obj1id; // id of object 1 (neq x 1)
int* eq_obj2id; // id of object 2 (neq x 1)
int* eq_objtype; // type of both objects (mjtObj) (neq x 1)
mjtBool* eq_active0; // initial enable/disable constraint state (neq x 1)
mjtNum* eq_solref; // constraint solver reference (neq x mjNREF)
mjtNum* eq_solimp; // constraint solver impedance (neq x mjNIMP)
mjtNum* eq_data; // numeric data for constraint (neq x mjNEQDATA)
// tendons
int* tendon_adr; // address of first object in tendon's path (ntendon x 1)
int* tendon_num; // number of objects in tendon's path (ntendon x 1)
int* tendon_matid; // material id for rendering (ntendon x 1)
int* tendon_actuatorid; // actuator contributing damping / armature (ntendon x 1)
int* tendon_group; // group for visibility (ntendon x 1)
int* tendon_treenum; // number of trees along tendon's path (ntendon x 1)
int* tendon_treeid; // first two trees along tendon's path (ntendon x 2)
int* ten_J_rownnz; // number of non-zeros in Jacobian row (ntendon x 1)
int* ten_J_rowadr; // row start address in colind array (ntendon x 1)
int* ten_J_colind; // column indices in sparse Jacobian (nJten x 1)
mjtBool* tendon_limited; // does tendon have length limits (ntendon x 1)
mjtBool* tendon_actfrclimited; // does tendon have actuator force limits (ntendon x 1)
mjtNum* tendon_width; // width for rendering (ntendon x 1)
mjtNum* tendon_solref_lim; // constraint solver reference: limit (ntendon x mjNREF)
mjtNum* tendon_solimp_lim; // constraint solver impedance: limit (ntendon x mjNIMP)
mjtNum* tendon_solref_fri; // constraint solver reference: friction (ntendon x mjNREF)
mjtNum* tendon_solimp_fri; // constraint solver impedance: friction (ntendon x mjNIMP)
mjtNum* tendon_range; // tendon length limits (ntendon x 2)
mjtNum* tendon_actfrcrange; // range of total actuator force (ntendon x 2)
mjtNum* tendon_margin; // min distance for limit detection (ntendon x 1)
mjtNum* tendon_stiffness; // linear stiffness coefficient (ntendon x 1)
mjtNum* tendon_stiffnesspoly; // high-order stiffness coefficients (ntendon x mjNPOLY)
mjtNum* tendon_damping; // linear damping coefficient (ntendon x 1)
mjtNum* tendon_dampingpoly; // high-order damping coefficients (ntendon x mjNPOLY)
mjtNum* tendon_armature; // inertia associated with tendon velocity (ntendon x 1)
mjtNum* tendon_frictionloss; // loss due to friction (ntendon x 1)
mjtNum* tendon_lengthspring; // spring resting length range (ntendon x 2)
mjtNum* tendon_length0; // tendon length in qpos0 (ntendon x 1)
mjtNum* tendon_invweight0; // inv. weight in qpos0 (ntendon x 1)
mjtNum* tendon_user; // user data (ntendon x nuser_tendon)
float* tendon_rgba; // rgba when material is omitted (ntendon x 4)
// list of all wrap objects in tendon paths
int* wrap_type; // wrap object type (mjtWrap) (nwrap x 1)
int* wrap_objid; // object id: geom, site, joint (nwrap x 1)
mjtNum* wrap_prm; // divisor, joint coef, or site id (nwrap x 1)
// actuators
int* actuator_trntype; // transmission type (mjtTrn) (nactuator x 1)
int* actuator_dyntype; // dynamics type (mjtDyn) (nactuator x 1)
int* actuator_gaintype; // gain type (mjtGain) (nactuator x 1)
int* actuator_biastype; // bias type (mjtBias) (nactuator x 1)
int* actuator_ctrladr; // address of first control (nactuator x 1)
int* actuator_ctrlnum; // number of controls (nactuator x 1)
int* actuator_outadr; // address of first force output (nactuator x 1)
int* actuator_outnum; // number of force outputs, from trntype (nactuator x 1)
int* actuator_actadr; // first activation address; -1: stateless (nactuator x 1)
int* actuator_actnum; // number of activation variables (nactuator x 1)
int* actuator_trnid; // transmission id: joint, tendon, site (nactuator x 2)
mjtNum* actuator_cranklength; // crank length for slider-crank (nactuator x 1)
mjtNum* actuator_dynprm; // dynamics parameters (nactuator x mjNDYN)
mjtNum* actuator_gainprm; // gain parameters (nactuator x mjNGAIN)
mjtNum* actuator_biasprm; // bias parameters (nactuator x mjNBIAS)
mjtBool* actuator_actlimited; // is activation limited (nactuator x 1)
mjtNum* actuator_actrange; // range of activations (nactuator x 2)
mjtBool* actuator_actearly; // step activation before force (nactuator x 1)
int* actuator_history; // history buffer: [nsample, interp] (nactuator x 2)
int* actuator_historyadr; // address in history buffer; -1: none (nactuator x 1)
mjtNum* actuator_delay; // delay time; 0: no delay (nactuator x 1)
mjtNum* actuator_damping; // linear damping coefficient (nactuator x 1)
mjtNum* actuator_dampingpoly; // high-order damping coefficients (nactuator x mjNPOLY)
mjtNum* actuator_armature; // armature added to target (joint, tendon) (nactuator x 1)
int* actuator_group; // group for visibility (nactuator x 1)
mjtNum* actuator_user; // user data (nactuator x nuser_actuator)
int* actuator_plugin; // plugin instance id; -1: not a plugin (nactuator x 1)
mjtBool* actuator_ctrllimited; // is control limited (nu x 1)
mjtNum* actuator_ctrlrange; // range of controls (nu x 2)
mjtNum* actuator_gear; // scale length and transmitted force (nout x 6)
mjtBool* actuator_forcelimited;// is force limited (nout x 1)
mjtNum* actuator_forcerange; // range of forces (nout x 2)
mjtNum* actuator_acc0; // acceleration from unit force in qpos0 (nout x 1)
mjtNum* actuator_length0; // actuator length in qpos0 (nout x 1)
mjtNum* actuator_lengthrange; // feasible actuator length range (nout x 2)
// sensors
int* sensor_type; // sensor type (mjtSensor) (nsensor x 1)
int* sensor_datatype; // numeric data type (mjtDataType) (nsensor x 1)
int* sensor_needstage; // required compute stage (mjtStage) (nsensor x 1)
int* sensor_objtype; // type of sensorized object (mjtObj) (nsensor x 1)
int* sensor_objid; // id of sensorized object (nsensor x 1)
int* sensor_reftype; // type of reference frame (mjtObj) (nsensor x 1)
int* sensor_refid; // id of reference frame; -1: global frame (nsensor x 1)
int* sensor_intprm; // sensor parameters (nsensor x mjNSENS)
int* sensor_dim; // number of scalar outputs (nsensor x 1)
int* sensor_adr; // address in sensor array (nsensor x 1)
mjtNum* sensor_cutoff; // cutoff for real and positive; 0: ignore (nsensor x 1)
mjtNum* sensor_noise; // noise standard deviation (nsensor x 1)
int* sensor_history; // history buffer: [nsample, interp] (nsensor x 2)
int* sensor_historyadr; // address in history buffer; -1: none (nsensor x 1)
mjtNum* sensor_delay; // delay time in seconds; 0: no delay (nsensor x 1)
mjtNum* sensor_interval; // interval: [period, phase] in seconds (nsensor x 2)
mjtNum* sensor_user; // user data (nsensor x nuser_sensor)
int* sensor_plugin; // plugin instance id; -1: not a plugin (nsensor x 1)
// plugin instances
int* plugin; // globally registered plugin slot number (nplugin x 1)
int* plugin_stateadr; // address in the plugin state array (nplugin x 1)
int* plugin_statenum; // number of states in the plugin instance (nplugin x 1)
char* plugin_attr; // config attributes of plugin instances (npluginattr x 1)
int* plugin_attradr; // address to each instance's config attrib (nplugin x 1)
// custom numeric fields
int* numeric_adr; // address of field in numeric_data (nnumeric x 1)
int* numeric_size; // size of numeric field (nnumeric x 1)
mjtNum* numeric_data; // array of all numeric fields (nnumericdata x 1)
// custom text fields
int* text_adr; // address of text in text_data (ntext x 1)
int* text_size; // size of text field (strlen+1) (ntext x 1)
char* text_data; // array of all text fields (0-terminated) (ntextdata x 1)
// custom tuple fields
int* tuple_adr; // address of text in text_data (ntuple x 1)
int* tuple_size; // number of objects in tuple (ntuple x 1)
int* tuple_objtype; // array of object types in all tuples (ntupledata x 1)
int* tuple_objid; // array of object ids in all tuples (ntupledata x 1)
mjtNum* tuple_objprm; // array of object params in all tuples (ntupledata x 1)
// keyframes
mjtNum* key_time; // key time (nkey x 1)
mjtNum* key_qpos; // key position (nkey x nq)
mjtNum* key_qvel; // key velocity (nkey x nv)
mjtNum* key_act; // key activation (nkey x na)
mjtNum* key_mpos; // key mocap position (nkey x nmocap*3)
mjtNum* key_mquat; // key mocap quaternion (nkey x nmocap*4)
mjtNum* key_ctrl; // key control (nkey x nu)
// names
int* name_bodyadr; // body name pointers (nbody x 1)
int* name_jntadr; // joint name pointers (njnt x 1)
int* name_geomadr; // geom name pointers (ngeom x 1)
int* name_siteadr; // site name pointers (nsite x 1)
int* name_camadr; // camera name pointers (ncam x 1)
int* name_lightadr; // light name pointers (nlight x 1)
int* name_flexadr; // flex name pointers (nflex x 1)
int* name_meshadr; // mesh name pointers (nmesh x 1)
int* name_skinadr; // skin name pointers (nskin x 1)
int* name_hfieldadr; // hfield name pointers (nhfield x 1)
int* name_texadr; // texture name pointers (ntex x 1)
int* name_matadr; // material name pointers (nmat x 1)
int* name_pairadr; // geom pair name pointers (npair x 1)
int* name_excludeadr; // exclude name pointers (nexclude x 1)
int* name_eqadr; // equality constraint name pointers (neq x 1)
int* name_tendonadr; // tendon name pointers (ntendon x 1)
int* name_actuatoradr; // actuator name pointers (nactuator x 1)
int* name_sensoradr; // sensor name pointers (nsensor x 1)
int* name_numericadr; // numeric name pointers (nnumeric x 1)
int* name_textadr; // text name pointers (ntext x 1)
int* name_tupleadr; // tuple name pointers (ntuple x 1)
int* name_keyadr; // keyframe name pointers (nkey x 1)
int* name_pluginadr; // plugin instance name pointers (nplugin x 1)
char* names; // names of all objects, 0-terminated (nnames x 1)
int* names_map; // internal hash map of names (nnames_map x 1)
// paths
char* paths; // paths to assets, 0-terminated (npaths x 1)
// sparse structures
int* B_rownnz; // body-dof: non-zeros in each row (nbody x 1)
int* B_rowadr; // body-dof: row addresses (nbody x 1)
int* B_colind; // body-dof: column indices (nB x 1)
int* M_rownnz; // reduced inertia: non-zeros in each row (nv x 1)
int* M_rowadr; // reduced inertia: row addresses (nv x 1)
int* M_colind; // reduced inertia: column indices (nC x 1)
int* mapM2M; // index mapping from qM to M (nC x 1)
int* D_rownnz; // full inertia: non-zeros in each row (nv x 1)
int* D_rowadr; // full inertia: row addresses (nv x 1)
int* D_diag; // full inertia: index of diagonal element (nv x 1)
int* D_colind; // full inertia: column indices (nD x 1)
int* mapM2D; // index mapping from M to D (nD x 1)
int* mapD2M; // index mapping from D to M (nC x 1)
// compilation signature
uint64_t signature; // also held by the mjSpec that compiled this model
} mjModel;
#endif // MUJOCO_MJMODEL_H_