b362cb4972
This change also requires user scripts to explicitly synchronize changes to physics state to the viewer. The Simulate class was reconfigured so that certain UI events are handled during this sync operation, outside of the render loop on the main thread. These correspond to operations that require access to the full mjModel/mjData. To support other, more interactive operations (e.g. camera movements), a new mjvSceneState struct is introduced which captures only the portion of the physics state required for scene re-rendering. The mjvSceneState is updated from mjModel/mjData during the viewer sync operation, and is significantly cheaper than a full mj_copyModel and mj_copyData. Fixes https://github.com/deepmind/mujoco/issues/796 PiperOrigin-RevId: 525723636 Change-Id: Id08d0210a2c067d5afe85e2bf104f276aeddd75e
247 lines
6.0 KiB
C++
247 lines
6.0 KiB
C++
// Copyright 2023 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "platform_ui_adapter.h"
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#include <chrono>
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namespace mujoco {
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PlatformUIAdapter::PlatformUIAdapter() {
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mjr_defaultContext(&con_);
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}
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PlatformUIAdapter::~PlatformUIAdapter() {
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mjr_freeContext(&con_);
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}
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bool PlatformUIAdapter::RefreshMjrContext(const mjModel* m, int fontscale) {
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if (m != last_model_ || fontscale != last_fontscale_) {
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mjr_makeContext(m, &con_, fontscale);
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last_model_ = m;
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last_fontscale_ = fontscale;
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return true;
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}
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return false;
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}
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bool PlatformUIAdapter::EnsureContextSize() {
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return false;
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}
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void PlatformUIAdapter::OnFilesDrop(int count, const char** paths) {
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state_.type = mjEVENT_FILESDROP;
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state_.dropcount = count;
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state_.droppaths = paths;
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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// remove paths pointer from mjuiState since we don't own it
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state_.dropcount = 0;
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state_.droppaths = nullptr;
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}
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void PlatformUIAdapter::OnKey(int key, int scancode, int act) {
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// translate API-specific key code
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int mj_key = TranslateKeyCode(key);
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// release: nothing to do
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if (!IsKeyDownEvent(act)) {
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return;
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}
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// update state
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UpdateMjuiState();
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// set key info
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state_.type = mjEVENT_KEY;
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state_.key = mj_key;
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state_.keytime = std::chrono::duration<double>(
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std::chrono::steady_clock::now().time_since_epoch()).count();
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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}
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void PlatformUIAdapter::OnMouseButton(int button, int act) {
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// translate API-specific mouse button code
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mjtButton mj_button = TranslateMouseButton(button);
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// update state
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UpdateMjuiState();
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// swap left and right if Alt
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if (state_.alt) {
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if (mj_button == mjBUTTON_LEFT) {
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mj_button = mjBUTTON_RIGHT;
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} else if (mj_button == mjBUTTON_RIGHT) {
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mj_button = mjBUTTON_LEFT;
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}
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}
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// press
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if (IsMouseButtonDownEvent(act)) {
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double now = std::chrono::duration<double>(
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std::chrono::steady_clock::now().time_since_epoch()).count();
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// detect doubleclick: 250 ms
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if (mj_button == state_.button && now - state_.buttontime < 0.25) {
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state_.doubleclick = 1;
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} else {
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state_.doubleclick = 0;
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}
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// set info
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state_.type = mjEVENT_PRESS;
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state_.button = mj_button;
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state_.buttontime = now;
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// start dragging
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if (state_.mouserect) {
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state_.dragbutton = state_.button;
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state_.dragrect = state_.mouserect;
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}
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}
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// release
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else {
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state_.type = mjEVENT_RELEASE;
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}
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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// stop dragging after application processing
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if (state_.type == mjEVENT_RELEASE) {
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state_.dragrect = 0;
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state_.dragbutton = 0;
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}
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}
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void PlatformUIAdapter::OnMouseMove(double x, double y) {
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// no buttons down: nothing to do
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if (!state_.left && !state_.right && !state_.middle) {
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return;
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}
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// update state
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UpdateMjuiState();
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// set move info
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state_.type = mjEVENT_MOVE;
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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}
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void PlatformUIAdapter::OnScroll(double xoffset, double yoffset) {
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// update state
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UpdateMjuiState();
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// set scroll info, scale by buffer-to-window ratio
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const double buffer_window_ratio =
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static_cast<double>(GetFramebufferSize().first) / GetWindowSize().first;
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state_.type = mjEVENT_SCROLL;
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state_.sx = xoffset * buffer_window_ratio;
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state_.sy = yoffset * buffer_window_ratio;
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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}
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void PlatformUIAdapter::OnWindowRefresh() {
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state_.type = mjEVENT_REDRAW;
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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}
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void PlatformUIAdapter::OnWindowResize(int width, int height) {
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auto [buf_width, buf_height] = GetFramebufferSize();
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state_.rect[0].width = buf_width;
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state_.rect[0].height = buf_height;
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if (state_.nrect < 1) state_.nrect = 1;
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// update window layout
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if (layout_callback_) {
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layout_callback_(&state_);
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}
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// update state
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UpdateMjuiState();
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// set resize info
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state_.type = mjEVENT_RESIZE;
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// stop dragging
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state_.dragbutton = 0;
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state_.dragrect = 0;
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// application-specific processing
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if (event_callback_) {
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event_callback_(&state_);
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}
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}
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void PlatformUIAdapter::UpdateMjuiState() {
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// mouse buttons
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state_.left = IsLeftMouseButtonPressed();
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state_.right = IsRightMouseButtonPressed();
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state_.middle = IsMiddleMouseButtonPressed();
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// keyboard modifiers
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state_.control = IsCtrlKeyPressed();
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state_.shift = IsShiftKeyPressed();
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state_.alt = IsAltKeyPressed();
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// swap left and right if Alt
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if (state_.alt) {
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int tmp = state_.left;
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state_.left = state_.right;
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state_.right = tmp;
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}
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// get mouse position, scale by buffer-to-window ratio
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auto [x, y] = GetCursorPosition();
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const double buffer_window_ratio =
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static_cast<double>(GetFramebufferSize().first) / GetWindowSize().first;
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x *= buffer_window_ratio;
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y *= buffer_window_ratio;
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// invert y to match OpenGL convention
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y = state_.rect[0].height - y;
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// save
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state_.dx = x - state_.x;
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state_.dy = y - state_.y;
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state_.x = x;
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state_.y = y;
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// find mouse rectangle
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state_.mouserect = mjr_findRect(mju_round(x), mju_round(y), state_.nrect-1, state_.rect+1) + 1;
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}
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} // namespace mujoco
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