Files
Mujoco_WASM/src/experimental/filament/render_context_filament.cc
T
Haroon Qureshi f2da6cabdf Add API function for querying frame stats.
Replaces the current GetFrameRate function.

PiperOrigin-RevId: 911897360
Change-Id: I4199ba9ce40d1d8bc37b551fa7058d964186641d
2026-05-07 04:57:30 -07:00

452 lines
14 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/filament/render_context_filament.h"
#include <array>
#include <cstdint>
#include <cstring>
#include <math/mat3.h>
#include <math/vec3.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjrender.h>
#include <mujoco/mjvisualize.h>
#include <mujoco/mujoco.h>
#include "experimental/filament/compat/mjr_filament_renderer.h"
#include "experimental/filament/filament/filament_context.h"
#include "experimental/filament/filament/light.h"
#include "experimental/filament/filament/mesh.h"
#include "experimental/filament/filament/render_target.h"
#include "experimental/filament/filament/renderable.h"
#include "experimental/filament/filament/scene_view.h"
#include "experimental/filament/filament/texture.h"
#if defined(TLS_FILAMENT_CONTEXT)
static thread_local mujoco::MjrFilamentRenderer* g_filament_context = nullptr;
#else
static mujoco::MjrFilamentRenderer* g_filament_context = nullptr;
#endif
static void CheckFilamentContext() {
if (g_filament_context == nullptr) {
mju_error("Missing context; did you call mjrf_makeFilamentContext?");
}
}
template <int N>
static void setf(float (&arr)[N], const std::array<float, N>& values) {
for (int i = 0; i < N; ++i) {
arr[i] = values[i];
}
}
extern "C" {
void mjrf_defaultFilamentConfig(mjrFilamentConfig* config) {
memset(config, 0, sizeof(mjrFilamentConfig));
}
void mjr_defaultTextureData(mjrTextureData* data) {
memset(data, 0, sizeof(mjrTextureData));
}
void mjr_defaultTextureConfig(mjrTextureConfig* config) {
memset(config, 0, sizeof(mjrTextureConfig));
}
void mjr_defaultMeshData(mjrMeshData* data) {
std::memset(data, 0, sizeof(mjrMeshData));
}
void mjr_defaultSceneParams(mjrSceneParams* params) {
params->enable_post_processing = true;
params->enable_reflections = true;
params->enable_shadows = true;
params->layer_mask = 0xff;
params->reflection_layer_mask = 0xff;
}
void mjr_defaultLightParams(mjrLightParams* params) {
params->type = mjLIGHT_POINT;
params->texture = nullptr;
params->color[0] = 0;
params->color[1] = 0;
params->color[2] = 0;
params->intensity = 0.0f;
params->cast_shadows = true;
params->range = 10.0f;
params->spot_cone_angle = 180.f;
params->bulb_radius = 0.0f;
params->shadow_map_size = 2048;
params->vsm_blur_width = 0.0f;
}
void mjr_defaultMaterialTextures(mjrMaterialTextures* textures) {
textures->color = nullptr;
textures->normal = nullptr;
textures->metallic = nullptr;
textures->roughness = nullptr;
textures->occlusion = nullptr;
textures->orm = nullptr;
textures->emissive = nullptr;
textures->reflection = nullptr;
}
void mjr_defaultMaterialParams(mjrMaterialParams* params) {
setf(params->color, {1.f, 1.f, 1.f, 1.f});
setf(params->segmentation_color, {1, 1, 1, 1});
setf(params->uv_scale, {1, 1, 1});
setf(params->uv_offset, {0, 0, 0});
setf(params->scissor, {0, 0, 0, 0});
params->emissive = -1.0f;
params->specular = -1.0f;
params->glossiness = -1.0f;
params->metallic = -1.0f;
params->roughness = -1.0f;
params->reflectance = 0.0f;
params->tex_uniform = false;
params->reflective = false;
}
void mjr_defaultRenderableParams(mjrRenderableParams* params) {
params->shading_model = mjSHADING_MODEL_SCENE_OBJECT;
params->cast_shadows = true;
params->receive_shadows = true;
params->layer_mask = 0x01;
params->priority = 4;
params->blend_order = 0;
}
void mjr_defaultRenderTargetConfig(mjrRenderTargetConfig* config) {
memset(config, 0, sizeof(mjrRenderTargetConfig));
config->color_format = mjPIXEL_FORMAT_RGBA8;
config->depth_format = mjPIXEL_FORMAT_DEPTH32F;
}
void mjr_defaultRenderRequest(mjrRenderRequest* request) {
memset(request, 0, sizeof(mjrRenderRequest));
}
void mjr_defaultReadPixelsRequest(mjrReadPixelsRequest* request) {
memset(request, 0, sizeof(mjrReadPixelsRequest));
}
void mjr_defaultFrameStats(mjrFrameStats* stats) {
memset(stats, 0, sizeof(mjrFrameStats));
}
mjrfContext* mjrf_createContext(const mjrFilamentConfig* config) {
return new mujoco::FilamentContext(config);
}
void mjrf_destroyContext(mjrfContext* ctx) {
delete mujoco::FilamentContext::downcast(ctx);
}
mjrTexture* mjrf_createTexture(mjrfContext* ctx, const mjrTextureConfig* cfg) {
return new mujoco::Texture(
mujoco::FilamentContext::downcast(ctx)->GetEngine(), *cfg);
}
void mjrf_destroyTexture(mjrTexture* texture) {
delete mujoco::Texture::downcast(texture);
}
mjrMesh* mjrf_createMesh(mjrfContext* ctx, const mjrMeshData* data) {
return new mujoco::Mesh(mujoco::FilamentContext::downcast(ctx)->GetEngine(),
*data);
}
void mjrf_destroyMesh(mjrMesh* mesh) { delete mujoco::Mesh::downcast(mesh); }
mjrScene* mjrf_createScene(mjrfContext* ctx, const mjrSceneParams* params) {
return new mujoco::SceneView(mujoco::FilamentContext::downcast(ctx), *params);
}
void mjrf_destroyScene(mjrScene* scene) {
delete mujoco::SceneView::downcast(scene);
}
mjrLight* mjrf_createLight(mjrfContext* ctx, const mjrLightParams* params) {
return new mujoco::Light(mujoco::FilamentContext::downcast(ctx), *params);
}
void mjrf_destroyLight(mjrLight* light) {
delete mujoco::Light::downcast(light);
}
mjrRenderable* mjrf_createRenderable(mjrfContext* ctx,
const mjrRenderableParams* params) {
return new mujoco::Renderable(mujoco::FilamentContext::downcast(ctx),
*params);
}
void mjrf_destroyRenderable(mjrRenderable* renderable) {
delete mujoco::Renderable::downcast(renderable);
}
mjrRenderTarget* mjrf_createRenderTarget(mjrfContext* ctx,
const mjrRenderTargetConfig* config) {
return new mujoco::RenderTarget(
mujoco::FilamentContext::downcast(ctx)->GetEngine(), *config);
}
void mjrf_destroyRenderTarget(mjrRenderTarget* render_target) {
delete mujoco::RenderTarget::downcast(render_target);
}
void mjrf_setTextureData(mjrTexture* texture, const mjrTextureData* data) {
mujoco::Texture::downcast(texture)->Upload(*data);
}
int mjrf_getTextureWidth(const mjrTexture* texture) {
return mujoco::Texture::downcast(texture)->GetWidth();
}
int mjrf_getTextureHeight(const mjrTexture* texture) {
return mujoco::Texture::downcast(texture)->GetHeight();
}
mjrTextureTarget mjrf_getTextureTarget(const mjrTexture* texture) {
return mujoco::Texture::downcast(texture)->GetTarget();
}
void mjrf_setLightEnabled(mjrLight* light, bool enabled) {
if (enabled) {
mujoco::Light::downcast(light)->Enable();
} else {
mujoco::Light::downcast(light)->Disable();
}
}
void mjrf_setLightIntensity(mjrLight* light, float intensity) {
mujoco::Light::downcast(light)->SetIntensity(intensity);
}
void mjrf_setLightColor(mjrLight* light, const float color[3]) {
mujoco::Light::downcast(light)->SetColor({color[0], color[1], color[2]});
}
void mjrf_setLightTransform(mjrLight* light, const float position[3],
const float direction[3]) {
mujoco::Light::downcast(light)->SetTransform(
{position[0], position[1], position[2]},
{direction[0], direction[1], direction[2]});
}
mjrLightType mjrf_getLightType(const mjrLight* light) {
return mujoco::Light::downcast(light)->GetType();
}
void mjrf_setRenderableMesh(mjrRenderable* renderable, const mjrMesh* mesh,
int elem_offset, int elem_count) {
mujoco::Renderable::downcast(renderable)
->SetMesh(mujoco::Mesh::downcast(mesh), elem_offset, elem_count);
}
void mjrf_setRenderableGeomMesh(mjrRenderable* renderable, mjtGeom type,
int nstack, int nslice, int nquad) {
mujoco::Renderable::downcast(renderable)->SetGeomMesh(type, nstack, nslice,
nquad);
}
void mjrf_setRenderableMaterial(mjrRenderable* renderable,
const mjrMaterialParams* params,
const mjrMaterialTextures* textures) {
mujoco::Renderable::downcast(renderable)->UpdateMaterial(*params, *textures);
}
void mjrf_setRenderableTransform(mjrRenderable* renderable,
const float position[3],
const float rotation[9], const float size[3]) {
const filament::math::float3 fposition{position[0], position[1], position[2]};
const filament::math::float3 fsize{size[0], size[1], size[2]};
const filament::math::mat3f frotation{rotation[0], rotation[3], rotation[6],
rotation[1], rotation[4], rotation[7],
rotation[2], rotation[5], rotation[8]};
mujoco::Renderable::downcast(renderable)
->SetTransform({fposition, frotation, fsize});
}
void mjrf_setRenderableLayerMask(mjrRenderable* renderable,
uint8_t layer_mask) {
mujoco::Renderable::downcast(renderable)->SetLayerMask(layer_mask);
}
void mjrf_setRenderableWireframe(mjrRenderable* renderable, bool wireframe) {
mujoco::Renderable::downcast(renderable)->SetWireframe(wireframe);
}
void mjrf_setRenderableCastShadows(mjrRenderable* renderable,
bool cast_shadows) {
mujoco::Renderable::downcast(renderable)->SetCastShadows(cast_shadows);
}
void mjrf_setRenderableReceiveShadows(mjrRenderable* renderable,
bool receive_shadows) {
mujoco::Renderable::downcast(renderable)->SetReceiveShadows(receive_shadows);
}
void mjrf_addLightToScene(mjrScene* scene, mjrLight* light) {
mujoco::SceneView::downcast(scene)->AddToScene(
mujoco::Light::downcast(light));
}
void mjrf_removeLightFromScene(mjrScene* scene, mjrLight* light) {
mujoco::SceneView::downcast(scene)->RemoveFromScene(
mujoco::Light::downcast(light));
}
void mjrf_addRenderableToScene(mjrScene* scene, mjrRenderable* renderable) {
mujoco::SceneView::downcast(scene)->AddToScene(
mujoco::Renderable::downcast(renderable));
}
void mjrf_removeRenderableFromScene(mjrScene* scene,
mjrRenderable* renderable) {
mujoco::SceneView::downcast(scene)->RemoveFromScene(
mujoco::Renderable::downcast(renderable));
}
void mjrf_setSceneSkybox(mjrScene* scene, const mjrTexture* texture) {
mujoco::SceneView::downcast(scene)->SetSkybox(
mujoco::Texture::downcast(texture));
}
void mjrf_setSceneShadowsEnabled(mjrScene* scene, bool enabled) {
if (enabled) {
mujoco::SceneView::downcast(scene)->EnableShadows();
} else {
mujoco::SceneView::downcast(scene)->DisableShadows();
}
}
void mjrf_setSceneReflectionsEnabled(mjrScene* scene, bool enabled) {
if (enabled) {
mujoco::SceneView::downcast(scene)->EnableReflections();
} else {
mujoco::SceneView::downcast(scene)->DisableReflections();
}
}
void mjrf_configureSceneFromModel(mjrScene* scene, const mjModel* model) {
mujoco::SceneView::downcast(scene)->Configure(model);
}
mjrFrameHandle mjrf_render(mjrfContext* ctx, const mjrRenderRequest* req,
int nreq, const mjrReadPixelsRequest* read_req,
int nread_req) {
return mujoco::FilamentContext::downcast(ctx)->Render(
{req, static_cast<size_t>(nreq)},
{read_req, static_cast<size_t>(nread_req)});
}
void mjrf_waitForFrame(mjrfContext* ctx, mjrFrameHandle frame) {
mujoco::FilamentContext::downcast(ctx)->WaitForFrame(frame);
}
void mjrf_getFrameStats(mjrfContext* ctx, mjrFrameHandle frame,
mjrFrameStats* stats_out) {
mujoco::FilamentContext::downcast(ctx)->GetFrameStats(frame, stats_out);
}
// Legacy API, to be deprecated.
void mjrf_makeFilamentContext(const mjModel* m, mjrContext* con,
const mjrFilamentConfig* config) {
// TODO: Support multiple contexts and multiple threads. For now, we'll just
// assume a single, global context.
if (g_filament_context != nullptr) {
mju_error("Context already exists!");
}
g_filament_context = new mujoco::MjrFilamentRenderer(config);
g_filament_context->Init(m);
}
void mjrf_defaultContext(mjrContext* con) {
memset(con, 0, sizeof(mjrContext));
}
void mjrf_makeContext(const mjModel* m, mjrContext* con, int fontscale) {
mjrf_freeContext(con);
mjrFilamentConfig cfg;
mjrf_defaultFilamentConfig(&cfg);
cfg.width = m->vis.global.offwidth;
cfg.height = m->vis.global.offheight;
mjrf_makeFilamentContext(m, con, &cfg);
}
void mjrf_freeContext(mjrContext* con) {
// mjr_freeContext may be called multiple times.
if (g_filament_context) {
delete g_filament_context;
g_filament_context = nullptr;
}
mjrf_defaultContext(con);
}
void mjrf_renderScene(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
CheckFilamentContext();
g_filament_context->Render(viewport, scn);
}
void mjrf_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {
CheckFilamentContext();
g_filament_context->UploadMesh(m, meshid);
}
void mjrf_uploadTexture(const mjModel* m, const mjrContext* con, int texid) {
CheckFilamentContext();
g_filament_context->UploadTexture(m, texid);
}
void mjrf_uploadHField(const mjModel* m, const mjrContext* con, int hfieldid) {
CheckFilamentContext();
g_filament_context->UploadHeightField(m, hfieldid);
}
void mjrf_setBuffer(int framebuffer, mjrContext* con) {
CheckFilamentContext();
g_filament_context->SetFrameBuffer(framebuffer);
}
void mjrf_readPixels(unsigned char* rgb, float* depth, mjrRect viewport,
const mjrContext* con) {
CheckFilamentContext();
g_filament_context->ReadPixels(viewport, rgb, depth);
}
uintptr_t mjrf_uploadGuiImage(uintptr_t tex_id, const unsigned char* pixels,
int width, int height, int bpp,
const mjrContext* con) {
CheckFilamentContext();
return g_filament_context->UploadGuiImage(tex_id, pixels, width, height, bpp);
}
double mjrf_getFrameRate(const mjrContext* con) {
CheckFilamentContext();
return g_filament_context->GetFrameRate();
}
void mjrf_updateGui(const mjrContext* con) {
if (g_filament_context != nullptr) {
g_filament_context->UpdateGui();
}
}
} // extern "C"