abea65b0be
Merge shading model, material params, and material textures into a single "mjrMaterial" type. Remove redundant decor_line material. PiperOrigin-RevId: 911960222 Change-Id: Icce3772a8ea48467dfd610799c0c2f2ba752323e
165 lines
5.2 KiB
CMake
165 lines
5.2 KiB
CMake
# Copyright 2025 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.16)
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set(MUJOCO_FILAMENT_TARGET_NAME mujoco_filament)
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add_library(${MUJOCO_FILAMENT_TARGET_NAME} STATIC)
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target_compile_definitions(${MUJOCO_FILAMENT_TARGET_NAME} PRIVATE MJ_STATIC)
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target_sources(${MUJOCO_FILAMENT_TARGET_NAME}
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PUBLIC
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render_context_filament.h
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render_context_filament.cc
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render_context_filament_cpp.h
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filament_util.h
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filament_util.cc
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filament/builtins.cc
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filament/builtins.h
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filament/color_grading_options.cc
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filament/color_grading_options.h
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filament/filament_context.cc
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filament/filament_context.h
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filament/filament_platform_factory.cc
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filament/filament_platform_factory.h
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filament/imgui_editor.cc
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filament/light.cc
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filament/light.h
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filament/material.cc
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filament/material.h
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filament/mesh.cc
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filament/mesh.h
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filament/object_manager.cc
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filament/object_manager.h
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filament/render_target.cc
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filament/render_target.h
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filament/renderable.cc
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filament/renderable.h
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filament/scene_view.cc
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filament/scene_view.h
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filament/texture.cc
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filament/texture.h
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compat/imgui_bridge.cc
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compat/imgui_bridge.h
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compat/mjr_filament_renderer.cc
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compat/mjr_filament_renderer.h
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compat/model_objects.cc
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compat/model_objects.h
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compat/scene_bridge.cc
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compat/scene_bridge.h
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compat/scene_geom_util.cc
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compat/scene_geom_util.h
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)
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if(MUJOCO_USE_FILAMENT_MJR_COMPAT)
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target_sources(${MUJOCO_FILAMENT_TARGET_NAME}
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PUBLIC
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mjr_compat.cc
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)
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endif()
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target_include_directories(${MUJOCO_FILAMENT_TARGET_NAME}
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PUBLIC
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${PROJECT_SOURCE_DIR}/include
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${PROJECT_SOURCE_DIR}/src
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)
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include(third_party_deps/dear_imgui)
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include(third_party_deps/filament)
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target_link_libraries(${MUJOCO_FILAMENT_TARGET_NAME}
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dear_imgui
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filament
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image # provided by filament
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ktxreader # provided by filament
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)
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add_library(mujoco::filament ALIAS ${MUJOCO_FILAMENT_TARGET_NAME})
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# The "mujoco::filament" library needs access to some assets (e.g. filament
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# material shaders) in order to do rendering. As such, you must also include
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# the assets under MUJOCO_FILAMENT_ASSETS_DIR in your project. As part of
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# the filament library configuration, you will provide a function that the
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# library will use to load these assets.
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set(ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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set(OUTPUT_ASSETS_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
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file(MAKE_DIRECTORY ${OUTPUT_ASSETS_DIR})
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file(COPY
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"${ASSETS_DIR}/ibl.ktx"
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DESTINATION ${OUTPUT_ASSETS_DIR}
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)
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set(MATC_EXECUTABLE matc)
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set(MATERIAL_FILES
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pbr.mat
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pbr_packed.mat
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phong_2d_fade.mat
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phong_2d.mat
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phong_2d_reflect.mat
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phong_2d_uv_fade.mat
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phong_2d_uv.mat
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phong_2d_uv_reflect.mat
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phong_color_fade.mat
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phong_color.mat
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phong_color_reflect.mat
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phong_cube_fade.mat
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phong_cube.mat
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phong_cube_reflect.mat
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unlit_decor.mat
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unlit_depth.mat
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unlit_segmentation.mat
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unlit_ui.mat
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)
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foreach(MATERIAL_FILE ${MATERIAL_FILES})
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get_filename_component(MATERIAL_NAME ${MATERIAL_FILE} NAME_WE)
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set(INPUT_FILE "${ASSETS_DIR}/${MATERIAL_FILE}")
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set(OUTPUT_FILE "${OUTPUT_ASSETS_DIR}/${MATERIAL_NAME}.filamat")
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if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
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set(PRECOMPILED_FILE "${MUJOCO_NATIVE_BUILD_DIR}/src/experimental/filament/assets/${MATERIAL_NAME}.filamat")
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add_custom_command(
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OUTPUT ${OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND} -E copy
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${PRECOMPILED_FILE}
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${OUTPUT_FILE}
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DEPENDS ${PRECOMPILED_FILE}
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COMMENT "Copying precompiled material ${MATERIAL_NAME}.filamat"
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)
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else()
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add_custom_command(
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OUTPUT ${OUTPUT_FILE}
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COMMAND ${MATC_EXECUTABLE}
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--platform=all
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--api=vulkan
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--api=opengl
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--variant-filter skinning
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--optimize-size
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--output ${OUTPUT_FILE}
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${INPUT_FILE}
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DEPENDS ${INPUT_FILE}
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DEPENDS matc
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COMMENT "Compiling ${MATERIAL_FILE}"
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)
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endif()
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list(APPEND MUJOCO_FILAMENT_ASSET_FILES ${OUTPUT_FILE})
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endforeach()
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list(APPEND MUJOCO_FILAMENT_ASSET_FILES "${OUTPUT_ASSETS_DIR}/ibl.ktx")
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add_custom_target(mujoco_filament_assets DEPENDS ${MUJOCO_FILAMENT_ASSET_FILES})
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add_dependencies(${MUJOCO_FILAMENT_TARGET_NAME} mujoco_filament_assets)
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set(MUJOCO_FILAMENT_ASSETS_DIR ${OUTPUT_ASSETS_DIR})
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