9f3babd60c
PiperOrigin-RevId: 895832492 Change-Id: I6cc56b0e4b002b2998579cde95f4b88dfbd88184
117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
// Copyright 2025 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_
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#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_
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#include <chrono>
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <ratio>
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#include <span>
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#include <mujoco/mujoco.h>
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#include "experimental/platform/hal/graphics_mode.h"
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namespace mujoco::platform {
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// Renders the mujoco simulation and the imgui state.
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//
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// The Renderer is built around a specific backend configuration
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// (see renderer_backend.h).
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//
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// Currently we support two rendering engines: the Classic MuJoCo OpenGL
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// renderer and a Filament-based renderer.
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//
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// The Classic renderer is implemented using the OpenGL 2.0 fixed function
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// pipeline. It assumes that the caller has correctly initialized the OpenGL
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// context (e.g. using EGL).
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//
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// The Filament renderer is a modern physically-based renderer that supports
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// OpenGL 3.0, Vulkan, and WebGL (as well as other graphics libraries). Unlike
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// the Classic renderer, the Filament engine itself will manage its graphics
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// context. If rendering to a window surface (e.g. x11), it requires a pointer
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// to the native window to do so.
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//
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// For OpenGL, two different Filament configurations are available: normal and
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// headless. Normal rendering assumes that we will be rendering to an x11
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// window and therefore will use a x11-based context. Headless assumes that we
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// will be rendering to a texture and will use an EGL context. Vulkan and WebGL
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// have no need for such a distinction.
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class Renderer {
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public:
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using Clock = std::chrono::steady_clock;
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using TimePoint = std::chrono::time_point<Clock>;
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using Seconds = std::chrono::duration<double>;
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using Milliseconds = std::chrono::duration<double, std::milli>;
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Renderer(void* native_window, GraphicsMode gfx_mode);
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~Renderer();
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Renderer(const Renderer&) = delete;
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Renderer& operator=(const Renderer&) = delete;
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// Initializes the renderer with the given mjModel.
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void Init(const mjModel* model);
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// Renders the simulation and ux state. Renders into `pixels` if provided,
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// otherwise renders to the `native_window` provided at construction.
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void Render(const mjModel* model, mjData* data, const mjvPerturb* perturb,
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mjvCamera* camera, const mjvOption* vis_option, int width,
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int height, std::span<std::byte> pixels = {});
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// Populates the given output buffer with RGB888 pixel data. The size of the
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// output buffer must be at least width * height * 3.
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void RenderToTexture(const mjModel* model, mjData* data, mjvCamera* camera,
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int width, int height, std::byte* output);
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// Uploads an image to the backend for GUI rendering, returning the texture
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// ID for the texture. The ID can be used in subsequent calls to update the
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// texture data. A nullptr pixels argument will free the texture if it exists.
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// A texture ID of 0 will create a new texture.
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int UploadImage(int texture_id, const std::byte* pixels, int width,
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int height, int bpp);
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// Rendering flags.
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mjtByte* GetRenderFlags() { return scene_.flags; }
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// Returns the current frame rate.
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double GetFps();
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private:
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// Resets the renderer; no rendering will occur until Init() is called again.
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void Deinit();
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void UpdateFps();
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void* native_window_ = nullptr;
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GraphicsMode gfx_ = GraphicsMode::FilamentVulkan;
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std::shared_ptr<void> graphics_api_context_ = nullptr;
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std::function<void(mjrRect, mjvScene*)> render_;
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std::function<void(int)> set_buffer_;
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std::function<void(unsigned char*, mjrRect)> read_pixels_;
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mjrContext render_context_;
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mjvScene scene_;
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bool initialized_ = false;
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mjtNum last_update_time_ = -1;
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int frames_ = 0;
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TimePoint last_fps_update_;
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double fps_ = 0;
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};
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} // namespace mujoco::platform
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#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_
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