Files
Mujoco_WASM/src/experimental/platform/hal/renderer.h
T
Matija Kecman 9f3babd60c Group platform components into descriptive subfolders
PiperOrigin-RevId: 895832492
Change-Id: I6cc56b0e4b002b2998579cde95f4b88dfbd88184
2026-04-07 04:58:32 -07:00

117 lines
4.4 KiB
C++

// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_
#include <chrono>
#include <cstddef>
#include <functional>
#include <memory>
#include <ratio>
#include <span>
#include <mujoco/mujoco.h>
#include "experimental/platform/hal/graphics_mode.h"
namespace mujoco::platform {
// Renders the mujoco simulation and the imgui state.
//
// The Renderer is built around a specific backend configuration
// (see renderer_backend.h).
//
// Currently we support two rendering engines: the Classic MuJoCo OpenGL
// renderer and a Filament-based renderer.
//
// The Classic renderer is implemented using the OpenGL 2.0 fixed function
// pipeline. It assumes that the caller has correctly initialized the OpenGL
// context (e.g. using EGL).
//
// The Filament renderer is a modern physically-based renderer that supports
// OpenGL 3.0, Vulkan, and WebGL (as well as other graphics libraries). Unlike
// the Classic renderer, the Filament engine itself will manage its graphics
// context. If rendering to a window surface (e.g. x11), it requires a pointer
// to the native window to do so.
//
// For OpenGL, two different Filament configurations are available: normal and
// headless. Normal rendering assumes that we will be rendering to an x11
// window and therefore will use a x11-based context. Headless assumes that we
// will be rendering to a texture and will use an EGL context. Vulkan and WebGL
// have no need for such a distinction.
class Renderer {
public:
using Clock = std::chrono::steady_clock;
using TimePoint = std::chrono::time_point<Clock>;
using Seconds = std::chrono::duration<double>;
using Milliseconds = std::chrono::duration<double, std::milli>;
Renderer(void* native_window, GraphicsMode gfx_mode);
~Renderer();
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
// Initializes the renderer with the given mjModel.
void Init(const mjModel* model);
// Renders the simulation and ux state. Renders into `pixels` if provided,
// otherwise renders to the `native_window` provided at construction.
void Render(const mjModel* model, mjData* data, const mjvPerturb* perturb,
mjvCamera* camera, const mjvOption* vis_option, int width,
int height, std::span<std::byte> pixels = {});
// Populates the given output buffer with RGB888 pixel data. The size of the
// output buffer must be at least width * height * 3.
void RenderToTexture(const mjModel* model, mjData* data, mjvCamera* camera,
int width, int height, std::byte* output);
// Uploads an image to the backend for GUI rendering, returning the texture
// ID for the texture. The ID can be used in subsequent calls to update the
// texture data. A nullptr pixels argument will free the texture if it exists.
// A texture ID of 0 will create a new texture.
int UploadImage(int texture_id, const std::byte* pixels, int width,
int height, int bpp);
// Rendering flags.
mjtByte* GetRenderFlags() { return scene_.flags; }
// Returns the current frame rate.
double GetFps();
private:
// Resets the renderer; no rendering will occur until Init() is called again.
void Deinit();
void UpdateFps();
void* native_window_ = nullptr;
GraphicsMode gfx_ = GraphicsMode::FilamentVulkan;
std::shared_ptr<void> graphics_api_context_ = nullptr;
std::function<void(mjrRect, mjvScene*)> render_;
std::function<void(int)> set_buffer_;
std::function<void(unsigned char*, mjrRect)> read_pixels_;
mjrContext render_context_;
mjvScene scene_;
bool initialized_ = false;
mjtNum last_update_time_ = -1;
int frames_ = 0;
TimePoint last_fps_update_;
double fps_ = 0;
};
} // namespace mujoco::platform
#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_HAL_RENDERER_H_