Initial snapshot: hand motion pipeline (Dyn-HaMR + dex-retargeting + SPIDER)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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optim:
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options:
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robust_loss_type: "bisquare"
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robust_tuning_const: 4.6851
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joints2d_sigma: 100.0
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lr: 1.0
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lbfgs_max_iter: 20
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save_every: 20
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vis_every: -1
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max_chunk_steps: 20
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save_meshes: False
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root:
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num_iters: 50
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smpl:
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num_iters: 0
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smooth:
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opt_scale: False
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num_iters: 300
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motion_chunks:
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chunk_size: 10
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init_steps: 20
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chunk_steps: 20
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opt_cams: True
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loss_weights:
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penetration: [0,0,0] # [0, 1.0, 10.0]
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# joints2d: [1, 1, 1] # Increased smooth_fit weight from 0.001 to 0.1 to better match 2D keypoints
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joints2d: [10000, 10000, 10000] # Increased smooth_fit weight from 0.001 to 0.1 to better match 2D keypoints
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bg2d: [0.0, 0.000, 0.000]
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cam_R_smooth : [0.0, 0.0, 0.0]
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cam_t_smooth : [0.0, 0.0, 0.0]
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bio : [0.0, 0.0, 0.0] # [10, 10, 10]
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depth_constraint: [100.0, 100.0, 0.0] # Prevent hand from being behind camera - MUST be stronger than 2D loss
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# bg2d: [0.0, 0.0001, 0.0001]
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# cam_R_smooth : [0.0, 1000.0, 1000.0]
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# cam_t_smooth : [0.0, 1000.0, 1000.0]
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joints3d: [0.0, 0.0, 0.0]
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joints3d_smooth: [1000, 10000.0, 0.0] # raw: [1.0, 10.0, 0.0]
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# joints3d_smooth: [0, 0, 0.0] # raw: [1.0, 10.0, 0.0]
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joints3d_rollout: [0.0, 0.0, 0.0]
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verts3d: [0.0, 0.0, 0.0]
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points3d: [0.0, 0.0, 0.0]
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pose_prior: [1, 1, 1]
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shape_prior: [0.05, 0.05, 0.05]
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motion_prior: [0.0, 0.0, 0.075]
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init_motion_prior: [0.0, 0.0, 0.075]
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joint_consistency: [0.0, 0.0, 100.0]
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bone_length: [0.0, 2000.0, 2000.0]
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