Initial snapshot: hand motion pipeline (Dyn-HaMR + dex-retargeting + SPIDER)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-15 14:13:49 +08:00
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optim:
options:
robust_loss_type: "bisquare"
robust_tuning_const: 4.6851
joints2d_sigma: 100.0
lr: 1.0
lbfgs_max_iter: 20
save_every: 20
vis_every: -1
max_chunk_steps: 20
save_meshes: False
root:
num_iters: 50
smpl:
num_iters: 0
smooth:
opt_scale: False
num_iters: 300
motion_chunks:
chunk_size: 10
init_steps: 20
chunk_steps: 20
opt_cams: True
loss_weights:
penetration: [0,0,0] # [0, 1.0, 10.0]
# joints2d: [1, 1, 1] # Increased smooth_fit weight from 0.001 to 0.1 to better match 2D keypoints
joints2d: [10000, 10000, 10000] # Increased smooth_fit weight from 0.001 to 0.1 to better match 2D keypoints
bg2d: [0.0, 0.000, 0.000]
cam_R_smooth : [0.0, 0.0, 0.0]
cam_t_smooth : [0.0, 0.0, 0.0]
bio : [0.0, 0.0, 0.0] # [10, 10, 10]
depth_constraint: [100.0, 100.0, 0.0] # Prevent hand from being behind camera - MUST be stronger than 2D loss
# bg2d: [0.0, 0.0001, 0.0001]
# cam_R_smooth : [0.0, 1000.0, 1000.0]
# cam_t_smooth : [0.0, 1000.0, 1000.0]
joints3d: [0.0, 0.0, 0.0]
joints3d_smooth: [1000, 10000.0, 0.0] # raw: [1.0, 10.0, 0.0]
# joints3d_smooth: [0, 0, 0.0] # raw: [1.0, 10.0, 0.0]
joints3d_rollout: [0.0, 0.0, 0.0]
verts3d: [0.0, 0.0, 0.0]
points3d: [0.0, 0.0, 0.0]
pose_prior: [1, 1, 1]
shape_prior: [0.05, 0.05, 0.05]
motion_prior: [0.0, 0.0, 0.075]
init_motion_prior: [0.0, 0.0, 0.075]
joint_consistency: [0.0, 0.0, 100.0]
bone_length: [0.0, 2000.0, 2000.0]