Initial snapshot: hand motion pipeline (Dyn-HaMR + dex-retargeting + SPIDER)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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/***********************************************************************
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* The code in this file is modified from the original code in the
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* https://github.com/jlblancoc/nanoflann repository.
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*
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* Software License Agreement (BSD License)
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*
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* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
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* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
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* Copyright 2011-2025 Jose Luis Blanco (joseluisblancoc@gmail.com).
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* All rights reserved.
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*
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* THE BSD LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*************************************************************************/
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#ifndef FLANN_CUDA_KD_TREE_BUILDER_H_
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#define FLANN_CUDA_KD_TREE_BUILDER_H_
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#include <thrust/host_vector.h>
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#include <thrust/device_vector.h>
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#include <thrust/sort.h>
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#include <thrust/partition.h>
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#include <thrust/unique.h>
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#include <thrust/scan.h>
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#include "math_util.h"
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#include <cstdlib>
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#include <map>
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namespace tinyflann {
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// Distance types.
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struct CudaL1;
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struct CudaL2;
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// Parameters
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struct KDTreeCuda3dIndexParams {
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int leaf_max_size = 64;
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};
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struct SearchParams {
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SearchParams(int checks_ = 32, float eps_ = 0.0, bool sorted_ = true)
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: checks(checks_), eps(eps_), sorted(sorted_) {
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max_neighbors = -1;
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use_heap = true;
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}
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// how many leafs to visit when searching for neighbours (-1 for unlimited)
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int checks;
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// search for eps-approximate neighbours (default: 0)
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float eps;
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// only for radius search, require neighbours sorted by distance (default: true)
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bool sorted;
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// maximum number of neighbors radius search should return (-1 for unlimited)
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int max_neighbors;
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// use a heap to manage the result set (default: FLANN_Undefined)
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bool use_heap;
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};
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template <typename Distance>
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class KDTreeCuda3dIndex {
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public:
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int visited_leafs;
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KDTreeCuda3dIndex(const float* input_data, size_t input_count,
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const KDTreeCuda3dIndexParams& params = KDTreeCuda3dIndexParams())
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: dataset_(input_data), leaf_count_(0), visited_leafs(0), node_count_(0), current_node_count_(0) {
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size_ = input_count;
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leaf_max_size_ = params.leaf_max_size;
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gpu_helper_ = 0;
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}
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/**
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* Standard destructor
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*/
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~KDTreeCuda3dIndex() { clearGpuBuffers(); }
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/**
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* Builds the index
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*/
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void buildIndex() {
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leaf_count_ = 0;
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node_count_ = 0;
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uploadTreeToGpu();
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}
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/**
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* queries: (N, p) flattened float cuda array where only first 3 elements are used.
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* n_query: N
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* n_query_stride: p
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* indices: (N, knn) int cuda array
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* dists: (N, knn) float cuda array
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*/
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void knnSearch(const float* queries, size_t n_query, int n_query_stride, int* indices, float* dists, size_t knn,
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const SearchParams& params = SearchParams()) const;
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int radiusSearch(const float* queries, size_t n_query, int n_query_stride, int* indices, float* dists, float radius,
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const SearchParams& params = SearchParams()) const;
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private:
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void uploadTreeToGpu();
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void clearGpuBuffers();
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private:
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struct GpuHelper;
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GpuHelper* gpu_helper_;
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const float* dataset_;
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int leaf_max_size_;
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int leaf_count_;
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int node_count_;
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//! used by convertTreeToGpuFormat
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int current_node_count_;
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size_t size_;
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}; // class KDTreeCuda3dIndex
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} // namespace tinyflann
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#endif
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