Initial snapshot: hand motion pipeline (Dyn-HaMR + dex-retargeting + SPIDER)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-09-15 14:13:49 +08:00
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/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0
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*/
#pragma once
#if defined(__CUDACC__) && defined(__CUDA_ARCH__)
#define _CPU_AND_GPU_CODE_ __host__ __device__ // for CUDA device code
#else
#define _CPU_AND_GPU_CODE_
#endif
#if defined(__CUDACC__)
#define _CPU_AND_GPU_CODE_TEMPLATE_ __host__ __device__ // for CUDA device code
#else
#define _CPU_AND_GPU_CODE_TEMPLATE_
#endif
#if defined(__CUDACC__) && defined(__CUDA_ARCH__)
#define _CPU_AND_GPU_CONSTANT_ __constant__ // for CUDA device code
#else
#define _CPU_AND_GPU_CONSTANT_ const
#endif
#if defined(__CUDACC__) && defined(__CUDA_ARCH__)
#include <THC/THCAtomics.cuh>
template <typename ScalarT>
static inline __device__ void atomicAdd(ScalarT* addr, ScalarT value) {
gpuAtomicAddNoReturn(addr, value);
}
#else
template <typename ScalarT>
static inline void atomicAdd(ScalarT* addr, ScalarT value) {
*addr += value;
}
#endif