# ViPE: Video Pose Engine for Geometric 3D Perception

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**TL;DR: ViPE is a useful open-source spatial AI tool for annotating camera poses and dense depth maps from raw videos!** **Contributors**: NVIDIA (Spatial Intelligence Lab, Dynamic Vision Lab, NVIDIA Issac, NVIDIA Research). **Full Abstract**: Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring consistent and precise 3D annotations from in-the-wild videos remains a key challenge. In this work, we introduce ViPE, a handy and versatile video processing engine designed to bridge this gap. ViPE efficiently estimates camera intrinsics, camera motion, and dense, near-metric depth maps from unconstrained raw videos. It is robust to diverse scenarios, including dynamic selfie videos, cinematic shots, or dashcams, and supports various camera models such as pinhole, wide-angle, and 360° panoramas. We use ViPE to annotate a large-scale collection of videos. This collection includes around 100K real-world internet videos, 1M high-quality AI-generated videos, and 2K panoramic videos, totaling approximately 96M frames -- all annotated with accurate camera poses and dense depth maps. We open source ViPE and the annotated dataset with the hope to accelerate the development of spatial AI systems. **[Technical Whitepaper](https://research.nvidia.com/labs/toronto-ai/vipe/assets/paper.pdf), [Project Page](https://research.nvidia.com/labs/toronto-ai/vipe), [Dataset](https://huggingface.co/) (Coming Soon)** ## Installation To ensure the reproducibility, we recommend creating the runtime environment using [conda](https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html). ```bash # Create a new conda environment and install 3rd-party dependencies conda env create -f envs/base.yml conda activate vipe pip install -r envs/requirements.txt # Build the project and install it into the current environment # Omit the -e flag to install the project as a regular package pip install --no-build-isolation -e . ``` ## Usage ### Using the ViPE CLI Once the python package is installed, you can use the `vipe` CLI to process raw videos in mp4 format. ```bash # Replace YOUR_VIDEO.mp4 with the path to your video. We provide sample videos in assets/examples. vipe infer YOUR_VIDEO.mp4 # Additional options: # --output: Output directory (default: vipe_results) # --visualize: Enable visualization of intermediate and final results (default: false) # --pipeline: Pipeline configuration to use (default: default) ``` ![vipe-vis](assets/vipe-vis.gif) One can visualize the results that ViPE produces by running (supported by `viser`): ```bash vipe visualize vipe_results/ # Please modify the above vipe_results/ path to the output directory of your choice. ``` ![vipe-viser](assets/vipe-viser.gif) > We found that running [video-depth-anything](https://github.com/DepthAnything/Video-Depth-Anything) might eat up too much of GPU memory. To that end we provide a `no_vda` config that produces less temporally-stable depth (but empirically more 3D consistent) maps. This can be triggered by adding `--pipeline no_vda` to the `vipe infer` command. ### Using the `run.py` script The `run.py` script is a more flexible way to run ViPE. Compared to the CLI, the script supports running on multiple videos at once and allows more fine-grained control over the pipeline with `hydra` configs. It also provides an example of using `vipe` as a library in your own project. Example usages: ```bash # Running the full pipeline. python run.py pipeline=default streams=raw_mp4_stream streams.base_path=YOUR_VIDEO_OR_DIR_PATH # Running the pose-only pipeline without depth estimation. python run.py pipeline=default streams=raw_mp4_stream streams.base_path=YOUR_VIDEO_OR_DIR_PATH pipeline.post.depth_align_model=null ``` ### Converting to COLMAP format You can use the following script to convert the ViPE results to COLMAP format. For example: ```bash python scripts/vipe_to_colmap.py vipe_results/ --sequence dog_example ``` This will unproject the dense depth maps to create the 3D point cloud. Alternatively for a more lightweight and 3D consistent point cloud, you can add the `--use_slam_map` flag to the above command. This requires you to run the full pipeline with `pipeline.output.save_slam_map=true` to save the additional information. ## Acknowledgments ViPE is built on top of many great open-source research projects and codebases. Some of these include (not exhaustive): - [DROID-SLAM](https://github.com/princeton-vl/DROID-SLAM) - [Depth Anything V2](https://github.com/DepthAnything/Depth-Anything-V2) - [Metric3Dv2](https://github.com/YvanYin/Metric3D) - [PriorDA](https://github.com/SpatialVision/Prior-Depth-Anything) - [UniDepth](https://github.com/lpiccinelli-eth/UniDepth) - [VideoDepthAnything](https://github.com/DepthAnything/Video-Depth-Anything) - [GeoCalib](https://github.com/cvg/GeoCalib) - [Segment and Track Anything](https://github.com/z-x-yang/Segment-and-Track-Anything) Please refer to the [THIRD_PARTY_LICENSES.md](THIRD_PARTY_LICENSES.md) for a full list of projects and their licenses. We thank useful discussions from Aigul Dzhumamuratova, Viktor Kuznetsov, Soha Pouya, and Ming-Yu Liu, as well as release support from Vishal Kulkarni. ## TODO - [x] Initial code released under Apache 2.0 license. - [ ] Full dataset uploaded to Hugging Face for download. - [ ] Add instructions to run inference on wide-angle and 360° videos. - [ ] Add instructions for benchmarking. ## Citation If you find ViPE useful in your research or application, please consider citing the following whitepaper: ``` @inproceedings{huang2025vipe, title={ViPE: Video Pose Engine for 3D Geometric Perception}, author={Huang, Jiahui and Zhou, Qunjie and Rabeti, Hesam and Korovko, Aleksandr and Ling, Huan and Ren, Xuanchi and Shen, Tianchang and Gao, Jun and Slepichev, Dmitry and Lin, Chen-Hsuan and Ren, Jiawei and Xie, Kevin and Biswas, Joydeep and Leal-Taixe, Laura and Fidler, Sanja}, booktitle={NVIDIA Research Whitepapers}, year={2025} } ``` ## License This project will download and install additional third-party **models and softwares**. Note that these models or softwares are not distributed by NVIDIA. Review the license terms of these models and projects before use. This source code is released under the [Apache 2 License](https://www.apache.org/licenses/LICENSE-2.0).