/* * Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include #include "common.h" PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) { m.def("sampleRaysUniformOccupiedVoxels", &sampleRaysUniformOccupiedVoxels); m.def("postprocessOctreeRayTracing", &postprocessOctreeRayTracing); m.def("rayColorToTextureImageCUDA", &rayColorToTextureImageCUDA); }