/*Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once // STL #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using vectorMatrix4f = std::vector>; namespace Utils { float rotationGeodesicDistance(const Eigen::Matrix3f &R1, const Eigen::Matrix3f &R2); } // namespace Utils