// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. #include "Defs.hpp" #include "../CudaRaster.hpp" #include "RasterImpl.hpp" using namespace CR; //------------------------------------------------------------------------ // Stub interface implementation. //------------------------------------------------------------------------ CudaRaster::CudaRaster() { m_impl = new RasterImpl(); } CudaRaster::~CudaRaster() { delete m_impl; } void CudaRaster::setBufferSize(int width, int height, int numImages) { m_impl->setBufferSize(Vec3i(width, height, numImages)); } void CudaRaster::setViewport(int width, int height, int offsetX, int offsetY) { m_impl->setViewport(Vec2i(width, height), Vec2i(offsetX, offsetY)); } void CudaRaster::setRenderModeFlags(U32 flags) { m_impl->setRenderModeFlags(flags); } void CudaRaster::deferredClear(U32 clearColor) { m_impl->deferredClear(clearColor); } void CudaRaster::setVertexBuffer(void* vertices, int numVertices) { m_impl->setVertexBuffer(vertices, numVertices); } void CudaRaster::setIndexBuffer(void* indices, int numTriangles) { m_impl->setIndexBuffer(indices, numTriangles); } bool CudaRaster::drawTriangles(const int* ranges, bool peel, cudaStream_t stream) { return m_impl->drawTriangles((const Vec2i*)ranges, peel, stream); } void* CudaRaster::getColorBuffer(void) { return m_impl->getColorBuffer(); } void* CudaRaster::getDepthBuffer(void) { return m_impl->getDepthBuffer(); } void CudaRaster::swapDepthAndPeel(void) { m_impl->swapDepthAndPeel(); } //------------------------------------------------------------------------