7e4ef6f98b
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
294 lines
8.5 KiB
Python
294 lines
8.5 KiB
Python
import torch
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import numpy as np
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from torch.nn import functional as F
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def batch_rodrigues(rot_vecs, epsilon=1e-8, dtype=torch.float32):
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"""
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Taken from https://github.com/mkocabas/VIBE/blob/master/lib/utils/geometry.py
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Calculates the rotation matrices for a batch of rotation vectors
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- param rot_vecs: torch.tensor (N, 3) array of N axis-angle vectors
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- returns R: torch.tensor (N, 3, 3) rotation matrices
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"""
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batch_size = rot_vecs.shape[0]
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device = rot_vecs.device
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angle = torch.norm(rot_vecs + 1e-8, dim=1, keepdim=True)
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rot_dir = rot_vecs / angle
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cos = torch.unsqueeze(torch.cos(angle), dim=1)
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sin = torch.unsqueeze(torch.sin(angle), dim=1)
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# Bx1 arrays
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rx, ry, rz = torch.split(rot_dir, 1, dim=1)
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K = torch.zeros((batch_size, 3, 3), dtype=dtype, device=device)
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zeros = torch.zeros((batch_size, 1), dtype=dtype, device=device)
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K = torch.cat([zeros, -rz, ry, rz, zeros, -rx, -ry, rx, zeros], dim=1).view(
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(batch_size, 3, 3)
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)
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ident = torch.eye(3, dtype=dtype, device=device).unsqueeze(dim=0)
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rot_mat = ident + sin * K + (1 - cos) * torch.bmm(K, K)
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return rot_mat
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def quaternion_mul(q0, q1):
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"""
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EXPECTS WXYZ
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:param q0 (*, 4)
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:param q1 (*, 4)
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"""
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r0, r1 = q0[..., :1], q1[..., :1]
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v0, v1 = q0[..., 1:], q1[..., 1:]
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r = r0 * r1 - (v0 * v1).sum(dim=-1, keepdim=True)
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v = r0 * v1 + r1 * v0 + torch.linalg.cross(v0, v1)
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return torch.cat([r, v], dim=-1)
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def quaternion_inverse(q, eps=1e-8):
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"""
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EXPECTS WXYZ
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:param q (*, 4)
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"""
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conj = torch.cat([q[..., :1], -q[..., 1:]], dim=-1)
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mag = torch.square(q).sum(dim=-1, keepdim=True) + eps
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return conj / mag
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def quaternion_slerp(t, q0, q1, eps=1e-8):
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"""
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:param t (*, 1) must be between 0 and 1
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:param q0 (*, 4)
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:param q1 (*, 4)
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"""
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dims = q0.shape[:-1]
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t = t.view(*dims, 1)
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q0 = F.normalize(q0, p=2, dim=-1)
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q1 = F.normalize(q1, p=2, dim=-1)
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dot = (q0 * q1).sum(dim=-1, keepdim=True)
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# make sure we give the shortest rotation path (< 180d)
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neg = dot < 0
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q1 = torch.where(neg, -q1, q1)
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dot = torch.where(neg, -dot, dot)
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angle = torch.acos(dot)
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# if angle is too small, just do linear interpolation
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collin = torch.abs(dot) > 1 - eps
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fac = 1 / torch.sin(angle)
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w0 = torch.where(collin, 1 - t, torch.sin((1 - t) * angle) * fac)
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w1 = torch.where(collin, t, torch.sin(t * angle) * fac)
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slerp = q0 * w0 + q1 * w1
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return slerp
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def rotation_matrix_to_angle_axis(rotation_matrix):
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"""
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This function is borrowed from https://github.com/kornia/kornia
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Convert rotation matrix to Rodrigues vector
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"""
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quaternion = rotation_matrix_to_quaternion(rotation_matrix)
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aa = quaternion_to_angle_axis(quaternion)
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aa[torch.isnan(aa)] = 0.0
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return aa
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def quaternion_to_angle_axis(quaternion):
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"""
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This function is borrowed from https://github.com/kornia/kornia
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Convert quaternion vector to angle axis of rotation.
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Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h
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:param quaternion (*, 4) expects WXYZ
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:returns angle_axis (*, 3)
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"""
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# unpack input and compute conversion
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q1 = quaternion[..., 1]
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q2 = quaternion[..., 2]
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q3 = quaternion[..., 3]
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sin_squared_theta = q1 * q1 + q2 * q2 + q3 * q3
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sin_theta = torch.sqrt(sin_squared_theta)
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cos_theta = quaternion[..., 0]
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two_theta = 2.0 * torch.where(
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cos_theta < 0.0,
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torch.atan2(-sin_theta, -cos_theta),
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torch.atan2(sin_theta, cos_theta),
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)
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k_pos = two_theta / sin_theta
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k_neg = 2.0 * torch.ones_like(sin_theta)
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k = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)
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angle_axis = torch.zeros_like(quaternion)[..., :3]
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angle_axis[..., 0] += q1 * k
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angle_axis[..., 1] += q2 * k
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angle_axis[..., 2] += q3 * k
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return angle_axis
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def angle_axis_to_rotation_matrix(angle_axis):
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"""
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:param angle_axis (*, 3)
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return (*, 3, 3)
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"""
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quat = angle_axis_to_quaternion(angle_axis)
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return quaternion_to_rotation_matrix(quat)
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def quaternion_to_rotation_matrix(quaternion):
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"""
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Convert a quaternion to a rotation matrix.
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Taken from https://github.com/kornia/kornia, based on
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https://github.com/matthew-brett/transforms3d/blob/8965c48401d9e8e66b6a8c37c65f2fc200a076fa/transforms3d/quaternions.py#L101
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https://github.com/tensorflow/graphics/blob/master/tensorflow_graphics/geometry/transformation/rotation_matrix_3d.py#L247
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:param quaternion (N, 4) expects WXYZ order
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returns rotation matrix (N, 3, 3)
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"""
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# normalize the input quaternion
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quaternion_norm = F.normalize(quaternion, p=2, dim=-1, eps=1e-12)
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*dims, _ = quaternion_norm.shape
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# unpack the normalized quaternion components
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w, x, y, z = torch.chunk(quaternion_norm, chunks=4, dim=-1)
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# compute the actual conversion
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tx = 2.0 * x
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ty = 2.0 * y
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tz = 2.0 * z
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twx = tx * w
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twy = ty * w
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twz = tz * w
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txx = tx * x
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txy = ty * x
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txz = tz * x
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tyy = ty * y
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tyz = tz * y
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tzz = tz * z
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one = torch.tensor(1.0)
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matrix = torch.stack(
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(
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one - (tyy + tzz),
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txy - twz,
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txz + twy,
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txy + twz,
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one - (txx + tzz),
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tyz - twx,
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txz - twy,
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tyz + twx,
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one - (txx + tyy),
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),
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dim=-1,
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).view(*dims, 3, 3)
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return matrix
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def angle_axis_to_quaternion(angle_axis):
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"""
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This function is borrowed from https://github.com/kornia/kornia
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Convert angle axis to quaternion in WXYZ order
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:param angle_axis (*, 3)
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:returns quaternion (*, 4) WXYZ order
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"""
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theta_sq = torch.sum(angle_axis**2, dim=-1, keepdim=True) # (*, 1)
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# need to handle the zero rotation case
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valid = theta_sq > 0
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theta = torch.sqrt(theta_sq)
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half_theta = 0.5 * theta
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ones = torch.ones_like(half_theta)
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# fill zero with the limit of sin ax / x -> a
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k = torch.where(valid, torch.sin(half_theta) / theta, 0.5 * ones)
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w = torch.where(valid, torch.cos(half_theta), ones)
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quat = torch.cat([w, k * angle_axis], dim=-1)
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return quat
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def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
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"""
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This function is borrowed from https://github.com/kornia/kornia
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Convert rotation matrix to 4d quaternion vector
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This algorithm is based on algorithm described in
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https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201
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:param rotation_matrix (N, 3, 3)
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"""
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*dims, m, n = rotation_matrix.shape
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rmat_t = torch.transpose(rotation_matrix.reshape(-1, m, n), -1, -2)
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mask_d2 = rmat_t[:, 2, 2] < eps
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mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
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mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]
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t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
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q0 = torch.stack(
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[
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rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
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t0,
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rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
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rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
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],
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-1,
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)
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t0_rep = t0.repeat(4, 1).t()
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t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
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q1 = torch.stack(
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[
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rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
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rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
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t1,
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rmat_t[:, 1, 2] + rmat_t[:, 2, 1],
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],
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-1,
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)
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t1_rep = t1.repeat(4, 1).t()
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t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
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q2 = torch.stack(
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[
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rmat_t[:, 0, 1] - rmat_t[:, 1, 0],
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rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
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rmat_t[:, 1, 2] + rmat_t[:, 2, 1],
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t2,
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],
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-1,
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)
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t2_rep = t2.repeat(4, 1).t()
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t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
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q3 = torch.stack(
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[
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t3,
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rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
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rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
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rmat_t[:, 0, 1] - rmat_t[:, 1, 0],
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],
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-1,
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)
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t3_rep = t3.repeat(4, 1).t()
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mask_c0 = mask_d2 * mask_d0_d1
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mask_c1 = mask_d2 * ~mask_d0_d1
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mask_c2 = ~mask_d2 * mask_d0_nd1
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mask_c3 = ~mask_d2 * ~mask_d0_nd1
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mask_c0 = mask_c0.view(-1, 1).type_as(q0)
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mask_c1 = mask_c1.view(-1, 1).type_as(q1)
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mask_c2 = mask_c2.view(-1, 1).type_as(q2)
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mask_c3 = mask_c3.view(-1, 1).type_as(q3)
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q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
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q /= torch.sqrt(
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t0_rep * mask_c0
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+ t1_rep * mask_c1
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+ t2_rep * mask_c2 # noqa
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+ t3_rep * mask_c3
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) # noqa
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q *= 0.5
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return q.reshape(*dims, 4)
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