Files
hand-motion-pipeline/third_party/Dyn-HaMR/dyn-hamr/vis/tools.py
T
liyang ae28d55f81 Update to 2026-09-17 pipeline snapshot; add weights, L20 assets and recording via Git LFS
Source: RGB-D -> Dyn-HaMR -> L20 retargeting -> FoundationPose -> reference repair -> SPIDER,
documented in docs/PIPELINE_LATEST.md and docs/SETUP_AND_WEIGHTS.md. Adds FoundationPose and
nvdiffrast upstream snapshots, requirements/pipeline_venv.txt and the FoundationPose weight
manifest/downloader.

Assets (Git LFS): weights/ (WiLoR detector, HandFlow denoiser, UniDepth-L), FoundationPose
checkpoints, HaMeR checkpoint, Dyn-HaMR HMP model and BMC constraints, L20 URDF/meshes, the
20260915_171525 D405 recording and the two box CADs. MANO models are not redistributed
(third_party/hamer/_DATA/data/mano/README.txt). Environments, caches and run outputs excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-17 11:43:37 +08:00

1115 lines
34 KiB
Python

import os
import cv2
import numpy as np
import torch
from PIL import Image
def read_image(path, scale=1):
im = Image.open(path)
if scale == 1:
return np.array(im)
W, H = im.size
w, h = int(scale * W), int(scale * H)
return np.array(im.resize((w, h), Image.ANTIALIAS))
def transform_torch3d(T_c2w):
"""
:param T_c2w (*, 4, 4)
returns (*, 3, 3), (*, 3)
"""
R1 = torch.tensor(
[[-1.0, 0.0, 0.0], [0.0, -1.0, 0.0], [0.0, 0.0, 1.0],], device=T_c2w.device,
)
R2 = torch.tensor(
[[1.0, 0.0, 0.0], [0.0, -1.0, 0.0], [0.0, 0.0, -1.0],], device=T_c2w.device,
)
cam_R, cam_t = T_c2w[..., :3, :3], T_c2w[..., :3, 3]
cam_R = torch.einsum("...ij,jk->...ik", cam_R, R1)
cam_t = torch.einsum("ij,...j->...i", R2, cam_t)
return cam_R, cam_t
def transform_pyrender(T_c2w):
"""
:param T_c2w (*, 4, 4)
"""
T_vis = torch.tensor(
[
[1.0, 0.0, 0.0, 0.0],
[0.0, -1.0, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
],
device=T_c2w.device,
)
return torch.einsum(
"...ij,jk->...ik", torch.einsum("ij,...jk->...ik", T_vis, T_c2w), T_vis
)
def mesh_to_geometry(verts, joints, l_faces, r_faces, is_right, vis_mask=None, track_ids=None):
"""
:param verts (B, T, V, 3)
:param faces (F, 3)
:param vis_mask (optional) (B, T) visibility of each person
:param track_ids (optional) (B,)
returns list of T verts (B, V, 3), faces (F, 3), colors (B, 3)
where B is different depending on the visibility of the people
"""
B, T = verts.shape[:2]
device = verts.device
# (B, 3)
colors = (
track_to_colors(track_ids)
if track_ids is not None
else torch.ones(B, 3, device) * 0.5
)
# list T (B, V, 3), T (B, 3), T (F, 3)
return filter_visible_meshes(verts, joints, colors, l_faces, r_faces, is_right, vis_mask)
def filter_visible_meshes(verts, joints, colors, l_faces, r_faces, is_right, vis_mask=None, vis_opacity=False):
"""
:param verts (B, T, V, 3)
:param colors (B, 3)
:param faces (F, 3)
:param vis_mask (optional tensor, default None) (B, T) ternary mask
-1 if not in frame
0 if temporarily occluded
1 if visible
:param vis_opacity (optional bool, default False)
if True, make occluded people alpha=0.5, otherwise alpha=1
returns a list of T lists verts (Bi, V, 3), colors (Bi, 4), faces (F, 3)
"""
# print(verts.shape, joints.shape, colors.shape, l_faces.shape, r_faces.shape, is_right.shape, vis_mask.shape)
# torch.Size([2, 2, 21, 3]) torch.Size([2, 2, 3, 3]) torch.Size([2, 2, 3]) torch.Size([2, 2]) torch.Size([2, 2])
# import ipdb; ipdb.set_trace()
B, T = verts.shape[:2]
l_faces = [l_faces for t in range(T)]
r_faces = [r_faces for t in range(T)]
if vis_mask is None:
verts = [verts[:, t] for t in range(T)]
joints = [joints[:, t] for t in range(T)]
colors = [colors for t in range(T)]
is_right = [is_right[:, t] for t in range(T)]
# print('11111111111', is_right)
return verts, joints, colors, l_faces, r_faces, is_right, bounds
# render occluded and visible, but not removed
vis_mask = vis_mask >= 0
if vis_opacity:
alpha = 0.5 * (vis_mask[..., None] + 1)
else:
alpha = (vis_mask[..., None] >= 0).float()
vert_list = [verts[vis_mask[:, t], t] for t in range(T)]
joints_list = [joints[vis_mask[:, t], t] for t in range(T)]
is_right_list = [is_right[vis_mask[:, t], t] for t in range(T)]
colors = [
torch.cat([colors[vis_mask[:, t]], alpha[vis_mask[:, t], t]], dim=-1)
for t in range(T)
]
bounds = get_bboxes(verts, vis_mask)
# print('2222222222222', is_right_list)
# print('vvvvvv', len(vert_list), vert_list[0].shape)
# # torch.Size([1, 2, 1, 2]) torch.Size([1, 2, 1, 2])
# raise ValueError
return vert_list, joints_list, colors, l_faces, r_faces, is_right_list, bounds
def get_bboxes(verts, vis_mask):
"""
return bb_min, bb_max, and mean for each track (B, 3) over entire trajectory
:param verts (B, T, V, 3)
:param vis_mask (B, T)
"""
B, T, *_ = verts.shape
bb_min, bb_max, mean = [], [], []
for b in range(B):
v = verts[b, vis_mask[b, :T]] # (Tb, V, 3)
bb_min.append(v.amin(dim=(0, 1)))
bb_max.append(v.amax(dim=(0, 1)))
mean.append(v.mean(dim=(0, 1)))
bb_min = torch.stack(bb_min, dim=0)
bb_max = torch.stack(bb_max, dim=0)
mean = torch.stack(mean, dim=0)
# point to a track that's long and close to the camera
zs = mean[:, 2]
counts = vis_mask[:, :T].sum(dim=-1) # (B,)
mask = counts < 0.8 * T
zs[mask] = torch.inf
sel = torch.argmin(zs)
return bb_min.amin(dim=0), bb_max.amax(dim=0), mean[sel]
def track_to_colors(track_ids):
"""
:param track_ids (B)
"""
color_map = torch.from_numpy(get_colors()).to(track_ids)
return color_map[track_ids] / 255 # (B, 3)
def get_colors():
# color_file = os.path.abspath(os.path.join(__file__, "../colors_phalp.txt"))
color_file = os.path.abspath(os.path.join(__file__, "../colors.txt"))
RGB_tuples = np.vstack(
[
np.loadtxt(color_file, skiprows=0),
# np.loadtxt(color_file, skiprows=1),
np.random.uniform(0, 255, size=(10000, 3)),
[[0, 0, 0]],
]
)
b = np.where(RGB_tuples == 0)
RGB_tuples[b] = 1
return RGB_tuples.astype(np.float32)
def checkerboard_geometry(
length=12.0,
color0=[0.8, 0.9, 0.9],
color1=[0.6, 0.7, 0.7],
tile_width=0.5,
alpha=1.0,
up="y",
):
assert up == "y" or up == "z"
color0 = np.array(color0 + [alpha])
color1 = np.array(color1 + [alpha])
radius = length / 2.0
num_rows = num_cols = int(length / tile_width)
vertices = []
vert_colors = []
faces = []
face_colors = []
for i in range(num_rows):
for j in range(num_cols):
u0, v0 = j * tile_width - radius, i * tile_width - radius
us = np.array([u0, u0, u0 + tile_width, u0 + tile_width])
vs = np.array([v0, v0 + tile_width, v0 + tile_width, v0])
zs = np.zeros(4)
if up == "y":
cur_verts = np.stack([us, zs, vs], axis=-1) # (4, 3)
else:
cur_verts = np.stack([us, vs, zs], axis=-1) # (4, 3)
cur_faces = np.array(
[[0, 1, 3], [1, 2, 3], [0, 3, 1], [1, 3, 2]], dtype=np.int64
)
cur_faces += 4 * (i * num_cols + j) # the number of previously added verts
use_color0 = (i % 2 == 0 and j % 2 == 0) or (i % 2 == 1 and j % 2 == 1)
cur_color = color0 if use_color0 else color1
cur_colors = np.array([cur_color, cur_color, cur_color, cur_color])
vertices.append(cur_verts)
faces.append(cur_faces)
vert_colors.append(cur_colors)
face_colors.append(cur_colors)
vertices = np.concatenate(vertices, axis=0).astype(np.float32)
vert_colors = np.concatenate(vert_colors, axis=0).astype(np.float32)
faces = np.concatenate(faces, axis=0).astype(np.float32)
face_colors = np.concatenate(face_colors, axis=0).astype(np.float32)
return vertices, faces, vert_colors, face_colors
def camera_marker_geometry(radius, height, up):
assert up == "y" or up == "z"
if up == "y":
vertices = np.array(
[
[-radius, -radius, 0],
[radius, -radius, 0],
[radius, radius, 0],
[-radius, radius, 0],
[0, 0, height],
]
)
else:
vertices = np.array(
[
[-radius, 0, -radius],
[radius, 0, -radius],
[radius, 0, radius],
[-radius, 0, radius],
[0, -height, 0],
]
)
faces = np.array(
[[0, 3, 1], [1, 3, 2], [0, 1, 4], [1, 2, 4], [2, 3, 4], [3, 0, 4],]
)
face_colors = np.array(
[
[1.0, 1.0, 1.0, 1.0],
[1.0, 1.0, 1.0, 1.0],
[0.0, 1.0, 0.0, 1.0],
[1.0, 0.0, 0.0, 1.0],
[0.0, 1.0, 0.0, 1.0],
[1.0, 0.0, 0.0, 1.0],
]
)
return vertices, faces, face_colors
def vis_keypoints(
keypts_list,
img_size,
radius=6,
thickness=3,
kpt_score_thr=0.3,
dataset="TopDownCocoDataset",
):
"""
Visualize keypoints
From ViTPose/mmpose/apis/inference.py
"""
palette = np.array(
[
[255, 128, 0],
[255, 153, 51],
[255, 178, 102],
[230, 230, 0],
[255, 153, 255],
[153, 204, 255],
[255, 102, 255],
[255, 51, 255],
[102, 178, 255],
[51, 153, 255],
[255, 153, 153],
[255, 102, 102],
[255, 51, 51],
[153, 255, 153],
[102, 255, 102],
[51, 255, 51],
[0, 255, 0],
[0, 0, 255],
[255, 0, 0],
[255, 255, 255],
]
)
if dataset in (
"TopDownCocoDataset",
"BottomUpCocoDataset",
"TopDownOCHumanDataset",
"AnimalMacaqueDataset",
):
# show the results
skeleton = [
[15, 13],
[13, 11],
[16, 14],
[14, 12],
[11, 12],
[5, 11],
[6, 12],
[5, 6],
[5, 7],
[6, 8],
[7, 9],
[8, 10],
[1, 2],
[0, 1],
[0, 2],
[1, 3],
[2, 4],
[3, 5],
[4, 6],
]
pose_link_color = palette[
[0, 0, 0, 0, 7, 7, 7, 9, 9, 9, 9, 9, 16, 16, 16, 16, 16, 16, 16]
]
pose_kpt_color = palette[
[16, 16, 16, 16, 16, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0]
]
elif dataset == "TopDownCocoWholeBodyDataset":
# show the results
skeleton = [
[15, 13],
[13, 11],
[16, 14],
[14, 12],
[11, 12],
[5, 11],
[6, 12],
[5, 6],
[5, 7],
[6, 8],
[7, 9],
[8, 10],
[1, 2],
[0, 1],
[0, 2],
[1, 3],
[2, 4],
[3, 5],
[4, 6],
[15, 17],
[15, 18],
[15, 19],
[16, 20],
[16, 21],
[16, 22],
[91, 92],
[92, 93],
[93, 94],
[94, 95],
[91, 96],
[96, 97],
[97, 98],
[98, 99],
[91, 100],
[100, 101],
[101, 102],
[102, 103],
[91, 104],
[104, 105],
[105, 106],
[106, 107],
[91, 108],
[108, 109],
[109, 110],
[110, 111],
[112, 113],
[113, 114],
[114, 115],
[115, 116],
[112, 117],
[117, 118],
[118, 119],
[119, 120],
[112, 121],
[121, 122],
[122, 123],
[123, 124],
[112, 125],
[125, 126],
[126, 127],
[127, 128],
[112, 129],
[129, 130],
[130, 131],
[131, 132],
]
pose_link_color = palette[
[0, 0, 0, 0, 7, 7, 7, 9, 9, 9, 9, 9, 16, 16, 16, 16, 16, 16, 16]
+ [16, 16, 16, 16, 16, 16]
+ [0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12, 16, 16, 16, 16]
+ [0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12, 16, 16, 16, 16]
]
pose_kpt_color = palette[
[16, 16, 16, 16, 16, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0]
+ [0, 0, 0, 0, 0, 0]
+ [19] * (68 + 42)
]
elif dataset == "TopDownAicDataset":
skeleton = [
[2, 1],
[1, 0],
[0, 13],
[13, 3],
[3, 4],
[4, 5],
[8, 7],
[7, 6],
[6, 9],
[9, 10],
[10, 11],
[12, 13],
[0, 6],
[3, 9],
]
pose_link_color = palette[[9, 9, 9, 9, 9, 9, 16, 16, 16, 16, 16, 0, 7, 7]]
pose_kpt_color = palette[[9, 9, 9, 9, 9, 9, 16, 16, 16, 16, 16, 16, 0, 0]]
elif dataset == "TopDownMpiiDataset":
skeleton = [
[0, 1],
[1, 2],
[2, 6],
[6, 3],
[3, 4],
[4, 5],
[6, 7],
[7, 8],
[8, 9],
[8, 12],
[12, 11],
[11, 10],
[8, 13],
[13, 14],
[14, 15],
]
pose_link_color = palette[[16, 16, 16, 16, 16, 16, 7, 7, 0, 9, 9, 9, 9, 9, 9]]
pose_kpt_color = palette[[16, 16, 16, 16, 16, 16, 7, 7, 0, 0, 9, 9, 9, 9, 9, 9]]
elif dataset == "TopDownMpiiTrbDataset":
skeleton = [
[12, 13],
[13, 0],
[13, 1],
[0, 2],
[1, 3],
[2, 4],
[3, 5],
[0, 6],
[1, 7],
[6, 7],
[6, 8],
[7, 9],
[8, 10],
[9, 11],
[14, 15],
[16, 17],
[18, 19],
[20, 21],
[22, 23],
[24, 25],
[26, 27],
[28, 29],
[30, 31],
[32, 33],
[34, 35],
[36, 37],
[38, 39],
]
pose_link_color = palette[[16] * 14 + [19] * 13]
pose_kpt_color = palette[[16] * 14 + [0] * 26]
elif dataset in ("OneHand10KDataset", "FreiHandDataset", "PanopticDataset"):
skeleton = [
[0, 1],
[1, 2],
[2, 3],
[3, 4],
[0, 5],
[5, 6],
[6, 7],
[7, 8],
[0, 9],
[9, 10],
[10, 11],
[11, 12],
[0, 13],
[13, 14],
[14, 15],
[15, 16],
[0, 17],
[17, 18],
[18, 19],
[19, 20],
]
pose_link_color = palette[
[0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12, 16, 16, 16, 16]
]
pose_kpt_color = palette[
[0, 0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12, 16, 16, 16, 16]
]
elif dataset == "InterHand2DDataset":
skeleton = [
[0, 1],
[1, 2],
[2, 3],
[4, 5],
[5, 6],
[6, 7],
[8, 9],
[9, 10],
[10, 11],
[12, 13],
[13, 14],
[14, 15],
[16, 17],
[17, 18],
[18, 19],
[3, 20],
[7, 20],
[11, 20],
[15, 20],
[19, 20],
]
pose_link_color = palette[
[0, 0, 0, 4, 4, 4, 8, 8, 8, 12, 12, 12, 16, 16, 16, 0, 4, 8, 12, 16]
]
pose_kpt_color = palette[
[0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12, 16, 16, 16, 16, 0]
]
elif dataset == "Face300WDataset":
# show the results
skeleton = []
pose_link_color = palette[[]]
pose_kpt_color = palette[[19] * 68]
kpt_score_thr = 0
elif dataset == "FaceAFLWDataset":
# show the results
skeleton = []
pose_link_color = palette[[]]
pose_kpt_color = palette[[19] * 19]
kpt_score_thr = 0
elif dataset == "FaceCOFWDataset":
# show the results
skeleton = []
pose_link_color = palette[[]]
pose_kpt_color = palette[[19] * 29]
kpt_score_thr = 0
elif dataset == "FaceWFLWDataset":
# show the results
skeleton = []
pose_link_color = palette[[]]
pose_kpt_color = palette[[19] * 98]
kpt_score_thr = 0
elif dataset == "AnimalHorse10Dataset":
skeleton = [
[0, 1],
[1, 12],
[12, 16],
[16, 21],
[21, 17],
[17, 11],
[11, 10],
[10, 8],
[8, 9],
[9, 12],
[2, 3],
[3, 4],
[5, 6],
[6, 7],
[13, 14],
[14, 15],
[18, 19],
[19, 20],
]
pose_link_color = palette[[4] * 10 + [6] * 2 + [6] * 2 + [7] * 2 + [7] * 2]
pose_kpt_color = palette[
[4, 4, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4, 7, 7, 7, 4, 4, 7, 7, 7, 4]
]
elif dataset == "AnimalFlyDataset":
skeleton = [
[1, 0],
[2, 0],
[3, 0],
[4, 3],
[5, 4],
[7, 6],
[8, 7],
[9, 8],
[11, 10],
[12, 11],
[13, 12],
[15, 14],
[16, 15],
[17, 16],
[19, 18],
[20, 19],
[21, 20],
[23, 22],
[24, 23],
[25, 24],
[27, 26],
[28, 27],
[29, 28],
[30, 3],
[31, 3],
]
pose_link_color = palette[[0] * 25]
pose_kpt_color = palette[[0] * 32]
elif dataset == "AnimalLocustDataset":
skeleton = [
[1, 0],
[2, 1],
[3, 2],
[4, 3],
[6, 5],
[7, 6],
[9, 8],
[10, 9],
[11, 10],
[13, 12],
[14, 13],
[15, 14],
[17, 16],
[18, 17],
[19, 18],
[21, 20],
[22, 21],
[24, 23],
[25, 24],
[26, 25],
[28, 27],
[29, 28],
[30, 29],
[32, 31],
[33, 32],
[34, 33],
]
pose_link_color = palette[[0] * 26]
pose_kpt_color = palette[[0] * 35]
elif dataset == "AnimalZebraDataset":
skeleton = [[1, 0], [2, 1], [3, 2], [4, 2], [5, 7], [6, 7], [7, 2], [8, 7]]
pose_link_color = palette[[0] * 8]
pose_kpt_color = palette[[0] * 9]
elif dataset in "AnimalPoseDataset":
skeleton = [
[0, 1],
[0, 2],
[1, 3],
[0, 4],
[1, 4],
[4, 5],
[5, 7],
[6, 7],
[5, 8],
[8, 12],
[12, 16],
[5, 9],
[9, 13],
[13, 17],
[6, 10],
[10, 14],
[14, 18],
[6, 11],
[11, 15],
[15, 19],
]
pose_link_color = palette[[0] * 20]
pose_kpt_color = palette[[0] * 20]
else:
NotImplementedError()
img_w, img_h = img_size
img = 255 * np.ones((img_h, img_w, 3), dtype=np.uint8)
img = imshow_keypoints(
img,
keypts_list,
skeleton,
kpt_score_thr,
pose_kpt_color,
pose_link_color,
radius,
thickness,
)
alpha = 255 * (img != 255).any(axis=-1, keepdims=True).astype(np.uint8)
return np.concatenate([img, alpha], axis=-1)
def imshow_keypoints(
img,
pose_result,
skeleton=None,
kpt_score_thr=0.3,
pose_kpt_color=None,
pose_link_color=None,
radius=4,
thickness=1,
show_keypoint_weight=False,
):
"""Draw keypoints and links on an image.
From ViTPose/mmpose/core/visualization/image.py
Args:
img (H, W, 3) array
pose_result (list[kpts]): The poses to draw. Each element kpts is
a set of K keypoints as an Kx3 numpy.ndarray, where each
keypoint is represented as x, y, score.
kpt_score_thr (float, optional): Minimum score of keypoints
to be shown. Default: 0.3.
pose_kpt_color (np.array[Nx3]`): Color of N keypoints. If None,
the keypoint will not be drawn.
pose_link_color (np.array[Mx3]): Color of M links. If None, the
links will not be drawn.
thickness (int): Thickness of lines.
show_keypoint_weight (bool): If True, opacity indicates keypoint score
"""
img_h, img_w, _ = img.shape
idcs = [0, 16, 15, 18, 17, 5, 2, 6, 3, 7, 4, 12, 9, 13, 10, 14, 11]
for kpts in pose_result:
kpts = np.array(kpts, copy=False)[idcs]
# draw each point on image
if pose_kpt_color is not None:
assert len(pose_kpt_color) == len(kpts)
for kid, kpt in enumerate(kpts):
x_coord, y_coord, kpt_score = int(kpt[0]), int(kpt[1]), kpt[2]
if kpt_score > kpt_score_thr:
color = tuple(int(c) for c in pose_kpt_color[kid])
if show_keypoint_weight:
img_copy = img.copy()
cv2.circle(
img_copy, (int(x_coord), int(y_coord)), radius, color, -1
)
transparency = max(0, min(1, kpt_score))
cv2.addWeighted(
img_copy, transparency, img, 1 - transparency, 0, dst=img
)
else:
cv2.circle(img, (int(x_coord), int(y_coord)), radius, color, -1)
# draw links
if skeleton is not None and pose_link_color is not None:
assert len(pose_link_color) == len(skeleton)
for sk_id, sk in enumerate(skeleton):
pos1 = (int(kpts[sk[0], 0]), int(kpts[sk[0], 1]))
pos2 = (int(kpts[sk[1], 0]), int(kpts[sk[1], 1]))
if (
pos1[0] > 0
and pos1[0] < img_w
and pos1[1] > 0
and pos1[1] < img_h
and pos2[0] > 0
and pos2[0] < img_w
and pos2[1] > 0
and pos2[1] < img_h
and kpts[sk[0], 2] > kpt_score_thr
and kpts[sk[1], 2] > kpt_score_thr
):
color = tuple(int(c) for c in pose_link_color[sk_id])
if show_keypoint_weight:
img_copy = img.copy()
X = (pos1[0], pos2[0])
Y = (pos1[1], pos2[1])
mX = np.mean(X)
mY = np.mean(Y)
length = ((Y[0] - Y[1]) ** 2 + (X[0] - X[1]) ** 2) ** 0.5
angle = math.degrees(math.atan2(Y[0] - Y[1], X[0] - X[1]))
stickwidth = 2
polygon = cv2.ellipse2Poly(
(int(mX), int(mY)),
(int(length / 2), int(stickwidth)),
int(angle),
0,
360,
1,
)
cv2.fillConvexPoly(img_copy, polygon, color)
transparency = max(
0, min(1, 0.5 * (kpts[sk[0], 2] + kpts[sk[1], 2]))
)
cv2.addWeighted(
img_copy, transparency, img, 1 - transparency, 0, dst=img
)
else:
cv2.line(img, pos1, pos2, color, thickness=thickness)
return img
#############################
# temporal optimization
#############################
def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor:
"""
This function is borrowed from https://github.com/kornia/kornia
Convert quaternion vector to angle axis of rotation.
Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h
Args:
quaternion (torch.Tensor): tensor with quaternions.
Return:
torch.Tensor: tensor with angle axis of rotation.
Shape:
- Input: :math:`(*, 4)` where `*` means, any number of dimensions
- Output: :math:`(*, 3)`
Example:
>>> quaternion = torch.rand(2, 4) # Nx4
>>> angle_axis = tgm.quaternion_to_angle_axis(quaternion) # Nx3
"""
if not torch.is_tensor(quaternion):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(quaternion)))
if not quaternion.shape[-1] == 4:
raise ValueError("Input must be a tensor of shape Nx4 or 4. Got {}"
.format(quaternion.shape))
# unpack input and compute conversion
q1: torch.Tensor = quaternion[..., 1]
q2: torch.Tensor = quaternion[..., 2]
q3: torch.Tensor = quaternion[..., 3]
sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3
sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
cos_theta: torch.Tensor = quaternion[..., 0]
two_theta: torch.Tensor = 2.0 * torch.where(
cos_theta < 0.0,
torch.atan2(-sin_theta, -cos_theta),
torch.atan2(sin_theta, cos_theta))
k_pos: torch.Tensor = two_theta / sin_theta
k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta)
k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)
angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3]
angle_axis[..., 0] += q1 * k
angle_axis[..., 1] += q2 * k
angle_axis[..., 2] += q3 * k
return angle_axis
def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
"""
This function is borrowed from https://github.com/kornia/kornia
Convert 3x4 rotation matrix to 4d quaternion vector
This algorithm is based on algorithm described in
https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201
Args:
rotation_matrix (Tensor): the rotation matrix to convert.
Return:
Tensor: the rotation in quaternion
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 4)`
Example:
>>> input = torch.rand(4, 3, 4) # Nx3x4
>>> output = tgm.rotation_matrix_to_quaternion(input) # Nx4
"""
if not torch.is_tensor(rotation_matrix):
raise TypeError("Input type is not a torch.Tensor. Got {}".format(
type(rotation_matrix)))
if len(rotation_matrix.shape) > 3:
raise ValueError(
"Input size must be a three dimensional tensor. Got {}".format(
rotation_matrix.shape))
if not rotation_matrix.shape[-2:] == (3, 4):
raise ValueError(
"Input size must be a N x 3 x 4 tensor. Got {}".format(
rotation_matrix.shape))
rmat_t = torch.transpose(rotation_matrix, 1, 2)
mask_d2 = rmat_t[:, 2, 2] < eps
mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]
t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q0 = torch.stack([rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
t0, rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
rmat_t[:, 2, 0] + rmat_t[:, 0, 2]], -1)
t0_rep = t0.repeat(4, 1).t()
t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
q1 = torch.stack([rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1]], -1)
t1_rep = t1.repeat(4, 1).t()
t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q2 = torch.stack([rmat_t[:, 0, 1] - rmat_t[:, 1, 0],
rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2], -1)
t2_rep = t2.repeat(4, 1).t()
t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
q3 = torch.stack([t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
rmat_t[:, 0, 1] - rmat_t[:, 1, 0]], -1)
t3_rep = t3.repeat(4, 1).t()
mask_c0 = mask_d2 * mask_d0_d1
mask_c1 = mask_d2 * ~mask_d0_d1
mask_c2 = ~mask_d2 * mask_d0_nd1
mask_c3 = ~mask_d2 * ~mask_d0_nd1
mask_c0 = mask_c0.view(-1, 1).type_as(q0)
mask_c1 = mask_c1.view(-1, 1).type_as(q1)
mask_c2 = mask_c2.view(-1, 1).type_as(q2)
mask_c3 = mask_c3.view(-1, 1).type_as(q3)
q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + # noqa
t2_rep * mask_c2 + t3_rep * mask_c3) # noqa
q *= 0.5
return q
def rotation_matrix_to_angle_axis(rotation_matrix):
"""
Convert 3x4 rotation matrix to Rodrigues vector
Args:
rotation_matrix (Tensor): rotation matrix.
Returns:
Tensor: Rodrigues vector transformation.
Shape:
- Input: :math:`(N, 3, 4)`
- Output: :math:`(N, 3)`
Example:
>>> input = torch.rand(2, 3, 4) # Nx4x4
>>> output = tgm.rotation_matrix_to_angle_axis(input) # Nx3
"""
if rotation_matrix.shape[1:] == (3,3):
hom_mat = torch.tensor([0, 0, 1]).float()
rot_mat = rotation_matrix.reshape(-1, 3, 3)
batch_size, device = rot_mat.shape[0], rot_mat.device
hom_mat = hom_mat.view(1, 3, 1)
hom_mat = hom_mat.repeat(batch_size, 1, 1).contiguous()
hom_mat = hom_mat.to(device)
rotation_matrix = torch.cat([rot_mat, hom_mat], dim=-1)
quaternion = rotation_matrix_to_quaternion(rotation_matrix)
aa = quaternion_to_angle_axis(quaternion)
aa[torch.isnan(aa)] = 0.0
return aa
def quat2mat(quat):
"""Convert quaternion coefficients to rotation matrix.
把四元组的系数转化成旋转矩阵。四元组表示三维旋转
Args:
quat: size = [B, 4] 4 <===>(w, x, y, z)
Returns:
Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
"""
norm_quat = quat
norm_quat = norm_quat/norm_quat.norm(p=2, dim=1, keepdim=True)
w, x, y, z = norm_quat[:,0], norm_quat[:,1], norm_quat[:,2], norm_quat[:,3]
B = quat.size(0)
w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
wx, wy, wz = w*x, w*y, w*z
xy, xz, yz = x*y, x*z, y*z
rotMat = torch.stack([w2 + x2 - y2 - z2, 2*xy - 2*wz, 2*wy + 2*xz,
2*wz + 2*xy, w2 - x2 + y2 - z2, 2*yz - 2*wx,
2*xz - 2*wy, 2*wx + 2*yz, w2 - x2 - y2 + z2], dim=1).view(B, 3, 3)
return rotMat
def batch_rodrigues(param):
#param N x 3
batch_size = param.shape[0]
#沿第二维(3个数)进行求二次范数:||x||,下面就是进行标准化,每三个数除以他们的范数。
l1norm = torch.norm(param + 1e-8, p = 2, dim = 1)
angle = torch.unsqueeze(l1norm, -1)
normalized = torch.div(param, angle)
angle = angle * 0.5
#上面算出的是一个向量的长度:sqrt(x**2+y**2+z**2)/2,所以这个长度的的cos
v_cos = torch.cos(angle)
v_sin = torch.sin(angle)
#用四元组表示三维旋转,有时间看一下×××××××××
quat = torch.cat([v_cos, v_sin * normalized], dim = 1)
return quat2mat(quat)
def smooth_global_rot_matrix(pred_rots, OE_filter):
rot_mat = batch_rodrigues(pred_rots[None]).squeeze(0)
smoothed_rot_mat = OE_filter.process(rot_mat)
# Elementwise filtering leaves SO(3); project back before axis-angle conversion.
u, _, vh = torch.linalg.svd(smoothed_rot_mat)
correction = torch.eye(3, dtype=u.dtype, device=u.device)
correction[-1, -1] = torch.det(u @ vh)
smoothed_rot_mat = u @ correction @ vh
smoothed_rot = rotation_matrix_to_angle_axis(smoothed_rot_mat.reshape(1,3,3)).reshape(-1)
return smoothed_rot
def create_OneEuroFilter(smooth_coeff):
return {'poses': OneEuroFilter(smooth_coeff, 0.7), 'cam': OneEuroFilter(1.6, 0.7), 'betas': OneEuroFilter(0.6, 0.7), 'global_orient': OneEuroFilter(smooth_coeff, 0.7)}
def smooth_results(global_orientation, body_pose, body_shape, is_right, cam=None):
filters = {}
filters[0] = create_OneEuroFilter(smooth_coeff=1)
filters[1] = create_OneEuroFilter(smooth_coeff=1)
# print(global_orientation.shape, body_pose.shape, body_shape.shape, is_right.shape, cam.shape)
for idx in range(len(global_orientation)):
for time in range(len(global_orientation[0])):
# print('!!!!!!!!! running temporal smooth')
handedness = int(is_right[idx, time])
global_orientation[idx, time] = smooth_global_rot_matrix(global_orientation[idx, time], filters[handedness]['global_orient'])
body_pose[idx, time] = filters[handedness]['poses'].process(body_pose[idx, time].reshape(45)).reshape(15, 3)
if cam is not None:
cam[idx, time] = filters[handedness]['cam'].process(cam[idx, time])
return global_orientation, body_pose, body_shape, cam
'''
learn from the minimal hand https://github.com/CalciferZh/minimal-hand
'''
class LowPassFilter:
def __init__(self):
self.prev_raw_value = None
self.prev_filtered_value = None
def process(self, value, alpha):
if self.prev_raw_value is None:
s = value
else:
s = alpha * value + (1.0 - alpha) * self.prev_filtered_value
self.prev_raw_value = value
self.prev_filtered_value = s
return s
class OneEuroFilter:
def __init__(self, mincutoff=1.0, beta=0.0, dcutoff=1.0, freq=30):
# min_cutoff: Decreasing the minimum cutoff frequency decreases slow speed jitter
# beta: Increasing the speed coefficient(beta) decreases speed lag.
self.freq = freq
self.mincutoff = mincutoff
self.beta = beta
self.dcutoff = dcutoff
self.x_filter = LowPassFilter()
self.dx_filter = LowPassFilter()
def compute_alpha(self, cutoff):
te = 1.0 / self.freq
tau = 1.0 / (2 * np.pi * cutoff)
return 1.0 / (1.0 + tau / te)
def process(self, x, print_inter=False):
prev_x = self.x_filter.prev_raw_value
dx = 0.0 if prev_x is None else (x - prev_x) * self.freq
edx = self.dx_filter.process(dx, self.compute_alpha(self.dcutoff))
if isinstance(edx, float):
cutoff = self.mincutoff + self.beta * np.abs(edx)
elif isinstance(edx, np.ndarray):
cutoff = self.mincutoff + self.beta * np.abs(edx)
elif isinstance(edx, torch.Tensor):
cutoff = self.mincutoff + self.beta * torch.abs(edx)
if print_inter:
print(self.compute_alpha(cutoff))
return self.x_filter.process(x, self.compute_alpha(cutoff))