ae28d55f81
Source: RGB-D -> Dyn-HaMR -> L20 retargeting -> FoundationPose -> reference repair -> SPIDER, documented in docs/PIPELINE_LATEST.md and docs/SETUP_AND_WEIGHTS.md. Adds FoundationPose and nvdiffrast upstream snapshots, requirements/pipeline_venv.txt and the FoundationPose weight manifest/downloader. Assets (Git LFS): weights/ (WiLoR detector, HandFlow denoiser, UniDepth-L), FoundationPose checkpoints, HaMeR checkpoint, Dyn-HaMR HMP model and BMC constraints, L20 URDF/meshes, the 20260915_171525 D405 recording and the two box CADs. MANO models are not redistributed (third_party/hamer/_DATA/data/mano/README.txt). Environments, caches and run outputs excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
719 lines
35 KiB
C++
719 lines
35 KiB
C++
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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//
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// NVIDIA CORPORATION and its licensors retain all intellectual property
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// and proprietary rights in and to this software, related documentation
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// and any modifications thereto. Any use, reproduction, disclosure or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA CORPORATION is strictly prohibited.
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#include "torch_common.inl"
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#include "torch_types.h"
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#include "../common/common.h"
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#include "../common/texture.h"
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#include <cuda_runtime.h>
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//------------------------------------------------------------------------
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// Kernel prototypes.
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void MipBuildKernel1 (const TextureKernelParams p);
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void MipBuildKernel2 (const TextureKernelParams p);
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void MipBuildKernel4 (const TextureKernelParams p);
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void TextureFwdKernelNearest1 (const TextureKernelParams p);
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void TextureFwdKernelNearest2 (const TextureKernelParams p);
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void TextureFwdKernelNearest4 (const TextureKernelParams p);
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void TextureFwdKernelLinear1 (const TextureKernelParams p);
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void TextureFwdKernelLinear2 (const TextureKernelParams p);
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void TextureFwdKernelLinear4 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearest1 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearest2 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearest4 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinear1 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinear2 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinear4 (const TextureKernelParams p);
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void TextureFwdKernelCubeNearest1 (const TextureKernelParams p);
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void TextureFwdKernelCubeNearest2 (const TextureKernelParams p);
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void TextureFwdKernelCubeNearest4 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinear1 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinear2 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinear4 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearest1 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearest2 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearest4 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinear1 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinear2 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinear4 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearestBO1 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearestBO2 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapNearestBO4 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinearBO1 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinearBO2 (const TextureKernelParams p);
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void TextureFwdKernelLinearMipmapLinearBO4 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearestBO1 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearestBO2 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapNearestBO4 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinearBO1 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinearBO2 (const TextureKernelParams p);
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void TextureFwdKernelCubeLinearMipmapLinearBO4 (const TextureKernelParams p);
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void MipGradKernel1 (const TextureKernelParams p);
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void MipGradKernel2 (const TextureKernelParams p);
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void MipGradKernel4 (const TextureKernelParams p);
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void TextureGradKernelNearest (const TextureKernelParams p);
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void TextureGradKernelLinear (const TextureKernelParams p);
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void TextureGradKernelLinearMipmapNearest (const TextureKernelParams p);
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void TextureGradKernelLinearMipmapLinear (const TextureKernelParams p);
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void TextureGradKernelCubeNearest (const TextureKernelParams p);
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void TextureGradKernelCubeLinear (const TextureKernelParams p);
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void TextureGradKernelCubeLinearMipmapNearest (const TextureKernelParams p);
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void TextureGradKernelCubeLinearMipmapLinear (const TextureKernelParams p);
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void TextureGradKernelLinearMipmapNearestBO (const TextureKernelParams p);
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void TextureGradKernelLinearMipmapLinearBO (const TextureKernelParams p);
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void TextureGradKernelCubeLinearMipmapNearestBO (const TextureKernelParams p);
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void TextureGradKernelCubeLinearMipmapLinearBO (const TextureKernelParams p);
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//------------------------------------------------------------------------
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// Modeselektor.
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static void set_modes(TextureKernelParams& p, int filter_mode, int boundary_mode, int max_mip_level)
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{
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// Mip and filter modes.
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p.filterMode = filter_mode;
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NVDR_CHECK(p.filterMode >= 0 && p.filterMode < TEX_MODE_COUNT, "filter_mode unsupported");
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p.enableMip = (p.filterMode == TEX_MODE_LINEAR_MIPMAP_NEAREST || p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR);
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// Mip level clamp.
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if (p.enableMip)
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{
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p.mipLevelLimit = max_mip_level;
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NVDR_CHECK(p.mipLevelLimit >= -1, "invalid max_mip_level");
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}
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// Boundary mode.
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p.boundaryMode = boundary_mode;
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NVDR_CHECK(p.boundaryMode >= 0 && p.boundaryMode < TEX_BOUNDARY_MODE_COUNT, "boundary_mode unsupported");
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}
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//------------------------------------------------------------------------
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// Mipmap construction.
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TextureMipWrapper texture_construct_mip(torch::Tensor tex, int max_mip_level, bool cube_mode)
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{
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const at::cuda::OptionalCUDAGuard device_guard(device_of(tex));
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cudaStream_t stream = at::cuda::getCurrentCUDAStream();
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TextureKernelParams p = {}; // Initialize all fields to zero.
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p.mipLevelLimit = max_mip_level;
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p.boundaryMode = cube_mode ? TEX_BOUNDARY_MODE_CUBE : TEX_BOUNDARY_MODE_WRAP;
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NVDR_CHECK(p.mipLevelLimit >= -1, "invalid max_mip_level");
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// Check inputs.
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NVDR_CHECK_DEVICE(tex);
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NVDR_CHECK_CONTIGUOUS(tex);
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NVDR_CHECK_F32(tex);
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// Populate parameters and sanity check tex shape.
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if (!cube_mode)
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{
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NVDR_CHECK(tex.sizes().size() == 4 && tex.size(0) > 0 && tex.size(1) > 0 && tex.size(2) > 0 && tex.size(3) > 0, "tex must have shape[>0, >0, >0, >0]");
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}
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else
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{
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NVDR_CHECK(tex.sizes().size() == 5 && tex.size(0) > 0 && tex.size(1) == 6 && tex.size(2) > 0 && tex.size(3) > 0 && tex.size(4) > 0, "tex must have shape[>0, 6, >0, >0, >0] in cube map mode");
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NVDR_CHECK(tex.size(2) == tex.size(3), "texture shape must be square in cube map mode");
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}
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p.texDepth = tex.size(0);
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p.texHeight = tex.size(cube_mode ? 2 : 1);
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p.texWidth = tex.size(cube_mode ? 3 : 2);
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p.channels = tex.size(cube_mode ? 4 : 3);
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// Set texture pointer.
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p.tex[0] = tex.data_ptr<float>();
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// Generate mip offsets and calculate total size.
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int mipOffsets[TEX_MAX_MIP_LEVEL];
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int mipTotal = calculateMipInfo(p, mipOffsets);
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// Allocate and set mip tensor.
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torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
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torch::Tensor mip = torch::empty({mipTotal}, opts);
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float* pmip = mip.data_ptr<float>();
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for (int i=1; i <= p.mipLevelMax; i++)
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p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
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// Choose kernel variants based on channel count.
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void* args[] = {&p};
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int channel_div_idx = 0;
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if (!(p.channels & 3))
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channel_div_idx = 2; // Channel count divisible by 4.
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else if (!(p.channels & 1))
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channel_div_idx = 1; // Channel count divisible by 2.
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// Build mip levels.
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for (int i=1; i <= p.mipLevelMax; i++)
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{
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int2 ms = mipLevelSize(p, i);
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int3 sz = make_int3(ms.x, ms.y, p.texDepth);
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dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT, sz.x, sz.y);
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dim3 gridSize = getLaunchGridSize(blockSize, sz.x, sz.y, sz.z * (cube_mode ? 6 : 1));
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p.mipLevelOut = i;
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void* build_func_tbl[3] = { (void*)MipBuildKernel1, (void*)MipBuildKernel2, (void*)MipBuildKernel4 };
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NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel(build_func_tbl[channel_div_idx], gridSize, blockSize, args, 0, stream));
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}
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// Return the mip tensor in a wrapper.
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TextureMipWrapper mip_wrapper;
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mip_wrapper.mip = mip;
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mip_wrapper.max_mip_level = max_mip_level;
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mip_wrapper.texture_size = tex.sizes().vec();
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mip_wrapper.cube_mode = cube_mode;
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return mip_wrapper;
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}
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//------------------------------------------------------------------------
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// Forward op.
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torch::Tensor texture_fwd_mip(torch::Tensor tex, torch::Tensor uv, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode)
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{
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const at::cuda::OptionalCUDAGuard device_guard(device_of(tex));
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cudaStream_t stream = at::cuda::getCurrentCUDAStream();
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TextureKernelParams p = {}; // Initialize all fields to zero.
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bool has_mip_stack = (mip_stack.size() > 0);
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torch::Tensor& mip_w = mip_wrapper.mip; // Unwrap.
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int max_mip_level = has_mip_stack ? mip_stack.size() : mip_wrapper.max_mip_level;
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set_modes(p, filter_mode, boundary_mode, max_mip_level);
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// See if we have these tensors or not.
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bool has_uv_da = uv_da.defined() && uv_da.nbytes();
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bool has_mip_level_bias = mip_level_bias.defined() && mip_level_bias.nbytes();
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if (p.enableMip)
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{
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NVDR_CHECK(has_uv_da || has_mip_level_bias, "mipmapping filter mode requires uv_da and/or mip_level_bias input");
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NVDR_CHECK(has_mip_stack || mip_w.defined(), "mipmapping filter mode requires mip wrapper or mip stack input");
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}
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// Check inputs.
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NVDR_CHECK_DEVICE(tex, uv);
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NVDR_CHECK_CONTIGUOUS(tex, uv);
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NVDR_CHECK_F32(tex, uv);
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if (p.enableMip)
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{
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if (has_mip_stack)
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{
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TORCH_CHECK(at::cuda::check_device(mip_stack), __func__, "(): Mip stack inputs must reside on the correct GPU device");
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nvdr_check_contiguous(mip_stack, __func__, "(): Mip stack inputs must be contiguous tensors");
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nvdr_check_f32(mip_stack, __func__, "(): Mip stack inputs must be float32 tensors");
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}
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else
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{
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NVDR_CHECK_DEVICE(mip_w);
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NVDR_CHECK_CONTIGUOUS(mip_w);
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NVDR_CHECK_F32(mip_w);
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}
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if (has_uv_da)
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{
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NVDR_CHECK_DEVICE(uv_da);
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NVDR_CHECK_CONTIGUOUS(uv_da);
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NVDR_CHECK_F32(uv_da);
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}
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if (has_mip_level_bias)
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{
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NVDR_CHECK_DEVICE(mip_level_bias);
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NVDR_CHECK_CONTIGUOUS(mip_level_bias);
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NVDR_CHECK_F32(mip_level_bias);
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}
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}
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// Sanity checks and state setters.
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bool cube_mode = (boundary_mode == TEX_BOUNDARY_MODE_CUBE);
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if (!cube_mode)
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{
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NVDR_CHECK(tex.sizes().size() == 4 && tex.size(0) > 0 && tex.size(1) > 0 && tex.size(2) > 0 && tex.size(3) > 0, "tex must have shape[>0, >0, >0, >0]");
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NVDR_CHECK(uv.sizes().size() == 4 && uv.size(0) > 0 && uv.size(1) > 0 && uv.size(2) > 0 && uv.size(3) == 2, "uv must have shape [>0, >0, >0, 2]");
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p.texHeight = tex.size(1);
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p.texWidth = tex.size(2);
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p.channels = tex.size(3);
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}
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else
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{
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NVDR_CHECK(tex.sizes().size() == 5 && tex.size(0) > 0 && tex.size(1) == 6 && tex.size(2) > 0 && tex.size(3) > 0 && tex.size(4) > 0, "tex must have shape[>0, 6, >0, >0, >0] in cube map mode");
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NVDR_CHECK(uv.sizes().size() == 4 && uv.size(0) > 0 && uv.size(1) > 0 && uv.size(2) > 0 && uv.size(3) == 3, "uv must have shape [>0, >0, >0, 3] in cube map mode");
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NVDR_CHECK(tex.size(2) == tex.size(3), "texture shape must be square in cube map mode");
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p.texHeight = tex.size(2);
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p.texWidth = tex.size(3);
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p.channels = tex.size(4);
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}
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NVDR_CHECK(tex.size(0) == 1 || tex.size(0) == uv.size(0), "minibatch size mismatch between inputs tex, uv");
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NVDR_CHECK(p.texWidth <= (1 << TEX_MAX_MIP_LEVEL) && p.texHeight <= (1 << TEX_MAX_MIP_LEVEL), "texture size too large");
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p.n = uv.size(0);
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p.imgHeight = uv.size(1);
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p.imgWidth = uv.size(2);
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p.texDepth = tex.size(0);
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if (p.enableMip)
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{
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if (has_uv_da)
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{
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if (!cube_mode)
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NVDR_CHECK(uv_da.sizes().size() == 4 && uv_da.size(0) == p.n && uv_da.size(1) == p.imgHeight && uv_da.size(2) == p.imgWidth && uv_da.size(3) == 4, "uv_da must have shape [minibatch_size, height, width, 4]");
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else
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NVDR_CHECK(uv_da.sizes().size() == 4 && uv_da.size(0) == p.n && uv_da.size(1) == p.imgHeight && uv_da.size(2) == p.imgWidth && uv_da.size(3) == 6, "uv_da must have shape [minibatch_size, height, width, 6] in cube map mode");
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}
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if (has_mip_level_bias)
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NVDR_CHECK(mip_level_bias.sizes().size() == 3 && mip_level_bias.size(0) == p.n && mip_level_bias.size(1) == p.imgHeight && mip_level_bias.size(2) == p.imgWidth, "mip_level_bias must have shape [minibatch_size, height, width]");
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}
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// Get input pointers.
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p.tex[0] = tex.data_ptr<float>();
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p.uv = uv.data_ptr<float>();
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p.uvDA = (p.enableMip && has_uv_da) ? uv_da.data_ptr<float>() : NULL;
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p.mipLevelBias = (p.enableMip && has_mip_level_bias) ? mip_level_bias.data_ptr<float>() : NULL;
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// Allocate output tensor.
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torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
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torch::Tensor out = torch::empty({p.n, p.imgHeight, p.imgWidth, p.channels}, opts);
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p.out = out.data_ptr<float>();
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// Choose kernel variants based on channel count.
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void* args[] = {&p};
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int channel_div_idx = 0;
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if (!(p.channels & 3))
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channel_div_idx = 2; // Channel count divisible by 4.
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else if (!(p.channels & 1))
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channel_div_idx = 1; // Channel count divisible by 2.
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// Mip-related setup.
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float* pmip = 0;
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if (p.enableMip)
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{
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if (has_mip_stack)
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{
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// Custom mip stack supplied. Check that sizes match and assign.
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p.mipLevelMax = max_mip_level;
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for (int i=1; i <= p.mipLevelMax; i++)
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{
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torch::Tensor& t = mip_stack[i-1];
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int2 sz = mipLevelSize(p, i);
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if (!cube_mode)
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NVDR_CHECK(t.sizes().size() == 4 && t.size(0) == tex.size(0) && t.size(1) == sz.y && t.size(2) == sz.x && t.size(3) == p.channels, "mip level size mismatch in custom mip stack");
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else
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NVDR_CHECK(t.sizes().size() == 5 && t.size(0) == tex.size(0) && t.size(1) == 6 && t.size(2) == sz.y && t.size(3) == sz.x && t.size(4) == p.channels, "mip level size mismatch in mip stack");
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if (sz.x == 1 && sz.y == 1)
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NVDR_CHECK(i == p.mipLevelMax, "mip level size mismatch in mip stack");
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p.tex[i] = t.data_ptr<float>();
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}
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}
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else
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{
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// Generate mip offsets, check mipmap size, and set mip data pointer.
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int mipOffsets[TEX_MAX_MIP_LEVEL];
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int mipTotal = calculateMipInfo(p, mipOffsets);
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NVDR_CHECK(tex.sizes() == mip_wrapper.texture_size && cube_mode == mip_wrapper.cube_mode, "mip does not match texture size");
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NVDR_CHECK(mip_w.sizes().size() == 1 && mip_w.size(0) == mipTotal, "wrapped mip tensor size mismatch");
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pmip = mip_w.data_ptr<float>();
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for (int i=1; i <= p.mipLevelMax; i++)
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p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
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}
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}
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// Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
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if (!cube_mode)
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NVDR_CHECK(!((uintptr_t)p.uv & 7), "uv input tensor not aligned to float2");
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if ((p.channels & 3) == 0)
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{
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for (int i=0; i <= p.mipLevelMax; i++)
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NVDR_CHECK(!((uintptr_t)p.tex[i] & 15), "tex or mip input tensor not aligned to float4");
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NVDR_CHECK(!((uintptr_t)p.out & 15), "out output tensor not aligned to float4");
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NVDR_CHECK(!((uintptr_t)pmip & 15), "mip input tensor not aligned to float4");
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}
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if ((p.channels & 1) == 0)
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{
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for (int i=0; i <= p.mipLevelMax; i++)
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NVDR_CHECK(!((uintptr_t)p.tex[i] & 7), "tex or mip input tensor not aligned to float2");
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NVDR_CHECK(!((uintptr_t)p.out & 7), "out output tensor not aligned to float2");
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NVDR_CHECK(!((uintptr_t)pmip & 7), "mip input tensor not aligned to float2");
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}
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if (!cube_mode)
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NVDR_CHECK(!((uintptr_t)p.uvDA & 15), "uv_da input tensor not aligned to float4");
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else
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NVDR_CHECK(!((uintptr_t)p.uvDA & 7), "uv_da input tensor not aligned to float2");
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// Choose launch parameters for texture lookup kernel.
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dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
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dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
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// Choose kernel based on filter mode, cube mode, bias-only mode, and datatype.
|
|
void* func_tbl[TEX_MODE_COUNT * 2 * 2 * 3] = {
|
|
(void*)TextureFwdKernelNearest1,
|
|
(void*)TextureFwdKernelNearest2,
|
|
(void*)TextureFwdKernelNearest4,
|
|
(void*)TextureFwdKernelLinear1,
|
|
(void*)TextureFwdKernelLinear2,
|
|
(void*)TextureFwdKernelLinear4,
|
|
(void*)TextureFwdKernelLinearMipmapNearest1,
|
|
(void*)TextureFwdKernelLinearMipmapNearest2,
|
|
(void*)TextureFwdKernelLinearMipmapNearest4,
|
|
(void*)TextureFwdKernelLinearMipmapLinear1,
|
|
(void*)TextureFwdKernelLinearMipmapLinear2,
|
|
(void*)TextureFwdKernelLinearMipmapLinear4,
|
|
(void*)TextureFwdKernelCubeNearest1,
|
|
(void*)TextureFwdKernelCubeNearest2,
|
|
(void*)TextureFwdKernelCubeNearest4,
|
|
(void*)TextureFwdKernelCubeLinear1,
|
|
(void*)TextureFwdKernelCubeLinear2,
|
|
(void*)TextureFwdKernelCubeLinear4,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearest1,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearest2,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearest4,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinear1,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinear2,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinear4,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
(void*)TextureFwdKernelLinearMipmapNearestBO1,
|
|
(void*)TextureFwdKernelLinearMipmapNearestBO2,
|
|
(void*)TextureFwdKernelLinearMipmapNearestBO4,
|
|
(void*)TextureFwdKernelLinearMipmapLinearBO1,
|
|
(void*)TextureFwdKernelLinearMipmapLinearBO2,
|
|
(void*)TextureFwdKernelLinearMipmapLinearBO4,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearestBO1,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearestBO2,
|
|
(void*)TextureFwdKernelCubeLinearMipmapNearestBO4,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinearBO1,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinearBO2,
|
|
(void*)TextureFwdKernelCubeLinearMipmapLinearBO4,
|
|
};
|
|
|
|
// Function index.
|
|
int func_idx = p.filterMode;
|
|
if (cube_mode)
|
|
func_idx += TEX_MODE_COUNT; // Cube variant.
|
|
if (p.enableMip && !has_uv_da)
|
|
func_idx += TEX_MODE_COUNT * 2; // Bias-only variant.
|
|
func_idx = func_idx * 3 + channel_div_idx; // Choose vector size.
|
|
|
|
// Launch kernel.
|
|
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
|
|
|
|
// Return output tensor.
|
|
return out;
|
|
}
|
|
|
|
// Version without mipmaps.
|
|
torch::Tensor texture_fwd(torch::Tensor tex, torch::Tensor uv, int filter_mode, int boundary_mode)
|
|
{
|
|
torch::Tensor empty_tensor;
|
|
std::vector<torch::Tensor> empty_vector;
|
|
return texture_fwd_mip(tex, uv, empty_tensor, empty_tensor, TextureMipWrapper(), empty_vector, filter_mode, boundary_mode);
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
// Gradient op.
|
|
|
|
std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> > texture_grad_linear_mipmap_linear(torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode)
|
|
{
|
|
const at::cuda::OptionalCUDAGuard device_guard(device_of(tex));
|
|
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
|
|
TextureKernelParams p = {}; // Initialize all fields to zero.
|
|
bool has_mip_stack = (mip_stack.size() > 0);
|
|
torch::Tensor& mip_w = mip_wrapper.mip; // Unwrap.
|
|
int max_mip_level = has_mip_stack ? mip_stack.size() : mip_wrapper.max_mip_level;
|
|
set_modes(p, filter_mode, boundary_mode, max_mip_level);
|
|
|
|
// See if we have these tensors or not.
|
|
bool has_uv_da = uv_da.defined() && uv_da.nbytes();
|
|
bool has_mip_level_bias = mip_level_bias.defined() && mip_level_bias.nbytes();
|
|
|
|
if (p.enableMip)
|
|
{
|
|
NVDR_CHECK(has_uv_da || has_mip_level_bias, "mipmapping filter mode requires uv_da and/or mip_level_bias input");
|
|
NVDR_CHECK(has_mip_stack || mip_w.defined(), "mipmapping filter mode requires mip wrapper or mip stack input");
|
|
}
|
|
|
|
// Check inputs.
|
|
NVDR_CHECK_DEVICE(tex, uv);
|
|
NVDR_CHECK_CONTIGUOUS(tex, uv);
|
|
NVDR_CHECK_F32(tex, uv);
|
|
if (p.enableMip)
|
|
{
|
|
if (has_mip_stack)
|
|
{
|
|
TORCH_CHECK(at::cuda::check_device(mip_stack), __func__, "(): Mip stack inputs must reside on the correct GPU device");
|
|
nvdr_check_contiguous(mip_stack, __func__, "(): Mip stack inputs must be contiguous tensors");
|
|
nvdr_check_f32(mip_stack, __func__, "(): Mip stack inputs must be float32 tensors");
|
|
}
|
|
else
|
|
{
|
|
NVDR_CHECK_DEVICE(mip_w);
|
|
NVDR_CHECK_CONTIGUOUS(mip_w);
|
|
NVDR_CHECK_F32(mip_w);
|
|
}
|
|
if (has_uv_da)
|
|
{
|
|
NVDR_CHECK_DEVICE(uv_da);
|
|
NVDR_CHECK_CONTIGUOUS(uv_da);
|
|
NVDR_CHECK_F32(uv_da);
|
|
}
|
|
if (has_mip_level_bias)
|
|
{
|
|
NVDR_CHECK_DEVICE(mip_level_bias);
|
|
NVDR_CHECK_CONTIGUOUS(mip_level_bias);
|
|
NVDR_CHECK_F32(mip_level_bias);
|
|
}
|
|
}
|
|
|
|
// Sanity checks and state setters.
|
|
bool cube_mode = (boundary_mode == TEX_BOUNDARY_MODE_CUBE);
|
|
if (!cube_mode)
|
|
{
|
|
NVDR_CHECK(tex.sizes().size() == 4 && tex.size(0) > 0 && tex.size(1) > 0 && tex.size(2) > 0 && tex.size(3) > 0, "tex must have shape[>0, >0, >0, >0]");
|
|
NVDR_CHECK(uv.sizes().size() == 4 && uv.size(0) > 0 && uv.size(1) > 0 && uv.size(2) > 0 && uv.size(3) == 2, "uv must have shape [>0, >0, >0, 2]");
|
|
p.texHeight = tex.size(1);
|
|
p.texWidth = tex.size(2);
|
|
p.channels = tex.size(3);
|
|
}
|
|
else
|
|
{
|
|
NVDR_CHECK(tex.sizes().size() == 5 && tex.size(0) > 0 && tex.size(1) == 6 && tex.size(2) > 0 && tex.size(3) > 0 && tex.size(4) > 0, "tex must have shape[>0, 6, >0, >0, >0] in cube map mode");
|
|
NVDR_CHECK(uv.sizes().size() == 4 && uv.size(0) > 0 && uv.size(1) > 0 && uv.size(2) > 0 && uv.size(3) == 3, "uv must have shape [>0, >0, >0, 3] in cube map mode");
|
|
NVDR_CHECK(tex.size(2) == tex.size(3), "texture shape must be square in cube map mode");
|
|
p.texHeight = tex.size(2);
|
|
p.texWidth = tex.size(3);
|
|
p.channels = tex.size(4);
|
|
}
|
|
NVDR_CHECK(tex.size(0) == 1 || tex.size(0) == uv.size(0), "minibatch size mismatch between inputs tex, uv");
|
|
NVDR_CHECK(p.texWidth <= (1 << TEX_MAX_MIP_LEVEL) && p.texHeight <= (1 << TEX_MAX_MIP_LEVEL), "texture size too large");
|
|
p.n = uv.size(0);
|
|
p.imgHeight = uv.size(1);
|
|
p.imgWidth = uv.size(2);
|
|
p.texDepth = tex.size(0);
|
|
if (p.enableMip)
|
|
{
|
|
if (has_uv_da)
|
|
{
|
|
if (!cube_mode)
|
|
NVDR_CHECK(uv_da.sizes().size() == 4 && uv_da.size(0) == p.n && uv_da.size(1) == p.imgHeight && uv_da.size(2) == p.imgWidth && uv_da.size(3) == 4, "uv_da must have shape [minibatch_size, height, width, 4]");
|
|
else
|
|
NVDR_CHECK(uv_da.sizes().size() == 4 && uv_da.size(0) == p.n && uv_da.size(1) == p.imgHeight && uv_da.size(2) == p.imgWidth && uv_da.size(3) == 6, "uv_da must have shape [minibatch_size, height, width, 6] in cube map mode");
|
|
}
|
|
if (has_mip_level_bias)
|
|
NVDR_CHECK(mip_level_bias.sizes().size() == 3 && mip_level_bias.size(0) == p.n && mip_level_bias.size(1) == p.imgHeight && mip_level_bias.size(2) == p.imgWidth, "mip_level_bias must have shape [minibatch_size, height, width]");
|
|
}
|
|
NVDR_CHECK(dy.sizes().size() == 4 && dy.size(0) == p.n && dy.size(1) == p.imgHeight && dy.size(2) == p.imgWidth && dy.size(3) == p.channels, "dy must have shape [minibatch_size, height, width, channels]");
|
|
|
|
// Get contiguous version of dy.
|
|
torch::Tensor dy_ = dy.contiguous();
|
|
|
|
// Get input pointers.
|
|
p.tex[0] = tex.data_ptr<float>();
|
|
p.uv = uv.data_ptr<float>();
|
|
p.dy = dy_.data_ptr<float>();
|
|
p.uvDA = (p.enableMip && has_uv_da) ? uv_da.data_ptr<float>() : NULL;
|
|
p.mipLevelBias = (p.enableMip && has_mip_level_bias) ? mip_level_bias.data_ptr<float>() : NULL;
|
|
|
|
// Allocate output tensor for tex gradient.
|
|
torch::Tensor grad_tex = torch::zeros_like(tex);
|
|
p.gradTex[0] = grad_tex.data_ptr<float>();
|
|
|
|
// Allocate output tensor for uv gradient.
|
|
torch::Tensor grad_uv;
|
|
torch::Tensor grad_uv_da;
|
|
torch::Tensor grad_mip_level_bias;
|
|
if (p.filterMode != TEX_MODE_NEAREST)
|
|
{
|
|
grad_uv = torch::empty_like(uv);
|
|
p.gradUV = grad_uv.data_ptr<float>();
|
|
|
|
// Gradients for things affecting mip level.
|
|
if (p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR)
|
|
{
|
|
// Allocate output tensor for uv_da gradient.
|
|
if (has_uv_da)
|
|
{
|
|
grad_uv_da = torch::empty_like(uv_da);
|
|
p.gradUVDA = grad_uv_da.data_ptr<float>();
|
|
}
|
|
|
|
// Allocate output tensor for mip_level_bias gradient.
|
|
if (has_mip_level_bias)
|
|
{
|
|
grad_mip_level_bias = torch::empty_like(mip_level_bias);
|
|
p.gradMipLevelBias = grad_mip_level_bias.data_ptr<float>();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Choose kernel variants based on channel count.
|
|
int channel_div_idx = 0;
|
|
if (!(p.channels & 3))
|
|
channel_div_idx = 2; // Channel count divisible by 4.
|
|
else if (!(p.channels & 1))
|
|
channel_div_idx = 1; // Channel count divisible by 2.
|
|
|
|
// Mip-related setup.
|
|
torch::Tensor grad_mip;
|
|
std::vector<torch::Tensor> grad_mip_stack;
|
|
float* pmip = 0;
|
|
float* pgradMip = 0;
|
|
if (p.enableMip)
|
|
{
|
|
if (has_mip_stack)
|
|
{
|
|
// Custom mip stack supplied. Check that sizes match, assign, construct gradient tensors.
|
|
p.mipLevelMax = max_mip_level;
|
|
for (int i=1; i <= p.mipLevelMax; i++)
|
|
{
|
|
torch::Tensor& t = mip_stack[i-1];
|
|
int2 sz = mipLevelSize(p, i);
|
|
if (!cube_mode)
|
|
NVDR_CHECK(t.sizes().size() == 4 && t.size(0) == tex.size(0) && t.size(1) == sz.y && t.size(2) == sz.x && t.size(3) == p.channels, "mip level size mismatch in mip stack");
|
|
else
|
|
NVDR_CHECK(t.sizes().size() == 5 && t.size(0) == tex.size(0) && t.size(1) == 6 && t.size(2) == sz.y && t.size(3) == sz.x && t.size(4) == p.channels, "mip level size mismatch in mip stack");
|
|
if (sz.x == 1 && sz.y == 1)
|
|
NVDR_CHECK(i == p.mipLevelMax, "mip level size mismatch in mip stack");
|
|
|
|
torch::Tensor g = torch::zeros_like(t);
|
|
grad_mip_stack.push_back(g);
|
|
|
|
p.tex[i] = t.data_ptr<float>();
|
|
p.gradTex[i] = g.data_ptr<float>();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Generate mip offsets and get space for temporary mip gradients.
|
|
int mipOffsets[TEX_MAX_MIP_LEVEL];
|
|
int mipTotal = calculateMipInfo(p, mipOffsets);
|
|
NVDR_CHECK(tex.sizes() == mip_wrapper.texture_size && cube_mode == mip_wrapper.cube_mode, "mip does not match texture size");
|
|
NVDR_CHECK(mip_w.sizes().size() == 1 && mip_w.size(0) == mipTotal, "mip tensor size mismatch");
|
|
grad_mip = torch::zeros_like(mip_w);
|
|
pmip = (float*)mip_w.data_ptr<float>();
|
|
pgradMip = grad_mip.data_ptr<float>();
|
|
for (int i=1; i <= p.mipLevelMax; i++)
|
|
{
|
|
p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
|
|
p.gradTex[i] = pgradMip + mipOffsets[i]; // Pointers to mip gradients.
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
|
|
if (!cube_mode)
|
|
{
|
|
NVDR_CHECK(!((uintptr_t)p.uv & 7), "uv input tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)p.gradUV & 7), "grad_uv output tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)p.uvDA & 15), "uv_da input tensor not aligned to float4");
|
|
NVDR_CHECK(!((uintptr_t)p.gradUVDA & 15), "grad_uv_da output tensor not aligned to float4");
|
|
}
|
|
else
|
|
{
|
|
NVDR_CHECK(!((uintptr_t)p.uvDA & 7), "uv_da input tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)p.gradUVDA & 7), "grad_uv_da output tensor not aligned to float2");
|
|
}
|
|
if ((p.channels & 3) == 0)
|
|
{
|
|
for (int i=0; i <= p.mipLevelMax; i++)
|
|
{
|
|
NVDR_CHECK(!((uintptr_t)p.tex[i] & 15), "tex or mip input tensor not aligned to float4");
|
|
NVDR_CHECK(!((uintptr_t)p.gradTex[i] & 15), "grad_tex output tensor not aligned to float4");
|
|
}
|
|
NVDR_CHECK(!((uintptr_t)p.dy & 15), "dy input tensor not aligned to float4");
|
|
NVDR_CHECK(!((uintptr_t)pmip & 15), "mip input tensor not aligned to float4");
|
|
NVDR_CHECK(!((uintptr_t)pgradMip & 15), "internal mip gradient tensor not aligned to float4");
|
|
}
|
|
if ((p.channels & 1) == 0)
|
|
{
|
|
for (int i=0; i <= p.mipLevelMax; i++)
|
|
{
|
|
NVDR_CHECK(!((uintptr_t)p.tex[i] & 7), "tex or mip input tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)p.gradTex[i] & 7), "grad_tex output tensor not aligned to float2");
|
|
}
|
|
NVDR_CHECK(!((uintptr_t)p.dy & 7), "dy output tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)pmip & 7), "mip input tensor not aligned to float2");
|
|
NVDR_CHECK(!((uintptr_t)pgradMip & 7), "internal mip gradient tensor not aligned to float2");
|
|
}
|
|
|
|
// Choose launch parameters for main gradient kernel.
|
|
void* args[] = {&p};
|
|
dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
|
|
dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
|
|
|
|
void* func_tbl[TEX_MODE_COUNT * 2 * 2] = {
|
|
(void*)TextureGradKernelNearest,
|
|
(void*)TextureGradKernelLinear,
|
|
(void*)TextureGradKernelLinearMipmapNearest,
|
|
(void*)TextureGradKernelLinearMipmapLinear,
|
|
(void*)TextureGradKernelCubeNearest,
|
|
(void*)TextureGradKernelCubeLinear,
|
|
(void*)TextureGradKernelCubeLinearMipmapNearest,
|
|
(void*)TextureGradKernelCubeLinearMipmapLinear,
|
|
NULL,
|
|
NULL,
|
|
(void*)TextureGradKernelLinearMipmapNearestBO,
|
|
(void*)TextureGradKernelLinearMipmapLinearBO,
|
|
NULL,
|
|
NULL,
|
|
(void*)TextureGradKernelCubeLinearMipmapNearestBO,
|
|
(void*)TextureGradKernelCubeLinearMipmapLinearBO,
|
|
};
|
|
|
|
// Function index.
|
|
int func_idx = p.filterMode;
|
|
if (cube_mode)
|
|
func_idx += TEX_MODE_COUNT; // Cube variant.
|
|
if (p.enableMip && !has_uv_da)
|
|
func_idx += TEX_MODE_COUNT * 2; // Bias-only variant.
|
|
|
|
// Launch main gradient kernel.
|
|
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
|
|
|
|
// Launch kernel to pull gradients from mip levels. Don't do this if mip stack was supplied - individual level gradients are already there.
|
|
if (p.enableMip && !has_mip_stack)
|
|
{
|
|
dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT, p.texWidth, p.texHeight);
|
|
dim3 gridSize = getLaunchGridSize(blockSize, p.texWidth, p.texHeight, p.texDepth * (cube_mode ? 6 : 1));
|
|
int sharedBytes = blockSize.x * blockSize.y * p.channels * sizeof(float);
|
|
|
|
void* mip_grad_func_tbl[3] = { (void*)MipGradKernel1, (void*)MipGradKernel2, (void*)MipGradKernel4 };
|
|
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel(mip_grad_func_tbl[channel_div_idx], gridSize, blockSize, args, sharedBytes, stream));
|
|
}
|
|
|
|
// Return output tensors.
|
|
return std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >(grad_tex, grad_uv, grad_uv_da, grad_mip_level_bias, grad_mip_stack);
|
|
}
|
|
|
|
// Version for nearest filter mode.
|
|
torch::Tensor texture_grad_nearest(torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode)
|
|
{
|
|
torch::Tensor empty_tensor;
|
|
std::vector<torch::Tensor> empty_vector;
|
|
std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> > result = texture_grad_linear_mipmap_linear(tex, uv, dy, empty_tensor, empty_tensor, TextureMipWrapper(), empty_vector, filter_mode, boundary_mode);
|
|
return std::get<0>(result);
|
|
}
|
|
|
|
// Version for linear filter mode.
|
|
std::tuple<torch::Tensor, torch::Tensor> texture_grad_linear(torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode)
|
|
{
|
|
torch::Tensor empty_tensor;
|
|
std::vector<torch::Tensor> empty_vector;
|
|
std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> > result = texture_grad_linear_mipmap_linear(tex, uv, dy, empty_tensor, empty_tensor, TextureMipWrapper(), empty_vector, filter_mode, boundary_mode);
|
|
return std::tuple<torch::Tensor, torch::Tensor>(std::get<0>(result), std::get<1>(result));
|
|
}
|
|
|
|
// Version for linear-mipmap-nearest mode.
|
|
std::tuple<torch::Tensor, torch::Tensor, std::vector<torch::Tensor> > texture_grad_linear_mipmap_nearest(torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode)
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{
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std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> > result = texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode, boundary_mode);
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return std::tuple<torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >(std::get<0>(result), std::get<1>(result), std::get<4>(result));
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}
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//------------------------------------------------------------------------
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