#usda 1.0 ( customLayerData = { string creator = "URDF USD Converter v0.1.3" } doc = """Generated from Composed Stage of root layer /tmp/tmp7daip3z6/linkerhand_l20_left.usdc Generated from Composed Stage of root layer /tmp/urdf_import_linkerhand_l20_left_dqwe6zav/usdex_linkerhand_l20_left/linkerhand_l20_left.usdc Generated from Composed Stage of root layer /tmp/urdf_import_linkerhand_l20_left_dqwe6zav/temp_linkerhand_l20_left/linkerhand_l20_left.usd Generated from Composed Stage of root layer /home/lxqs/mujoco_testwork/linkerhand-urdf/l20/left/linkerhand_l20_left/payloads/base.usd """ kilogramsPerUnit = 1 metersPerUnit = 1 upAxis = "Z" ) def Scope "Materials" { def Material "silver" { color3f inputs:diffuseColor = (0.21404114, 0.21404114, 0.23302203) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "BlackAccent" { color3f inputs:diffuseColor = (0.01960665, 0.01960665, 0.01960665) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } }