Organize hand models and launchers; use linear active joint mapping
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@@ -0,0 +1,33 @@
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{
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"commands": 37,
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"max_mirror_position_error_m": 0.0,
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"max_mirror_rotation_error": 0.0,
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"max_runtime_pose_error": 1.833602714107485e-14,
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"contacts": [
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{
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"finger": "index",
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"right_gap_mm": -0.000126303898665965,
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"left_gap_mm": -0.00012630389866754953,
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"runtime_left_gap_mm": -0.00012630389910024724
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},
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{
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"finger": "middle",
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"right_gap_mm": 0.020000402670061167,
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"left_gap_mm": 0.020000402670061167,
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"runtime_left_gap_mm": 0.020000402670048555
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},
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{
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"finger": "ring",
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"right_gap_mm": 0.0,
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"left_gap_mm": 0.0,
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"runtime_left_gap_mm": 0.0
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},
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{
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"finger": "pinky",
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"right_gap_mm": 0.020000643267029144,
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"left_gap_mm": 0.020000643267029144,
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"runtime_left_gap_mm": 0.020000643267029144
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}
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],
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"mirrored_inertia": true
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}
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