const GLSL = ` float t4(float x) { float x2 = x * x; return 8.0 * x2 * x2 - 8.0 * x2 + 1.0; } float t5(float x) { float x2 = x * x; return 16.0 * x2 * x2 * x - 20.0 * x2 * x + 5.0 * x; } float sdf(vec3 p) { vec3 q = p / max(radius * 0.52, 0.1) * polynomialScale; float f4 = t4(q.x) + t4(q.y) + t4(q.z); float f5 = t5(q.x) + t5(q.y) + t5(q.z); float field = mix(f4, f5, orderMix) + mix(-0.55, 0.12, orderMix); float shell = abs(field) * radius * 0.055 - thickness; float clip = implicit_sphere(p, vec3(0.0), radius); return implicit_intersect_round(shell, clip, 1.0); } vec3 color(vec3 p, vec3 normal) { float nodes = 0.5 + 0.5 * sin((p.x * p.y + p.y * p.z + p.z * p.x) * 0.012); float saddle = smoothstep(0.15, 0.95, abs(normal.x * normal.y * normal.z) * 6.0); return mix(mix(baseColor * 0.62, baseColor, nodes), accentColor, saddle * 0.58); } `; export default { schema: "implicit.js/0.1.0", name: "chmutov node field", description: "Prompt 18: Chmutov-style high-order algebraic surface with many nodes.", units: "mm", params: { radius: { type: "number", label: "Clip radius", min: 22, max: 52, step: 0.5, default: 38, unit: "mm" }, polynomialScale: { type: "number", label: "Polynomial scale", min: 0.6, max: 1.6, step: 0.02, default: 1.05 }, orderMix: { type: "number", label: "Order mix", min: 0, max: 1, step: 0.02, default: 0.35 }, thickness: { type: "number", label: "Thickness", min: 0.2, max: 3, step: 0.05, default: 0.9, unit: "mm" }, baseColor: { type: "color", label: "Node color", default: "#38bdf8" }, accentColor: { type: "color", label: "Saddle color", default: "#ff8a3d" } }, animations: { orderDrift: { label: "Order drift", duration: 7, loop: true, update({ progress, set }) { const wave = Math.sin(progress * Math.PI * 2); set("orderMix", wave * 0.5 + 0.5); set("polynomialScale", 0.92 + (1 - Math.abs(wave)) * 0.46); } } }, bounds: [[-56, -56, -56], [56, 56, 56]], render: { steps: 356, epsilon: 0.005, normalEpsilon: 0.055 }, glsl: GLSL };