const GLSL = ` float sdBox(vec3 p, vec3 b) { vec3 q = abs(p) - b; return length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0); } float crossVoid(vec3 p, float s) { float w = voidWidth * s; float tunnelX = max(abs(p.y) - w, abs(p.z) - w); float tunnelY = max(abs(p.x) - w, abs(p.z) - w); float tunnelZ = max(abs(p.x) - w, abs(p.y) - w); return min(tunnelX, min(tunnelY, tunnelZ)); } float sdf(vec3 p) { float d = sdBox(p, vec3(size)); float v = crossVoid(p, 1.0); if (levels > 1.5) { vec3 q = mod(p + size * 0.5, size) - size * 0.5; v = min(v, crossVoid(q, 0.42)); } if (levels > 2.5) { vec3 r = mod(p + size * 0.22, size * 0.44) - size * 0.22; v = min(v, crossVoid(r, 0.18)); } return max(d - roundness, -(v + roundness)); } vec3 color(vec3 p, vec3 normal) { float nested = 0.5 + 0.5 * sin((abs(p.x) + abs(p.y) + abs(p.z)) * 0.22); vec3 c = mix(baseColor, accentColor, nested); return c * (0.56 + 0.44 * pow(max(dot(normal, normalize(vec3(-0.38, 0.42, 0.82))), 0.0), 1.8)); } `; export default { schema: "implicit.js/0.1.0", name: "Jerusalem cube", description: "A Jerusalem-cube-style fractal with nested orthogonal cutouts and rounded internal corners.", units: "mm", params: { size: { type: "number", label: "Half size", min: 12, max: 34, step: 0.5, default: 24, unit: "mm" }, levels: { type: "number", label: "Levels", min: 1, max: 3, step: 1, default: 3 }, voidWidth: { type: "number", label: "Void width", min: 1.2, max: 6.5, step: 0.1, default: 3.3, unit: "mm" }, roundness: { type: "number", label: "Corner round", min: 0.05, max: 1.6, step: 0.05, default: 0.42, unit: "mm" }, baseColor: { type: "color", label: "Cube color", default: "#ffd166" }, accentColor: { type: "color", label: "Interior color", default: "#ff5c8a" } }, animations: { nestedCuts: { label: "Nested cuts", duration: 5.6, loop: true, update({ progress, set }) { const wave = Math.sin(progress * Math.PI * 2); set("voidWidth", 3.3 + wave * 1.2); set("roundness", 0.42 + (wave * 0.5 + 0.5) * 0.55); } } }, bounds: ({ params }) => { const extent = params.size + params.roundness + 5; return [[-extent, -extent, -extent], [extent, extent, extent]]; }, render: ({ params }) => ({ steps: 240, stepScale: 0.64, maxStep: Math.max(params.roundness * 5, 1.0), epsilon: Math.max(params.roundness * 0.014, 0.004), normalEpsilon: Math.max(params.roundness * 0.12, 0.036) }), glsl: GLSL };