const GLSL = ` float sdBox(vec3 p, vec3 b) { vec3 q = abs(p) - b; return length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0); } float menger(vec3 p) { vec3 q = p / size; float d = sdBox(q, vec3(1.0)); float scale = 1.0; for (int i = 0; i < 4; i += 1) { if (float(i) < levels) { vec3 a = mod(q * scale + 1.0, 2.0) - 1.0; scale *= 3.0; vec3 r = abs(1.0 - 3.0 * abs(a)); float cross = min(max(r.x, r.y), min(max(r.y, r.z), max(r.z, r.x))) / scale; d = max(d, cross); } } return d * size - bevel; } float sdf(vec3 p) { return menger(p); } vec3 color(vec3 p, vec3 normal) { float cavities = 0.5 + 0.5 * sin((abs(p.x) + abs(p.y) + abs(p.z)) * 0.34); vec3 c = mix(baseColor, accentColor, cavities); return c * (0.55 + 0.45 * pow(max(dot(normal, normalize(vec3(0.45, 0.36, 0.82))), 0.0), 1.8)); } `; export default { schema: "implicit.js/0.1.0", name: "Menger sponge", description: "A recursive cubic sponge with orthogonal voids and softened printable interior edges.", units: "mm", params: { size: { type: "number", label: "Half size", min: 12, max: 34, step: 0.5, default: 24, unit: "mm" }, levels: { type: "number", label: "Levels", min: 1, max: 4, step: 1, default: 3 }, bevel: { type: "number", label: "Edge soften", min: 0.05, max: 1.4, step: 0.05, default: 0.34, unit: "mm" }, baseColor: { type: "color", label: "Outer color", default: "#b8c0ff" }, accentColor: { type: "color", label: "Void color", default: "#2df5ff" } }, animations: { voidBreath: { label: "Void breath", duration: 5.5, loop: true, update({ progress, set }) { const wave = Math.sin(progress * Math.PI * 2); set("bevel", 0.34 + (wave * 0.5 + 0.5) * 0.55); set("size", 24 + wave * 3.0); } } }, bounds: ({ params }) => { const extent = params.size + params.bevel + 5; return [[-extent, -extent, -extent], [extent, extent, extent]]; }, render: ({ params }) => ({ steps: 260, stepScale: 0.62, maxStep: Math.max(params.bevel * 5, 1.0), epsilon: Math.max(params.bevel * 0.015, 0.004), normalEpsilon: Math.max(params.bevel * 0.12, 0.036) }), glsl: GLSL };