const GLSL = ` float sdf(vec3 p) { vec3 q = implicit_rotate_axis(p, vec3(0.0), vec3(0.0, 0.0, 1.0), p.z * (twist * 0.018)); float orb = implicit_sphere(q, vec3(0.0), radius); float ring = implicit_torus(q.xzy, radius * 0.72, shell); float groove = implicit_torus(q.yxz, radius * 0.54, shell * 0.62); float carved = implicit_intersect_round(orb, -groove, max(shell * 0.35, 0.4)); return implicit_union_round(carved, ring, max(shell * 0.55, 0.5)); } vec3 color(vec3 p, vec3 normal) { float bands = 0.5 + 0.5 * sin(0.07 * p.z + 2.5 * twist + normal.z * 1.4); return mix(baseColor, accentColor, bands); } `; export default { schema: "implicit.js/0.1.0", name: "parametric pulse", units: "mm", params: { radius: { type: "number", label: "Radius", min: 12, max: 34, step: 0.25, default: 22, unit: "mm" }, twist: { type: "number", label: "Twist", min: -2.5, max: 2.5, step: 0.05, default: 0 }, shell: { type: "number", label: "Shell", min: 1, max: 8, step: 0.1, default: 3.5, unit: "mm" }, baseColor: { type: "color", label: "Cool color", default: "#20d9ff" }, accentColor: { type: "color", label: "Pulse color", default: "#ff6b3d" } }, animations: { breathe: { label: "Breathe", duration: 3.2, loop: true, update({ progress, set }) { const wave = Math.sin(progress * Math.PI * 2); set("radius", 22 + wave * 7); set("twist", wave * 1.6); set("shell", 3.5 + wave * 1.8); } } }, bounds: ({ params }) => { const extent = Math.max(params.radius + params.shell + 10, 42); return [[-extent, -extent, -extent], [extent, extent, extent]]; }, glsl: GLSL, render: { steps: 224 } };