87 lines
2.9 KiB
JavaScript
87 lines
2.9 KiB
JavaScript
const GLSL = `
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float sdSegment2(vec2 p, vec2 a, vec2 b) {
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vec2 pa = p - a;
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vec2 ba = b - a;
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float h = clamp(dot(pa, ba) / max(dot(ba, ba), 0.0001), 0.0, 1.0);
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return length(pa - ba * h);
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}
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float hLevel(vec2 p, float s, vec2 o) {
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float d = sdSegment2(p, o + vec2(-s, 0.0), o + vec2(s, 0.0));
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d = min(d, sdSegment2(p, o + vec2(-s, -s * 0.5), o + vec2(-s, s * 0.5)));
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d = min(d, sdSegment2(p, o + vec2(s, -s * 0.5), o + vec2(s, s * 0.5)));
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return d;
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}
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float hTree(vec2 p) {
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float d = hLevel(p, size, vec2(0.0));
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if (levels > 1.5) {
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d = min(d, hLevel(p, size * 0.5, vec2(-size, size * 0.5)));
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d = min(d, hLevel(p, size * 0.5, vec2(size, size * 0.5)));
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d = min(d, hLevel(p, size * 0.5, vec2(-size, -size * 0.5)));
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d = min(d, hLevel(p, size * 0.5, vec2(size, -size * 0.5)));
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}
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if (levels > 2.5) {
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float s = size * 0.25;
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for (int ix = 0; ix < 4; ix += 1) {
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float fx = float(ix);
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vec2 o = vec2((mod(fx, 2.0) * 2.0 - 1.0) * size * 1.5, (floor(fx / 2.0) * 2.0 - 1.0) * size * 0.75);
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d = min(d, hLevel(p, s, o));
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}
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}
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return d;
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}
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float sdf(vec3 p) {
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float beam = hTree(p.xy) - beamRadius;
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float slab = abs(p.z) - thickness * 0.5;
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return max(beam, slab);
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}
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vec3 color(vec3 p, vec3 normal) {
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float branch = 0.5 + 0.5 * sin((abs(p.x) + abs(p.y)) * 0.13);
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vec3 c = mix(baseColor, accentColor, branch);
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return c * (0.58 + 0.42 * smoothstep(-0.2, 0.9, normal.z));
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}
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`;
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export default {
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schema: "implicit.js/0.1.0",
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name: "H-tree solid",
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description: "A recursive H-tree beam structure for branching structural CAD demos.",
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units: "mm",
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params: {
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size: { type: "number", label: "Branch size", min: 8, max: 24, step: 0.5, default: 15, unit: "mm" },
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levels: { type: "number", label: "Levels", min: 1, max: 3, step: 1, default: 3 },
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beamRadius: { type: "number", label: "Beam radius", min: 0.35, max: 2.2, step: 0.05, default: 0.95, unit: "mm" },
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thickness: { type: "number", label: "Thickness", min: 1, max: 5, step: 0.1, default: 2.4, unit: "mm" },
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baseColor: { type: "color", label: "Core color", default: "#60d5ff" },
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accentColor: { type: "color", label: "Branch color", default: "#b8ff7a" }
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},
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animations: {
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branchPulse: {
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label: "Branch pulse",
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duration: 4.6,
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loop: true,
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update({ progress, set }) {
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const wave = Math.sin(progress * Math.PI * 2);
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set("beamRadius", 0.95 + wave * 0.28);
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set("thickness", 2.4 + (wave * 0.5 + 0.5) * 1.0);
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}
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}
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},
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bounds: ({ params }) => {
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const extent = params.size * 1.95 + params.beamRadius + 4;
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const z = params.thickness + 3;
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return [[-extent, -extent, -z], [extent, extent, z]];
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},
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render: ({ params }) => ({
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steps: 170,
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stepScale: 0.72,
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maxStep: Math.max(params.beamRadius * 3.4, 0.9),
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epsilon: Math.max(params.beamRadius * 0.012, 0.004),
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normalEpsilon: Math.max(params.beamRadius * 0.08, 0.032)
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}),
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glsl: GLSL
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};
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