63 lines
2.4 KiB
JavaScript
63 lines
2.4 KiB
JavaScript
const GLSL = `
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float sdf(vec3 p) {
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float body = implicit_sphere(p, vec3(0.0), radius);
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float d = body;
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if (sliceEnabled) {
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float belowSlice = p.z - sliceHeight;
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d = implicit_intersect_round(d, belowSlice, bevel);
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}
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if (boreEnabled && boreRadius > 0.01) {
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float bore = implicit_cylinder_capped(
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p,
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vec3(-radius * 1.15, 0.0, 0.0),
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vec3(radius * 1.15, 0.0, 0.0),
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boreRadius
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);
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d = implicit_intersect_round(d, -bore, max(bevel * 0.65, 0.25));
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}
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return d;
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}
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vec3 color(vec3 p, vec3 normal) {
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float cap = sliceEnabled ? smoothstep(sliceHeight - 3.5, sliceHeight + 0.75, p.z) : 0.0;
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float bore = boreEnabled ? smoothstep(0.78, 0.98, abs(normal.x)) * (1.0 - smoothstep(boreRadius + 2.0, boreRadius + 9.0, length(p.yz))) : 0.0;
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float latitude = 0.5 + 0.5 * normal.z;
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vec3 body = mix(baseColor * 0.55, baseColor, latitude);
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body += vec3(0.08, 0.10, 0.12) * pow(max(dot(normal, normalize(vec3(-0.45, 0.35, 0.82))), 0.0), 3.0);
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return mix(body, accentColor, clamp(max(cap, bore) * 0.9, 0.0, 1.0));
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}
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`;
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export default {
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schema: "implicit.js/0.1.0",
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name: "sphere boolean cuts",
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description: "Prompt 1: clean implicit sphere with smooth normals and optional boolean cuts.",
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units: "mm",
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params: {
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radius: { type: "number", label: "Radius", min: 14, max: 44, step: 0.25, default: 28, unit: "mm" },
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sliceHeight: { type: "number", label: "Slice height", min: -10, max: 22, step: 0.25, default: 11, unit: "mm" },
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boreRadius: { type: "number", label: "Bore radius", min: 0, max: 14, step: 0.25, default: 7, unit: "mm" },
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bevel: { type: "number", label: "Cut bevel", min: 0.2, max: 5, step: 0.1, default: 2.4, unit: "mm" },
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sliceEnabled: { type: "boolean", label: "Slice cut", default: true },
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boreEnabled: { type: "boolean", label: "Bore cut", default: true },
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baseColor: { type: "color", label: "Base color", default: "#34d5ff" },
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accentColor: { type: "color", label: "Cut accent", default: "#ffd166" }
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},
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animations: {
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revealCuts: {
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label: "Reveal cuts",
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duration: 4.8,
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loop: true,
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update({ progress, set }) {
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const wave = Math.sin(progress * Math.PI * 2);
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set("sliceHeight", 5 + wave * 13);
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set("boreRadius", 4 + (wave * 0.5 + 0.5) * 8);
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set("bevel", 1.2 + (wave * 0.5 + 0.5) * 2.8);
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}
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}
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},
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bounds: [[-42, -42, -42], [42, 42, 42]],
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render: { steps: 220, epsilon: 0.0045, normalEpsilon: 0.045 },
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glsl: GLSL
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};
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