Remove hard-coded render target formats.

The formats are defined in the config.

PiperOrigin-RevId: 928412818
Change-Id: I20ea72214d8e1484723793d8a3f89cdcb4b617b1
This commit is contained in:
Haroon Qureshi
2026-06-08 01:44:58 -07:00
committed by Copybara-Service
parent d79520dc87
commit 0093210173
@@ -64,7 +64,6 @@ void RenderTarget::Prepare(int width, int height) {
color_config.sampler_type = mjTEXTURE_2D;
color_config.format = config_.color_format;
color_config.color_space = mjCOLORSPACE_LINEAR;
color_config.format = mjPIXEL_FORMAT_RGB8;
color_flags.color_attachment = true;
color_texture_ = std::make_unique<Texture>(engine_, color_config, color_flags);
@@ -76,7 +75,6 @@ void RenderTarget::Prepare(int width, int height) {
depth_config.sampler_type = mjTEXTURE_2D;
depth_config.format = config_.depth_format;
depth_config.color_space = mjCOLORSPACE_LINEAR;
depth_config.format = mjPIXEL_FORMAT_DEPTH32F;
depth_flags.depth_attachment = true;
depth_texture_ = std::make_unique<Texture>(engine_, depth_config, depth_flags);