Add reflective materials.
A future CL will implement reflective surfaces and make use of these materials. PiperOrigin-RevId: 889200524 Change-Id: Icbe5c0c390f89789ed0f5d5c6058a2ef31105608
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Copybara-Service
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@@ -102,12 +102,16 @@ set(MATERIAL_FILES
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pbr_packed.mat
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phong_2d_fade.mat
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phong_2d.mat
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phong_2d_reflect.mat
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phong_2d_uv_fade.mat
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phong_2d_uv.mat
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phong_2d_uv_reflect.mat
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phong_color_fade.mat
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phong_color.mat
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phong_color_reflect.mat
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phong_cube_fade.mat
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phong_cube.mat
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phong_cube_reflect.mat
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unlit_depth.mat
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unlit_line.mat
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unlit_segmentation.mat
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