Add reflective materials.

A future CL will implement reflective surfaces and make use of these materials.

PiperOrigin-RevId: 889200524
Change-Id: Icbe5c0c390f89789ed0f5d5c6058a2ef31105608
This commit is contained in:
Haroon Qureshi
2026-03-25 06:10:11 -07:00
committed by Copybara-Service
parent c61d239ac6
commit 02b0b40b1c
11 changed files with 223 additions and 20 deletions
+4
View File
@@ -102,12 +102,16 @@ set(MATERIAL_FILES
pbr_packed.mat
phong_2d_fade.mat
phong_2d.mat
phong_2d_reflect.mat
phong_2d_uv_fade.mat
phong_2d_uv.mat
phong_2d_uv_reflect.mat
phong_color_fade.mat
phong_color.mat
phong_color_reflect.mat
phong_cube_fade.mat
phong_cube.mat
phong_cube_reflect.mat
unlit_depth.mat
unlit_line.mat
unlit_segmentation.mat